Basically what the topic says.
So, I added some new materials and renamed them to the material I want with the extension ExtMti.
Ex:
llo_Body_M
llo_Body_M_ExtMtl
After that, I added a new reference to everything that ended in ExtMtl and renamed it metal00.
I tested it in game, and it crashed when I picked up a metal box.
Are there any steps I'm missing?
Does it matter if there's only one material reference? I can't add new references with the same name because I'll get this message:
"A resource with that name already exists!"
Did you make a new shader to link the _ExtMtl's to?
They crash without it.
Try this
Take the metal shader from a character, then make a new shader in your pac, and replace it with the shader you took from the character. Then link the _ExtMtls to the new shader.