I've been informed that we can now import .dae models, and I'm interested! ;D But I have questions.
From what I've read and watched (which isn't that much so far) these are the questions I got:
Do you have to have 3DS Max 2010-11? I have 8, and I'm guessing we can't use that.
Will it work in game? What have people imported that worked?EDIT: Just now noticed the "Model Imports" thread... :P
And lastly, is it considered easy to do? I have a **** ton of Final Fantasy X and X-2 models that I would love to see in Brawl! Seriously, a TON OF MODELS!!!! ;D
2010/2011 is pretty much what should be used. 2008 works technically, but you won't be able to export it with materials assigned. So it's recommended that you get 2010/2011
It does work in game, but there will be a few things you'll need to fix.
Simply put, no, it is not easy. Unless you know your way around 3DS and you know how to rig things properly. (Properly being the key word here)
Even so, I recommend looking into it and trying it out.
KK, I willz check it out. I've tried rigging thing before in Blender(which I consider the workflow in Blender to be more efficient than 3DS) and I had some trouble with it. So yea, I'm prolly gonna stay up like for 42 hours learning the most I can IDK whatev works :P
Wait, what if my models are already rigged? Would I have to like re-rig them to one of the Brawl characters rigs? Or could I just simply import after fixing some things in 3DS?
If it's pre-rigged, you can keep the skeleton, but it will have to be reanimated.
What do you mean by reanimated? As in like if I have any animations, they can't be imported? Cause if so I don't mind, but all my models are already rigged.
I don't think you can just import animations from other games, even if they are chr0
So yes, you'd probably have to make them over.
Thats okay lol. I bet a lot of people would like to have Final Fantasy x and x-2 models in Brawl. I DO! This is gonna be funnnn....
Is there ANY way that we could use 3DS Max 8 to export the .dae correctly? Or is there another program we could use? Because I really hate the fact that I'm going to have to spend more money to upgrade my 3DS Max...
Quote from: TheZac268™ on November 06, 2011, 04:10:46 PMIs there ANY way that we could use 3DS Max 8 to export the .dae correctly? Or is there another program we could use? Because I really hate the fact that I'm going to have to spend more money to upgrade my 3DS Max...
You don't have to spend money for it. There are other ways...
This I know... But I just sayin.cough-coverup-cough
I'm prolly just gonna get it anyway. I just wanted to know if there was some other way.