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Help & Tutorials => Help => Topic started by: Hubert Oswell on January 16, 2012, 02:44:07 PM



Title: How do I add metal textures to new models?
Post by: Hubert Oswell on January 16, 2012, 02:44:07 PM
Basically what the topic says.

So, I added some new materials and renamed them to the material I want with the extension ExtMti.

Ex:

llo_Body_M
llo_Body_M_ExtMtl

After that, I added a new reference to everything that ended in ExtMtl and renamed it metal00.

I tested it in game, and it crashed when I picked up a metal box.

Are there any steps I'm missing?

Does it matter if there's only one material reference? I can't add new references with the same name because I'll get this message:

"A resource with that name already exists!"


Title: Re: How do I add metal textures to new models?
Post by: Spex130 on January 16, 2012, 05:53:11 PM
Did you make a new shader to link the _ExtMtl's to?

They crash without it.

Try this

Take the metal shader from a character, then make a new shader in your pac, and replace it with the shader you took from the character. Then link the _ExtMtls to the new shader.