Let's see if somebody joins this. Let's list all the current character imports so it's easy to see which are the available ones, by character, and characteristics.
List YOUR imports this way:
Character(icon) (url=brawlvault_link)
Model(/url) SOURCE:
(game) | WIFI:
(safe, unsafe) | LAG:
(yes/no) | RESIZED:
(yes/no/optional) | EYEYELLOW:
(yes/no) | FACES:
(yes/no)(only for characters with multiple faces) | METAL:
(perfect/glitched/no) | SHADERS:
(perfect/color issues/nulled) | RATING:
(only if at least 10 people rated it in your thread, from 0 to 10)For example, my Young Ganondorf would be like this:
:ganon:
Young Ganondorf (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23581) | SOURCE:
Zelda OoT | WIFI:
Safe | LAG:
No | RESIZED:
No | EYEYELLOW:
Yes | METAL:
Glitched | SHADERS:
Color issuesOr my Wes:
:poketrainer:
Wes (Pkmn Trainer) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23520) | SOURCE:
Pkmn Co(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)eum | WIFI:
Safe | LAG:
No | RESIZED:
No | EYEYELLOW:
No | METAL:
No | SHADERS:
PerfectThe imported characters would be listed in the OP afterwards by character, so people can see imports only by character, and a quick definition of how they're working in their game. Easy and simple. A good way to advertise your work too, I guess. Also, the name of who makes the hack is not listed, so people don't get interest by creator, but by the character name itself.
Please don't post characters made by others, neither recolors of them. If somebody wants a recolor of a certain character, he can search the vault. Also, keep the format to make it easy to me to list.
Mario :mario:
Sorry but you are not allowed to view spoiler contents.
Luigi :luigi:
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Sonic :sonic:
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Zelda :zelda:
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Sheik :sheik:
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Marth :marth:
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Lucas :lucas:
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Zero Suit Samus :zsuit:
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Captain Falcon :falcon:
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Lucario :lucario:
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Ike :ike:
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Snake :snake:
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Ganondorf :ganon:
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Pokemon Trainer :poketrainer:
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Olimar :olimar:
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Ness :ness:
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Mr. G&W :gw:
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Wario :wario:
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Samus :samus:
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Jigglypuff :jiggly:
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Link :link:
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Pit :pit:
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Toon Link :tlink:
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MetaKnight :mk:
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Kirby :kirby:
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Fox :fox:
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Wolf :wolf:
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-----------
:) (Red Alloy)
Melee Wireframe (Male) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24168) | SOURCE:
Super Smash Brothers Melee | WIFI:
Safe | LAG:
No | RESIZED:
No | EYEYELLOW:
No | METAL:
No | SHADERS:
Perfect :) (Yellow Alloy)
Plumber Wireframe (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24174) | SOURCE:
Original | WIFI:
Safe | LAG:
No | RESIZED:
No | EYEYELLOW:
No | METAL:
No | SHADERS:
Perfect:bowser:
Greymon (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24157) | SOURCE:
Digimon | WIFI:
Safe | LAG:
No | RESIZED:
No (There is a version that is though.) | EYEYELLOW:
Yes | METAL:
Yes | SHADERS:
Perfect:bowser: Dry Bowser (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24276) SOURCE: Mario And Sonic At The Winter Olymic Games | WIFI: Safe | LAG: No | RESIZED: Optinal | EYEYELLOW: Yes (YellowHair) | METAL: Perfect) | SHADERS: Perfect | EXTRA: Movement and PAT0 eyes
:snake: The Joker (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24309) SOURCE: batman: arkham asylum| WIFI: safe | LAG: NO | RESIZED: NO | EYEYELLOW:NO | FACES: NO| METAL: stoney xD | SHADERS: perect?
:sheik: The Scarecrow (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24310) | SOURCE: batman: arkham asylum| WIFI: safe | LAG: NO | RESIZED: NO | EYEYELLOW:NO | FACES: XX| METAL: stoney xD | SHADERS: perfect?
:luigi: Crash Bandicoot (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23972) | SOURCE: crash of the titans | WIFI: safe | LAG: NO | RESIZED: NO | EYEYELLOW: custom | FACES: NO | METAL: NO | SHADERS: some lighting problems
:zelda: Morrigan (MvC3) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24292) | SOURCE: Marvel vs Capcom 3 | WIFI: Unknown | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: No | SHADERS: Perfect
:zelda:
Goddess Zelda (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24363) | SOURCE:
Legend of Zelda Skyward Sword | WIFI:
Safe | LAG:
No | RESIZED:
No | EYEYELLOW:
Yes | METAL:
Yes | SHADERS:
Perfect:olimar: Child Lambo (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24551) SOURCE: Katekyoshi Hitman Reborn Hyper Dream Battle | WIFI: Unknown | LAG: No | RESIZED: No | EYEYELLOW: Olimar does not have (to my knowledge) | METAL: Yes | SHADERS: OK | Extra: Damage Face, Pikmin model (granades)
:falcon:
Vegito (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23979) | SOURCE:
DBZ: BT3 | WIFI:
Safe | LAG:
No | RESIZED:
No | EYEYELLOW:
No | METAL:
Yes | SHADERS:
Perfect:falco:
Leon Powalski (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24228) | SOURCE:
Starfox Assault | WIFI:
Safe | LAG:
No | RESIZED:
No | EYEYELLOW:
Yes | METAL:
Yes | SHADERS:
Perfect:lucas: Scraggy (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24335) SOURCE: PokePark2 | WIFI: safe | LAG: No | RESIZED: No | EYEYELLOW: Yesh | METAL: Perfect | SHADERS: Perfect
:bowser: Jigglywser (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24375) SOURCE: Super Smash Bros Brawl (2 character Fused) | WIFI: safe | LAG: No | RESIZED: No | EYEYELLOW: Yesh | METAL: Perfect | SHADERS: Perfect
:wario: Petey Piranha (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24428) SOURCE: Mario Sport Mix | WIFI: safe | LAG: No | RESIZED: No | EYEYELLOW: Yesh | METAL: Perfect | SHADERS: Perfect
this was very good I say by you can't see WHO did it except WHO is playable :3
geninial idea!
This is a great idea. :3
If nobody joins, then it's a [censored]ty idea ._.
I'll add my stuff today. We should get this moved to the main section though, since guests won't be able to see this.
Crap. I have a lot....
:sonic: Mighty the Armadillo (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23766) | SOURCE: SegaSonic the Hedgehog | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: No | SHADERS: Works
:zelda: Organization XIII Member (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23756) | SOURCE: Kingdom Hearts 2 | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: No | SHADERS: Works
:sheik: Cait Sith (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23514) | SOURCE: Final Fantasy 7 | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: None | SHADERS: Works
:mario: Guard Armor (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23513) | SOURCE: Kingdom Hearts 2 | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: No | SHADERS: Works
:mario: Rosy the Rascal (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23512) | SOURCE: Sonic CD | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: No | SHADERS: Needs Tweaking
Is that the right way to do it?
I'm posting mine when it's finished (it's nearly done! :D)
Quote from: Spex130 on November 28, 2011, 04:27:04 PM
Crap. I have a lot....
Is that the right way to do it?
Well, more or less. The shaders part should only be 'perfect', 'color issues' or nulled. Other than that, it's fine.
I'll include them in the OP now. Please tell me the right shader options when you're able to.
By color issues I mean yellow character in luigi's mansion and such. Perfect would not have those issues. And nulled would be unaffected by lighting.
Quote from: Mewtwo2000 on November 28, 2011, 05:27:40 PM
Well, more or less. The shaders part should only be 'perfect', 'color issues' or nulled. Other than that, it's fine.
I'll include them in the OP now. Please tell me the right shader options when you're able to.
By color issues I mean yellow character in luigi's mansion and such. Perfect would not have those issues. And nulled would be unaffected by lighting.
I see. I haven't nulled any normals, so they all have color issues.
Ok, updated then.
So glitched metal is for the texture where some pieces look metal, and others look cemented?
It would include that, but also the ones like my Ganondorf, which looks like metal but doesn't change with the angle. Perfect metal is just perfect metal, for all the parts of the character, as if it was a legit character in brawl.
ill post my stuff in a bit here!
Shouldn't this go in the general model importing board? People who just wanna check for new model imports probably won't see it here.
If this gets enough contribution I'll sticky it :]
:sheik:
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:falcon:
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:lucario:
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:marth:
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:ike:
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:snake:
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:zsuit:
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:mario:
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:lucas:
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Quote from: dRage on November 30, 2011, 08:53:01 AM
Shouldn't this go in the general model importing board? People who just wanna check for new model imports probably won't see it here.
If this gets enough contribution I'll sticky it :]
If somebody moves it... Cause I cannot ^^U
@DSX8 Please, try to follow the standards. I don't know what 'shaders: none' means. No shader? No issues?
Also, if you underline the info, it will be seen better. I'll finish the update of the OP later.
Quote from: Mewtwo2000 on November 30, 2011, 10:25:50 AM
If somebody moves it... Cause I cannot ^^U
@DSX8 Please, try to follow the standards. I don't know what 'shaders: none' means. No shader? No issues?
Also, if you underline the info, it will be seen better. I'll finish the update of the OP later.
oh it means no issue's ^^"
my bad, ill fix that up right away!
Quote from: Mewtwo2000 on November 30, 2011, 10:25:50 AM
If somebody moves it... Cause I cannot ^^U
Consider it moved :]
:zsuit: Kit Ballard (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23390) | SOURCE: Blade Kitten | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: Glitched | SHADERS: Perfect
Wi-Fi safe because the bones aren't changed, doesn't lag from my knowledge (polygon count a little bit over ZSS's original, didn't lag with 4 people in a busy stage), and the metal is glitchy (works for the eyes, doesn't for the body).
aight mewtwo, i fixed that post of mine ;)
:falcon: Sandbag (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23798) | SOURCE: Brawl | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: No | SHADERS: Perfect
:ike: Naruto (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23819) | SOURCE: Naruto Shippuden Clash of Ninja Rev3 | WIFI: Safe (PSA required for PSA version) | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: No | SHADERS: Perfect
:falcon: Waluigi (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23983) | SOURCE: Brawl | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: Glitched | SHADERS: Perfect
All of my currently imported models.
Going to sticky this now before it gets burried.
I really hope more people contribute. This is a nice way for people like me who just want to check what model imports are available for each character without having to go through several threads.
People have been slacking on marking the Wifi option on their BrawlVault submissions. There's no point in having that feature if people don't use it... This thread should help me (and everyone) sort out the safe models from the unsafe or laggy ones.
:olimar: ShyGuy (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23554) SOURCE: Mario Sports Mix | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: No | SHADERS: Issues
:ness: Knuckle Joe (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23611) SOURCE: Super Smash Bros Brawl | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: No | SHADERS: Issues
:luigi: Bomberman (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23860) SOURCE: StarWaffle | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: No | SHADERS: Issues
:gw: Paper Mario (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23892) SOURCE: StarWaffle | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: No | SHADERS: 9000+
Ummm I wasn't quite sure what the shaders thing meant. All my models have that thing where if they go offscreen into that little bubble their model becomes a little brighter. So i just marked issues.
Sorry but you are not allowed to view spoiler contents.
Forgot to post this yesterday, so:
:snake: Gray Fox (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24006) | SOURCE: Brawl | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: No | SHADERS: Perfect
Come on, keep listing your imports, it's useful for people looking for hacks, and a good way to advertise your hacks :3
I wanted to ask, what do we do about custom characters?
Not OCs, but different models put together?
I have one like that in my vault that's not listed here, and my next few upcoming hacks are of the same type.
More imports:
:wario: Classic Wario over Biker Wario (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24041) | SOURCE: Brawl | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: No | SHADERS: Perfect
:ness: Lucas over Ness (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24044) | SOURCE: Brawl | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: No | SHADERS: Perfect
:marth: Lyndis (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24045) | SOURCE: Brawl | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: No | SHADERS: Perfect
niice thread this is what i got so far
:link: Luke (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23794) | SOURCE: Tales of VS | WIFI: Unknown | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: No | SHADERS: Issues
:samus: X (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24049) | SOURCE: Ultimate Marvel V.S Capcom 3 | WIFI: Unknown | LAG: Very Rare | RESIZED: No | EYEYELLOW: No | METAL: No | SHADERS: Rare Issues
-updated X to v0.02
i plan to do a fix for luke with more swords and ,after learning about visibility bones, fixed sheathed sword and sword-in hand
Here's what I have so Far :
:sheik: Esper Terra (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23770) | SOURCE: Dissidia Final Fantasy & Final Fantasy VI | WIFI: Unknown | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: No | SHADERS: Color Issues
Will also plan to do a color pack for :zelda:, please don't steal this idea... >:
:pit: Flandre Scarlet (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23718) | SOURCE: Touhou | WIFI: Unknown | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: No | SHADERS: Color Issues
:ike: TRUE Cloud Strife (Dissidia EX Mode with Ultima Weapon) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23731) | SOURCE: Dissidia Final Fantasy & Final Fantasy VII | WIFI: Unknown | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: No | SHADERS: Color Issues
:ike: Armored Terra (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24060) | SOURCE: Kingdom hearts 2 Final Mix+ | WIFI: Unknown | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: No | SHADERS: Perfect
:ike: Terra Armor (Helmetless) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24063) | SOURCE: Kingdom Hearts 2 Final Mix+ | WIFI: Unknown | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: No | SHADERS: Perfect
The shaders descryption tells if the character works well in terms of lighting, if the normals are correct (it shows the lighting coming from the same side as the other characters) or if there's a strange coloration in stages like luigi's mansion (glitchy models are usually yellow there).
I'm not really considering the cases with wrong light directions, which exist, cause it doesn't matter to most people.
:zelda: Organization XII Zelda (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23755) | SOURCE: Kingdom Hearts/Legend of Zelda | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: No | SHADERS: Issues
:samus: E-102 Gamma (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24076) | SOURCE: Sonic Adventure DX | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: No | SHADERS: Issues
here's another one
:zsuit: Saki (TvC) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24091) | SOURCE: Tatsunoko vs Capcom | WIFI: Unknown | LAG: No | RESIZED: No | EYEYELLOW: no | METAL: No | SHADERS: Perfect
:luigi: Primid (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24090) | SOURCE: Brawl | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: No | SHADERS: Perfect
:ike: Terra (Armorless) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24112) | SOURCE: Kingdom Hearts: Birth by Sleep | WIFI: Unknown | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: No | SHADERS: Perfect
:ike: Terra (Xehanort) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24113) | SOURCE: Kingdom Hearts: Birth by Sleep | WIFI: Unknown | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: No | SHADERS: Perfect
Also i have fixed the shader issues on both of my armored Terras along with the lag on the helmetless terra
:jiggly: Nintendo 64 Logo (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24116) | SOURCE: Zelda OOT | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: Yes | SHADERS: Perfect
New one:
:zelda: Sakura (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24152) | SOURCE: Naruto Shippuden CoN Rev3 | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: No | SHADERS: Perfect
2 new imports:
:zelda: Fi (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24159) | SOURCE: Legend of Zelda Skyward Sword | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: Yes | SHADERS: Perfect
:sheik: Young Impa (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24159) |SOURCE: Legend of Zelda Skyward Sword | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: Yes | SHADERS: Perfect
:falcon: Melee Wireframe (Male) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24164) | SOURCE: Super Smash Brothers Melee | WIFI: Unknown | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: No | SHADERS: Perfect
Updated. Keep going, and make sure I didn't make any mistake or forgot something about the hacks you submit.
:lucario: Melee Mewtwo (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24139) Source: Super Smash Bros Melee | Wifi: Safe | Lag: No | Resized: No | EyeYellow: Yes | Metal: Perfect | Shaders: Perfect
:luigi: Dry Bones (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24161) Source: Mario And Sonic At the Olympic Winter Games | Wifi: Safe | Lag: No | Resized: No | EyeYellow: Yes | Metal: Perfect | Shaders: Perfect | Extra: Moveable Eyes
I just wanted to let you know that I have updated Terra armored (Helmetless), Terra (Armorless), And Terra (Xehanort) with smash eyes
Ok, updated
1 new beast to add, Mewtwo
:ike:
L'Arc (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24214) | SOURCE: Arc Rise Fantasia | WIFI: Unknown | LAG: No | RESIZED: No | EYEYELLOW: Yes | FACES: Yes | METAL: No | SHADERS: Rare Issues
wh00t
:olimar: Pichu (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24223) | SOURCE: PokePark Wii | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: No | SHADERS: Perfect
:ness: Shadow Heartless (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24225) | SOURCE: Kingdom Hearts | WIFI: Unknown | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: No | SHADERS: Perfect
:ike: Lagiacrus Armor (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24244) | SOURCE: Monster Hunter Tri | WIFI: Unknown | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: Perfect | SHADERS: No Issue
Updated Naruto to V1.5:
:ike: Naruto V1.5 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24251) | SOURCE: Naruto Shippuden Clash of Ninja Rev3 | WIFI: Safe (PSA required for PSA version) | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: No | SHADERS: Perfect
And uploaded Sage Naruto:
:ike: Sage Naruto (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24250) | SOURCE: Naruto Shippuden Gekitou Ninja Taisen SP | WIFI: Safe (PSA required for PSA version) | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: No | SHADERS: Perfect
Updated till here.
:bowser: Greymon (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24157) | SOURCE: Digimon | WIFI: Safe | LAG: No | RESIZED: No (There is a version that is though.) | EYEYELLOW: Yes | METAL: Yes | SHADERS: Perfect
:) (Red Alloy) Melee Wireframe (Male) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24168) | SOURCE: Super Smash Brothers Melee | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: No | SHADERS: Perfect
:) (Yellow Alloy) Plumber Wireframe (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24174) | SOURCE: Original | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: No | SHADERS: Perfect
:lucas: 3D Mr. Game & Watch (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24252) | SOURCE: Super Smash Brothers Brawl | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: Yes | SHADERS: Perfect
:bowser: Dry Bowser (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24276) SOURCE: Mario And Sonic At The Winter Olymic Games | WIFI: Safe | LAG: No | RESIZED: Optinal | EYEYELLOW: Yes (YellowHair) | METAL: Perfect) | SHADERS: Perfect | EXTRA: Movement and PAT0 eyes
Notherone
:zelda: Morrigan (MvC3) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24292) | SOURCE: Marvel vs Capcom 3 | WIFI: Unknown | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: No | SHADERS: Perfect
:snake: the joker (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24309) SOURCE: batman: arkham asylum| WIFI: safe | LAG: NO | RESIZED: NO | EYEYELLOW:NO | FACES: NO| METAL: stoney xD | SHADERS: perect?
:sheik: the scarecrow (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24310) SOURCE: batman: arkham asylum| WIFI: safe | LAG: NO | RESIZED: NO | EYEYELLOW:NO | FACES: XX| METAL: stoney xD | SHADERS: perect?
:luigi: crash bandicoot (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23972) :luigi: SOURCE: crash of the titans | WIFI: safe | LAG: NO | RESIZED: NO | EYEYELLOW:custom | FACES: NO | METAL: NO | SHADERS: some lighting problems
:tlink: OoT :ylink: (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23638) SOURCE: LOZ OOT | WIFI: safe | LAG: NO | RESIZED: NO | EYEYELLOW: no | FACES: NO | METAL: stoney xD | SHADERS: lighting issues on some stages
:ganon: King Cold (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24351) | SOURCE: DBZ Tenkaichi 3 | WIFI: Unknown | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: No | SHADERS: Perfect
:marth: Shana (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24360) | SOURCE: Shakugan no Shana | WIFI: Unsafe | LAG: small lag | RESIZED: No | EYEYELLOW: Yes | METAL: Yes | SHADERS: Perfect
:ganon: Groose (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24363) | SOURCE: Legend of Zelda Skyward Sword | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: Yes | SHADERS: Perfect
:zelda: Goddess Zelda (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24363) | SOURCE: Legend of Zelda Skyward Sword | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: Yes | SHADERS: Perfect
Updated
:tlink: Toon Cloud (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24423) | SOURCE: DQ & FF in Itadaki Street Special | WIFI: Unknown | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: No | SHADERS: Perfect
:tlink: Toon Sephiroth (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24427) | SOURCE: DQ & FF in Itadaki Street Special | WIFI: Unknown | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: No | SHADERS: Perfect
:tlink: Toon Squall (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24457) | SOURCE: DQ & FF in Itadaki Street Special | WIFI: Unknown | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: No | SHADERS: Perfect
Youku miserd mine. ....
:olimar: Child Lambo (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24551) SOURCE: Katekyoshi Hitman Reborn Hyper Dream Battle | WIFI: Unknown | LAG: No | RESIZED: No | EYEYELLOW: Olimar does not have (to my knowledge) | METAL: Yes | SHADERS: OK | Extra: Damage Face, Pikmin model (granades)
:kirby: Luma (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24321) | SOURCE: Super Mario Galaxy | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: Yes | SHADERS: Perfect
:falcon: Vegito (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23979) | SOURCE: DBZ: BT3 | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: Yes | SHADERS: Perfect
:kirby: Candy Vegito (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24227) | SOURCE: Custom | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: Yes | SHADERS: Perfect
:falco: Leon Powalski (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24228) | SOURCE: Starfox Assault | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: Yes | SHADERS: Perfect
This thread needs to live so people know who's mods are terribly glitched and who's are not.
:lucas: Scraggy (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24335) SOURCE: PokePark2 | WIFI: safe | LAG: No | RESIZED: No | EYEYELLOW: Yesh | METAL: Perfect | SHADERS: Perfect
:bowser: Jigglywser (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24375) SOURCE: Super Smash Bros Brawl (2 character Fused) | WIFI: safe | LAG: No | RESIZED: No | EYEYELLOW: Yesh | METAL: Perfect | SHADERS: Perfect
:wario: Petey Piranha (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24428) SOURCE: Mario Sport Mix | WIFI: safe | LAG: No | RESIZED: No | EYEYELLOW: Yesh | METAL: Perfect | SHADERS: Perfect
:tlink: Meowth (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24553) SOURCE: PokePark 2| WIFI: safe | LAG: No | RESIZED: No | EYEYELLOW: Yesh | METAL: Perfect | SHADERS: Perfect
:sonic: Miles 'Tails' Prower V1.1 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24565) | SOURCE: Brawl | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: Yes | SHADERS: Perfect
:mk: Galacta Knight (Brawl Styled) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24579) SOURCE: Kirby's Return to Dreamland (Wings, Sword, Shield, Horns on Mask) + Brawl (Everything else) | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: Meta Knight doesn't have those | METAL: Perfect | SHADERS: Perfect
Oh hey, this is the first Meta Knight import mentioned in this thread. Sweet!
Quote from: ShadowSnake on January 05, 2012, 11:48:15 PM
This thread needs to live so people know who's mods are terribly glitched and who's are not.
Unfortunately, people do not always see their own glitches or shading problems, and I cannot go testing the hacks posted here, but trusting what people post.
If anybody finds some of the entries to be innacurate, please report me via PM (or here if you don't mind your report to be seen)
Updated OP.
hey Mewtwo, 1 more
:ike:
Cloud (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24702) | SOURCE:
Kingdom Hearts 2 | WiFi:
Unknown | LAG:
No | RESIZED:
No | EYEYELLOW:
Yes | METAL:
No | SHADERS:
Perfect | LIGHTING:
Issueswh00t
Quote from: jokekid on December 23, 2011, 12:05:24 PM
:snake: the joker (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24309) SOURCE: batman: arkham asylum| WIFI: safe | LAG: NO | RESIZED: NO | EYEYELLOW:NO | FACES: NO| METAL: stoney xD | SHADERS: perect?
:sheik: the scarecrow (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24310) SOURCE: batman: arkham asylum| WIFI: safe | LAG: NO | RESIZED: NO | EYEYELLOW:NO | FACES: XX| METAL: stoney xD | SHADERS: perect?
:luigi: crash bandicoot (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23972) :luigi: SOURCE: crash of the titans | WIFI: safe | LAG: NO | RESIZED: NO | EYEYELLOW:custom | FACES: NO | METAL: NO | SHADERS: some lighting problems
:tlink: OoT :ylink: (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23638) SOURCE: LOZ OOT | WIFI: safe | LAG: NO | RESIZED: NO | EYEYELLOW: no | FACES: NO | METAL: stoney xD | SHADERS: lighting issues on some stages
Quote from: jokekid on January 16, 2012, 11:33:40 AM
*quote*
They're already there, not classified yet though.
oh lol, didnt notice the unclassified
Yo mewtwo, got a new 1 for ya to add! :vyse:
:ike: Yukimura Sanada (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24746) | SOURCE: Samurai Warriors 3 | WiFi: Safe | LAG: No | RESIZED: No | EYEYELLOW: Yes (fire red due to fire element in game) | METAL: Yes | SHADERS: Perfect | LIGHTING: Perfect
:ness: Subspace Amalgam #1 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24431) | SOURCE: SSBB: The Subspace Emissary | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: Yes | SHADERS: Perfect
:zsuit: Snow White (Kingdom Hearts Style) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24574) | SOURCE: Kingdom Hearts/Original Character | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: Yes | SHADERS: Perfect (ENV added)
:mario: Rosy the Rascal (Cellshade V2) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24629) | SOURCE: Custom | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: Yes | SHADERS: Perfect (Wind Waker Cell-Shading Added)
:sonic: Bean the Dynamite (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24719) | SOURCE: Sonic the Fighters/Sonic Championship | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: Yes | SHADERS: Perfect
:fox: Emerl the Gizoid (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24720) | SOURCE: Sonic Battle | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: Yes | SHADERS: Perfect (Wind Waker Cell-Shading Added)
:wolf: E-121 Phi (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24721) | SOURCE: Sonic Battle | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: Yes | SHADERS: Perfect (Wind Waker Cell-Shading Added)
im really proud of this one.. heres another Mewtwo
:ike:
Tidus (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24765) | SOURCE:
Final Fantasy X | WiFi:
Unknown | LAG:
No | RESIZED:
No | EYEYELLOW:
Yes | METAL:
No | SHADERS:
Perfect | LIGHTING:
Perfectwh00t
2 imports:
:fox: Melee Fox (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24857) | SOURCE: Super Smash Bros. Melee | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: Yes | SHADERS: Perfect
:marth: Ichigo Kurosaki (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24856) | SOURCE: Bleach: Versus Crusade | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: Yes | SHADERS: Perfect
Hi guys, I want to use this thread to make an advice.
I'm gonna ask you for some personal work. Get all of your non-nulled-normal imports, and open them with brawlbox 0.65b (stable, not beta). For each, delete the textures folder and preview your model.
If it looks like this:
(http://i.imgur.com/UR0in.png)
Then, export it as .dae, and import that .dae back to brawlbox. Do it with the newer one, not older versions. Those shadows should be fixed when doing this.
Just do this for all your imports, and update them in the vault. Let's try to keep the vault full of quality imports, cause those shader problems should be something in the past now.
Thanks to all who do this for the community :3
- PS: In some cases like ds22's Melee Fox, in which the normals were manually fixed, there will be only a few glitchy parts, but there will be (manual fixes are never perfect). Importing again won't solve them, so if you want to fix, you'll need to export it to 3dsmax (normals get resetted here) and import it back to brawlbox.
-PS2: If your model doesn't even look similarily to the Fox picture, and it's dark, or the light comes from another direction, you need the 3dsmax fix too. Follow this tutorial (http://forums.kc-mm.com/index.php?topic=39586.0) to understand.
I'd be willing to comply, but I need one issue to be solved first - Why is it that when I try to import .dae files into 3dsmax 2010 made from BB, I get lots of errors upon importing and it's like the skin modifier no longer exists..........
Anyone know why? Or rather, is anyone with a functional 3DS Max 2010 Autodesk Collada importer willing to PM me their plugin?
Quote from: Eternal Yoshi on January 29, 2012, 07:43:54 PM
I'd be willing to comply, but I need one issue to be solved first - Why is it that when I try to import .dae files into 3dsmax 2010 made from BB, I get lots of errors upon importing and it's like the skin modifier no longer exists..........
Anyone know why? Or rather, is anyone with a functional 3DS Max 2010 Autodesk Collada importer willing to PM me their plugin?
http://www.mediafire.com/?6rko1yckim572dk
Cool, your new method fixed Raiden's left leg shader. Now to investigate why certain parts of his face aren't visible.
oh yay, easy fixes =D thanks blackjax/mewtwo
Updated the OP.
forgot to add this one,
:ness: Toon Vivi (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24476) | SOURCE: DQ & FF in Itadaki Street Special | WIFI: Unknown | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: No | SHADERS: Perfect
and here here is my new one
:falcon: Batsu (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24944) | Tatsunoko vs Capcom | WIFI: Unknown | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: No | SHADERS: Perfect
http://forums.kc-mm.com/index.php?topic=40732.0
Life can be so cruel sometimes.
Gonna use the thread again to showcase something important xD
You character importers should know about the metal textures. They're something to be added to the imported character once it's in brawlbox, and ready to go, so when that character gets a metal box, it gets metallic, just like standard characters.
Some of you (like me) have enabled manually some fake metal textures by changing some values in the extra materials you manually added and such. Some of you have never tried to include metal textures to your characters. Blackjax96 implemented some button in brawlbox 0.65b beta in order to automate this. Some people reported this to cause model glitches, explosions or whatever.
I personally didn't test this feature until a few days ago, just cause I didn't know where it was. So, the first step is knowing it. Here's the feature:
(http://i.imgur.com/AAgXA.png)
Now, if it makes models explode and such, why telling you this?
Well, just because the 'model exploding' isn't random. It happens under some conditions.
I'll explain. Blackjax is a very clever guy, and when the importer was released, it automatically wrote the UV, normal and vertex values in a format or another, depending of the values themselves, in order to save space. This means that big models can fit the brawl because some values can be written shortly, resulting in a smaller file. Anyway, he programmed that 'please wait' thing in 0.65b beta and 0.65b. I bet many of you just ignore it, and you should know more about it.
These are important:
(http://i.imgur.com/bfqcY.png)
What do they mean? Instead of looking for the shorter possible format for the values, the UV, normals and vertices are forced to be in the 'float' format.
Well, Blackjax96 said that the automatic metal materials feature did work well in some brawl models he tested, but people reported those exploding issues that made him remove the feature in 0.65b. So the model has to be from brawl or something?
Well, I suppose that you know what I mean at this point:
IF YOU FORCE THE FLOAT FORMAT FOR UV, NORMALS AND VERTICES, THE AUTOMATIC METAL MATERIAL FEATURE WORKS FLAWLESSLY.
This sentence is exactly as is. If any of them isn't forced, the model will have issues, in vertices, in normals, or in UVs. It may be fixed from now on, now that this fact is known, but in the meanwhile, this is the solution.
Also, if you force floats, the coordinates will be more exact for sure. If some values was, for example, 1.6321 in 3dsmax, not forcing float values may result in having 1.63 in brawlbox, losing the 0.0021. If two vertices that are supposed to be in the same place, but from different objects, lose precission like this, they may get separated and a small hole would appear in the character. So, unless forcing results in a too big file, I highly recommend to use those boxes before importing.
Well, with this said... Get your imports and fix your metal materials nao!! xD
Nice topic title :af:
With this info I shall update all of my hacks.. eventually
edit: Forgot to add this
:falcon:Polimar (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24956) | Tatsunoko vs Capcom | WIFI: Unknown | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: No | SHADERS: Perfect
nice to know. i will use this in the future :D
Quote from: Mewtwo2000 on February 01, 2012, 12:55:50 PM
(http://i.imgur.com/bfqcY.png)
Ok so in what case would you NOT use these buttons on your model? Seems like they're really helpful.
Mmm... when your model is too big with the buttons selected, and you don't matter if metals are perfect or not.
I personally use them since they exist. I even asked for them the day before they were released, only that Blackjax96 had already planned them before I told him. He read my mind, basically xD
This is beautiful.
I need to fix all my stuff more than ever now!
Also, does this mean that Dark Textures, Envs, and Cell-Shading can be perfected as well?
EDIT: Also, if the floats are forced, does that mean I can still Manually add those Dark Textures, Envs, and Cell-Shadings, and have them work?
This checks out, even for fixing up models you made in 3DS Max yourself.
Works perfectly on Waluigi.
Now I want to investigate shadow models and how they work(NOT The Hedgehog).
Quote from: Eternal Yoshi on February 01, 2012, 09:33:22 PM
This checks out, even for fixing up models you made in 3DS Max yourself.
Works perfectly on Waluigi.
Now I want to investigate shadow models and how they work(NOT The Hedgehog).
I have some files you can use for that, if you want.
I rigged Fox's shadow to Fox. One came out pretty trippy because I forgot to add the shader. I haven't tested out the other one I added the shader to yet. Do you want them?
Hm. I think he's going to keep the float system though, especially if that's what prevents model bone from being moved from (0,0,0) to (5.9273e-16,0,0)
Quote from: Spex130 on February 01, 2012, 05:10:12 PM
This is beautiful.
I need to fix all my stuff more than ever now!
Also, does this mean that Dark Textures, Envs, and Cell-Shading can be perfected as well?
EDIT: Also, if the floats are forced, does that mean I can still Manually add those Dark Textures, Envs, and Cell-Shadings, and have them work?
Yeah, it does! :happy:
Quote from: BlackJax96 on February 01, 2012, 11:50:14 PM
Yeah, it does! :happy:
.............:happy:
Ohmygoodness! You know that moment when you open a new door and then ALL THE IDEAS flow in?
That just happened. I'm hyped now.
:happy:
Thanks for that, Mewtwo2000! Works like a charm! Gonna go fix up Kit shortly (and try making a "Subspace" version, too).
Quote from: RandomTBush on February 02, 2012, 01:27:54 AM
:happy:
Thanks for that, Mewtwo2000! Works like a charm! Gonna go fix up Kit shortly (and try making a "Subspace" version, too).
Don't forget the cellshaded version! :af:
Quote from: BlackJax96 on February 02, 2012, 01:32:07 AM
Don't forget the cellshaded version! :af:
Lol, you.
RTB, I look forward to all versions!
Where's Kit? She needs to hear this!
Quote from: BlackJax96 on February 02, 2012, 01:32:07 AMDon't forget the cellshaded version! :af:
Like this?
(http://img.photobucket.com/albums/v336/RandomTalkingBush/Brawl-KitToon.png)
(Basically, the Skyward Sword shader plus the Tatsunoko vs. Capcom rimlight texture. Need to figure out why only the rimlight flickers and sticks during smash attacks, but other than that it's good.)
(EDIT: Seems that "ColorSelectionC" has something to do with it. Changing that value in the Stage2 for Kirby's default shader from "KonstantColorSelection" to "None" disabled the colour changes for Kirby's smash attacks. That might not be just it, though.
Weird colors when the character makes smash attacks or even dodges?
That was related to... I can't use brawlbox here right now, but it's some value near to the 'C0Enums0' in the materials. The Alpha in the next one to this. I got some trouble when I first made my Young Ganon hack (it got all purple after the first warlock punch for dodges and smashes), and that was the problem. My material tool changed that value to be 1, but it usually needs to be 3. That was the cause of the glitch in my case.
Interesting. Though, it seems kinda... off.. But I guess I'm way too used to the current versions of Kit...
Quote from: RandomTBush on February 03, 2012, 09:05:16 AM
Like this?
(http://img.photobucket.com/albums/v336/RandomTalkingBush/Brawl-KitToon.png)
(Basically, the Skyward Sword shader plus the Tatsunoko vs. Capcom rimlight texture. Need to figure out why only the rimlight flickers and sticks during smash attacks, but other than that it's good.)
(EDIT: Seems that "ColorSelectionC" has something to do with it. Changing that value in the Stage2 for Kirby's default shader from "KonstantColorSelection" to "None" disabled the colour changes for Kirby's smash attacks. That might not be just it, though.
Nice, yeah! :happy:
Also, I think KonstantColorSelection is what Brawl manipulates from an outside source.
Notice that practically all character shaders in Brawl have 3 stages at the end that are mostly always the same. Those three stages control the light flickering when you charge, respawn or do a certain special.
Quote from: Mewtwo2000 on February 03, 2012, 10:30:07 AM
Weird colors when the character makes smash attacks or even dodges?
That was related to... I can't use brawlbox here right now, but it's some value near to the 'C0Enums0' in the materials. The Alpha in the next one to this. I got some trouble when I first made my Young Ganon hack (it got all purple after the first warlock punch for dodges and smashes), and that was the problem. My material tool changed that value to be 1, but it usually needs to be 3. That was the cause of the glitch in my case.
That could be it too. I haven't looked into those values much, but they do deal with lighting.
Wait, that window about forcing the uvs and stuff didn't come up for me. did i do something wrong?
I don't know if I'm doing this right, I'll edit if it's not... :af2:
:fox: Krystal (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25069) SOURCE: Starfox Adventures | WIFI: Unconfirmed | LAG: No | RESIZED: yes, use motion etc included | EYEYELLOW: No | FACES: No | METAL: working on it/no | SHADERS: none | RATING: Not Rated Kirby Hats: Fox and Wolf included in download
Quote from: BlackJax96 on February 01, 2012, 11:50:14 PM
Yeah, it does! :happy:
I still don't know what all the jazz is about forcing float values... I only knew it was a fix for an old problem.
Quote from: Xiggah on February 18, 2012, 09:59:43 AM
I still don't know what all the jazz is about forcing float values... I only knew it was a fix for an old problem.
Brawlbox converts the values to float now if the object has a texture matrix, so it doesn't really matter if you force float values or not when importing now.
What's the difference between float values and normal values?
Quote from: Xiggah on February 20, 2012, 01:37:44 AM
What's the difference between float values and normal values?
Float values are just the raw 4-byte value written to the model.
Other values take up only 2 or 1 byte and are multiplied by a common multiplier to get the real value.