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Help & Tutorials => Help => Topic started by: AVGanondorf on January 11, 2012, 01:05:29 PM



Title: How to make Flat Zone characters 3D?
Post by: AVGanondorf on January 11, 2012, 01:05:29 PM
Flat Zone 2 shows 2D characters.  Is it possible to make them 3D in the stage with a code?


Title: Re: How to make Flat Zone characters 3D?
Post by: Sirkura on January 12, 2012, 12:12:58 AM
the flat effect is inside the rel file. if u import the stage over another one they woud be 3d. but u would need to rel it back over flatzone from the new stage


Title: Re: How to make Flat Zone characters 3D?
Post by: AVGanondorf on January 12, 2012, 12:58:17 AM
the flat effect is inside the rel file. if u import the stage over another one they woud be 3d. but u would need to rel it back over flatzone from the new stage

so you're saying that I should port Flat Zone 2 to some other stage, in this example, let's say Battlefield.  Next I should port Flat Zone 2 over Battlefield back to Flat Zone 2?


Title: Re: How to make Flat Zone characters 3D?
Post by: Sirkura on January 12, 2012, 01:09:23 AM
sorta i'm not talking about an rel port tho. u need to import the model and colissions over another stage *ex. battle field* then u just rel port the new stage back over flatzone.


Title: Re: How to make Flat Zone characters 3D?
Post by: MaxHero13 on September 05, 2014, 04:14:17 PM
So... How does that work?
You put the .rel from Flat Zone 2 as the battlefield rel and you test it, then you put the rel back to where it was?