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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Kagemaru on November 14, 2011, 09:24:42 PM



Title: Ninja Mario 70% Done - Looking for Team Members - Need Help!!!
Post by: Kagemaru on November 14, 2011, 09:24:42 PM
It took a while, but I'm finally starting on my custom hacking swag. So my first hack is:

Ninja Mario with credit to Vee Lucifer for the Texture,  Vitinho and shadowbrawler for the re-colors, and Riki Li for a few of her animations and inspiring me to start my own hack.

Here is what I've Completed thus far:

Done, Working on, Haven't started.
These only apply to the Animations, not anything else.

Entry: A whirlwind entry. For anyone who watches/reads Naruto, similar to how Kakashi/Sasuke entered the Chuunin exam before Sasuke fought Gaara. What I have in mind so far is to take a little bit of Link's entry animation for the wind effect.

Jumps: 2 jumps. If someone would like to help me with it, I'd rather give him 3. They are all flips of come kind.

AAA: Jab, Jab, Slash: A standard 3 hit attack, two punches followed by a slicing cross chop.

^ Tilt:  A backflip kick. Similar to Mario's Up-Air or Fox's Up-Smash.

^Air: Backflip kick, no change from Mario's.

>/< Tilt: Side Kick. This kick, I like. Ricki Li did this one, and I happen to like the effect she gave it. It drags your target into you. Nice for combos so I'm keeping it.

< Air: Aerial drop kick. No change from Mario.

V Air: A leg drop. It will be a short range meteor that also doubles in sending Mario higher. Like... psudo footstooling.

V-Tilt: Sweep Kick. A down kick that auto-trips your opponent. I like the effect(credit to Ricki Li), but when I get around to messing with the PSA portion, I may end up lowering the chance of that happening.

Up Smash: Shoryuken: Raises higher in the air if you charge longer. (Fire Effect). I need help with this one. Currently, in-game, he wont jump. In brawl box, he does exactly what I want him to do, but in game he doesn't leave from his location.

What its SUPPOSED to do is quite true to the name. A Shoryuken that lifts him up pretty high into the air and moves him forward a bit. It should be nice for air combo-chasing.

Down Smash: Explosion. He throws down a flash bang that sends the surrounding opponents flying. Ever played Soul Calibur? Taki is the inspiration for this move. Throwing down a smoke bomb, an explosion happens that sends opponents flying. Good for knockback, low damage/killing potential, manily for air combo starting. So far, I'm just starting the animation of throwing down the smoke bomb.

Side Smash: Vanish strike. He makes a ninja pose and vanishes from one side to the next, anyone in his path will be dazed before sent flying. The move looks similar to Fox's side-b but its not as long. The animation is done, I just need to do the PSA work on it.

N-B: Shuriken throw. Instead of fireballs, he throws a shuriken that travels straight. I was thinking that if I could find someone to texture Mario's fireballs to look like Shuriken, this would be much better, or if that wasn't possible, I'd keep it as a fireball and enlarge it to make it similar to the Fireball Jutsu from Naruto.

N-B Air: Shuriken throw. Instead of fireballs he throws a shuriken diagonally downward. Same as above, but diagonally down.

Up-B: Ninja Art Ground/Air: Wind Walk: A fast teleport upward with some wind effect thrown in. Slashing effect to those who get hit.  I'm actually open to suggestions on this one.

Side-B Ground/air: Arc Jump, in middle of jump, throw shuriken down. Similar to ZSuits down b move however, his will have an attack at about 3/4 of the way through the arc, aiming into the center of the arc he is jumping over. Its an evasive/counter move.

Also taking suggestions if anyone has them for splitting the Side b ground and air into two different moves.



Down B Ground: Vanish Strike: A counter move where whoever strikes him gets dazed for few seconds as he vanishes out of the way. A simple counter/evasive move. I'll probably have to make a false counter, but he wont actually attack back. And I'm thinkin about taking the 'daze' part out to keep it fair.

I AM ACCEPTING HELP/SUGGESTIONS FROM ANYONE WHO IS KIND ENOUGH TO OFFER. Join me as I start my humble beginning to Brawl Hacking.

[size=15]To-Do List[/size]

Nightcrawler - Shiek - Need Model
Moveset to be posted soon

Deadpool - Snake
Moveset to be posted soon

Cammy - Zero Suit Samus
Moveset to be posted soon




Title: Re: Kagemaru's Humble Beginnings - Custom Animation/PSAs - Need Help!!!
Post by: Lillith on November 14, 2011, 10:12:58 PM
I've seen the jump problem before, I've no idea how to fix it right now, but i'm pretty sure the Zero PSA over Link will help, I think it's the Up-Smash.


Title: Re: Kagemaru's Humble Beginnings - Custom Animation/PSAs - Need Help!!!
Post by: Kagemaru on November 15, 2011, 12:20:49 AM
Cool, I have that PSA downloaded already, I'll just open it up and see whats going on, but I don't really know where to look.

I play tested it, and he DOES move, but he only moves a short distance away and it doesn't go very far.


Title: Re: Kagemaru's Humble Beginnings - Custom Animation/PSAs - Need Help!!!
Post by: Lillith on November 15, 2011, 12:27:53 AM
Well, better then nothing, isn't it? XD


Title: Re: Kagemaru's Humble Beginnings - Custom Animation/PSAs - Need Help!!!
Post by: Kagemaru on November 15, 2011, 12:45:44 PM
When I said it moves, I meant he doesn't leave the ground and teleports slightly to the direction I wanted him to go. Not even the full distance.

I tried giving him the PSA characteristics from his UP-B Move, but that only made him teleport faster.


Title: Re: Kagemaru's Humble Beginnings - Custom Animation/PSAs - Need Help!!!
Post by: Lillith on November 15, 2011, 12:48:11 PM
Hm. Well, I guess it's time to experiment again, i'll tell you if it turns out successful :P


Title: Re: Kagemaru's Humble Beginnings - Custom Animation/PSAs - Need Help!!!
Post by: Kagemaru on November 15, 2011, 02:24:11 PM
Would you like to help? I can email you the animation of what I have so far. Right now I'm editing the Attack 13 but pretty much the only real issue is the AttackHi4 (Up smash).


Title: Re: Ninja Mario 70% Done - Looking for Team Members - Need Help!!!
Post by: Lillith on November 15, 2011, 09:42:48 PM
I help people when and if I can. So :P


Title: Re: Ninja Mario 70% Done - Looking for Team Members - Need Help!!!
Post by: Kagemaru on November 15, 2011, 11:43:33 PM
Well how good are you at psa? Until I learn myself, I'd like someone who was knowledge able enough to co-work with me on projects so they can be released faster.

I hate when interesting projects end up taking so long that interest dies down. So I'd like to keep that from happening with my projects.


Title: Re: Ninja Mario 70% Done - Looking for Team Members - Need Help!!!
Post by: Lillith on November 15, 2011, 11:50:41 PM
It's going to take even longer, seeing as I do infact have like, a billion things to do XD


Title: Re: Ninja Mario 70% Done - Looking for Team Members - Need Help!!!
Post by: ShadowMarth on November 16, 2011, 07:12:40 AM
Well if you need a willing Person who is decent with PSA
I could help.
Aslo it would be a good idea to take this to some of the Legacy
Rising team members seeing that you only need a few things done.
Though i will try to handle it cuz most of the teams members are very inactive right now.


Title: Re: Ninja Mario 70% Done - Looking for Team Members - Need Help!!!
Post by: Kagemaru on November 16, 2011, 11:38:02 AM
Is there like a thread with a list of teams? Cause I've never heard if that one. Granted I don't poke around this site much besides the A/A  and A/A help threads and the vault if course.

But if you're willing to help, I'll email you what I have and when its all done, I'll put you in the collab.


Title: Re: Ninja Mario 70% Done - Looking for Team Members - Need Help!!!
Post by: Tabuu Forte Akugun on November 16, 2011, 11:45:07 AM
What do you need help with? (is a PSAer/Animator)


Title: Re: Ninja Mario 70% Done - Looking for Team Members - Need Help!!!
Post by: Kagemaru on November 16, 2011, 12:48:21 PM
PSAer.

I only started animating 2 days ago, I've got a decent understanding to it to where I'm comfortable to do most of it on my own. I just don't have the proper internet (phone usage mostly) or blood pressure to feel like bumping my way around in the dark with the PSA portion of things.


Title: Re: Ninja Mario 70% Done - Looking for Team Members - Need Help!!!
Post by: Tabuu Forte Akugun on November 16, 2011, 01:18:46 PM
Well, what do you want done in PSA? I know most of the basic stuff: timers, offensive collisions, and stuff like that. I think I can help here for some moves, and if not, I'll refer you to a friend who can. :D


Title: Re: Ninja Mario 70% Done - Looking for Team Members - Need Help!!!
Post by: Kagemaru on November 16, 2011, 02:10:55 PM
Well, I need the Up-Smash to leave the ground, hitboxes for the Up-A Air, >A Air, Down A Air.

I need a rather large fireball (or a shuriken) to be shot out of Mario towards the end of the Side-B (ground and air)

and basically a bunch of PSA things to accompany the other animations...

I haven't sent anything to anyone, cause I haven't gotten a solid 'Yes I will help you' type answer. But if you're really interested in helping, PM me your email, and I'll send you what I've got.


Title: Re: Ninja Mario 70% Done - Looking for Team Members - Need Help!!!
Post by: ShadowMarth on November 16, 2011, 02:22:09 PM
i can do the aireal attacks for you
and i need to know if u have the external gfx for the shuriken.


Title: Re: Ninja Mario 70% Done - Looking for Team Members - Need Help!!!
Post by: Kagemaru on November 16, 2011, 04:09:16 PM
I'll send you what I have when I can. No I don't have the external gfx for the shuriken . I have no skill or understanding in that area.


Title: Re: Ninja Mario 70% Done - Looking for Team Members - Need Help!!!
Post by: Kagemaru on November 18, 2011, 02:55:02 PM
I'll be sending stuff to you soonish... been busy with work this week. Expect something by Sunday at the latest.


Title: Re: Ninja Mario 70% Done - Looking for Team Members - Need Help!!!
Post by: Vitinho on November 18, 2011, 03:01:16 PM
hey bro if you need help just tell me ok?(Texturer/Animator)


Title: Re: Ninja Mario 70% Done - Looking for Team Members - Need Help!!!
Post by: Kagemaru on November 18, 2011, 09:38:20 PM
Oh dude, that'd be sweet. I could use some help with a few animations cause I'm getting so busy with work and what not, but what I REALLY want is a model of Nightcrawler.

Thats thinking a bit ahead, but would you know how to do that?

If not, I can still toss you the files I have and put you on the collab for helping.


Title: Re: Ninja Mario 70% Done - Looking for Team Members - Need Help!!!
Post by: SwingSet on November 20, 2011, 09:56:29 PM
thank you for including me, i appreciate it