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Help & Tutorials => Help => Topic started by: Jocky on January 22, 2012, 01:12:32 AM

Title: Can't properly import Autodesk .DAE to Brawlbox
Post by: Jocky on January 22, 2012, 01:12:32 AM
Pik's original Outset Island Toon Link was known to desync, and since I have no idea if there's a simpler way of doing what I did, I rerigged everything from scratch. Now that I was satisfied with the results, I attempted to export. The file crashed on me, said file can be found below.

http://www.mediafire.com/?zok263dq50pj5g8 (http://www.mediafire.com/?zok263dq50pj5g8)

Can someone point out what I did wrong?
(Right now I'm more focused on the model itself rather than lack of textures)
Title: Re: Can't export a rigged model as a .DAE
Post by: TokoyamiTheDark on January 22, 2012, 03:11:14 AM
That's because you don't have the latest Plug-in for 3DS Max ;) Also, DAEs must be exported as AutodeskColladas, NOT OpenColladas. Here's the DAE, please give credit if possible : http://www.mediafire.com/?m95n7jk1yacw798
Title: Re: Can't properly import Autodesk .DAE to Brawlbox
Post by: Jocky on January 22, 2012, 03:53:34 AM
Latest plug-in? Where could I find it?
And thanks a million! I don't really plan on uploading anything, but if you want to
go right ahead.

(Messing around further with 3ds, I tried copying the rigging straight off a default TLink model, skin modifier and all. Everything seems to be working great, but when exporting as an Autodesk DAE, a whole lotta problems show up in the Warnings and Errors screen, and it doesn't properly import into Brawlbox. Here's the .Max file below)

http://www.mediafire.com/?jyl3nar6dydj54t (http://www.mediafire.com/?jyl3nar6dydj54t)

What'd I do wrong now?