Here it is what a lot of you have been waiting for. Kyzon and I teamed up at the last second and he made the running animation so credits to him. I made the Standing Super sonic animation.
EDIT: Kyzon worked out a few bugs. The turning is better and When Super sonic runs and does his Up smash he doesn't slide across the whole stage.
EDIT2: Video xD :D Thanks S.N.E.S.S.
(http://i659.photobucket.com/albums/uu313/StChaos/f6c18a7a25aee985.jpg)
There he is our hero the blue blur himself.
(http://i659.photobucket.com/albums/uu313/StChaos/7cb031ce4518ebb0.jpg)
There is his flying run a special thanks to Kyzon for making this happen.
With the new hack many things can now be possible :D
(http://i659.photobucket.com/albums/uu313/StChaos/2152b686dd952cea.jpg)
Wait a second isn't that. No way Metal sonic has been truly revived?
Download: PAC:http://www.mediafire.com/?kzzjtz5t2dj (http://www.mediafire.com/?kzzjtz5t2dj)
Motion PAC:http://www.mediafire.com/download.php?hmdnvjw1u2m (http://www.mediafire.com/download.php?hmdnvjw1u2m)
Video: http://www.youtube.com/watch?v=RoB1BZGxX5g (http://www.youtube.com/watch?v=RoB1BZGxX5g)
First to start this off I would like to thank Kyzon for he was the one who got the Super Sonic Dash/Run truly down when I couldn't so lots and lots of credit to you man your awesome. Second I would like to thank Phantom Wings for releasing the Smash Attacks. Third Credit goes to the guy who made BrawlBox sorry I forgot your name I'm a n00b like that but kudos to you. Fourth will be to SNESS once he makes our video ^_^. Thank you ever one for your support.//
I can make a video for you guys right now if you want
^w^
This is truly amazing
No its ok I already asked SNESS but thank you for asking. ^_^
nice job got to work on that t-bird thing but other than that good so far
how you take the snapshots?
omg this is so nice
this will go perfect with the super sonic texture and psa :af2:
oh ok then lol
But still this is awsome
Can I still make a video for more exploit?
More fanboys for you
If you want to. and thank you everyone um the super sonic PSA wont work to well because Kyzon had to use a sonic.PAC to make the run.
Well cant you just open it up and edit the moves still?
And just not screw with the dash?
Yea but you would have to put all the super sonic PSA files into it and for me I found find that bother some but I'm just kinda lazy like that
whats the two pacs for?
i understand the motion pac, but the fitsonic pac?
He needed the FitSonic.PAC so he could get the running animation to work. It wouldn't work in the FitSonicMotion.pac
wow sounds like alot of work to do
I mean I opened two .pacs in Brawlbox today and was confused beyond comprehension
I guess itll take a while before I understand it =/
Hmmm brawlbox is the only thing I slightly understand. PSA I have no clue to what I'm doing.
YEEESSSS!!!!!!! TY KYZOOOOONNN!!!!!!!
I love you all.
see thats where we differ
I cany understand brawlbox
but PSA I understand picture perfect
AHA i have found the problem with the Tstance. Super sonic's turn animation is to be nice. RETARDED lol
so i think if i take off transition from beginning it will work..
will try and report back soon
ALSO THIS JUST IN. HE CAN NOW RUN THE ENTIRE LEGNTH OF BRIDGE OF ELDIN W/OUT STOPPING :3
cool are you gonna send me the link for it when your done?
i cant understand either DAMN but they just put up a post of a psa vid guide take a look
For all who said thanks, No Problem :) i'm glad to do this.
and yea Chaos soon as i fix this bug i'll send you the link
yea I know I need to look into it. ok
looks like it going to be a long night put the coffe on lol. oh by the way how do you post snapshots from brawl
Brawl picture converter
to post snapshots
save em to the SD card
convert them with the snapshot decrypter
upload them to photobucket
and post the link on your post or thread
can you tell me where i can get the converter or give me a DL
Hmm its the animation itself i've found out that is the problem when turning.
i'll see if it looks weird with him using the original animation though
ok well its late for me here and I have to wake up in 3 hours for school I'll see you all tomorrow
*Touches crystal ball like a psychic dude would*
I sense a SMBZ Metal Sonic in the Future
*Cough* DO WANT *Cough*
It's Mecha Sonic from SMBZ not Metal Sonic
yes mecha sonic would pawn all
AHA next post will be the fixed version..
no more Tstance. no more i'm sliding 100000000000 miles away while in the turn animaion
but what about shadow, mario, and luigi
Quote from: kyzon on November 05, 2009, 03:31:22 AM
AHA next post will be the fixed version..
no more Tstance. no more i'm sliding 100000000000 miles away while in the turn animaion
LMAO i cant wait keep it up
SUCCESS
report any bugs as always.
and thanks for the encouraging words
Very nice work Kyzon
Thx Otaku.. I can finally make my Metal sonic now, i had been wondering how to get his run down FOREVER
so is the download on the front page the "fixed one"?
...O mah gawd does this mean I have to start my Super Sonic project over? Seriously great work though. =)
Wow, alot of Amazing Sonic Projects Coming Out!
Lol i forgot the link :P
http://www.mediafire.com/?zu44nq1eniz
here ya go
works great but one thing i notice was every arieal except for Dair you slide when you land not a major problem but something that should be noted. also the same with running grabs and random tripping you still get a huge forward momentom boost. its so much i can preform a foward chain throw not saying its a bad thing but thought you should know.
I also found one thing too. If u just tap the control stick he jets forward like at the start of his flying animation. It's a lot faster then running normally
Quote from: fireking220 on November 05, 2009, 05:21:21 AM
I also found one thing too. If u just tap the control stick he jets forward like at the start of his flying animation. It's a lot faster then running normally
you mean fox trotting ya also shield blocking has a large slide too like Luigi's on steroids.
Quote from: OverlordLaharl on November 05, 2009, 05:34:14 AM
Quote from: fireking220 on November 05, 2009, 05:21:21 AM
I also found one thing too. If u just tap the control stick he jets forward like at the start of his flying animation. It's a lot faster then running normally
you mean fox trotting ya also shield blocking has a large slide too like Luigi's on steroids.
ya I couldn't remember that word. Also sometimes when ur sliding and attack or get attacked, u will slide in that direction until the animation is finished. I remember I slid all over Bridge of Eldin.
same with me i keep pummeling until i went off stage
so do we just put in the movementetc file or the fitsonic copy one also?
Quote from: Otaku14 on November 05, 2009, 06:48:57 AM
so do we just put in the movementetc file or the fitsonic copy one also?
put the movement file in sonics folder and rename fitsoniccopy.pac to fitsonic.pac
Wait, so are the only differences the animation swaps?
I like this very much.
Sure there are no attack changes yet but it's a great idea.
Only my suggestion: Perhaps Side B could be a dash attack like Fox' only slower and more knockback. Or a slower fall down while holding a jump button pressed down.
Only my suggestions but I know you, you have enough ideas yourselve.
Make him great and change him completely.
Quote from: Mr.N on November 05, 2009, 12:39:35 PM
I like this very much.
Sure there are no attack changes yet but it's a great idea.
Only my suggestion: Perhaps Side B could be a dash attack like Fox' only slower and more knockback. Or a slower fall down while holding a jump button pressed down.
Only my suggestions but I know you, you have enough ideas yourselve.
Make him great and change him completely.
Um...dude..You do realize that this isn't a moveset, right? It's just for the sake of giving him those animations In other words, this is pretty much all you're getting. XD
If you're looking for a moveset to go with this lovely animation though, make sure to keep up with the Fire Sonic thread :3
This is everything?????
It disappoints me.
It can be made a lot out of this.
Wait, you're not even making it into a moveset? Animation swaps aren't a big deal anymore. :>.>palm:
Oh well, it's still coolish.
*facepalm* ...Okay ladies, get your pieholes in gear and swing on over here. ¦D; http://kittycorp.freecp.net/index.php?topic=3752.0
Hmmm....
I´ll put this two together but fire Sonic is not Super Sonic.
Oh stop whining. There are already two Super Sonic PSAs made. one here and one awesome one on Smashboards. Play with those. ¦D;
But I wanna whiiiiine. XD
Still, good job on this. Please tell me how you got his running animation to actually move him. :)
O_o...I didn't have any part in making this XD; But when I switched the animations from their pac to another moveset, one of the things I had to do was uncheck "Moves Character" for Run. He was able to move after that. o_o;
Huh, that's really weird. Still, it's very helpful. ^^
but are they using the glide run thing b/c in SMBZ doesn't fire sonic just run?
O__O hmmm i didnt notice alot of that other momentum :P i'm going to fix all of that today *prob later since i have a job interview*
And I am actually going to make a Metal/Mecha/Neo Metal Sonic hybrid moveset out of this. *or super shadow* i'm not sure yet but there will be a moveset.
and to all who asked how i got him to run. i took away almost all friction from him and made his dash super quick. Since momentum codes dont work on Run thats the only way to do it
Sounds good
Yay, Mecha Sonic ^^
And good luck on your interview =D
Can you combine this with another psa to make the psa with the float animation
You can do this with any sonic, it requires only the motion pac and you'd have to edit the pac like mine. actually you can do it with anyone. this makes it so that you can use any non moving animation as your run animation
And thanks Thanyou ^__^
time to make money again lol
Hey did you get the link to work out?
Link for some reason didnt work out at all.
i manually changed EVERY one of the values to match the super sonic wait animation and link didnt change anything at all. so idk what was up with that
i know i could probably get it work once it becomes possible to export bits and pieces of an animation because i could take out the quills and add the hat and pouches
on the better hand, with my Kyzon he'll now be flying across the ground instead of running
Yea. LOL
chaos...
i was trying to make that video... but the pacs in the OP dont work for me. he hovers but when i run, he stands in one place in his flying position. is the reason brawl+ or something else?
I absolutely love the standing animation. Although I tried using the Motion PAC file with another sonic PSA, and the standing animation works just fine, except it doesnt move when you try to run (the effect you gave it while running still appears though. excellent job on this effect though, looks amazing with your PSA).
I'm not sure if it would be time consuming, or if you'd want to do it at all, but it'd be great if there was maybe a Motion PAC that works with other PSA's? Even if it's just the standing animation, it would be an amazing plus =]
Overall, I love the animations of this sonic. You guys did a great job on it!
Oh chaos I forgot to tell you
Heres the video:
http://www.youtube.com/watch?v=eVU9-x0ZnI4
Disregard the last post I made. I finally managed to get it to work with another moveset. Now the only problem is that he keeps sliding everywhere XD
Its might be because of brawl plus I made the floating standing animation and Kyzon made the running he might know whats going on.
all right ill ask him
K
Hey, Kyzon! Very nice work on fixing the animation -- could you share how to do so? I'm going to start working on a Primid PSA, taking it up from where Thunderspam left off. Although this info would honestly benefit almost every model swapped PSA!
Well with making the animation move i turned down the Friction to about 0.3 or maybe it was 0.03 then i Upped the Dash Speed to about 11 and unchecked "moves Character" in the run animation. with that done i just had to put momentum codes in the ground places though where he wouldnt slide as much so he runs and acts like a normal character.
hope that helps
It does help, thank you very much. I'm going to see if I can replicate a similar effect solely with Character Momentum. I'll let you know if I make any progress.
Thanks, that would be so much easier.
also if you put in character momentum on run be sure to put a loop rest right after since the animation is a loop *found that out in my quest to make sonic fly*
Just tell me when the next one needs to be added
I'll probably be done fixing this in about an hour
test this one out please people http://www.mediafire.com/?tcangnb0gzd
i just made it but my bro is on the wii so i cant play yet
Awesome (sorry for the late responses I'm having a hell of a time with the people I live with)
Hmm...He can't grab for some reason XD
Exactly what did you change? It seems like he stops a bit sooner now. :3
no prob chaos. just play around with this one. maybe on a 2 man brawl with a lvl 9 or something. and see if the random sliding is gone... i know i forgot to fix the trip one but i'll do that in a second
oh and i'll fix the grab right now :srs:
what i did was fixed all of the animations where he'd go sliding across the ground for no reason
Ok I'll play with it
OK well like Wave said grabing isn't working. Second when running or dashing if you go into a upsmash he goes almost all the way across the stage I'm pretty sure it has something to do with the running and I don't think it matters all that much. Turning is alot better now.
Quote from: kyzon on November 07, 2009, 02:26:58 AM
no prob chaos. just play around with this one. maybe on a 2 man brawl with a lvl 9 or something. and see if the random sliding is gone... i know i forgot to fix the trip one but i'll do that in a second
oh and i'll fix the grab right now :srs:
what i did was fixed all of the animations where he'd go sliding across the ground for no reason
Alrighty...So does that mean I should be able to transfer this to other movesets now without all the sliding? Because before, whenever I would transfer the "Set current horizontal and vertical velocity" things into their respective sub-actions, the moveset would act as if it was "reset" back to Sonic's normal one, and whenever he ran, he was always stuck in one place. o_o
I wanna know before I transfer it because I'm in the middle of making Hyper Sonic right now
uncheck the moves character and he should keep flying.
and easy fix to the grab is take off the momentum code from the catch animations but keep one on grab. that should work.
and chaos i noticed that too. do you think the upsmash should stop him completely? like ganon's or someone?
Even when I had that unchecked he would still be stuck in place. Plus anything I changed would revert back to the way it originally was, even though the changes were clearly in the file. It doesn't make any sense but that's what happened. o_o
I think it shouldn't slide as much. normal sonic has a little bit of slide almost none compared to this super one
http://www.mediafire.com/?kzzjtz5t2dj
hmm think this may be fixed
Ok I'll try it.
OK well I tested grab. It works. Happy star. The running up smash I like to it stops with in seconds so if you time it just right you can hit dead on your target. I'm going to update the PAC download to the current one you just made.
EDIT: found a new well not sure if its a bug but when you turn and keep running your move slower and if you keep going say on eldin bridge you start to slow down alot. Just something I found. ALSO when you get hit you slide...a lot like across Eldin bridge almost.
Hmm thats with the initial dash and everything..
hmm put on a banana tho and slip on it. i wanna see if he still OMGWTF boost slips lol
i'll see if i can speed that up though
Getting hit + sliding into banana = more of a slide. yea you were right Super slide
random fact.. he can FLY over bananas lol
LOL. I also figured out he can't run on the big blue anymore even with the bunnyhood.
Lol what happens on bigblue?
On Big Blue, he just can't go faster than the cars even if you increase his speed or give him a bunny hood. That's all XD
By the way Kyzon, I'm havign a bit of trouble with my Hyper moveset. I changed something I shouldn't have and now as soon as I select Sonic, the game freezes without the beeping sound. The menu music just keeps going. Here it is.
http://www.mediafire.com/?zmb5jfrjwdy
Mind checking it out and helping me figure out what I messed up? DX
Wave.
on run add a "loop Rest" after the invincibility.
and any other animations that natually loop liket hat
Cell: OH SHEEYET!! DX
I'm on it. XD
xD I love to see such a lively community.
Hmm i cant get the middle spike to sit down for sonic lol
???
Quote from: kyzon on November 07, 2009, 06:00:32 AM
Hmm i cant get the middle spike to sit down for sonic lol
lol Trying to make a makeshift shadow model?
LOL YES. i change the values in brawl Box but that thing refuses to sit down lol
Ugh. I put Loop Rest on Wait1, 2, 3, and on Run, and it's STILL doing it!!
Silver: IT'S NO USE!!
*SMACKED*
Let's see, I tried to change homing attack to be like CC Shadow's to where it goes back to the center when you use it in the air, but the ground one is Sylvo's Sonic Wind from his Super Sonic. Also I have the charging animations for all the Smashes sped up. Could any of those be the cause? o_o
Maybe its the file size? I went crazy editing my Super Sonic right after getting the floating .pac and i think it hits its limit around 470 kb
No, it's not the file size. That I can assure you. It's smaller than that other Super Sonic moveset I had, and that one works like a charm. So it's something I changed that I shouldn't have. -.o'
Hmm maybe both of those neutral B's act differently. or you may have added a bone somewhere in the psa by accident. thats what it sounds like
on the other hand. link now flies forward.
not as epic as i'd have hoped but whatev lol
Quote from: Wave Kusanagi on November 07, 2009, 06:18:06 AM
No, it's not the file size. That I can assure you. It's smaller than that other Super Sonic moveset I had, and that one works like a charm. So it's something I changed that I shouldn't have. -.o'
Now that raises the question...what was wrong with my .pac?! This is going to keep me up for a while now 0_o
Quote from: kyzon on November 07, 2009, 06:18:46 AM
Hmm maybe both of those neutral B's act differently. or you may have added a bone somewhere in the psa by accident. thats what it sounds like
on the other hand. link now flies forward.
not as epic as i'd have hoped but whatev lol
Added a bone? If I didn't, I didn't realize I did it. o_o I'm not sure how I would go about doing that in the first place. For now, I'll try putting B back the way it should be
Yea usually when it doesnt even start the match its trying to call a bone that doesnt exist
...Then that's probably what's wrong, because I just tried it again after changing B and something else back to normal and still no luck. How do I know what bone belongs and doesn't? x_x
Edit: *sigh* ...No luck whatsoever. I'll probably just have to start over or something. It's weird, I really have no idea what it could've been. The only think I didn't try was getting right of the invincibility things, but I know that can't be it...Guh. DX
Did I hear a shadow is being made I like the sound of this. I need to start doing more again maybe I can figure something new out xD
yo chaos or kyzon
how would i get this to work with other sonic pacs? like CC Shadow?
Quote from: S.N.E.S.S. on November 07, 2009, 04:50:16 PM
yo chaos or kyzon
how would i get this to work with other sonic pacs? like CC Shadow?
I already did it for you XD
http://kittycorp.freecp.net/index.php?topic=3803.0
xD nice
Dude Sylvo, your Super Sonic is giving me a damn headache. If I so much as add anything from it to another moveset, certain moves will make Sonic stuck in place. If I add or change even the smallest thing in yours, the game won't even load him up.
The sad thing? This is only from trying to add some graphics, like the stars you have going around him, or an explosion. I tried to add those and everything goes haywire. I'm starting to wonder if Hyper Sonic is ever going to be finished, or if I'll have to make him differently. >_>
Quote from: Wave Kusanagi on November 07, 2009, 08:39:33 PM
Dude Sylvo, your Super Sonic is giving me a damn headache. If I so much as add anything from it to another moveset, certain moves will make Sonic stuck in place. If I add or change even the smallest thing in yours, the game won't even load him up.
The sad thing? This is only from trying to add some graphics, like the stars you have going around him, or an explosion. I tried to add those and everything goes haywire. I'm starting to wonder if Hyper Sonic is ever going to be finished, or if I'll have to make him differently. >_>
Sad to say but I had the same issue when the floating .pac was released. I tried to do the long and arduous task of redoing moves animations and efx on the released floating sonic pac and it froze everytime I tried to do just about anything. Like you said even adding the stars graffic caused freezing. Thats around the time you made your multi-super sonic psa thread and I asked if you could just turn my current pac into a floating one.
You could try making Hyper Sonic with a normal Sonic pac file and changing it into a floating one after you're finished o.o
Wait, so you're saying that while changing it while it was still the usual moveset worked, once you made it a flying moveset, changing it caused crashes? o.o
wah...? Im saying that I d/l kyzon and chaos's original and my changes caused crashing
you changing my original pac into a floating one made it work fine and I could make changes to it from there.
Hmm...When you first made your Super Sonic (Non-flying), when you added the stars, it was Sonic's original pac you used, right? o.o
*face smack* oh snap i used the pac provided by brawl+ 5.01 actually. That may or may not have effected it
Nono, that counts too. That's just fine. Making movesets from Brawl+ ones doesn't screw anything up. :3
Besides, this has been freezing when I try to add to any of the other movesets too. Even if they don't fly. They just don't like having standing graphics added to them for some reason DX
Kyzon do you have the next version?
I am having the same problem. That is what kyzon is working on for me. Seems like if you change anything like movesets, graphics, attributes, or even trying to add the floating/running animation to your original pac like something you created yourself, it will totally freeze.
We're trying to solve the problem which is very complicated. Some solutions is changing the run velocity and other attributes along those lines. But those solutions are not concrete yet. Got to wait til kyzon gets back to me
...I guess I'll just have to wait too then -.o;
This is quite an unruly mess, ain't it? XD;
That is what I was asking you to help with but it seems none of us have the answers lol
Quote from: Wave Kusanagi on November 07, 2009, 05:29:37 PM
Quote from: S.N.E.S.S. on November 07, 2009, 04:50:16 PM
yo chaos or kyzon
how would i get this to work with other sonic pacs? like CC Shadow?
I already did it for you XD
http://kittycorp.freecp.net/index.php?topic=3803.0
thank you mah good man
Ah, no problem at all. We aim to please :3
Edit: Sylvo....I've finally found the problem... -_-;
Brawl+ 5.0 RC1 freezes whenever I modify it, but the regular 5.0 one has no problems at all. I'm gonna keep editing like this and see how it goes. I'll let you know the results. :3
Edit2: Good news! I'm editing my new Hyper Sonic and have all the stars in. No crashes or anything! Things are finally looking a bit brighter. X3
All hail Brawl+!
It works wonders x)
sorry i've been completely mia this weekend.
i'll try to put up another version that should have fixed pretty much everything today. i havent had any freezes so you can just go through my changes on the pac and add it to other sonics or anyone pretty much
Great, so now I have even more stuff to do on my new pac...Oh well XD
When can we expect a release? :3
Hmm i just got home and i'm opening psa right now so 2 hours tops.. and actually idk if i released this version so maybe like 10 minutes lol. he shouldnt slide like a mofo anymore O_o
http://www.mediafire.com/?vmj2ym4jlen
ten minutes yet??
idk if i released this one but try it out. imma get on my wii to do it myself later
K will try her out in a bit
(http://i17.photobucket.com/albums/b85/kyzon13/brawl/al_091109_0744binout.jpg)
now i can start my psa ;3
Quote from: kyzon on November 09, 2009, 03:13:22 PM
(http://i17.photobucket.com/albums/b85/kyzon13/brawl/al_091109_0744binout.jpg)
now i can start my psa ;3
that pic is bad ass
I think the peak of the middle spine should be higher.
you can replace stages like that? i really need to learn how to use brawlbox lolz
kirblord hmm i think you're right lol.
i can fix that when i release this one.
and freezin thats a texture for luigi's mansion. i use it with brawl + so the mantion stays down..
also i'm working on a surprise for you guys ;)
I HOPE ITS SILVER!!! Seriously is it?
IM SHADOW THE HEDGEHOG :D
oh, but at least it's nice to know that it IS possible, after looking through youtube:
http://www.youtube.com/watch?v=SSoey5UEDx4
"Tabuu Destination" =]
well silver i will be trying but no thats not it lol.
hint? background :3
no more hints lol
Does anyone NOT replace wifi waiting room? .-.
i saw someone replace hyrule temple
Quote from: kyzon on November 09, 2009, 10:53:05 PM
i saw someone replace hyrule temple
according to Vile ALL stages can be replaced, but the easiest ones are wifi and hyrule cuz they dont have a lot of files within them
ATTENTION ATTENTION
no extra PAC needed anymore
i'm still working but here's the demo
TRY THIS WITH FIRE SONIC SUPER SONIC WHATEVER.
its all good
http://www.mediafire.com/?jgzlezotcxy
Quote from: Wave Kusanagi on November 08, 2009, 06:24:22 AM
Ah, no problem at all. We aim to please :3
Edit: Sylvo....I've finally found the problem... -_-;
Brawl+ 5.0 RC1 freezes whenever I modify it, but the regular 5.0 one has no problems at all. I'm gonna keep editing like this and see how it goes. I'll let you know the results. :3
Edit2: Good news! I'm editing my new Hyper Sonic and have all the stars in. No crashes or anything! Things are finally looking a bit brighter. X3
Mind throwing the 5.0 pac to me wave? I can't find it anywhere at the moment.
Nice job Kyzon. I was sick for a day and missed alot....
damn. i thought i fixed the small jerkiness of this and then i found out i had just had a dream about fixing it lol
xD nice you had a dream of it thats a little strange.
And i did exactly what i did in my dream irl just now. step by step.
guess what??
i dreamed of perfection :P
http://www.mediafire.com/download.php?lt2hwztgkkw
thats funny
Try it out Chaos. no more stuttering, just smooth perfection
Nice job Kyzon. Once again you have proved you are a smash hack champ.
Looking forward to your next project
Thanks SonicBurst
I have some good things planned, i just have to see how its all gonna work out. hopefully great tho :)
As I said in the Fire Sonic thread, it's perfect. Good job, you've successfully brought Super Sonic and all others like him into the Brawl. :3
ok, every time i try to use this, or Wave's moveset for em it works fune and dosent slide but it spazes out, basicly jerks as he runs, then after a short while he just stops moving completly
im sure im using the new version, but Wave is there any way you can update your super sonic move sets to work with the final version >_<
Are you using brawl plus? on normal brawl it works fine
It works perfectly fine with B+ so it's obviously a problem on his side. Don't bother using my moveset for these anymore dude. Just download the fitmotion and put it where it needs to go, choose whatever normal moveset you want and you're set
Kyzon yes it took me this long to test out your last version and I am very sorry. Ok for some reason when I run I get the figure 8 sonic run other than that its great dude.
Hey here'll be a cool trick, why don't I make you a Super Sonic Skin?
Hmmm well because normally textures would cover that. this is just a motion hack not color hack