Flat Zone 2 shows 2D characters. Is it possible to make them 3D in the stage with a code?
the flat effect is inside the rel file. if u import the stage over another one they woud be 3d. but u would need to rel it back over flatzone from the new stage
Quote from: Sirkura on January 12, 2012, 07:12:58 AM
the flat effect is inside the rel file. if u import the stage over another one they woud be 3d. but u would need to rel it back over flatzone from the new stage
so you're saying that I should port Flat Zone 2 to some other stage, in this example, let's say Battlefield. Next I should port Flat Zone 2 over Battlefield back to Flat Zone 2?
sorta i'm not talking about an rel port tho. u need to import the model and colissions over another stage *ex. battle field* then u just rel port the new stage back over flatzone.
So... How does that work?
You put the .rel from Flat Zone 2 as the battlefield rel and you test it, then you put the rel back to where it was?