Title: Having a Size-Mod problem... Post by: nanobuds on November 03, 2011, 04:09:57 PM I'm trying to make a basic size-mod for a model import (Tikal over Zelda). I've made many in the past, and they haven't had any major issues.
I edited the XRotN bone and named it XRot_Tikal. Then i edited the animations of that bone for the sizemod. Well after saving it, it freezes in game. Then when i try to open it again in BrawlBox, it wont open in the Model Viewer, and the program crashes. any help? Title: Re: Having a Size-Mod problem... Post by: ✿Zelia✿ on November 03, 2011, 04:20:15 PM Hmmm... I wonder, did u have to rename XRotN?
Title: Re: Having a Size-Mod problem... Post by: nanobuds on November 03, 2011, 04:43:31 PM Hmmm... I wonder, did u have to rename XRotN? to make it one-slot, yes i have to rename that. i could rename the TopN bone, but that makes more animation glitches than the XRot Title: Re: Having a Size-Mod problem... Post by: ✿Zelia✿ on November 03, 2011, 04:47:29 PM to make it one-slot, yes i have to rename that. i could rename the TopN bone, but that makes more animation glitches than the XRot Okay then, I hope somebody can help u fix this...Title: Re: Having a Size-Mod problem... Post by: nanobuds on November 03, 2011, 06:57:49 PM me too. ive never had this problem with size mods before...
Title: Re: Having a Size-Mod problem... Post by: Gamma Ridley on November 03, 2011, 06:59:11 PM Maybe try using the YRotN?
Title: Re: Having a Size-Mod problem... Post by: Justin712 on November 03, 2011, 11:07:23 PM If it freezes and crashes Brawlbox then there's no hope for that specific file. I think you ought to just try again since it probably just got corrupted somewhere along the way. I know when I'm replacing the shaders or the materials of my models I have to replace them one at a time, save, close brawlbox, and re-open it for each one or the mdl0 will do exactly what you're describing.
Title: Re: Having a Size-Mod problem... Post by: nanobuds on November 04, 2011, 02:42:42 PM ive tried 5 different times. still crashed brawlbox.
Title: Re: Having a Size-Mod problem... Post by: Justin712 on November 04, 2011, 05:06:49 PM Are you renaming the bone in brawlbox, the DAE, or 3ds max?
Title: Re: Having a Size-Mod problem... Post by: nanobuds on November 04, 2011, 05:39:05 PM brawlbox
Title: Re: Having a Size-Mod problem... Post by: ✿Zelia✿ on November 04, 2011, 07:46:36 PM Maybe try a different method?...
Title: Re: Having a Size-Mod problem... Post by: Justin712 on November 05, 2011, 06:27:15 PM Maybe try a different method?... Yes, do that. Edit the DAE with notepad++ and change the node name. Title: Re: Having a Size-Mod problem... Post by: Iwvi on November 12, 2011, 12:32:20 PM Use Yrot instead, maybe?
|