FINISHED
YOUNG LINK
by jokekid and sonicbrawler
(http://i820.photobucket.com/albums/zz123/SonicBrawler/th_al_111110_11521binout.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23638)
SSB LINK
by KTH
(http://i834.photobucket.com/albums/zz261/KTH-SSBB/th_al_120316_1630binout-1.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25372)
OOT LINK
by mewtwo2000
(http://i41.tinypic.com/35hixq8_th.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25375)
YOUNG GANONDORF
by mewtwo2000
(http://img407.imageshack.us/img407/2020/al1111061915binout.th.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23581)
MARIO
by camonsters,Demonslayerx8, Baoulettes.
(http://i2.ytimg.com/vi/K20l-yGlRvA/default.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23559)
LUIGI
by KTH and KOOPORREUR
(http://i834.photobucket.com/albums/zz261/KTH-SSBB/th_preview-27.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26163)
PEACH
by Camonsters, SonicBrawler
(http://i2.ytimg.com/vi/7awfjx2-PME/default.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23585)
BOWSER
by pikazz
(http://i41.tinypic.com/jacpwj_th.jpg) (http://kcmm/forums.kc-mm.com/Gallery/BrawlView.php?Number=24631)
RECOLORS by alm5252 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25482)
WARIO
by KTH
(http://i834.photobucket.com/albums/zz261/KTH-SSBB/th_al_120317_0104binout.jpg)
(http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25343)RECOLORS by alm5252 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25481)
NESS
by KTH
(http://i834.photobucket.com/albums/zz261/KTH-SSBB/th_al_120314_1235binout.jpg)
(http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25353)
LUCAS
by KTH
(http://i834.photobucket.com/albums/zz261/KTH-SSBB/th_al_120314_1852binout.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25356)
KING DEDEDE
by KTH
(http://i.imgur.com/WrJHdJ2.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30707)
SAMUS
by KTH and LJSTAR
(http://i834.photobucket.com/albums/zz261/KTH-SSBB/th_al_120727_17171binout.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27884)
CAPTAIN FALCON
by KTH and KOOPORREUR
(http://i834.photobucket.com/albums/zz261/KTH-SSBB/th_preview1-2.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26164)
SONIC
by KTH and LJSTAR
(http://i834.photobucket.com/albums/zz261/KTH-SSBB/th_preview1.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25817)
FOX
by KTH and LJSTAR
(http://i834.photobucket.com/albums/zz261/KTH-SSBB/th_preview-12.png)
(http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25411)
SNAKE
by KTH
[urlhttp://forums.kc-mm.com/Gallery/BrawlView.php?Number=25354](http://i834.photobucket.com/albums/zz261/KTH-SSBB/th_preview-7.png)[/url]
THIS IS FROM PS1!
I recently uploaded Solid Snake's character model from Metal Gear Solid Integral to The Spriter's Resource Community forum, which will be available here (http://www.spriters-resource.com/community/showthread.php?tid=18777) and on the site once it's officially added.
does that mean MGS the first one?
cuz thats awesome, but yh, still a lot of other characters to complete this...
i'll start working on this myself... xD
and lets see if other ppl joins
So this would be epic to be done
Mario (SM64 model) Done
Luigi(SSB model)
Peach (M64 model) Done
Bowser (M64/mario party1/2)
Wario (Mario party 1/2)
Yoshi(SSB/Mario party)
Donkey Kong(SSB/mario party1/2)
Diddy Kong(dont know if donkey kong country has 3d models :s if that doesnt Diddy kong racing ripped model?)
Zelda/shiek/Link/Ganon/toon link all ripped from OOT
samus (SSB)
Fox/Falco/Wolf (Starfox 64 Kth said he had a n64 wolf model dont know where he got it)
Kirby/King Dedede/Metaknight(Kirby 64? or SSB for kirby there is a model with all the hats in models recource i know DDD apear in kirby 64 not sure if MK does)
Ness(SSB)
Captain Falcon (SSB)
Jiglypuff/Pikachu (SSB/pokemon stadium 1/2)
Squirtle/ivisaur/Charizard (Pokemon stadium 1/2)
Pit/ZSS/GW/Lucario/Rob/Snake/Ike/Marth probably dont have N64 models
Extra Models for Good psas
Mewtwo(Pokemon stadium)
Waluigi(mario tennis with waluigi bones and not pits so we can use a psa becuase i bet the raqueck will be there if its ripped)
Just some ideas where to get some good old models from but i guess most of them dont existe in the Web :S maybe ask a ripper would help xD
I think I remember Falco having a model in SF64, not too sure about Wolf though.
Guys.
Sonic R model is good enough to get an N64-styled Sonic in this project, if you intend to fulfill this.
sonic rush u mean?
not big of a sonic fan so i didnt know
King Dedede was in Kirby 64 so he could be made but I couldn't find his model.
No, Sonic R. It is an "older" Sonic game
also, ddd, peach, and bowser where "going to" be in ssb64, along with final smashes
This project sure needs a N64 ripper since most models arent available yet or if they are we still dont know about it cant wait for OoT young link xD and adult link(SSB or OoT?)
okay, i ripped models form ssb64. the onyl problem, is that the textures are all black. if I figure out a fix, i will update this post
that would be totally awesome! though its a pain to T-pose them, here is a before and after of my 2nd brawl64 project:
(http://i.imgur.com/EILr9.jpg) (http://imgur.com/EILr9)
now i need to rig, but that will have to wait untill i get some sleep, finish homework, than i'll start rigging (shouldnt take longer than half an hour, articulations are separate polygons)
if someone wants to add the metal effect to young link and ness plz tell me so i can send u the files, i dont rly feel like doing it... xD
next may be wario, not sure though.
im taking a break now. im geting pretty mad. I cant figure out why the textures dont rip, also, i t-posed the model, exported it to .dae, reszied it and everything, but when it loads in bb, it is tiny, and the 1 texture i got, doesnt load. i guess i could help by doing something else. tell me how to add the metal thing and send me the files. then i can try
eternalyoshi made a guide, i'll send u the young link model, and yeah N64 textures work weird, they have LOTS of tiny images, which repeat on certain places, so to make it look good, ppl often make a UV map of the model and texture them themselves using the ripped textures...
maybe there is a guide at textures_resource...
anyway, about the metal texture, its in the tutorials board
alrighty. send the stuff to me, and i will start right away
For the Sonic, use model from Sonic Shuffle for Dreamcast.
http://www.models-resource.com/other_systems/sonicshuffle/index.html
Looks kinda like 64
Quote from: Luigi Wants MMX on November 09, 2011, 04:01:16 AM
For the Sonic, use model from Sonic Shuffle for Dreamcast.
http://www.models-resource.com/other_systems/sonicshuffle/index.html
Looks kinda like 64
could be used, thanks ^^
Great sonicbrawler you ripped all SSB characters? great xD also about textures theres a guide on youtube about fixing textures ripped from N64 games but if that dosnt work then you can make an UV map yourself and download the textures from models recource they have the textures for all SSB characters.After that you should try pokemon stadium and ripp squirtle,ivisaur,charizard and mewtwo :P
well, i tried to rip fox. so many things went wrogn so i stopped
Quote from: SonicBrawler on November 09, 2011, 11:24:22 AM
well, i tried to rip fox. so many things went wrogn so i stopped
did u look for tutorials? maybe there are some full guides, probably at the models-resource forum...
edit: http://www.spriters-resource.com/community/showthread.php?tid=16126
I found a video tuturial where he fixes textures and all maybe it helps anyone who wants to rip N64 models
Sorry but you are not allowed to view spoiler contents.
nice nice, now we have to find someone with the patience to learn it... xDDD
Quote from: jokekid on November 09, 2011, 12:55:56 PM
nice nice, now we have to find someone with the patience to learn it... xDDD
i would do this if i could be i have a crapy computer im lucky it can run CS 1.6 :S if i installed something like blender or something he would crash lol 14yo computer :S
damn, 14 year old????
wow, just WOW
I'll rip some N64 models, but only on the basis that they are captured in an unposed state.
I'm just picky that way.
Quote from: jokekid on November 09, 2011, 01:53:20 PM
damn, 14 year old????
wow, just WOW
yes and the pnly thing i changed is hard drive and ram and graphic plaque and it still sucks becuase i changd this like 8year ago so i have like 20 GB hard drive and 512 ram :S
Quote from: Friedslick6 on November 09, 2011, 05:10:50 PM
I'll rip some N64 models, but only on the basis that they are captured in an unposed state.
I'm just picky that way.
great news so you will start by SSB or pokemon stadium? both have a good amount of needed models
I will rip ssb 64 and if i am successful, rip all the models needed, then pokemon stadium
Quote from: Friedslick6 on November 09, 2011, 05:10:50 PM
I'll rip some N64 models, but only on the basis that they are captured in an unposed state.
I'm just picky that way.
noo need to Tpose, i actually enjoy Tposing them, but do they rip as polygons or faces???
kid, coudl you take fox's texture form the texture resource, and apply it yurself? if you do, ic an send you the model, so u can t-pose it and texture it
Quote from: SonicBrawler on November 09, 2011, 08:16:52 PM
kid, coudl you take fox's texture form the texture resource, and apply it yurself? if you do, ic an send you the model, so u can t-pose it and texture it
if that is possible then it would be cool since model recource has the texture for every SSB character xD so sonic brawler after fox maybe trying pikachu or jigly?i want to see a low poly pokemon :P
Also jokekid hows OoT young link rigging coming along?
i give up. fo r this projec,t i will just add the metal effects
i can apply the textures, just need to find how to UV unwrap and stuff... xD
well if u figure out a way, i can send u fox
when i finish ness i'll see if its hard, i dont think so, since the poly count is really low, which makes everyhing easier... xD
For Diddy Kong, you can use his model from Donkey Kong 64.
Quote from: Segtendo on November 10, 2011, 02:22:40 PM
For Diddy Kong, you can use his model from Donkey Kong 64.
or diddy kong racing
yh, but the model isnt released i think...
and solid snake is already up at models-resource ^^
so this is probably the order i'll follow on my next 64 imports:
ness (need to rerig, not hard)
snake (ps1 model...)
oh and sonicB, u can upload young link with me collabed, just take one pic with metal box, and 2 normals for the brawlvault entry, u'll also be creditted at my infinitesmashteam's blog-entry ^^
but i cant upload it right now
:D sweet! so, is there anything specific you want me to put in the description?
Quote from: jokekid on November 10, 2011, 03:35:42 PM
yh, but the model isnt released i think...
Well, then someone can rip it, like SM64 Peach.
Quote from: SonicBrawler on November 10, 2011, 02:23:38 PM
or diddy kong racing
True.
If we're going for lower quality, go for Diddy Kong Racing.
Quote from: SonicBrawler on November 10, 2011, 03:36:53 PM
:D sweet! so, is there anything specific you want me to put in the description?
imported by jokekid
metal effect by sonicbrawler
http://infinitesmashteam.blogspot.com
project brawl 64
http://forums.kc-mm.com/index.php?topic=36265
for example ^^
Hmm... I should try making a Mario Party Luigi or a Super Smash Bros. Luigi sometime.
I believe the Mario Party Luigi was ripped.
yh but it doesnt really look like the ssb one, but it could work as a place holder until the actual ssb one is ripped xD
Released :D
It's ok, but it doesn't have a shield.
i know, and the sword is rigged to his hand bone, i'll fix all this in the future ^^
Quote from: Segtendo on November 10, 2011, 03:44:27 PM
Hmm... I should try making a Mario Party Luigi or a Super Smash Bros. Luigi sometime.
I believe the Mario Party Luigi was ripped.
Mario party luigi is on models recourse but am i the only one who thinks he is creepy i mean those legs look like they were stretched to be taller than mario i think luigi from SSB its more n64 like :P and if sonicbrawler is ripping the models you should find a ripper somewhere also downloaded young link im gonna test it now xD
wow, jokekid, you might as well put in the op the "team"
Importer
Metal Maker
Recolors
CSP
i made a CSP for link, mario, and peach n64 imports :P
I am currently rigging luigi from ssb so if possible can I like reserve him or something?
Quote from: Camonsters on November 10, 2011, 04:58:11 PM
I am currently rigging luigi from ssb so if possible can I like reserve him or something?
really? he is my second favorite SSB character xD then i will ask diehammer if he can do that one slot luigi over mario again with SSB luigi since mario psas fit luigi pretty well and mario has alot of epic psa s and luigi well he doesnt have the amount mario has
Quote from: SonicBrawler on November 10, 2011, 04:53:32 PM
wow, jokekid, you might as well put in the op the "team"
Importer
Metal Maker
Recolors
CSP
i made a CSP for link, mario, and peach n64 imports :P
any chance of sharing those CSP i want peach and young link xD
i was thinking of waiting till Luigi was done,. then release them in a thread. so if you could hodl on, it would be great :3
Quote from: SonicBrawler on November 10, 2011, 05:14:58 PM
i was thinking of waiting till Luigi was done,. then release them in a thread. so if you could hodl on, it would be great :3
ok but in the future i think ppl should release the hack with maybe a CSP and BP included like many vertexers did.
well i could mak ea csp if the perosn sent it to me before releasign it. well sinc ei am adding metla to the ssb imports, i could include the csp and send it to jokekid
Found a glitch on OoT young link on the win animation where he chases up the pig the texture stretches dont know why also what jokekid said he doesnt hide his word at all and one thing i noted in all the imports is that Zero doesnt hide his sword same with YL, dark samus by nuke doesnt have morphball,peach 64 doesnt have the golf club or the pan and i bet if she did have them they wouldnt disapear i guess in the psa the model changer doesnt work for imports? i hope someday someone finds out why the model changer doesnt work becuase i bet if ness doesnt have his baseball bat he wont have it it will be invisible like peach64 pam and golf club and if you had it i bet he wont hide it
ok, so i made a CSP thread. you can get my CSp's there. later soon i will make CSp's for n64 peach and n64 young link.
SOON I'LL POST ALL 64 MADE MODELS ON THE op, I'LL PUT UP THE TEAM, AND BLABLA
sorry or caps, accidental, dont have time to rewrite... xD
lol. i could tell u wasnt yelling cuz op wass lowercase
OP updated
finished catregory, preview category and team category made ^^
Nice so 4 done alot to go xD
Did Friedslick6 ever said anything? he said he would import some N64 models and never said anything again :S
I also make CSP, dont forget to add that :P
done, ur CSP too, could u post the here so i include them in the OP
how about you link my thread to here. saying osme thing liek :
Get the CSp's Here: then the link?
yeah sure, although i didnt plan having full slots 64 characters, but yeah of course, i'll add u later to the OP
D: I guess i'm out of busniess
all i need to know is how change the colro for recolors without changin the hue because you can see red on mine still if u look closly
try separating the colored part in a different layer, than image>saturation/tone(hue??)
check the color box and make it the color u want
thats in photoshop, and i dont know how stuff is called since my version is spanish
I use paint.net, and change the hue/tone. but it only selefcts weir dparts. i sa a tutorial but it didnt work where it replaced all of one color
does it support layers?
otherwise, u could always make the main csp and have Alm recolor it... ^^
yes it does.
and can u change hue of only the selected layer?
cuz if u can, be sure the modification affects all colors, since u'll only be modifying that layer, i guess it should wor, but idk, cuz i dont know paint.net
ok. i will make the base csp, and u recolor it. deal?
would it be okay if I put them in my CSP thread tho? and could you take mine of young linka dn peach and recolro them,?
I wouldn't get to ahead of yourself when it comes to SM64 Mario CSPs and whatnot. The creator asked me for the updated model I've now uploaded to TMR, which I've linked to him. He'll probably be updating SM64 Mario soon. I will also ask if I can recolour it myself.
Quote from: Carnage on November 10, 2011, 09:15:45 PMDid Friedslick6 ever said anything? he said he would import some N64 models and never said anything again :S
I basically stated that if anyone finds a way (through a code or otherwise) to show a character model in an unposed position, I'll rip it, fix it up and post it for people to port.
Quote from: Friedslick6 on November 11, 2011, 07:52:10 AM
I wouldn't get to ahead of yourself when it comes to SM64 Mario CSPs and whatnot. The creator asked me for the updated model I've now uploaded to TMR, which I've linked to him. He'll probably be updating SM64 Mario soon. I will also ask if I can recolour it myself.I basically stated that if anyone finds a way (through a code or otherwise) to show a character model in an unposed position, I'll rip it, fix it up and post it for people to port.
if u rip the model unposed i can Tpose them myself, i did this with both young link and with ness, they both were in their idle pose
i just wanna know if when u rip the models the polygons act like polygons, instead of a lot of loose faces
for example download the donkey kong model in models-resource, from mario party, if u use the polygonal seletion it still selects just faces...
@jokekid
I am going to attempt to make more characters from ssb64 after I get luigi to work because my 3ds is having issues. I know for sure though that I don't want to try and make yoshi.
@Friedslick6
When I release the mario update you can make new stuff for it if you want. Anyone is free to edit my work as long as I get credit or collab. (Especially because you got me the model.)
i'll add u to the team then, btw, i downloaded the snake model, but it has reversed materials on some spots, how do i fix this?
Add me to the team too. I'm gonna finish OoT link soon, I plan on making the future version of Ganondorf, and I may end up making some other characters even if they're already done, if any of them is low quality for me.
You can use this preview picture for Link
(http://i.imgur.com/Dwgvf.jpg)
wow, i never thought this many ppl would help. :D and that makes a great CSP pose *makes CSP out of it*
Mewtwo2000 i hope you can find a way so the model changer works or adult link will always have his sword in the hand and shield that means the when using the arrow it will look really wierd same for trows and grabs until now no one maded an import in wich the model changer worked
Quote from: jokekid on November 11, 2011, 11:45:26 AM...i just wanna know if when u rip the models the polygons act like polygons, instead of a lot of loose faces
for example download the donkey kong model in models-resource, from mario party, if u use the polygonal seletion it still selects just faces...
For me, sections of models have always acted as objects on import. I use a different model ripping method to the one on The Spriter's Resource Community Forum though, so I'm not sure why that happened.
Quote from: jokekid on November 11, 2011, 12:20:11 PM...i downloaded the snake model, but it has reversed materials on some spots, how do i fix this?
lol by using a better Wavefront Object import method. I recommend you use this (http://www.guruware.at/main/objio/index.html) plugin, as it is the most compatible Wavefront Object import plugin available for 3D Studio Max. If you still think there's reversed materials on the model imported by that plugin, you may be mistaken. I can upload the original model render for comparison if needed.
btw, PSX Solid Snake's left hand is his "empty" hand, and his right hand is his "holding" hand. Both were included for completeness' sake, but generally the holding hand would suit most of Snake's SSBB animations. I recommend you delete one hand (probably the left), replace it with a copy of the opposite hand, and flip it to match the original side.
Quote from: Carnage on November 11, 2011, 01:38:20 PM
Mewtwo2000 i hope you can find a way so the model changer works or adult link will always have his sword in the hand and shield that means the when using the arrow it will look really wierd same for trows and grabs until now no one maded an import in wich the model changer worked
What? You must be kidding, wasn't Beyond's Zero controlling the sword for appearing/dissapearing already?
My Link already does that with the shield, and I don't guess I'm having any trouble with the sword O.o
Quote from: Mewtwo2000 on November 12, 2011, 10:50:11 PM
What? You must be kidding, wasn't Beyond's Zero controlling the sword for appearing/dissapearing already?
My Link already does that with the shield, and I don't guess I'm having any trouble with the sword O.o
no beyonds zero doesnt make his sword disapear last time i used it and im glad it works for you
sorry, didnt have internet on the weekend, i'll update the OP with mewtwo2000 and camonsters for the team ^^
also, what i thought would be a problem for ness ends up not being it at all, so yh, i'll rig him and send it to sonicbrawler... ive been working on some non-64 models too, thats why ness isnt done already
New Link pictures:
(http://i.imgur.com/XALCK.jpg)
(http://i.imgur.com/F4pAA.jpg)
just wonderin are there any real diferences from SSB link and OoT adult link model wise and he looks good does the model changer work for both shield and sword?
yes. ssb link has a diff model than OOT adult link. jsu tliek kirby is diffrent then kirby 64, and mario is different than supe rmario 64
yeah, the only game i am fully aware of that actually recicled models was majora's mask...
anyway, those pics look great, tomorrow i'll update the OP, and i'll get back on ness... really need to finish him >.<
in some way i like more this polygonal characters than the brawl ones, i hope you make of falcon and link soon :happy:
Quote from: jokekid on November 15, 2011, 12:26:26 AM
yeah, the only game i am fully aware of that actually recicled models was majora's mask...
anyway, those pics look great, tomorrow i'll update the OP, and i'll get back on ness... really need to finish him >.<
pokemon stadium also recycled model pokemon stadium models are used in pokemon stadium 2 and pokemon snap xD
Quote from: Carnage on November 15, 2011, 07:35:54 AM
pokemon stadium also recycled model pokemon stadium models are used in pokemon stadium 2 and pokemon snap xD
basically the same games, all of pokemon, just like MM and OOT are both LOZ, anyway, updating the OP
New pictures full of epicness. Link is almost ready to go.
(http://i.imgur.com/MnEiY.jpg)
(http://i.imgur.com/UlIkU.jpg)
(http://i.imgur.com/1pG2k.jpg)
I've included some small visual detail, let's see if you find it in the first picture xD
model changer looks perfect xD i will download him when he is released for sure
Mostly finished, but won't be released until metal textures are supported by brawlbox.
(http://i.imgur.com/KKAYu.jpg)
(http://i.imgur.com/Lsete.jpg)
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=Kna9Yd2ZGNk
nice triforce on his hand ;)
its looking great mewtwo, i cant wait for it to be released ^^
New picture:
(http://i.imgur.com/0t1EK.jpg)
I've made 2 different shields, Fierce Deity as a costume, and I'm doing the weapons, like the longshot in the picture.
That looks sweet :D
(http://i.imgur.com/8PCJP.jpg)
My first model import work....Almost work *sigh*
Snake from PS1, i think he can participate on SSB64 remasterised no? Just i got problem with texture and when he do some attack the game lag....
Oh, then you're probably using an older brawlbox
You can:
- Use my material tool to fix the shader and remove the lag
- Use the newest brawlbox from scratch to import the model again. If you have some strange reflective texture, this is your solution.
The lag is removed but the texture still glitch.
And he got a orange light when he get the Smash Ball.
Quote from: KTH on November 21, 2011, 11:24:28 PM
The lag is removed but the texture still glitch.
And he got a orange light when he get the Smash Ball.
snake goinf retro too xD godd luck fixing the texture
Quote from: KTH on November 21, 2011, 11:24:28 PM
The lag is removed but the texture still glitch.
And he got a orange light when he get the Smash Ball.
Did you import it again?
And... orange light? O.o
See if it gets yellow in luigi's mansion
super smash bros 64 :3
maybe my Bowser from Sm64 fits here:
(http://i39.tinypic.com/357empd.png)
can get ingame pics on it tomorrow lol
maybe even Pink bob-omb buddy but dont know if you want "Custom" character that's were not playable in SSB series :oshi:
Quote from: KTH on November 21, 2011, 11:24:28 PM
The lag is removed but the texture still glitch.
And he got a orange light when he get the Smash Ball.
I just thought I should repost this bit of information for you in case you missed it:
Quote from: Friedslick6 on November 12, 2011, 08:16:21 AMPSX Solid Snake's left hand is his "empty" hand, and his right hand is his "holding" hand. Both were included for completeness' sake, but generally the holding hand would suit most of Snake's SSBB animations. I recommend you delete one hand (probably the left), replace it with a copy of the opposite hand, and flip it to match the original side.
Good luck with the port.
Quote from: Mewtwo2000 on November 22, 2011, 10:11:50 AM
Did you import it again?
And... orange light? O.o
See if it gets yellow in luigi's mansion
Yeah.
Quote from: pikazz on November 22, 2011, 11:39:54 AM
super smash bros 64 :3
maybe my Bowser from Sm64 fits here:
(http://i39.tinypic.com/357empd.png)
can get ingame pics on it tomorrow lol
maybe even Pink bob-omb buddy but dont know if you want "Custom" character that's were not playable in SSB series :oshi:
pure awesomeness!!!
Quote from: pikazz on November 22, 2011, 11:39:54 AMsuper smash bros 64 :3 maybe my Bowser from Sm64 fits here: Sorry but you are not allowed to view spoiler contents.
can get ingame pics on it tomorrow lol maybe even Pink bob-omb buddy but dont know if you want "Custom" character that's were not playable in SSB series :oshi:
So I'm taking that you've imported Bowser into Brawl, and are just working on any glitches and errors.
*******************Double-post merger*******************
Quote from: Carnage on November 08, 2011, 09:11:05 PMSo this would be epic to be done Mario (SM64 model) Done Luigi(SSB model)
Or you could do Vl-Tone aka Starxxon's Luigi model hack for SM64. Of course that one would have to be ripped, because I dought that the Model's Resource does hacks, correct me if I'm wrong about that. It would be funny if you find out how to import that over Mario, then people could have laughs at Luigi being capless while playing Brawl. When Luigi is capless his head swells, and disconnects from his body, check out Why Luigi Wasn't in Super Mario 64 (Machinima) for more details.
Someone needs to update this since KTH has imported Wario from Mario Party, Mario, edited him for Metal Mario, Ness, Link, Kirby, Fox, all from Super Smash Bros, he made a vertex of Ness to get Lucas, he's done Snake from Metal Gear Solid PS1, and Mewtwo2000 has finished his Adult Link from OoT with a bunch of different veraties. So I would recommend updating this thread. :P
i'm updating this right now
We'd probably need Sonic from his Sonic The Fighters game. I think it's his earliest appearance on a PSX graphics console.
buping this thread ould anyone gie links to the N64 iports that are not in the OP yet?
just updated with what i could find, being all KTH's N64 hacks, since i dont know any other user who could have a good amount of N64 hacks...
I just searched for 64 and found all of these:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25816 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25816)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9500 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9500)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30277 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30277)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27889 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27889)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27840 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27840)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30821 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30821)
I had the same idea for this I was going to do in the future, but I'm glad to see someone already started. Will you be gathering stages from SSB 64 and from the 64 bit era as well?
right now it's more about getting all the characters, and cleaning up the OP, cuz i dont really like how it looks...
it would be nice to add t he original 64 stages, but i dont think other 64 nit era stages would fit all that well...