Just wanna have a thread here in case I get model importing right.
Red is my main priority at the moment.
-Big the Cat over Dedede
-Male Wireframe over Falcon
-Fighting Polygon (Mario) over Mario
-Fang the Sniper over Fox
-Haggar (MvC3) over Ganon
-Hitmonchan on Falcon
-Chris Redfield (MvC3) over Snake
nice i want the big over dedede
LOL Haggar over Gannon would be funny. "Pipe? forgot that! i got a Warlock PUNCH!"
I honestly have no idea who he'd be good on >.<
If you successfully import Haggar I will love you forever. I'd even help texture him if you'd need =P
Quote from: Segtendo on October 27, 2011, 12:24:44 AM
I honestly have no idea who he'd be good on >.<
It's not a question of who Haggar would be good on.
It's a question of who is good enough for Haggar to grace them with his model. :srs:
Ganon could be cool, but there's already so many MvC3 guys that would work well over him (Magneto, Doom, etc.) You could put him over Falcon for the lulz.
I see Haggar as more of a big guy, so Ganon seems to work well.
Or Dk. forget the Pipe, I'll use my HEAD
Quote from: §uper Ӄit ßallarɖ on October 27, 2011, 12:46:18 AM
Or Dk. forget the Pipe, I'll use my HEAD
There WAS a texture of Haggar over DK, but it was terrible.
I don't see him bending over like an ape :P
What Animators and Psaers are for :af:
Quote from: §uper Ӄit ßallarɖ on October 27, 2011, 01:44:58 AM
What Animators and Psaers are for :af:
He's going over Ganon. That's my decision. (http://i.imgur.com/sGBOR.png)
That wasn't so hard, was it? =3 LOL
Quote from: Segtendo on October 27, 2011, 02:12:52 AM
He's going over Ganon. That's my decision. (http://i.imgur.com/sGBOR.png)
Cool. I'll put him in the green slot and cherish him.
That is, until someone imports Doom *hint hint*.
Well, Haggar isn't my main priority now.
It's this guy.
[spoiler]
(http://i.imgur.com/sUmMD.png)
His mapping is messed up :srs:
Messed up eyes, hat, and side hair (not pictured)
Ooh! Mario 64 Mario! Who's he going over?
Quote from: Segtendo on October 27, 2011, 02:59:35 AM
I wonder who r)
Stop teasing and tell me! >:(
But seriously, hope you fix that little mapping problem. I have no idea how to fix stuff like that, so all I'm gonna say is good luck.
You'll need to clamp those multi-layered textures.
Also, I highly recommend swapping the gradient-burnt textures for the unmodified textures along with the palette supplied within the original archive.
I only burnt the gradient into textures to increase cross-compatibility, but had no way to make the burn accurate. And unfortunately, I couldn't include two versions of the model in the same upload to TMR.
Quote from: Segtendo on October 27, 2011, 02:59:35 AM
I wonder who r)
Yea its definitely going over Zelda xD jk
but seriously, I look forward 2 playin N64 Mario though :) good luck with him
Quote from: Friedslick6 on October 27, 2011, 03:20:07 AM
You'll need to clamp those multi-layered textures.
Also, I highly recommend swapping the gradient-burnt textures for the unmodified textures along with the palette supplied within the original archive.
I only burnt the gradient into textures to increase cross-compatibility, but had no way to make the burn accurate. And unfortunately, I couldn't include two versions of the model in the same upload to TMR.
...
...
wat
I have no clue what you just said O_o
...
Never mind then. Good luck with Mario.
Quote from: Segtendo on October 27, 2011, 02:57:40 AMHis mapping is messed up :srs:
Messed up eyes, hat, and side hair (not pictured)
When you import the DAE into BrawlBox, go to each material reference and change the UWrapMode and VWrapMode from "Repeat" to "Clamp". That should fix the textures without having to re-do the UV mapping.
Sounds good RTB.
DSX8 is guiding me through this. Very tedious, I must say :srs:
>.>
Rigging still confuses me. Maybe I'll watch Justin's video when it comes out.
I might move my focus to Haggar.
He's matched up to Ganon's skeleton, but his fingers aren't matched up with the skeleton's fingers.
Quote from: Segtendo on October 27, 2011, 04:10:27 AM
Sounds good RTB.
DSX8 is guiding me through this. Very tedious, I must say :srs:
and guiding u i shall till Justins weighing tut video is out my young padowan :vyse:
How about sometime tomorrow, my master?
I can't get on MSN right now :srs:
I wonder what mario 64 mario would look like with brawl textures....
Quote from: jordanice42 on October 28, 2011, 04:19:38 AM
I wonder what mario 64 mario would look like with brawl textures....
I doubt I'd be able to make good-looking textures since the texture files are tiny (32x32).
Quote from: Segtendo on October 28, 2011, 04:06:26 AM
How about sometime tomorrow, my master?
I can't get on MSN right now :srs:
sounds fine with me
Actually, I may go back to SM64 Mario.
I hate moving vertices so much :srs:
You too, lol
Rig it's most hard i have thinking.
I also hate when you have to move vertices to match up to the bones.
That's why I stopped Haggar for now since I was getting frustrated moving vertices to match Ganon's finger bones.
Quote from: Segtendo on October 29, 2011, 10:28:03 PM
I also hate when you have to move vertices to match up to the bones.
That's why I stopped Haggar for now since I was getting frustrated moving vertices to match Ganon's finger bones.
lol wat i did was scale the model on the X axis to make spiderman match with sheiks bone (also did it with lightning)
Good news!
SM64 got into BrawlBox successfully! With Mario's bones!
(http://i.imgur.com/gbCdg.png)
Few quirks though.
[spoiler]
Overall textures aren't showing.
(http://i.imgur.com/jSiLI.png)
I gotta work on weighting :\
(http://i.imgur.com/eddWI.png)
awesome
^what he said x10
Nice job on mario so far.
Oh yeah and seg, how'd you get haggar's model?
If you have them all hit me up with arthurs model >.>
I'm putting off Haggar for now since I hate moving vertices to match the bones >.>
And yea, I can give you Arthur.
Quote from: Segtendo on October 30, 2011, 06:31:13 PM
I'm putting off Haggar for now since I hate moving vertices to match the bones >.>
And yea, I can give you Arthur.
That'd be great, thanks Segtendo.
Did you rip them yourself or something?
Quote from: Ninka_kiwi on October 30, 2011, 06:38:39 PM
That'd be great, thanks Segtendo.
Did you rip them yourself or something?
I ripped every character ARC and stage ARC from the MvC3 disc.
All I would have to do is convert them into a usable format.
Quote from: Segtendo on October 30, 2011, 05:46:52 PMOverall textures aren't showing.
(http://i.imgur.com/jSiLI.png)
They aren't showing because that section of the model used multi-texturing. I think that was being fixed or was fixed recently in Brawl Box?
What the [censored]??
It looks pretty awesome!!
N64 Mario :af: :af: :af:
Why is model importing so easy?
He should be over Rob :-P
Quote from: DJ Lowgey on October 31, 2011, 11:11:08 AM
What the [censored]??
It looks pretty awesome!!
N64 Mario :af: :af: :af:
Why is model importing so easy?
He should be over Rob :-P
You want Mario to move weirdly?
Nah.
It's not as easy as it looks.
The most difficult part is weighting vertices. That's where I'm at right now.
i can´t wait to see N64 mario in SSBB
and much better if i can get N64 winged cap for SMBZ mario moveset :D
So yea...
I'm gonna drop SM64 Mario cuz he looks all pointy when he animates in BrawlBox.
And yes, I did weigh.
(http://i.imgur.com/3sn4Z.png)
Shame. I guess I'll do it later if no one else does then.
And camonsters have make Mario64, he going released him.
http://forums.kc-mm.com/index.php?topic=36042.0
Need some help peepz.
I just learned that you were making sm64 mario so I felt bad because I was making him then I found out you dropped him so I feel better now but I have a few issues left and I have a friend fixing them.
(http://i39.tinypic.com/20h6cmb.png)
Woah...good luck with that
awesome :D
So, if my issue is resolved, I'll make a better looking Waluigi for the hack over Pit.
>.>
I might wanna try Hitmonchan on Falcon sometime since Falcon has a good variety of punches.
Also, he could do fire punch with the Falcon punch :P
>_> Can we get a Blaziken too?
Quote from: hotdogturtle on November 07, 2011, 04:15:11 AM
>_> Can we get a Blaziken too?
Soneek's doing Blaziken.
Not sure over who though.
Quote from: Segtendo on November 07, 2011, 04:17:53 AM
Soneek's doing Blaziken.
Not sure over who though.
I almost got him working fine on Captain Falcon.
(http://i.imgur.com/LauRp.png)
Gonna be over Ness. I had to move some stuff around to fit his skeleton.
Currently working on vertexing his fingers into place. His right hand is done, along with a few of his left fingers.
if you get it, want me to add the metal effect to work on him?
Nice job so far on Sackboy man. :vyse:
Looking forward to this
Well, yea...
I think I'll keep this open, even if I haven't done anything yet :P
Sackboy's been done over Lucas, so I don't need to do that.
Yesterday, I started Chris Redfield from Marvel vs. Capcom 3 over Snake. He'll have two faces.
Sounds Great :)
Ugh.
My demo of 3DS Max 2010 expired a few days ago.
The keygen I found, according to AVG, has a virus, so no luck there. I tried a bunch of different sites, but AVG said the same thing for all of them.
Should I just get a different version of 3DS Max? :srs:
I'm not saying you should, because pirating is wrong, but avg finds all keygens to be viruses, so you will just go to tools, advanced settings, then disable it while you let it work. X-Force is a keygen for the program, but again you shouldn't do this. I'm speaking hypothetically in describing it.
Segtendo, just use the student version of 3DS max.
It's free but the only catch is you can't sell anything you make with it whioch as us modders go we wouldn't sell this stuff anyways so yeah.
Thing is, I DID use the student version :srs:
Quote from: Segtendo on December 02, 2011, 12:39:47 AM
Thing is, I DID use the student version :srs:
Yeah your supposed to now request an activation code and it will give you the studant version.
It's asking for my street address >.>
make one up. tis what i did
no prob.
(http://i.imgur.com/y93L7.png)
Look I finally decided to rig. Still working on it >.>
Quote from: Segtendo on December 03, 2011, 09:38:11 PM
(http://i.imgur.com/y93L7.png)
Look I finally decided to rig. Still working on it >.>
He has a large tumor. o.o
Legs could use a little work. Looking great though man; keep it up.
Hell yeah Segtendo, looking great so far!
that's ganon right? You should import haggar's pipe onto ganon's sword >.>
Quote from: EnigmaticSpirit on December 03, 2011, 11:37:40 PM
Legs could use a little work. Looking great though man; keep it up.
I know.
I'm still working on it.
Quote from: Ninka_kiwi on December 03, 2011, 11:52:10 PM
Hell yeah Segtendo, looking great so far!
that's ganon right? You should import haggar's pipe onto ganon's sword >.>
Yea, it's Ganon.
And that would be a long-ass pipe >.>
(http://i.imgur.com/jRVEL.png)
Something I've been working on for the hack over Pit. He's coming along nicely ;D
Only things that are in need of fixing are the legs, the tennis racket (which is stretched, even in his T-pose), and some other vertices.
His mouth and moustache move :D
looks great!
Except the legs, everything look perfect. You did a great job on Waluigi.
Quote from: Nanobuds on December 19, 2011, 10:04:38 PM
looks great!
Quote from: KTH on December 19, 2011, 11:19:54 PM
Except the legs, everything look perfect. You did a great job on Waluigi.
Thanks guys! :D
Yea, I gotta work on that leg.
Ehh.
I'm just gonna use the WIP Workshop from now on.