Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Soneek on November 25, 2011, 03:58:13 PM



Title: Project Infernape
Post by: Soneek on November 25, 2011, 03:58:13 PM
I'll update the OP later after I finish importing Infernape. This will be the PSA for Infernape over Fox.

(http://i977.photobucket.com/albums/ae254/soneek00/Imports/al_111126_08434binout.jpg)

Current contributers
Soneek - Project Manager, Model importer, PSA, Animations

xZedkiel - Textures + Recolors

Royal_Blade - Moveset ideas, PSA, Animations

SonicBrawler - Animations

Jaklub - SFX Pack

KingJigglypuff - PSA

Moveset by Royal_Blade

Attack11 - Scratch: Infernape swipes forward with its right hand.

Attack12 - Scratch: Infernape swipes forward with its left hand.

Attack100 - Close Combat: Infernape jabs forward with its right fist, swipe downwards with its left hand, axe-kick with its left leg, then a spin-kick with its right leg. Loop.
(I'll make an animation if you don't understand. It'll look pretty cool.)

Forward Tilt - Blaze Kick: Infernape performs a spin-kick with its right leg with its foot is engulfed with flames. Can be angled up and down.

Down Tilt - Low Sweep: Infernape spins low to the ground with its leg stretched out. Good chance of tripping.

Side Smash - Mach Punch: Infernape pulls its right arm back and then punches forward with great force. Mediocre start-up lag and ending lag. good damage and knocback. 10%-16%.

Up Smash - Infernape kick upwards at a 60 degree angle. Quick execution, decent damage, good vertical knockback. 7%-13%.

Neutral Aerial - Flame Wheel: Infernape curls up and spins in circles while engulfed in flames. Looks like Wolf's N-Air and functions like Lucas' but with fire.

Down Aerial - Infernape puts its hand together and swings them downward. Basically Diddy's D-Air. Both Animation and Function.

Forward Throw - Submission: Infernape twirls into the air and then slams the character into the ground. Basically like Kirby's F-Throw.

Down Throw - Fury Swipes: Infernape throws the character to the floor and then furiously slashes at them with its claws/hands.

Standard Special Move - Fire Spin: Infernape releases a stream of swirling flame at mid-range that constantly damages anyone caught inside. If the B button is tapped repeatedly, Infernape will continue to release flame. The stream deals 1% at the beginning and middle of the loop with no hitstun.

Up Special Move - Flare Blitz: Infernape engulfs itself in flames and then charges in a direction. If Infernape hits a character, it deals 12% with good knockback. However, Infernape also takes 4% recoil damage and the move ends. Also, if Infernape makes contact with a wall/floor/ceiling, it will still take recoil damage. Infernape will be put into a helpless state after the move is executed or makes contact.

Down Special Move - Dig:

On the ground: Infernape will short-hop into the air and then dive into the ground and start digging.

In the Air: Infernape dives down with its arms stretched out. If Infernape hits the floor during this animation, it will start to dig. It can be cancelled if you just want to increase your falling momentum. While Infernape is falling anyone who touches Infernape will take 2% damage with low knockback and hitstun.

While Digging: Infernape will only stay underground for a maximum of 5 seconds, which he would then come out to the surface. (Which will decrease if used to often. Like Wings of Icarus.) While underground, Infernape is safe from a majority of attacks. Infernape can:
- Move in the ground left and right.
- Press "B" to come out from the ground and perform and uppercut; which deals 10% if hit by Infernape's arm or 5% (total) if hit by the surrounding stones. The uppercut has good vertical knockback. The stones have low knockback and hitstun. Once the uppercut is used, Infernape will appear above ground.
- Pressing "Shield" will make Infernape come out underground.

Notes while using Dig:
- Infernape's digging speed is fast. However, since you cannot see where Infernape is while underground, it's hard to control and predict.
- Infernape CAN still be hit while underground. Moves that can reach through the ground will hit Infernape.
- Infernape moves in a linear fashion from where he started. Reaching Higher or Lower ground can help others prevented from being hit.
- If used on a fall-through platform, Infernape will dig through and come out on the other side. (I want to see if this is possible.)

Final Smash - Blaze: Infernape goes into berserk mode for 30 seconds, where all of his fire attacks are powered up. It'll be similar to Giga Bowser, especially since he will be be invulnerable to attacks during this time.



Title: Re: Project Infernape
Post by: Soneek on November 25, 2011, 04:14:17 PM
Reserved.


Title: Re: Project Infernape
Post by: Royal_Blade on November 25, 2011, 07:35:14 PM
Yesh!

Ok, here's what I have for ideas:
Attack11 - Scratch: Infernape swipes forward with its right hand.

Attack12 - Scratch: Infernape swipes forward with its left hand.

Attack100 - Close Combat: Infernape jabs forward with its right fist, swipe downwards with its left hand, axe-kick with its left leg, then a spin-kick with its right leg. Loop.
(I'll make an animation if you don't understand. It'll look pretty cool.)

Forward Tilt - Blaze Kick: Infernape performs a spin-kick with its right leg with its foot is engulfed with flames. Can be angled up and down.

Down Tilt - Low Sweep: Infernape spins low to the ground with its leg stretched out. Good chance of tripping.

Side Smash - Mach Punch: Infernape pulls its right arm back and then punches forward with great force. Mediocre start-up lag and ending lag. good damage and knocback. 10%-16%.

Up Smash - Infernape kick upwards at a 60 degree angle. Quick execution, decent damage, good vertical knockback. 7%-13%.

Neutral Aerial - Flame Wheel: Infernape curls up and spins in circles while engulfed in flames. Looks like Wolf's N-Air and functions like Lucas' but with fire.

Down Aerial - Infernape puts its hand together and swings them downward. Basically Diddy's D-Air. Both Animation and Function.

Forward Throw - Submission: Infernape twirls into the air and then slams the character into the ground. Basically like Kirby's F-Throw.

Down Throw - Fury Swipes: Infernape throws the character to the floor and then furiously slashes at them with its claws/hands.

Standard Special Move - Fire Spin: Infernape releases a stream of swirling flame at mid-range that constantly damages anyone caught inside. If the B button is tapped repeatedly, Infernape will continue to release flame. The stream deals 1% at the beginning and middle of the loop with no hitstun.

Up Special Move - Flare Blitz: Infernape engulfs itself in flames and then charges in a direction. If Infernape hits a character, it deals 12% with good knockback. However, Infernape also takes 4% recoil damage and the move ends. Also, if Infernape makes contact with a wall/floor/ceiling, it will still take recoil damage. Infernape will be put into a helpless state after the move is executed or makes contact.

Final Smash - Blast Burn: Infernape shoots out a large fireball straight forward. Anyone who gets hit directly takes 45% damage. After the direct hit is made, a following blast of flame that deals 15% and has a good push effect.

Alternates:
Instead of having Close combat as Attack100, It could be put as Neutral Special instead and Fire Spin would be moved to down special. And there would be no Attack100.
That's all so far. I hope you like it!


Title: Re: Project Infernape
Post by: SonicBrawler on November 25, 2011, 07:37:26 PM
*raises hand* i can help animate


Title: Re: Project Infernape - Need members
Post by: Soneek on November 25, 2011, 08:01:33 PM
Great ideas! One thing that I would wanna do though is make Infernape actually go into Blaze mode for his final smash for maybe 30 seconds. And he'd be like Giga Bowser, could take damage, but is basically invulnerable.

Blast Burn could be the Neutral Special, but if used, Infernape goes back to normal right after. Fire Spin could be moved to the Side Special, and I'd wanna power up all of his fire attacks during the Final Smash.

What do you think?

@SonicBrawler

Glad to hear! Just let me know what exactly you'd wanna animate, so we can split stuff up once the model is ready.


Title: Re: Project Infernape - Need members
Post by: SonicBrawler on November 25, 2011, 08:08:26 PM
that sounds good.


Title: Re: Project Infernape - Need members
Post by: Royal_Blade on November 25, 2011, 09:07:00 PM
Having Fire Spin as Neutral special is alot easier since it practically functions like Fox's blaster. But dealing a bit more damage for less range.

Also because of how blast burn is, it seems like it'd fit the Side Special more. Like how Charizard's Rock Smash is it's strongest special; and attack.

And Blaze for the final smash is good. I like that idea.

Also, I had an idea that maybe we could somehow incorporate Dig as Down Special?
I know it's a crazy idea. But it'd be cool and unique.

Edit:
I would also like to do some animations. I want to make the idle, close combat, specials, and final smash.

And I can do some PSA stuff.


Title: Re: Project Infernape - Need members
Post by: Soneek on November 26, 2011, 02:59:09 AM
Sounds good, but yeah making Dig would be a challenge lol. Updating the OP now.


Title: Re: Project Infernape - Need members
Post by: Carnage on November 26, 2011, 05:09:18 AM
Sounds good, but yeah making Dig would be a challenge lol. Updating the OP now.
making dig would be easy :P just check my mew psa over ness if you check his down smash whielpool when you charge it he makes the animation where he goes underwater and then reapers :P i wish you luck with this project i not an infernape fan myself but i like pokemons :P i wonder if you will ever rigg some other fire pokemons to be alternate recolours :P atleast infernape evo line? with one slot size mods would be nice xD


Title: Re: Project Infernape - Need members
Post by: Royal_Blade on November 26, 2011, 05:42:38 AM
Even though I haven't seen your Mew over Ness, Dig will work different than the average move.

Here's how "Dig" will work:
On the ground: Infernape will short-hop into the air and then dive into the ground and start digging.

In the Air: Infernape dives down with its arms stretched out. If Infernape hits the floor during this animation, it will start to dig. It can be cancelled if you just want to increase your falling momentum. While Infernape is falling anyone who touches Infernape will take 2% damage with low knockback and hitstun.

While Digging: Infernape will only stay underground for a maximum of 5 seconds, which he would then come out to the surface. (Which will decrease if used to often. Like Wings of Icarus.) While underground, Infernape is safe from a majority of attacks. Infernape can:
- Move in the ground left and right.
- Press "B" to come out from the ground and perform and uppercut; which deals 10% if hit by Infernape's arm or 5% (total) if hit by the surrounding stones. The uppercut has good vertical knockback. The stones have low knockback and hitstun. Once the uppercut is used, Infernape will appear above ground.
- Pressing "Shield" will make Infernape come out underground.

Notes while using Dig:
- Infernape's digging speed is fast. However, since you cannot see where Infernape is while underground, it's hard to control and predict.
- Infernape CAN still be hit while underground. Moves that can reach through the ground will hit Infernape.
- Infernape moves in a linear fashion from where he started. Reaching Higher or Lower ground can help others prevented from being hit.
- If used on a fall-through platform, Infernape will dig through and come out on the other side. (I want to see if this is possible.)
It may seem complex, but it really isn't.


Title: Re: Project Infernape - Need members
Post by: SonicBrawler on November 26, 2011, 05:48:02 AM
That will be fun to animate.


Title: Re: Project Infernape - Need members
Post by: Carnage on November 26, 2011, 05:52:50 AM
Even though I haven't seen your Mew over Ness, Dig will work different than the average move.

Here's how "Dig" will work:
On the ground: Infernape will short-hop into the air and then dive into the ground and start digging.

In the Air: Infernape dives down with its arms stretched out. If Infernape hits the floor during this animation, it will start to dig. It can be cancelled if you just want to increase your falling momentum. While Infernape is falling anyone who touches Infernape will take 2% damage with low knockback and hitstun.

While Digging: Infernape will only stay underground for a maximum of 5 seconds, which he would then come out to the surface. (Which will decrease if used to often. Like Wings of Icarus.) While underground, Infernape is safe from a majority of attacks. Infernape can:
- Move in the ground left and right.
- Press "B" to come out from the ground and perform and uppercut; which deals 10% if hit by Infernape's arm or 5% (total) if hit by the surrounding stones. The uppercut has good vertical knockback. The stones have low knockback and hitstun. Once the uppercut is used, Infernape will appear above ground.
- Pressing "Shield" will make Infernape come out underground.

Notes while using Dig:
- Infernape's digging speed is fast. However, since you cannot see where Infernape is while underground, it's hard to control and predict.
- Infernape CAN still be hit while underground. Moves that can reach through the ground will hit Infernape.
- Infernape moves in a linear fashion from where he started. Reaching Higher or Lower ground can help others prevented from being hit.
- If used on a fall-through platform, Infernape will dig through and come out on the other side. (I want to see if this is possible.)
It may seem complex, but it really isn't.
thats is abit too complex since i dont even know if by psa you can diferenciate between ground or platform  and then the part where moving i dont know it might be possible or not i wish you luck psaing that it will be preety awnsome if it works like you want and for ppl know where infrnape is while underground you could just make  and earth gfx on top of him


Title: Re: Project Infernape - Need members
Post by: Royal_Blade on November 26, 2011, 06:14:41 AM
having that gfx will make it predictable... If you can see where Infernape is coming from, you can easily short-hop a D-Air or a downward attack to easily intercept. You don't see any teleporting characters showing their location to teleport. So why should Dig work that way?

And should Infernape's Dig have a screen shake effect while moving? (Curious)

Also, I just realized that DK's down special would be a great tactic against Infernape. XD


Title: Re: Project Infernape - Need members
Post by: SonicBrawler on November 26, 2011, 06:16:30 AM
well, it can be done by animation. have one aniamtion and set hte loop on it. but make it via psa that you can move. then after the loop i done, if you havent pressed anyhting, he comes up.


Title: Re: Project Infernape - Need members
Post by: Royal_Blade on November 26, 2011, 06:20:52 AM
I want it to work like Wings of Icarus. During the 5 seconds, he can do whatever he wants. But once 5 seconds are up or he attacks, he will be in the ground.

Think about it like Samus' Charge Beam. Once B is pressed, Infernape will be in the ground. If Infernape presses B or shields, it will cancel the charge and go into an action.

That's how I want it.


Title: Re: Project Infernape - Need members
Post by: Carnage on November 26, 2011, 06:34:58 AM
I want it to work like Wings of Icarus. During the 5 seconds, he can do whatever he wants. But once 5 seconds are up or he attacks, he will be in the ground.

Think about it like Samus' Charge Beam. Once B is pressed, Infernape will be in the ground. If Infernape presses B or shields, it will cancel the charge and go into an action.

That's how I want it.
but wings of icarus has alot of internal variables working at the same time and such but i hope and can make it work.


Title: Re: Project Infernape - Need members
Post by: Soneek on November 26, 2011, 06:45:48 AM
We could probably set Dig to screen shake randomly.


Title: Re: Project Infernape - Need members
Post by: Royal_Blade on November 26, 2011, 09:59:26 AM
Will there be a size mod for Infernape? Fox isn't as lengthy as Infernape would be.

Do you mind if I make one?


Title: Re: Project Infernape - Need members
Post by: Soneek on November 26, 2011, 10:05:18 AM
I'll port the animations, then let you make any size adjustments. We might not need any though. I'll have to send it after I finish this other rig. My computer can't handle 3dsmax and an internet browser at once.

Posting from my phone BTW lol.


Title: Re: Project Infernape - Need members
Post by: Royal_Blade on November 26, 2011, 10:34:27 AM
No problem, take your time.


Title: Re: Project Infernape - Need members
Post by: Soneek on November 26, 2011, 11:50:37 AM
I think I'll get started on some stuff. I'll do the NAir and DAir since Wolf has both those animations, and it ported perfectly since the bones are almost identical.

I'll see if I can get Blaze mode activated too.

SonicBrawler, let me know which animations you'd wanna do, and I'll send the file.

Royal_Blade, how does this look for a wait animation?

(http://pldh.net/media/pokemon/gen5/blackwhite_animated_front/392.gif)


Title: Re: Project Infernape - Need members
Post by: Royal_Blade on November 26, 2011, 12:55:23 PM
Don't Forget to scale them according to Fox. Or else the animation's would be Wolf/Diddy size.

Oh and Diddy's Dair fits more due to it's ape-like motion. And use Diddy's running animations.

I was going to base the idle off of Battle Revolution. But the above one seems like it but angled differently. So do whatever you need.


Title: Re: Project Infernape - Need members
Post by: Soneek on November 26, 2011, 01:14:25 PM
Yeah I'm just gonna port them and then reanimate whatever gets t-posed in the process. The PBR wait animation would be fine. You can do that one if you want.


Title: Re: Project Infernape - Need members
Post by: Royal_Blade on November 26, 2011, 01:44:21 PM
Well currently... I'm without a mouse. (I've got a mousepad w/ my laptop)

So I can't really animate that well...

I'll think of some other ideas... I don't really like the idea of Blast Burn... I find Infernape needs another type of recovery move for Side Special...


Title: Re: Project Infernape - Need members
Post by: SonicBrawler on November 26, 2011, 02:17:19 PM
I can do these:


Attack11 - Scratch: Infernape swipes forward with its right hand.

Attack12 - Scratch: Infernape swipes forward with its left hand.

Forward Tilt - Blaze Kick: Infernape performs a spin-kick with its right leg with its foot is engulfed with flames. Can be angled up and down.

Down Tilt - Low Sweep: Infernape spins low to the ground with its leg stretched out. Good chance of tripping.

Side Smash - Mach Punch: Infernape pulls its right arm back and then punches forward with great force. Mediocre start-up lag and ending lag. good damage and knocback. 10%-16%.

Up Smash - Infernape kick upwards at a 60 degree angle. Quick execution, decent damage, good vertical knockback. 7%-13%.



Title: Re: Project Infernape - Need members
Post by: Soneek on November 26, 2011, 02:23:22 PM
We could change the Side Special to Flame Charge - The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.

Could be a Fire variation of the Fox illusion.

@SonicBrawler

Alright cool. I'll send it in a sec.


Title: Re: Project Infernape - Need members
Post by: SonicBrawler on November 26, 2011, 03:23:50 PM
I will need the wait1 so i can start


Title: Re: Project Infernape - Need members
Post by: Royal_Blade on November 26, 2011, 03:27:55 PM
I was thinking of Aerial Ace for a side special.

I know you'd rather have a fire move for Blaze to power up, but think of it this way, it has non special moves that are also fire type that'll be powered up as well.

I'll start animating Dig. Personally, I've never been able to make a smooth idle animation.

But I made the first frame (http://www.mediafire.com/?3dhrpa4q9m2sp5l) and based it off of B&W.

At least one frame is good because you have to make the animation flow from and to it.


Title: Re: Project Infernape - Need members
Post by: SonicBrawler on November 26, 2011, 03:30:07 PM
yeah. i prefer the first 3. but beggars cant be choosers :P


Title: Re: Project Infernape - Need members
Post by: Soneek on November 26, 2011, 03:30:44 PM
Ok great! I'll take care of the rest of the walking, running, jumping animations when I get back.


Title: Re: Project Infernape - Need members
Post by: Royal_Blade on November 26, 2011, 10:23:32 PM
I'll be out tonight. So I'll start animating when I get back.


Title: Re: Project Infernape - Need members
Post by: Soneek on November 26, 2011, 11:44:03 PM
Just got back. A little beat but I'll do a couple animations.


Title: Re: Project Infernape - Need members
Post by: Royal_Blade on November 27, 2011, 06:52:59 AM
I finished the full idle. I'll PM it to you guys.


Title: Re: Project Infernape - Need members
Post by: Soneek on November 27, 2011, 03:46:51 PM
Got it. Time to change some keyframes on this other stuff then.


Title: Re: Project Infernape - Need members
Post by: Royal_Blade on November 27, 2011, 04:14:02 PM
Yeah... How do you guys like the idle animation?

Also Sonfernape, Clear off the side special in the OP. I don't want to use Blast Burn.
I don't have an idea for the side special yet... I want it as a recovery move but am not sure what...

Progress:
Also, I'm about halfway done the animation for Close Combat and 1/3 done for Fire Spin. (Don't ask why i didn't finish one before starting another...)


Title: Re: Project Infernape - Need members
Post by: Soneek on November 27, 2011, 06:40:55 PM
It's not bad. So which animations do you guys think we should keep the same? I like Fox's original forward air.


Title: Re: Project Infernape - Need members
Post by: Royal_Blade on November 27, 2011, 07:44:21 PM
What ever I didn't think of ideas for, will be left as Fox's moves. (Except throws)

Also, Fire Punch as Up throw? (just use grounded raptor boost animation w/ transition to new idle.)

And I'm gonna put myself on hold for animations for a bit. I have to catch-up on some stuff.

Also... Do you want fire effects on infernape's head? We could use the reflector bone and put it at his head and load GFX from there to his head flame look more like flame than model. Also we could use that same bone, upscale the size of GFX for when Blaze is in effect.

How does that sound?


Title: Re: Project Infernape - Need members
Post by: Soneek on November 27, 2011, 08:00:03 PM
Fire Punch sounds good.

No prob. I'm gonna be a little busy this week too.

Yeah let's try that! Should come out pretty epic.


Title: Re: Project Infernape - Need members
Post by: xZedkiel on November 27, 2011, 08:02:15 PM
What ever I didn't think of ideas for, will be left as Fox's moves. (Except throws)

Also, Fire Punch as Up throw? (just use grounded raptor boost animation w/ transition to new idle.)

And I'm gonna put myself on hold for animations for a bit. I have to catch-up on some stuff.

Also... Do you want fire effects on infernape's head? We could use the reflector bone and put it at his head and load GFX from there to his head flame look more like flame than model. Also we could use that same bone, upscale the size of GFX for when Blaze is in effect.

How does that sound?
Would each slot be able to have its own color flame? If so then that's a great idea. But I don't think it's possible to have different colored ones.


Title: Re: Project Infernape - Need members
Post by: Soneek on November 27, 2011, 08:08:26 PM
I doubt it, since we can't set slot specific PSAs yet.


Title: Re: Project Infernape
Post by: xZedkiel on November 27, 2011, 09:32:24 PM
I doubt it, since we can't set slot specific PSAs yet.
It wouldn't be a slot specific PSA, it'd be slot specific graphic on one PSA. But I'm pretty sure it's still not possible.


Title: Re: Project Infernape
Post by: Soneek on November 27, 2011, 09:51:30 PM
Maybe we can figure something out.  :P


Title: Re: Project Infernape
Post by: xZedkiel on November 27, 2011, 10:15:30 PM
Maybe we can figure something out.  :P
I hope so, blue flames are necessary! XD


Title: Re: Project Infernape
Post by: Royal_Blade on November 28, 2011, 09:19:15 AM
I forgot about that...

Then never mind. It'd be a hassle to make a PSA for different fire colors.


Title: Re: Project Infernape
Post by: Master Penis on November 28, 2011, 06:21:03 PM
I love this, finally a good hack over Fox


Title: Re: Project Infernape
Post by: SonicBrawler on November 28, 2011, 06:22:02 PM
I cant test anyhitn gout till i decide to nto be lazy and report my tabuu voer fox .rel hack to over someone else :P


Title: Re: Project Infernape
Post by: KingJigglypuff on November 29, 2011, 07:35:58 AM
If my mom didn't take the computer away, I could help PSA.

I love this, finally a good hack over Fox
>_> You do know that I also have something good over Fox. >_>


Title: Re: Project Infernape
Post by: Soneek on November 29, 2011, 07:57:37 AM
I cant test anyhitn gout till i decide to nto be lazy and report my tabuu voer fox .rel hack to over someone else :P


No prob man. Maybe we can test some stuff out this weekend.

If my mom didn't take the computer away, I could help PSA.

Sometimes parents are just...ugh.


Title: Re: Project Infernape
Post by: Royal_Blade on November 29, 2011, 08:31:31 AM
Soneek, put KJP under a "Pending contributor" list.

And put yourself as lead manager.

I noticed in the OP that you seem to accidentally put "Blaze Infernape" as the Final Smash instead of just "Blaze".

Also, hopefully i'm not the only person with ideas here... Does no one have any other ideas for a Side special/throws/ or aerials?

And if you do have an idea for a side special, try to not really complex. I want to make sure that I have animation room for dig. So try to make it require a maximum of two animations.

Just as a heads up notice.


Title: Re: Project Infernape
Post by: Soneek on November 29, 2011, 08:41:18 AM
How about moving Focus Punch to the Side Smash, and Mach Punch to the Side Special?


Title: Re: Project Infernape
Post by: AnImAiNe on November 29, 2011, 08:47:45 AM
he also can use a move called acrobatics which i would assume is similar to diddy kongs side b or maybe flame wheel


Title: Re: Project Infernape
Post by: Royal_Blade on November 29, 2011, 08:59:07 AM
I thought about Acrobatics...

But I like the idea of Mach Punch as side special. Will it work like Raptor Boost?


Title: Re: Project Infernape
Post by: Master Penis on November 29, 2011, 02:47:04 PM
You could do dig for down grab.


Title: Re: Project Infernape
Post by: AnImAiNe on November 29, 2011, 04:27:46 PM
they have dig as a special and i dont see how that could be a grab move


Title: Re: Project Infernape
Post by: xZedkiel on November 29, 2011, 05:04:34 PM
Recolors almost done, got three down out of five, I'll finish right after dinner.


Title: Re: Project Infernape
Post by: Royal_Blade on November 29, 2011, 08:16:25 PM
they have dig as a special and i dont see how that could be a grab move
This.

Can't wait for those Recolors Zedkiel! They'll probably look epic!
And you said you made different flame colors? how many?


Title: Re: Project Infernape
Post by: xZedkiel on November 29, 2011, 08:30:09 PM
This.

Can't wait for those Recolors Zedkiel! They'll probably look epic!
And you said you made different flame colors? how many?
Actually, I wanted to make different flame colors but they're not looking how I wanted them to. So I only made blk/wht and blu/orn.


Title: Re: Project Infernape
Post by: Soneek on November 29, 2011, 08:39:18 PM
I was thinking of leaving Mach Punch like Fox Illusion, but making the trajectory 0 degrees, knocking the enemy directly forward.

@XZedkiel

Were you able to do the final smash eyes? 0_o


Title: Re: Project Infernape
Post by: xZedkiel on November 29, 2011, 09:56:57 PM
I was thinking of leaving Mach Punch like Fox Illusion, but making the trajectory 0 degrees, knocking the enemy directly forward.

@XZedkiel

Were you able to do the final smash eyes? 0_o
I was thinking of doing them after I finished all the recolors.


Title: Re: Project Infernape
Post by: Soneek on November 30, 2011, 07:59:03 AM
Alright sweet. I'll fix a fee rig bugs this weekend when I'm free. Then hopefully we can test out some animations too.


Title: Re: Project Infernape
Post by: Soneek on December 02, 2011, 08:51:52 AM
Any updates from anybody?


Title: Re: Project Infernape
Post by: Royal_Blade on December 02, 2011, 08:54:24 AM
I've been very busy. So no from me.


Title: Re: Project Infernape
Post by: Soneek on December 02, 2011, 08:57:29 AM
Likewise.  :-\

I'll see what I can do this weekend.


Title: Re: Project Infernape
Post by: Jaklub on December 02, 2011, 08:59:46 AM
I'll do the SFX pack today.


Title: Re: Project Infernape
Post by: Soneek on December 02, 2011, 09:03:16 AM
I'll do the SFX pack today.

Sounds good.


Title: Re: Project Infernape
Post by: xZedkiel on December 02, 2011, 04:04:44 PM
Btw, is there any PSA progress so far?


Title: Re: Project Infernape
Post by: Royal_Blade on December 02, 2011, 04:58:06 PM
Btw, is there any PSA progress so far?
Were doing animations first before PSA stuff IIRC.

Because it doesn't make sense to do it the other way...


Title: Re: Project Infernape
Post by: Soneek on December 02, 2011, 06:15:27 PM
Were doing animations first before PSA stuff IIRC.

Ya.


Title: Re: Project Infernape
Post by: xZedkiel on December 02, 2011, 06:50:00 PM
Were doing animations first before PSA stuff IIRC.

Because it doesn't make sense to do it the other way...
Well I meant overall in general, cause as we did for M:OM Samus, we did both at the same time. Add an anim, PSA it, add another, PSA it, etc.


Title: Re: Project Infernape
Post by: Royal_Blade on December 02, 2011, 06:59:26 PM
Riiight... Other M Samus...

Well most of us are currently busy and don't have any fully done animations. As I'm doing specials, which are all in pieces...

SonicBrawler is doing basic attacks and smashes which won't be much of a problem. Since I'm not testing new things as I go along like the M:OM PSA.


Title: Re: Project Infernape
Post by: xZedkiel on December 02, 2011, 07:40:26 PM
Riiight... Other M Samus...

Well most of us are currently busy and don't have any fully done animations. As I'm doing specials, which are all in pieces...

SonicBrawler is doing basic attacks and smashes which won't be much of a problem. Since I'm not testing new things as I go along like the M:OM PSA.
Yeah, there are like 4 or 5 per special. And then the air version of the attack has like 4 or 5 too, I've tried animating, gave up x.x

Just take your time with it, whenever you're up to it and have free time you don't mind dedicating to it. That goes out to the rest of ya too.


Title: Re: Project Infernape
Post by: Royal_Blade on December 02, 2011, 08:47:12 PM
The down special will probably have alot more that most animations for a move. (Other than Dancing Blade)

The Neutral B has only 3 animations.

The Up special won't be changed.

The Side B will only have a couple animations.


Title: Re: Project Infernape
Post by: SonicBrawler on December 03, 2011, 04:41:57 AM
its the weekend so i can finally work on more animations


Title: Re: Project Infernape
Post by: Royal_Blade on December 03, 2011, 06:50:10 AM
Same. I should definitely have fire spin done either today or tomorrow.


Title: Re: Project Infernape
Post by: SonicBrawler on December 03, 2011, 07:02:00 AM
attack 11, 12, down tilt, and forward tilt are done. dont really liek forward tilt tho


Title: Re: Project Infernape
Post by: Soneek on December 03, 2011, 07:13:23 AM
NAir, DAir, and running are mostly done. I have to animate to tail and append the animations a little better though.


Title: Re: Project Infernape
Post by: Royal_Blade on December 03, 2011, 07:54:16 AM
Want me to start some PSA this weekend?

We'll have basic attacks, some aerials, and the neutral special.


Title: Re: Project Infernape
Post by: Soneek on December 03, 2011, 08:30:33 AM
Sure. I can animate and PSA the side special this weekend too. I'll finally get around to starting the final smash too.


Title: Re: Project Infernape
Post by: Royal_Blade on December 03, 2011, 08:58:13 AM
Do we even have a side special animation done? It's Mach Punch right?


Title: Re: Project Infernape
Post by: Soneek on December 03, 2011, 09:06:29 AM
I don't think anyone has done it yet, but yeah it'll be Mach Punch.


Title: Re: Project Infernape
Post by: Tobi on December 03, 2011, 10:49:00 AM
would this be portable?


Title: Re: Project Infernape
Post by: Royal_Blade on December 03, 2011, 12:12:15 PM
I couldn't tell ya...

Someone else could, I don't know.


Title: Re: Project Infernape
Post by: SonicBrawler on December 03, 2011, 12:44:39 PM
if this uses artciles, maybe not, if it doesnt, yes


Title: Re: Project Infernape
Post by: Royal_Blade on December 03, 2011, 02:44:24 PM
What articles does fox have? Are his high-tech weapons and vehicles part of them? It so, then were not using those. Infernape doesn't use guns and drive tanks and airships.


Title: Re: Project Infernape
Post by: xZedkiel on December 03, 2011, 02:53:37 PM
What articles does fox have? Are his high-tech weapons and vehicles part of them? It so, then were not using those. Infernape doesn't use guns and drive tanks and airships.
Well actuaaaaally.. Infernape use fly! *Infernape gets in Arwing*
Infernape use Hyper Beam! *Infernape gets in Landmaster and fires cannon* :D


Title: Re: Project Infernape
Post by: KingJigglypuff on December 03, 2011, 02:53:45 PM
I can start PSA now for the currently finished animations.


Title: Re: Project Infernape
Post by: Soneek on December 07, 2011, 12:37:08 PM
Got finals coming up soon, so I'm gonna be limited with free time. Are you guys looking free to test some stuff out this weekend?


Title: Re: Project Infernape
Post by: xZedkiel on December 07, 2011, 02:53:52 PM
Got finals coming up soon, so I'm gonna be limited with free time. Are you guys looking free to test some stuff out this weekend?
My bro/friend Ivan is coming over on Saturday, and he's totally psyched to play Hacked Brawl for the first time, so I think he'd look forward to Infernape as much as I will :D


Title: Re: Project Infernape
Post by: Soneek on December 07, 2011, 03:23:26 PM
He's never played with hacks before?...

His life will have a new meaning.


Title: Re: Project Infernape
Post by: xZedkiel on December 07, 2011, 03:44:03 PM
He's never played with hacks before?...

His life will have a new meaning.
His wii broke.. Literally, and thus I must introduce him to Brawl once more, and hacked this time instead.