Title: Anyone willing to fix import glitches (bone indexes in Tabuu?) Post by: Tabuu Forte Akugun on February 12, 2012, 01:18:50 PM I have 2 projects in need of correction of bone indexes.
1. My Tabuu project needs to hold items in his left hand (LHaveN) rather than his right (RHaveN) 2. PichuBrawler and myself will begin work on a Master Hand hack over Dedede, and has a couple of import glitches as well. Please move if this is in the wrong section. Thanks. I'll send you the links if you're interested. TFA Title: Re: Anyone willing to fix import glitches (bone indexes in Tabuu?) Post by: BlackJax96 on February 12, 2012, 01:53:24 PM This is all you need really, it should have everything.
To change the HaveN bone index, just do the HaveN glitch fix but with the correct bone index. http://forums.kc-mm.com/index.php?topic=9248.0 (http://forums.kc-mm.com/index.php?topic=9248.0) Title: Re: Anyone willing to fix import glitches (bone indexes in Tabuu?) Post by: Tabuu Forte Akugun on February 12, 2012, 02:40:43 PM Believe me, BJ, I've tried to figure out OpenSA3 multiple times but for me it just plain isn't user friendly. I can't figure it out to save my arse.
|