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Title: Brawlbox Keyframe glitch? Post by: RED NiNjA on January 25, 2012, 06:14:47 PM Hey, I've had this happen several times while editing, and I can't seem to find any info about it...
Anyways, it seems that every time I have one keyframe exactly the same as another a few frames later, it interpolates the values wrong... For example; Keyframe 1 (rotation) xy&z = 0 Keyframe 10 (rotation) xy&z = 0 also, however in between those two, the values will rise then fall again back to 0. Anyone else have this happen? Or know how to prevent this? Title: Re: Brawlbox Keyframe glitch? Post by: Iwvi on January 30, 2012, 08:53:29 PM It happens to me a lot, and I cannot understand why. I fix it by adding the same keyframe (rotation 0 for example) after the first one I want to remain still and before the last one.
Something like: Keyframe 1 (rotation) xy&z = 0 Keyframe 2 (rotation) xy&z = 0 Keyframe 9 (rotation) xy&z = 0 Keyframe 10 (rotation) xy&z = 0 Sometimes It works adding just one of those keyframes, sometimes adding both, sometimes it just screws up :P Title: Re: Brawlbox Keyframe glitch? Post by: RED NiNjA on February 04, 2012, 09:38:25 AM Okay ;D Thanks!
It's something at least :P Title: Re: Brawlbox Keyframe glitch? Post by: Iwvi on February 04, 2012, 06:09:10 PM Glad it helped. Maybe it will fixed in the next brawlbox.
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