Pik's original Outset Island Toon Link was known to desync, and since I have no idea if there's a simpler way of doing what I did, I rerigged everything from scratch. Now that I was satisfied with the results, I attempted to export. The file crashed on me, said file can be found below.
http://www.mediafire.com/?zok263dq50pj5g8 (http://www.mediafire.com/?zok263dq50pj5g8)
Can someone point out what I did wrong?
(Right now I'm more focused on the model itself rather than lack of textures)
That's because you don't have the latest Plug-in for 3DS Max ;) Also, DAEs must be exported as AutodeskColladas, NOT OpenColladas. Here's the DAE, please give credit if possible : http://www.mediafire.com/?m95n7jk1yacw798
Latest plug-in? Where could I find it?
And thanks a million! I don't really plan on uploading anything, but if you want to
go right ahead.
(Messing around further with 3ds, I tried copying the rigging straight off a default TLink model, skin modifier and all. Everything seems to be working great, but when exporting as an Autodesk DAE, a whole lotta problems show up in the Warnings and Errors screen, and it doesn't properly import into Brawlbox. Here's the .Max file below)
http://www.mediafire.com/?jyl3nar6dydj54t (http://www.mediafire.com/?jyl3nar6dydj54t)
What'd I do wrong now?