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Title: How do I add metal textures to new models? Post by: Hubert Oswell on January 16, 2012, 02:44:07 PM Basically what the topic says.
So, I added some new materials and renamed them to the material I want with the extension ExtMti. Ex: llo_Body_M llo_Body_M_ExtMtl After that, I added a new reference to everything that ended in ExtMtl and renamed it metal00. I tested it in game, and it crashed when I picked up a metal box. Are there any steps I'm missing? Does it matter if there's only one material reference? I can't add new references with the same name because I'll get this message: "A resource with that name already exists!" Title: Re: How do I add metal textures to new models? Post by: Spex130 on January 16, 2012, 05:53:11 PM Did you make a new shader to link the _ExtMtl's to?
They crash without it. Try this Take the metal shader from a character, then make a new shader in your pac, and replace it with the shader you took from the character. Then link the _ExtMtls to the new shader. |