Okay, so I was watching this video: http://www.youtube.com/watch?v=_zZUss7H5Ck
But when I follow the instructions, I just end up with this:
(http://i731.photobucket.com/albums/ww315/Aerodrome2/Untitled-4-1.png)
I'm unsure what's causing this, but I think it's because the version of Blender I'm using is newer than the one used in the video.
Just a bit more info regarding this, here's what I've done:
(http://i731.photobucket.com/albums/ww315/Aerodrome2/Untitled-5-1.png)
I tried to delete the vertices(? I'm pretty nub. lol) to Lucario's tail in this image.
It looks fine, then I export it using these settings:
(http://i731.photobucket.com/albums/ww315/Aerodrome2/Untitled-6-1.png)
I then run it through anim8er and save it as a 3DS file, then run it through DDVB (yes I put the offset number in), but I get that... thing... in BrawlBox above.
Anyone around know what I'm doin' wrong? Btw, the tail is still visible in that BrawlBox screenshot.
I know I'm doing something wrong, but I can't put my finger on what...
Alternatively if someone could link me to where I could get the version of Blender that the guy in the video is using, though I'd like that as a last resort. lol
that can be 2 things, an isue with animator i had (needed an older version) or u edited something that was rotated in blender. blender method doesn't have a full model like u'd expect, it kinda callapses on itself in several parts. the tricky part is finding were those parts r. this is why i moved to 3ds max.
Okay, so I just tried 3DS Max: http://www.youtube.com/watch?v=1Mr1ulk0m20&feature=player_embedded
Followed the exact same steps (even down to file name. lol), yet it still screws up for me.
So I'm assuming this is a problem from Anim8er? If so, is it possible you point me in the right direction of where to get the right one?
That would be fabulous if you could.
OKAY
I figured it out.
Simply cut Anim8tor all together. lol
You apparently don't need it for 3DS Max 2010. <3