Title: replacing polygons Post by: SSJ Is Clueless! on November 17, 2011, 04:59:15 PM im trying to replace polygons to make a custom character for ike but every time i try it just says "unhandled exepsion"
Title: Re: replacing polygons Post by: Beyond on November 17, 2011, 05:25:06 PM im trying to replace polygons to make a custom character for ike but every time i try it just says "unhandled exepsion" What do you mean by replacing polygons.? Like are you replacing the polygon within 3DS Max or are you just exporting and importing raw polygon data from BrawlBox? Title: Re: replacing polygons Post by: BlackJax96 on November 17, 2011, 05:56:52 PM im trying to replace polygons to make a custom character for ike but every time i try it just says "unhandled exepsion" You can't do that without replacing the vertex/normal/uv/color nodes too, but even then there are some other variables that can cause errors. Don't replace objects in Brawlbox. :srs: (unless you really know what you're doing) Title: Re: replacing polygons Post by: SSJ Is Clueless! on November 17, 2011, 05:59:11 PM What do you mean by replacing polygons.? Like are you replacing the polygon within 3DS Max or are you just exporting and importing raw polygon data from BrawlBox? the second one the second one |