I have to rebuild, rerig, and reimport everything MGS2 model related due to the info I got about them and increased knowledge of MGS2 models' special needs.
The models will not only be better looking, but more optimized as well.
Check back soon.
In the meantime, Aquatic Ruin Zone.
(http://i.imgur.com/LSsCS.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29120)
Right-click on the object/s, and select:
Convert to>Editable Mesh
:D
Glad I saw this before I went to sleep.
Thanks.
Verdict when the sun comes up.
Never mind...
(http://i.imgur.com/irc0z.png)
D:
Quote from: Eternal Yoshi on October 25, 2011, 01:19:13 AM
(http://i.imgur.com/irc0z.png)
D:
want me to take a look at that model and see if i can get it working for ya EY?
Dude, I hope you [censored]ing succeed into making that into a stage. I'd love for that to be in my Brawl.
Thanks to Gamma, he got Arsenal Gear imported.
However, the texture format he used and the ones I used were both incorrect.
No pic yet until I can correct the format.
Which brings me to a question, where in the .mdl0 do I look for the correct format for textures?
All I remember is that looking in the textures tab tells you whether it needs a pallete or not.
Yes the model seems to work in game despite the texture formats being wrong.
-_- I'm getting closer to correct formats.
All that's wrong is the color of the model itself. Everything else is OK.
OK I got importing working now. Just have to find the proper texture formats.
(http://i.imgur.com/XuXYz.png)
Feels like I'm suffering from Deja vu.
Big Shell V3 coming soon!
BTW Arsenal Gear itself is already a .mdlo. Just need to import the BG objects.
Looking forward to it!
*looks at thread title*
Clever. XD
I'm glad you got exporting working, I look forward to the Big Shell revamp. MGS2 is the only Metal Gear game I've played, and I have fond memories of it.
Good luck!
It was more than expected that you were gonna import Big Shell.
Not complaining, or anything.
Yes. I got almost all the texture formats for the textures correct.
(http://i.imgur.com/5xAQK.jpg)
As you can see, quite a few of the texture formats aren't correct. Is there a way to find a way to find the correct texture format or to change something in the model to force them to use CMPR?
And on top of that, is there a way to stop the stage from flickering like it has a busted shader?
Arsenal gear seems to have it's textures in the correct format, but it flickers between being light,dark, and when shielding, not there.
Can't wait to see V3! Do you mind giving us a larger preview of the stage?
It's too early for that now as there is no background(yet).
I think that the fact that you could convert that MGS2 model into MDl0 is huge breakthrough.
could this possibly mean a MGS1 Shadow Moses stage laterz? last time I checked, Friedslick had the model and textures from Twin Snakes.
If I could actually troubleshoot THIS:
http://www.mediafire.com/?vgr76t27qyrl3yb
we'll see.
I do have MGS-related plans for hacks during the upcoming holidays...
I solved my issue and it looks amazah in game. another preview coming up in an hour or less.
Here. 2 pics.
(http://i.imgur.com/OvCUn.jpg)
(http://i.imgur.com/T4qjV.jpg)
Just need to make the text transparent.
These bridges and struts are like a puzzle, seriously.
Edit: More pics. I need to play MGS2's main campaign again. I don't remember where the struts of Shell 2 go.
(http://i.imgur.com/rgh4u.jpg)
(http://i.imgur.com/NcriH.jpg)
I am aware there is no sky. Thing is, I found the sky texture, but......
It's like battlefield's sky...............................
No better way to put it.
Temporary sky texture is temporary.
Still have no clue where most of these struts and bridges would go, so I moved them out of the camera's range.
(http://i.imgur.com/yL0DQ.jpg)
(http://i.imgur.com/Y9Ih6.jpg)
(http://i.imgur.com/IhVXg.jpg)
(http://i.imgur.com/Rd1PA.jpg)
(http://i.imgur.com/eVts3.jpg)
looking good O.o
Quote from: Eternal Yoshi on January 04, 2012, 11:36:17 PM
Still need help with that issue with the main areas of the Shell 1-2 connecting bridge....
Anyway, updated pics.
(http://i.imgur.com/hmCwo.jpg)
(http://i.imgur.com/FReoP.jpg)
I plan on pulling a M22K and having multiple locations playable. Maybe this will be done in mid February.
I fixed the normals on Raiden's hair and it's now just a matter of rigging him. Over Marth(and maybe Ike).
Pics of the VR stage in the OP.
Raiden will be awesome. =D
Looking forward to him and the Big Shell, EY.
Raiden's rig is at 55%.
Now some pics of other stuff.
(http://i.imgur.com/REXDZ.jpg)
(http://i.imgur.com/sdgCX.jpg)
(http://i.imgur.com/fNl4j.jpg)
nice Big Shell.
O_o which Snake texture is that?
That's made from MGS2's Tuxedo Snake.
(http://i.imgur.com/yupkf.jpg)
(http://i.imgur.com/ymria.jpg)
(http://i.imgur.com/PMzFI.jpg)
(http://i.imgur.com/VBYAS.jpg)
Nearly done. Needs the normals fixed and a slightly better rig.
Might do a Kirby hat next week with Raiden's hair.
:o Snake in a tuxedo! Is it alright if you gave that texture for me to use?
I'm really happy! I can't wait for the release of Raiden x_x
I released Aquatic Ruin Zone. Also read the message in the OP.
Looks awesome! Any plans on any other Sonic stages?
I was thinking either Ice Cap Zone or Spring Yard Zone. The former is a lot more feasible as of now though. Either way, they'll both have to wait since I plan on revamping Adventure Island from scrratch.