Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Pervyman Trigger on February 15, 2012, 05:59:27 PM

Poll
Question: Which Type of release would you want when we hit a stable V1 (Basic movment will be inculded in all, how much is yet to be said)
Option 1: A and B attacks with smash's. No taunts/Final Smash/Gear Second
Option 2: A and B attacks, with final smash. No smash's/Taunts/Gear Second
Option 3:  A attacks, smash's, final smash. No B attacks/Gear Second/Taunts
Option 4: B attack, smash's, taunts. No A attacks/Final smash/gear secound
Title: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Pervyman Trigger on February 15, 2012, 05:59:27 PM
Monkey D. Luffy
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Luffy-2.png)
Current Stage of Development: Standard Beta. Main model is finished. Animations Progress has started
Current Team:
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Current Model
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Current Moveset
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THINGS TO DO:
Finish Model: 86%
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Finish animations: 5%
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wait 2:
wait 3(Gear Second Wait): 100%
Walk:
Run:
Jump: 100%
Double Jump: 100%
Fall: 100%
Land:
Grab:
Grab attack:
Squat:

A Attacks
Up A:
A: 100%
AA Combo: 100 %
AAA Combo: 100%
Side A:
Dash: 100%
Down A:
A Air Attacks
Up A:
Neutral A:
Side A:
Down A: 100%
Back A:

B Attacks
Up B:  
Neutral B: 100%
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Side B: 100%
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Down B:
B Air Attacks
Up B: 100%
Neutral B:
Side B: 100%
Down B:

Smash's
Up Smash:
Side Smash: 100%
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Down Smash:


Throws
Up Throw:
forward throw:
Back Throw:
Down Throw:

Win/Taunts
Win 1:
Win 2:
Win 3:
Up Taunt: 12%
Side Taunt:
Down Taunt:

Final Smash: 1%
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[/spoiler]
Finish PSA coding: 0%
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Make Recolors/Alt. Models: 0%
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BETAS will NOT be available to the public. Only stable versions shall be released, if any, before the finished product
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Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: KTH on February 15, 2012, 06:05:19 PM
You can add me on "Animator" too.
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: DoctorFlux(Mariodk) on February 15, 2012, 06:06:23 PM
add me as PSAer+maybe Animator (mainly on "B" attacks i wil do animations for if i needing to do animations)
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: Carnage on February 15, 2012, 07:37:57 PM
posting to keep  getting info about luffy :P
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: dpgthirteen on February 15, 2012, 08:16:24 PM
I hope to see a time skip luffy in the future. But the pts model you have now is really good too.
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: Spex130 on February 15, 2012, 08:26:07 PM
Like I said, mark me down as something like a part-time animator. I wanna help more, and I probably will once I clear out everything else.

But until then, this is all I can do.
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: Pervyman Trigger on February 15, 2012, 10:46:30 PM
Add a to do list for your checking pleasure ^_~ I'll try to keep it as updated at possible

Also time to pick for an upcoming animation, THE ENTRY! I'll make a poll in a second.
He can either
(Now on Poll)
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: KTH on February 15, 2012, 10:56:49 PM
The B.
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: Spex130 on February 15, 2012, 11:00:06 PM
As far as the current choices, B!

But, just to put an E out on the table...

What if instead of crashing, he comes in like he grabbed something?
Sorry but you are not allowed to view spoiler contents.
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: Pervyman Trigger on February 15, 2012, 11:25:12 PM
Quote from: Spex130 on February 15, 2012, 11:00:06 PM
What if instead of crashing, he comes in like he grabbed something?
I thought about that, but it's to hard to implant. One that completely depends on the stage's entry points, and two, some people (Like me) have a few walk off stages
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: SonicBrawler on February 15, 2012, 11:30:40 PM
Why do I not show as an animator? hmmm, HMMM!?
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: Pervyman Trigger on February 15, 2012, 11:31:30 PM
Quote from: PichuBrawler on February 15, 2012, 11:30:40 PM
Why do I not show as an animator? hmmm, HMMM!?
Did you sign up to be one o-o I thought you were tester
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: SonicBrawler on February 15, 2012, 11:31:49 PM
no i was an animator and a tester :3
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: Robby98 on February 15, 2012, 11:46:18 PM
idea for entry:
take the barrel from donkey kong but stand it up and he busts out of it. just like in the show.
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: Pervyman Trigger on February 15, 2012, 11:48:42 PM
Quote from: Robby98 on February 15, 2012, 11:46:18 PM
idea for entry:
take the barrel from donkey kong but stand it up and he busts out of it. just like in the show.
I like it, added to the poll.


Also I'll have the moveset up soon, I just need to finish gear second, and fix the [censored] load of spelling errors
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: KTH on February 15, 2012, 11:53:29 PM
Quote from: Missing Pervy on February 15, 2012, 11:31:30 PM
Did you sign up to be one o-o I thought you were tester
The team should be the tester.
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: Pervyman Trigger on February 15, 2012, 11:54:50 PM
Quote from: KTH on February 15, 2012, 11:53:29 PM
The team should be the tester.
Yeah, that was from before I had a team >.> Don't worry, I'm still figuring things out, but I'll be sure to make sure the whole team gets to try out the betas for bugs and what not
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: Spex130 on February 16, 2012, 12:13:38 AM
Quote from: Missing Pervy on February 15, 2012, 11:54:50 PM
Yeah, that was from before I had a team >.> Don't worry, I'm still figuring things out, but I'll be sure to make sure the whole team gets to try out the betas for bugs and what not

Makes me happy! I can dig it.
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: AnImAiNe on February 16, 2012, 01:31:49 AM
I like the barrel idea its like homage to how he made his debut in the show
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: Robby98 on February 16, 2012, 04:33:56 AM
Quote from: AnImAiNe on February 16, 2012, 01:31:49 AM
I like the barrel idea its like homage to how he made his debut in the show

thanks thats what i was kinda going for
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: DoctorFlux(Mariodk) on February 16, 2012, 07:33:53 AM
Voted E
cuz that is his entry on the anime first time you see him :D
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: Robby98 on February 16, 2012, 09:47:00 PM
wow.....my idea is a real hit! usually no one likes my ideas
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: KTH on February 16, 2012, 10:49:19 PM
The C. The C. The C. The C. The C.

It's the best entry every, we can see that one on many episode (vs. Don Gruege, vs. Crocodile, vs. Eneru, etc..)
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: Iwvi on February 17, 2012, 03:26:34 AM
I have a question, what does it mean where it says, "Fix needed Bone IDs"?
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: Pervyman Trigger on February 17, 2012, 03:32:15 AM
I added bones, but I also removed many bones so I ended up getting the ThrowN back into place, So I just need to fix the RHaveN so he can hold things correctly
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: Iwvi on February 17, 2012, 03:42:36 AM
But since he has his own PSA and model. Can't you just change his bonerefs so they adjust to the IDs already existing in luffys model? or does it cause glitches?
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: Spex130 on February 17, 2012, 03:51:08 AM
Changing his bonerefs doesn't make any glitches, to my knowledge.
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: Pervyman Trigger on February 17, 2012, 04:25:45 AM
Hm >.> Well i honestly have no idea how PSA works for the most part. If you can change that though PSA then all right, but I mostly mean change them though TABUU3 so it references the new numbers
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: Spex130 on February 17, 2012, 04:34:56 AM
Yeah, I'm very sure you can't do that using PSA. Only Tabuu.

It doesn't make any glitches though.

Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: Tobi on February 17, 2012, 05:07:31 AM
are you guys doing the last member of the monster trio?
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: Iwvi on February 17, 2012, 05:11:33 AM
I used to change them by hexing, never understood how tabuu worked :/
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: AnImAiNe on February 17, 2012, 07:04:07 AM
I don't think luffy in his base form should have 7/10 speed he doesn't really move that fast until he uses gear 2 that when he is actually fast ive been watching his old fights and he didn't really move with that kind of speed. Imo he is like a 5/10 in base form
Then gear 2 is like a 7-8/10
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: Pervyman Trigger on February 17, 2012, 05:19:34 PM
Lol I meant to change his speed to 5/10, looks like I missed that. Thanks for spotting it.
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: KTH on February 17, 2012, 08:49:56 PM
(http://i.imgur.com/ZomF3.gif)
Here the entry i think for Luffy. IMO it's the best.
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: Pervyman Trigger on February 17, 2012, 08:51:42 PM
Like I've said before, it's to dependent on perfectly set variables to work right, walks offs he'll come though the ground, entry points in the middle of the stage will mess it up, high up entry points, there's to much to make him come in from bellow.
Title: Luffy, back on track ^_^
Post by: Pervyman Trigger on March 19, 2012, 06:47:14 PM
So good news people. It's just so happens that I did happen to back up the latest Luffy model on the internet before my laptop crashed :happy: So I am now right back where I was before with that.
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: Spex130 on March 19, 2012, 07:05:32 PM
Sweet! That's awesome!
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: SonicUnderground316 on March 20, 2012, 05:49:33 PM
The barrel entry seem to be the most legit entry in my opinion but if you want another idea,   maybe he could use his arm like some sort of rope to lower his self down (no i doubt it ever happen in the show but i think it could fit him) 
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: Kagemaru on March 20, 2012, 05:59:02 PM
Holy crap that model is the bomb...

Is the op updated as far as the animations go? It still says the wait1 is only 2% done. If its ok, I'm very interested in helping with animations. If you need a representation of my skills, Leon Exido will be uploading the V1 preview video of Wolverine soon so I can show you. And I've got more then enough time to do a heavy chunk of animations in a short time period.

And KTH has seen my animations for Ryu, I can also send you those if you'd like to see my skill level

*Loves the model*
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: Robby98 on March 20, 2012, 10:40:14 PM
@Rockin Pervy
WOOT! yes! starting over is a pain and real de-motivater....

@SonicUnderground316 Quote "お前はもう死んでいる。"
lol i am too not dead yet.... just had to say that. kenshiro is cool


Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: SonicBrawler on March 20, 2012, 10:41:45 PM
for the poll, i voted option a, because the barrel is overused. both dk and diddy appear out of barrels
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: AnImAiNe on March 20, 2012, 11:00:09 PM
but people rarely use diddy and most people have shadow on donkey kong i cant remember the last time i have used either personally
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: SonicBrawler on March 20, 2012, 11:01:13 PM
yeah, i have shadz on dk and im working on knuxckles on diddy, but i still think that its over used. and the pkmn pop out of a pokeball. that way of appearing is ove rused
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: AnImAiNe on March 20, 2012, 11:03:07 PM
i get what you mean but still luffy can come out differently and this is the 1st season luffy model so the barrel is kind of special because that is how he was first introduced in the show
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: SonicBrawler on March 20, 2012, 11:04:59 PM
yeah i know. maybe if he runs in on the barrel, adn it bakes when eh gets there. or he crasehs to the stage in a barrel that breaks when eh lands
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: Carnage on March 20, 2012, 11:06:18 PM
Quote from: SonicBrawler on March 20, 2012, 11:01:13 PM
yeah, i have shadz on dk and im working on knuxckles on diddy, but i still think that its over used. and the pkmn pop out of a pokeball. that way of appearing is ove rused
lol comparing a pokeball to a barrel lol so  we have 2 apes out of a barrel is an all rosster and its over used? since when 2 out of so many makes it OU? walking on the stage doing something thats what almost every character does.
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: SonicBrawler on March 20, 2012, 11:07:58 PM
well im saying poping out of a barrel is OU. walkign isnt. some walk whiel doing something. nto teh same thing. dk adn diddy pop out of the barrel the same wy. pokemon appear out of a pokeball teh same way its OU
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: Pervyman Trigger on March 20, 2012, 11:08:59 PM
I was actually Gonna have it fly into the ground, smack it, pop up and spin around landing upright, then have Luffy pop crash out of it like he did in the first episode o-o
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: SonicBrawler on March 20, 2012, 11:10:19 PM
Yes. that, its not jsut a barrel opening,. thats wha ti ment. chanigng it up.
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: Kagemaru on March 21, 2012, 12:03:08 AM
I'm the only one with  unique entry idea? *voted option F*

Have him descend from the air...

As in his feet are planted on the ground and his legs are stretched up putting him in the sky and he descends to normal size and position. And he could even put his hat on at that point or w/e

How's that? It gets an early look that makes you feel like "Yep... thats Luffy"
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: Pervyman Trigger on March 21, 2012, 12:06:56 AM
Well actually, the voting's done and the entry has been decided, I just have yet to lock the poll.
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: RasenganKameha on March 21, 2012, 12:12:44 AM
so Luffy's entry is complete, so i'm guessing Luffy is pretty much complete?
Title: Re: Monkey D. Luffy! New model, new possibilitys
Post by: Pervyman Trigger on March 21, 2012, 01:04:11 AM
No :srs: there are still revisions going on, major changes and other [censored] going on. I'm still looking into how to make the model the best it can be, and animation can't start without the model, and PSA can't start without animation really. Just sit back and be patient man. I have a few ideas on how to make the model easier to use, and get rid of those annoying extra models floating off him, but still be able to use them :af:

Post Merge: March 21, 2012, 01:06:52 AM

Quote from: Kagemaru on March 20, 2012, 05:59:02 PM
Is the op updated as far as the animations go? It still says the wait1 is only 2% done. If its ok, I'm very interested in helping with animations. If you need a representation of my skills, Leon Exido will be uploading the V1 preview video of Wolverine soon so I can show you. And I've got more then enough time to do a heavy chunk of animations in a short time period.

I'll look into it, but animations don't clear without my say so anyway, so it wouldn't be much of a problem, and I'll be making sure all animations match a certain "feel" all throughout. I'll add you on the list

Post Merge: March 21, 2012, 01:09:21 AM

Oh and MarioDK, i think you should stay as sjut a PSAer, considering your really our only one at the moment and I don't want to overwhelm you with animations to.
Title: Re: Monkey D. Luffy! Model almost done. Going though some last changes and riggings
Post by: Gainrrom on March 21, 2012, 01:46:35 AM
Excellent, I was hoping for exactly this. Luffy will complement the Sir Crocodile model that I am currently rigging, which I extracted from Unlimited Cruise 2 using 3d ripper DX:

http://imageshack.us/photo/my-images/404/kurokodairu.jpg/ (http://imageshack.us/photo/my-images/404/kurokodairu.jpg/)
Title: Re: Monkey D. Luffy! Model almost done. Going though some last changes and riggings
Post by: Pervyman Trigger on March 21, 2012, 01:49:50 AM
Quote from: Gainrrom on March 21, 2012, 01:46:35 AM
Excellent, I was hoping for exactly this. Luffy will complement the Sir Crocodile model that I am currently rigging, which I extracted from Unlimited Cruise 2 using 3d ripper DX:

http://imageshack.us/photo/my-images/404/kurokodairu.jpg/ (http://imageshack.us/photo/my-images/404/kurokodairu.jpg/)

Unlimited Cruse? Think you could get em the Luffy models from that game?
Title: Re: Monkey D. Luffy! Model almost done. Going though some last changes and riggings
Post by: Gainrrom on March 21, 2012, 01:59:08 AM
Quote from: Rockin Pervy on March 21, 2012, 01:49:50 AM
Unlimited Cruse? Think you could get em the Luffy models from that game?

Actually I could... only, the thing with 3d ripper DX is that it merely captures a scene at a given moment, in game, and every 3d model in it.

Meaning, the Crocodile model in the picture I just posted was actually heavily modified by me, because Croc was ripped straight from the game -- he was not in a T position, nor were the vertices aligned properly. The problem with Unlimited Cruise is that its .aar files are not convertible at the moment, so there was no other way for me to proceed.

So basically, I could take Luffy from Unlimited Cruise and correct his model too... but looking at the Luffy model you guys already have (which is very nice), it wouldn't be worth it.
Title: Re: Monkey D. Luffy! Model almost done. Going though some last changes and riggings
Post by: Pervyman Trigger on March 21, 2012, 02:01:00 AM
Quote from: Gainrrom on March 21, 2012, 01:59:08 AM
Actually I could... only, the thing with 3d ripper DX is that it merely captures a scene at a given moment, in game, and every 3d model in it.

Meaning, the Crocodile model in the picture I just posted was actually heavily modified by me, because Croc was ripped straight from the game -- he was not in a T position, nor were the vertices aligned properly. The problem with Unlimited Cruise is that its .aar files are not convertible at the moment, so there was no other way for me to proceed.

So basically, I could take Luffy from Unlimited Cruise and correct his model too... but looking at the Luffy model you guys already have (which is very nice), it wouldn't be worth it.

I'm taking like his open shirt, Nightmere, and that cool other outfit from the game you know, as Alt. outifts
Title: Re: Monkey D. Luffy! Model almost done. Going though some last changes and riggings
Post by: Gainrrom on March 21, 2012, 02:04:10 AM
Quote from: Rockin Pervy on March 21, 2012, 02:01:00 AM
I'm taking like his open shirt, Nightmere, and that cool other outfit from the game you know, as Alt. outifts

Oh OK. So you only want the outfits from the game, that you would apply to your present model?
Title: Re: Monkey D. Luffy! Model almost done. Going though some last changes and riggings
Post by: Pervyman Trigger on March 21, 2012, 02:05:09 AM
Quote from: Gainrrom on March 21, 2012, 02:04:10 AM
Oh OK. So you only want the outfits from the game, that you would apply to your present model?

Yeah ^_^
Title: Re: Monkey D. Luffy! Model almost done. Going though some last changes and riggings
Post by: Gainrrom on March 21, 2012, 02:09:08 AM
Quote from: Rockin Pervy on March 21, 2012, 02:05:09 AM
Yeah ^_^

Good. I'll go to sleep now since it is 10 PM over here, but I'll get to ripping and correcting those outfits tomorrow, which I'll send within this topic in .max format within a couple of days. Sounds good?
Title: Re: Monkey D. Luffy! Model almost done. Going though some last changes and riggings
Post by: Pervyman Trigger on March 21, 2012, 02:10:28 AM
Send directly to me though PM if you don't mind ^_^
Title: Re: Monkey D. Luffy! Model almost done. Going though some last changes and riggings
Post by: Gainrrom on March 21, 2012, 02:11:18 AM
Quote from: Rockin Pervy on March 21, 2012, 02:10:28 AM
Send directly to me though PM if you don't mind ^_^

OK. Good night.
Title: Monkey D. Luffy model and rig update.
Post by: Pervyman Trigger on March 21, 2012, 04:19:33 AM
So here's what i did. I was able to turn the fireworks, hat, gattiling, and barrel models into GFX's. So now with the left over bones I went back to a problem I was having. The flaps to luffys shirt clipped with his legs, and never worked if I rigged them. I've decided to fix that with two bones, so now they can be animated correctly ^_^ I've also messed with the model alot, and as a result I'm going to have to re-rig it. Don't worry, I can have it done again REALLY soon, most of the time I've spent on it has been model development, and not rigging. Your most likely not notice the changes at first, or even ever, but there there and they make it overall look better, even if you don't really "See" them. The model changes will also make it easier to rig and, in turn, make it easier to animate. I have the frist week of April off work so I'll spend that time to re-rig him ^_~
Sorry but you are not allowed to view spoiler contents.
Title: Re: Monkey D. Luffy! Model almost done. Going though some last changes and riggings
Post by: Kagemaru on March 21, 2012, 04:55:57 AM
Well...

April is over a week away...

How noticeable is the clipping in the shirt in-game?

And rigging wise, how different would the rig be from the current model you have (not the one in the vault) then what you're going to rig it as? Cause if possible, I'm sure you can tell I wanted to start on animations asap.
Title: Re: Monkey D. Luffy! Model almost done. Going though some last changes and riggings
Post by: Spex130 on March 21, 2012, 04:58:55 AM
I'll just throw in my two cents and say "Yeah, you should re-rig it, but only if you feel it will increase the overall quality of the hack."

Title: Re: Monkey D. Luffy! Model almost done. Going though some last changes and riggings
Post by: Pervyman Trigger on March 21, 2012, 11:30:03 AM
Quote from: Kagemaru on March 21, 2012, 04:55:57 AM
Well...

How noticeable is the clipping in the shirt in-game?
Very :srs:
Quote from: Kagemaru on March 21, 2012, 04:55:57 AM

And rigging wise, how different would the rig be from the current model you have (not the one in the vault) then what you're going to rig it as? Cause if possible, I'm sure you can tell I wanted to start on animations asap.
The main Difference? Correctly rigged shoulders. I am now adding in the shoulderN bones to my imports, there for eliminating alot of animation problems the exist. The rest of the rig mainly comes from a clean up model, with less verts lying around everywhere, meaning the rig will look cleaner and be easier to make, and it'll look better during animations. There's one more difference, but it's mostly the style of the rig so to speak. You'll see what I mean when I finish
Title: Re: Monkey D. Luffy! Model almost done. Going though some last changes and riggings
Post by: Kagemaru on March 21, 2012, 02:57:44 PM
Well do what you do...

I don't seem to be having any luck finding anyone to PSA Wolverine for me... so I'll just be here... waiting. :/
Title: Re: Monkey D. Luffy! Model almost done. Going though some last changes and riggings
Post by: Robby98 on March 21, 2012, 09:06:27 PM
i can do psa so if one of you guys want me i can do that stuff.
Title: NNNEEEWWWWW MODEL!
Post by: Pervyman Trigger on March 22, 2012, 11:36:51 PM
Each will have a hat on and hat off version (Minus Nightmare Luffy)
Nuff Said :srs:
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/NEWMODEL.jpg)
Title: Re: Monkey D. Luffy! Model almost done. Going though some last changes and riggings
Post by: Spex130 on March 22, 2012, 11:40:52 PM
Those are pretty nice. Where are they from, again?
Title: Re: Monkey D. Luffy! Model almost done. Going though some last changes and riggings
Post by: Pervyman Trigger on March 22, 2012, 11:41:57 PM
Quote from: Spex130 on March 22, 2012, 11:40:52 PM
Those are pretty nice. Where are they from, again?

Gainrrom Ripped them from ultimate cruse
Title: Re: Monkey D. Luffy! Model almost done. Going though some last changes and riggings
Post by: Carnage on March 22, 2012, 11:48:08 PM
will all of those be alternat costumes to luffy psa? if so then it will be epic xD
Title: Re: Monkey D. Luffy! Model almost done. Going though some last changes and riggings
Post by: dpgthirteen on March 22, 2012, 11:53:17 PM
Nice Luffy models. You can use some pieces from the middle one, to make Time Skip Luffy.
Title: Re: Monkey D. Luffy! Model almost done. Going though some last changes and riggings
Post by: Pervyman Trigger on March 23, 2012, 03:12:55 AM
Quote from: Carnage on March 22, 2012, 11:48:08 PM
will all of those be alternat costumes to luffy psa? if so then it will be epic xD

That's what there here for I'll make the original Available over Marth without the PSA after I finish the PSA, and Nightmare, but I can tell you I will NOT be rigging that middle outfit twice :srs: I am also making a custom timeskip outfit, and a closed shirt version

EDIT:
It's now rig ready
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/NEWMODEL-1.jpg)
Now here are some of the advantages of this model.

1. Actual mouth. I shall add a mouth bone to marth for Animation
2. Eyes. Once I figure it out Luffys eyes will be able to move like Marths
3. More faces. I can now make all the faces by vertexting this model
4. HAIR! Full head of hair, Nuff said
5. Easier to rig. Self explanatory
5. Cool textures and more detailed model. ALSO self explanatory ^_~
Title: Re: Monkey D. Luffy! Model almost done. Going though some last changes and riggings
Post by: Kagemaru on March 23, 2012, 03:21:02 AM
Very nice
Title: Re: Monkey D. Luffy! Model almost done. Going though some last changes and riggings
Post by: Spex130 on March 23, 2012, 03:32:54 AM
Super quick suggestion while you're ahead,

Since the legs were most likely meant to clip when in t-pose, his hips are really small, and it looks a bit odd. If you can make his hips a little bigger and his shorts a lot baggier, it'll look a bit more natural. You can do it so his hips follow the natural curve of the body and slowly get bigger, with the offending section of the hips going smaller to bigger, like a cone.

Just a suggestion though.
Title: Re: Monkey D. Luffy! Model almost done. Going though some last changes and riggings
Post by: Pervyman Trigger on March 23, 2012, 03:37:44 AM
I might, or I could just make his model clip when in T-pose to keep his slnder form. I'll figure out which one I'll do when I go to rig it
Title: Re: Monkey D. Luffy! Model almost done. Going though some last changes and riggings
Post by: RasenganKameha on March 23, 2012, 12:35:50 PM
hey Rockin Pervy, Luffy must be almost done, you work really fast with
him.
will he have Gear 2 and what was that monster looking model of Luffy called,
I never seen him get bigger like that in the anime?
Title: Re: Monkey D. Luffy! Model almost done. Going though some last changes and riggings
Post by: AnImAiNe on March 23, 2012, 02:16:44 PM
thats nightmare luffy-luffy absorbed the shadows of i think 100/1000 pirates and gained whatever skills they had. it says he will have gear to in the OP
Title: Re: Monkey D. Luffy! New model
Post by: Pervyman Trigger on March 24, 2012, 02:43:28 PM
Lol, this model is some much smaller than the last, the arms about half the old ones length :srs: I'll see if he looks good after I stretch him to fit the old luffys bones, or if I'll have to reorganize Luffys bones
Title: Re: Monkey D. Luffy! New model
Post by: ThyLASA on March 24, 2012, 10:04:38 PM
When I get my computer back and working I want to help with animation this looks like it's going to be a good PSA
Title: Re: Monkey D. Luffy! New model
Post by: RasenganKameha on April 04, 2012, 11:21:23 PM
we want Luffy PSA, where is he?
Title: Re: Monkey D. Luffy! New model
Post by: Pervyman Trigger on April 05, 2012, 05:37:05 PM
Just to let you guys know. I'm kinda slow on progress with Luffy ATM. I'm concentrating on getting my roll with the Sanji project done and over with. Though good news. I have more luffy outfits, which give me a total of six :af: :af: :af: :af: meaning when everything's done and over with (as I'm not riging the ALT models till the projects done) each slot with be a different model
Title: Re: Monkey D. Luffy! New model
Post by: Gainrrom on April 05, 2012, 07:06:48 PM
Quote from: Rockin Pervy on April 05, 2012, 05:37:05 PM
Just to let you guys know. I'm kinda slow on progress with Luffy ATM. I'm concentrating on getting my roll with the Sanji project done and over with. Though good news. I have more luffy outfits, which give me a total of six :af: :af: :af: :af: meaning when everything's done and over with (as I'm not riging the ALT models till the projects done) each slot with be a different model

Yeah, the only little thing is to stretch every single model by the same values, due to the fact that 3D Ripper DX squishes them in a uniform manner...
Title: Re: Monkey D. Luffy! New model
Post by: Gainrrom on April 30, 2012, 03:13:31 PM
.
Title: Re: Monkey D. Luffy! New model
Post by: Pervyman Trigger on May 02, 2012, 12:46:54 AM
Quote from: Gainrrom on April 30, 2012, 03:13:31 PM
.

Indeed.

I have to sorry im sorry for the sudden shut up. Complicated [censored] behind it. I can promise you'll see animation progress and what not within the next few weeks. it's my fault for the no progress so far, so i'm making sure that I pass on the luffy model off as soon as possible to the other members (Meaning a rigged and working state, but without all his extra flash which will be needed only for a few animations) I ahve his bone tree saved online so once I reT-pose Luffy I'll rig his basic structure then BAM! I pass him along and progress starts, no ifs ands or buts on my part lol. Again im sorry for you faithful fans.

On another note I got around to post the mvoeset. It has soem holes in it as I lost the finished version when my pc crashed. I'll patch it up soon
Title: Re: Monkey D. Luffy! New model
Post by: AnImAiNe on May 02, 2012, 01:05:18 AM
is the air up b going to be him using his arm for teather recovery like we discussed a few months ago? lol
Title: Re: Monkey D. Luffy! New model
Post by: SonicBrawler on May 02, 2012, 01:11:12 AM
im not that well, so sorry if i make no sence, but good job. i cant wait to help on luffy. i look forwsrd to it
Title: Re: Monkey D. Luffy! New model
Post by: Pervyman Trigger on May 02, 2012, 01:11:54 AM
Quote from: AnImAiNe on May 02, 2012, 01:05:18 AM
is the air up b going to be him using his arm for teather recovery like we discussed a few months ago? lol
isnt that what it says?
Title: Re: Monkey D. Luffy! New model
Post by: AnImAiNe on May 02, 2012, 01:19:30 AM
lol my bad i saw the first up b blank and assumed it was missing  :>.>palm:
Title: Re: Monkey D. Luffy! New model
Post by: Black Neon X27 on May 02, 2012, 01:34:44 AM
WOOHOO! Project is still a goooo! ;)

Title: Re: Monkey D. Luffy! New model
Post by: Kagemaru on May 02, 2012, 07:38:04 AM
Lol, Dude, I fell asleep with my laptop in... my lap. xD

You asked if I wanted to start working on Luffy right then and there xD I might do the Waits and the Gears taunt, since those wont take long at all...

But aside from that, I'm SUPPOSED to be focusing on Sanji >_>;
Title: Re: Monkey D. Luffy! New model
Post by: Pervyman Trigger on May 02, 2012, 12:41:05 PM
Quote from: Kagemaru on May 02, 2012, 07:38:04 AM
Lol, Dude, I fell asleep with my laptop in... my lap. xD

You asked if I wanted to start working on Luffy right then and there xD I might do the Waits and the Gears taunt, since those wont take long at all...

But aside from that, I'm SUPPOSED to be focusing on Sanji >_>;

Lol, the taunts and are mine buddy :P And gear Second is the least important thing right now. I'd rather focus on the main attacks so he can actually function as a whole before we get working on his secondary moveset. But yeah, if the animators want to start right away I have Luffys old model stored and ready, I'll just port the animations once the new model is done
Title: Re: Monkey D. Luffy! New model
Post by: Kagemaru on May 02, 2012, 12:58:11 PM
Well I just gave Animaine the updates to Sanji's animations... he should be coming along well.

And I'll have to find time to animate Luffy.

My WiP folder is huge xD.

Title: Re: Monkey D. Luffy! New model
Post by: Pervyman Trigger on May 02, 2012, 01:20:42 PM
Quote from: Kagemaru on May 02, 2012, 12:58:11 PM
Well I just gave Animaine the updates to Sanji's animations... he should be coming along well.

And I'll have to find time to animate Luffy.

My WiP folder is huge xD.

I'll send you a pm in a moment with the model, and an explanation of some things
Title: Re: Monkey D. Luffy! New model
Post by: Kagemaru on May 02, 2012, 01:21:55 PM
I should be online allday.. matter of fact, I'm streaming right now.
Title: Re: Monkey D. Luffy! New model
Post by: KTH on May 02, 2012, 08:31:33 PM
After all hacks i need to do, i'll start the recolors and animation.
Title: Re: Monkey D. Luffy! New model
Post by: AnImAiNe on May 02, 2012, 09:28:24 PM
i find it funny that black neon was gone for so long and then is back just in time for the luffy project  :laugh:
Title: Re: Monkey D. Luffy! New model
Post by: Black Neon X27 on May 02, 2012, 09:30:04 PM
I do that.  ;D

But, I feel so useless! Keep up the good work everyone!  :af2:
Title: Re: Monkey D. Luffy! New model
Post by: Kagemaru on May 03, 2012, 04:29:31 PM
Pervy... My weekend is looking pretty scarce. So I guess I'll be able to work on Luffy this weekend. Along with Bowser Jr and of course my other hacks.
Title: Re: Monkey D. Luffy! New model
Post by: Black Neon X27 on May 03, 2012, 04:40:26 PM
Glad to see you're still on the job Kagemaru! ;D
Title: Re: Monkey D. Luffy! New model
Post by: Kagemaru on May 03, 2012, 04:44:20 PM
I was never not on it xD

I just got crazy busy out of nowhere these last 2 weeks.
Title: Re: Monkey D. Luffy! New model
Post by: Black Neon X27 on May 03, 2012, 04:48:11 PM
True!
At least you can soon say "This just might be my greatest masterpiece!". lol :happy:
Title: Re: Monkey D. Luffy! New model
Post by: Kagemaru on May 03, 2012, 04:57:29 PM
Lol, I'm saving that for Nightcrawler. :D
Title: Re: Monkey D. Luffy! New model
Post by: Black Neon X27 on May 03, 2012, 04:59:05 PM
Saving it for a certain fraulein, huh? :srs: lol
Title: Re: Monkey D. Luffy! New model
Post by: Pervyman Trigger on May 03, 2012, 05:12:46 PM
Quote from: Black Neon X27 on May 03, 2012, 04:48:11 PM
True!
At least you can soon say "This just might be my greatest masterpiece!". lol :happy:

we'll at least I can say that when I finish Luffys model :D it was very hard to get to work right :srs: and in modeling terms i'd say my most difficult to make so far
Title: Re: Monkey D. Luffy! New model
Post by: Black Neon X27 on May 03, 2012, 05:30:57 PM
Hola!
That model is definitley worth it though. :D

Luffy is gonna be such a BOSS! lol
Title: Re: Monkey D. Luffy! New model
Post by: Pervyman Trigger on May 03, 2012, 05:40:12 PM
Well the best part and the MAIN reason for the new arms is gear thrid. it'll make it look much nicer since it have four points of turn instead of 2. So yeah I'd say it's worth it just for that lol, along with everything else it gives us
Title: Re: Monkey D. Luffy! New model
Post by: Black Neon X27 on May 03, 2012, 05:49:14 PM
Good ideas. Gear third is pure win! ;D

Have you seen the Tsuna project page!?

Title: Re: Monkey D. Luffy! New model
Post by: Gainrrom on May 03, 2012, 07:31:29 PM
It's great to see people still working on this; Luffy is one of my two favourite characters in One Piece. I thought the project had been abandoned, and I had read that pervy quit working on brawl hacks or something. I would help more if I could, but I can't do anything except ripping and texturing.

Maybe I should learn PSA, so that I can adapt Luffy to Project:M...
Title: Re: Monkey D. Luffy! New model
Post by: Pervyman Trigger on May 03, 2012, 07:57:54 PM
Quote from: Gainrrom on May 03, 2012, 07:31:29 PM
I had read that pervy quit working on brawl hacks or something.

=.=" people need to learn to read. I am not quitting brawl hacking, merely SLOWING DOWN how much I do in regard to it.
Title: Re: Monkey D. Luffy! New model
Post by: AnImAiNe on May 03, 2012, 08:34:17 PM
i get pmed with questions asking if u quit too
Title: Re: Monkey D. Luffy! New model
Post by: Pervyman Trigger on May 03, 2012, 08:36:41 PM
Quote from: AnImAiNe on May 03, 2012, 08:34:17 PM
i get pmed with questions asking if u quit too

YOU get pmed askign if I quit :srs:
Title: Re: Monkey D. Luffy! New model
Post by: AnImAiNe on May 03, 2012, 08:41:35 PM
Example:

Quote from: david123699 on April 23, 2012, 09:46:08 AM
is Pervy really leaving and is Luffy PSA not gonna be finished?

if this is true, somebody or maybe me, I will make PSA for Luffy,
how hard could it be to make his arms stretch when he attacks?

is Sanji really gonna be released soon?
Title: Re: Monkey D. Luffy! New model
Post by: Carnage on May 03, 2012, 09:09:00 PM
Quote from: AnImAiNe on May 03, 2012, 08:41:35 PM
Example:

Quote from: david123699 on April 23, 2012, 09:46:08 AM
is Pervy really leaving and is Luffy PSA not gonna be finished?

if this is true, somebody or maybe me, I will make PSA for Luffy,
how hard could it be to make his arms stretch when he attacks?

is Sanji really gonna be released soon?

lol gotta love those noobs :P
Title: Re: Monkey D. Luffy! New model
Post by: AnImAiNe on May 03, 2012, 09:12:08 PM
i like the part where he says he will do it himself and that it wont be hard lol
Title: Re: Monkey D. Luffy! New model
Post by: Carnage on May 03, 2012, 09:22:37 PM
Quote from: AnImAiNe on May 03, 2012, 09:12:08 PM
i like the part where he says he will do it himself and that it wont be hard lol
i bet he didnt even know how to psa or animate lol
Title: Re: Monkey D. Luffy! New model
Post by: RasenganKameha on May 03, 2012, 10:44:00 PM
this is really funny stuff you people are saying about me, that i don't know how to
PSA or Animate, i do know how to PSA and Animate, i have made 2 PSAs so far on
my vault.

and about the Luffy PSA, i might not be able to make his arms stretch, that part i
don't know and somebody on here told me that pervy quit, so i asked Animaine if
it was true or not, that's all.

i'm not a noob either.
Title: Re: Monkey D. Luffy! New model
Post by: AnImAiNe on May 03, 2012, 10:47:01 PM
i just thought it was funny that u said it would be easy and it did sound noobish..not saying u are one

u do ask me about sanji way too often i said i'd let u know when i can put out the first version
Title: Re: Monkey D. Luffy! New model
Post by: Pervyman Trigger on May 03, 2012, 10:55:55 PM
Quote from: david123699 on May 03, 2012, 10:44:00 PM
somebody on here told me that pervy quit, so i asked Animaine if
it was true or not, that's all.

My question is why the [censored] would you ask HIM if I quit and not ME?
Title: Re: Monkey D. Luffy! New model
Post by: SonicBrawler on May 03, 2012, 10:57:21 PM
makes sense [/sarcasm]
Title: Re: Monkey D. Luffy! New model
Post by: AnImAiNe on May 03, 2012, 10:59:35 PM
snaps i didnt want this to cause drama  :police:
Title: Re: Monkey D. Luffy! New model
Post by: Pervyman Trigger on May 03, 2012, 11:01:37 PM
Lol no problem. This thread needs more posts anyway
Title: Re: Monkey D. Luffy! New model
Post by: Kagemaru on May 03, 2012, 11:33:44 PM
:>.>palm:

Stretching the arms is just as easy as moving them... You just move the tranlations instead of the rotation.

Anyway...

I've got the Luffy model, and I can already see that animating him is gonna be effing great. I like Luffy a hell of a lot more then I do Sanji (I still like Sanji pretty much though) so I wanna get to work on Luffy quickly...

PS: Pervy... I never got a chance to take that nap. D:

Oh, and yeah... my weekend is gonna be free, AND I'll have internet this time. Work will be done *insert [censored] yeah pic here*
Title: Re: Monkey D. Luffy! New model
Post by: Gainrrom on May 04, 2012, 04:30:16 AM
Quote from: pervyTHEshadow on May 03, 2012, 07:57:54 PM
=.=" people need to learn to read. I am not quitting brawl hacking, merely SLOWING DOWN how much I do in regard to it.

Quote from: Kagemaru on April 23, 2012, 07:34:23 AM
Sadly pervy is leaving... :oshi:

But Sanji will be finished though I lament the (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446) of Luffy T_T [...]

So apparently rumors and telephone games are what made me bump this topic. :trollface:
Title: Re: Monkey D. Luffy! New model
Post by: Kagemaru on May 04, 2012, 05:33:08 AM
To be fair... at the time... he was. Or at least he had said he was. >_>

Thats also why I'm not yelling at anyone saying Pervy was leaving, cause somewhere along the lines... it seemed like he was.

Anyway...

Luffy progress:

Wait 1
Wait 2
Wait 3
WaitItem
Dash
Run
JumpSquat
JumpF
JumpB
JumpAerialF
JumpAerialB
Fall
FallAerial
FallF
FallB
FallAerialF
FallAerialB

Area all done~

I'll probably do the Squat, SquatWait, SquatRV, Guard, GuardWait, and GuardRV tonight as well.


Title: Re: Monkey D. Luffy! New model
Post by: Spex130 on May 04, 2012, 05:44:33 AM
*Walks in*

*Sees list*


..Yeah, you got this.


*Walks out*



Ahaha, just kiddn'. Good job, though.
Title: Re: Monkey D. Luffy! New model
Post by: Kagemaru on May 04, 2012, 06:01:53 AM
Would you mind doing the Walk set?

Walkslow
WalkMedium
WalkFast
Turn
TurnRun
TurnRunBreak
LandingFallSpecial
LandingHeavy
LandingLight

If you could do those... that'd be pretty much it for the important misc animations.  (When the [censored] is the steppose used?)

Tomorrow I've gotta figure out how to make Sanji's forward Air do what me and Animaine discussed. Something similar to Fox's with a slight meteor at the end. And finish up his breakdanceing attack13

After that, I'll start with Luffy's smash attacks, then break to work on Bowser Jr.

If I'm going to fast, just let me know if there is a specific animation you wanna do. But I've got a competitive spirit... so if you do one... I'll probably end up trying to make a better version of it. No offense, its just my nature.
Title: Re: Monkey D. Luffy! New model
Post by: Spex130 on May 04, 2012, 06:11:33 AM
Steppose is used for footstooling, I'm pretty sure.

And yeah, I'll see what I can do about that list. As soon as I get a model, lol.

Oh, and don't worry about redoing my junk. If it can be improved, feel free! I don't really have much of a competitive spirit in stuff like this anyway, so I won't be offended in the least! There's nothing specific I wanna do, so just gimmie the leftovers and I'll get to work!
Title: Re: Monkey D. Luffy! New model
Post by: Kagemaru on May 04, 2012, 06:17:56 AM
You didn't get the model? I'll send it to you some time tomorrow then unless Pervy/Animaine object for some obscure reason...
Title: Re: Monkey D. Luffy! New model
Post by: Spex130 on May 04, 2012, 06:33:20 AM
Alright, thanks man.
Title: Re: Monkey D. Luffy! New model
Post by: Pervyman Trigger on May 04, 2012, 05:16:28 PM
Quote from: Kagemaru on May 04, 2012, 06:17:56 AM
You didn't get the model? I'll send it to you some time tomorrow then unless Pervy/Animaine object for some obscure reason...

Did I not send that o-o, whopps Make sure to tell him not to do the aniamtiosn im saving for myself ^_~
Title: Re: Monkey D. Luffy! New model
Post by: Kagemaru on May 04, 2012, 05:41:09 PM
I forgot which ones those were...

I remember one being the taunts though >_>
Title: Re: Monkey D. Luffy! New model
Post by: Pervyman Trigger on May 04, 2012, 05:56:55 PM
Quote from: Kagemaru on May 04, 2012, 05:41:09 PM
I forgot which ones those were...

I remember one being the taunts though >_>

Final smash's (Considering I know the rig best and the rig was built to be able to handel these) taunts, and wins
Title: Re: Monkey D. Luffy! New model
Post by: Kagemaru on May 04, 2012, 06:01:22 PM
Ah... well there ya go. :af:

I wanted to do the Gears 2nd taunt cause I wanted to play with the stretchy leg bones. xD But you got it :D
Title: Re: Monkey D. Luffy! New model
Post by: DoctorFlux(Mariodk) on May 04, 2012, 06:04:41 PM
can´t wait for Previews and can´t wait to PSA the Animations Kagemaru made xD
Title: Re: Monkey D. Luffy! New model
Post by: Kagemaru on May 04, 2012, 06:29:55 PM
I'm finishing up the important misc animations now. Then I'll be switching back over to Sanji for a little bit.
Title: Re: Monkey D. Luffy! New model
Post by: Black Neon X27 on May 04, 2012, 09:20:43 PM
Quote from: Mariodk on May 04, 2012, 06:04:41 PM
can´t wait for Previews and can´t wait to PSA the Animations Kagemaru made xD

Whoa! MarioDK, you're on this project too! Man, I really need to read the team list more often! ;D
Title: Re: Monkey D. Luffy! New model
Post by: Gainrrom on May 05, 2012, 03:49:48 AM
This PSA is going to be SO berri.  :wario2:
Title: Re: Monkey D. Luffy! New model
Post by: Black Neon X27 on May 05, 2012, 04:00:02 AM
Yes, yes it is! :)
Title: Re: Monkey D. Luffy! New model
Post by: Kagemaru on May 05, 2012, 11:05:27 AM
Hey... is Fireworks...

Like Baika no Jutsu? (Naruto fans will know what this is.)

In Clash of Ninja, Chouji's running+str(A for g cube controllers) is him running, then he pulls in for a second, then expands into pretty much a sphere...

Is that what fire works is?

I've got the attack11/12 (13 will come when i feel like putting it into the motion file) attackdash, and attackS3S, and attackairlw done.

I skipped Fireworks cause I didn't know how it worked... (Yeah... I was to lazy to look it up on the internet)

So I'll keep making my way down the list till I get an answer
Title: Re: Monkey D. Luffy! New model
Post by: DoctorFlux(Mariodk) on May 05, 2012, 11:18:14 AM
Gomu Gomu no Hanabi (http://www.youtube.com/watch?v=74yiVn8hqKQ#)
i think he means this attack
Title: Re: Monkey D. Luffy! New model
Post by: Kagemaru on May 05, 2012, 01:32:09 PM
[censored] that move :srs:

>_>

I can tell now thats gonna be a pain in the ass to animate...

*sighs*


Attack 11
Attack 12
AttackDash
AttackS3S
SpecialN
SpecialNLoop
SpecialNEnd

Are all done >_>

I'll start on Hanabi now then..


Edit:

Down B: Haki Stun

What the [censored] is this?


UpB air: Is it possible to make an artificial tether? Cause I'm thinking thatI'll just have to animate the arm to go at an angle and it'll be up to the player's skill to aim it right...

Side B Air:

What the [censored] is this?

Down B Air:

What the [censored] is this?


>_> I'm gonna do the smashes now
Title: Re: Monkey D. Luffy! New model
Post by: Spex130 on May 05, 2012, 02:07:34 PM
A Haki stun would probably be kind of like a yell, which would put a stun on things in your vicinity. Make it have a slower startup though, so you can't spam it.

The side B is pretty much Luigi's. Except he'd be throwing himself using his rubber arms.
Title: Re: Monkey D. Luffy! New model
Post by: AnImAiNe on May 05, 2012, 02:27:07 PM
side b would be him putting his hands in the ground while he walks backwards ro basically use his body  like a slingshot then his feet xome off the ground and he flies forward
Title: Re: Monkey D. Luffy! New model
Post by: Carnage on May 05, 2012, 02:36:26 PM
who is luffy over again? marth?
also i see in the op moves that wouldnt be possible  if this is on marth you can give him a fake tether  or make marth grab oponents outside of grabs and some other things but since mariodk will be psaing it i bet he can come up with some preety advanced solutions
Title: Re: Monkey D. Luffy! New model
Post by: Kagemaru on May 05, 2012, 03:11:35 PM
Side B AIR guys... Side b air...

Pinwheel... isn't Rocket...


Anyway... The fake tether thing... I'm pretty sure its as I assumed in my earlier post. I'll have to angle it a certain direction and it'll be up to the player's skill to make it hit the ledge.

Down Smash is done...


MarioDK, do you want what I have so far? Its done enough for an early preview. :D
Title: Re: Monkey D. Luffy! New model
Post by: DoctorFlux(Mariodk) on May 05, 2012, 03:19:27 PM
Quote from: Kagemaru on May 05, 2012, 03:11:35 PM
Side B AIR guys... Side b air...

Pinwheel... isn't Rocket...


Anyway... The fake tether thing... I'm pretty sure its as I assumed in my earlier post. I'll have to angle it a certain direction and it'll be up to the player's skill to make it hit the ledge.

Down Smash is done...


MarioDK, do you want what I have so far? Its done enough for an early preview. :D
yeah + the model
Title: Re: Monkey D. Luffy! New model
Post by: Kagemaru on May 05, 2012, 03:37:49 PM
So I looked up his moves...

Fireworks is still gonna be a pain in the ass...

And Pinwheel... Thats not an air attack. At least it wasn't in the video I saw... He CLEARLY stuck his feet in the ground and spun around... (and a giant cow fish thing)  No clue how thats supposed to go in the air.

Yeah...

I haven't slept sine yesterday yet cause I was overly excited for Luffy but now I'm starting to regret it >_> Not that I'm not excited about Luffy still... I'm just really effing tired right now.

So I'ma send MarioDK this stuff... and when I wake up (whenever that may be) I'll get back to work.

In the grand scheme of things, Luffy's almost at the point Sanji is animation wise.

Sanji just needs Grabs/air specials/tilts and Luffy needs... more then that.. but he's not too far off.

Depending on how fast the PSA and Animations go... they might be able to be released together.

And to the other animators on the team... feel free to stop me if I'm hogging all the work. >_> I have plenty of other projects I could be working on if you guys wanna have a go at Luffy.
Title: Re: Monkey D. Luffy! New model
Post by: Pervyman Trigger on May 05, 2012, 04:29:21 PM
Quote from: Kagemaru on May 05, 2012, 03:11:35 PM
MarioDK, do you want what I have so far? Its done enough for an early preview. :D
Quote from: Mariodk on May 05, 2012, 03:19:27 PM
yeah + the model
Make sure to leave the taunts, final smash's, and wins for me. Also dont bother with the entry yet. Haki, just base it off a clip from him using it in the anime, it's mostly a PSA move and less an animation
Title: Re: Monkey D. Luffy! New model
Post by: Kagemaru on May 05, 2012, 04:35:59 PM
Still awake @_@
Title: Re: Monkey D. Luffy! Model Stream Stuff Tuesday or Thursday
Post by: Pervyman Trigger on May 05, 2012, 11:15:44 PM
Guess what computer im on right now :af:

EDIT: Plans changed. I'll be here for today, and maybe a little of tomorrow

EDIT: Check dat thread title :af2:
Title: Re: Monkey D. Luffy! Model Stream Stuff Tuesday or Thursday
Post by: Kagemaru on May 05, 2012, 11:55:47 PM
Awesome
Title: Re: Monkey D. Luffy! Model Stream Stuff Tuesday or Thursday
Post by: AnImAiNe on May 06, 2012, 12:19:10 AM
haki vid @1:13

Luffy 's Haki at the Marines HQ [HD] Not AMV - One Piece (http://www.youtube.com/watch?v=Tbyqv2d8Y5g#ws)
Title: Re: Monkey D. Luffy! Model Stream Stuff Tuesday or Thursday
Post by: Kagemaru on May 06, 2012, 01:33:34 AM
Is that what thats called?

yeah, I don't think it would suit Luffy well in a fighting game.

Might I be able to suggest an alternative?
Title: Re: Monkey D. Luffy! Model Stream Stuff Tuesday or Thursday
Post by: Pervyman Trigger on May 06, 2012, 01:35:44 AM
Indeed you may young padawan, what is thy suggestion
Title: Re: Monkey D. Luffy! Model Stream Stuff Tuesday or Thursday
Post by: Kagemaru on May 06, 2012, 01:52:08 AM
Balloon Counter:

Luffy takes the hit, then explodes with the fireworks body. Its easy to PSA cause Marth comes with a Counter already. :D I ssaw a video where he reflected a cannon ball doing this. And its a lot more fair then stunning people with a shout and you don't have to worry about the balance of it.

If you don't like that... then pinwheel would be nice here as well. From the video of him fighting Arlong (shark guy) he stuck his fee into the ground  then twisted up, and spun around. Its stationary and would be a cool move overall. But I prefer the counter.


Also, on a side note: The actual move, Hanabi is will probably use the fireworks AND the gattling poly's... and I figured out a cool way to do it. I was frustrated earlier ccause I was at a (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446).. but that was because I hadn't slept. I've got my zzzz's in and I can think straight now.
Title: Re: Monkey D. Luffy! Model Stream Stuff Tuesday or Thursday
Post by: Pervyman Trigger on May 06, 2012, 01:55:28 AM
Quote from: Kagemaru on May 06, 2012, 01:52:08 AM
Balloon Counter:

Luffy takes the hit, then explodes with the fireworks body. Its easy to PSA cause Marth comes with a Counter already. :D I ssaw a video where he reflected a cannon ball doing this. And its a lot more fair then stunning people with a shout and you don't have to worry about the balance of it.

If you don't like that... then pinwheel would be nice here as well. From the video of him fighting Arlong (shark guy) he stuck his fee into the ground  then twisted up, and spun around. Its stationary and would be a cool move overall. But I prefer the counter.


Also, on a side note: The actual move, Hanabi is will probably use the fireworks AND the gattling poly's... and I figured out a cool way to do it. I was frustrated earlier ccause I was at a (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446).. but that was because I hadn't slept. I've got my zzzz's in and I can think straight now.

I'd say ballon, but that will take a model edit, maybe I can mess around and see if I can get a vertex morph for Luffy to work, but Haki wouldnt be unbalanced. It'd need a damage ratio and a charge up to work. On the note of Luffy

(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/Luffy-9.png)
Just a bit more work to do
Title: Re: Monkey D. Luffy! Model Stream Stuff Tuesday or Thursday
Post by: Kagemaru on May 06, 2012, 01:57:46 AM
The fireworks body will be fine? Why will it need an edit?


Post Merge: May 06, 2012, 01:58:53 AM

Edit: Remember what I asked about the knes bending... the back of the pants legs need to bend with him.
Title: Re: Monkey D. Luffy! Model Stream Stuff Tuesday or Thursday
Post by: Pervyman Trigger on May 06, 2012, 01:59:10 AM
Quote from: Kagemaru on May 06, 2012, 01:57:46 AM
The fireworks body will be fine? Why will it need an edit?


Have you seen balloon? The fireworks is for the illusion of really fast spining. Balloon Luffy puffs up his body and doesn't turn into a big blue and red mess. Trust me on this one
Title: Re: Monkey D. Luffy! Model Stream Stuff Tuesday or Thursday
Post by: Kagemaru on May 06, 2012, 02:06:14 AM
The idea I had in my mind might work. I could scale the fireworks body up gradually (still at a fast pace, to where it looked like Luffy exploded into it. it would push the opponent back.

I'll do it... show you... then you can decide. :D

I just don't like Haki...

It feels... magical. And I don't like magic >_>   Luffy ish a brawler.
Title: Re: Monkey D. Luffy! Model Stream Stuff Tuesday or Thursday
Post by: Pervyman Trigger on May 06, 2012, 02:09:46 AM
Quote from: Kagemaru on May 06, 2012, 02:06:14 AM
I'll do it... show you... then you can decide. :D

Naw I've decided. We can do Balloon, but I want a new model for it. If I can make it use vertex morphs it'll be plain and simple and look nice
Title: Re: Monkey D. Luffy! Model Stream Stuff Tuesday or Thursday
Post by: Kagemaru on May 06, 2012, 02:16:29 AM
Alrighty
Title: Re: Monkey D. Luffy! Model Stream Stuff Tuesday or Thursday
Post by: Pervyman Trigger on May 06, 2012, 04:14:30 AM
Goin to bed, this is as far as i got
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/Luffy-10.png)
Title: Re: Monkey D. Luffy! Model Stream Stuff Tuesday or Thursday
Post by: Kagemaru on May 06, 2012, 04:40:33 AM
Will he have expressions?

And that model already looks much better then the one I'm working with. Hopefully I wont have to edit that many animations.
Title: Re: Monkey D. Luffy! Model Stream Stuff Tuesday or Thursday
Post by: Pervyman Trigger on May 06, 2012, 03:31:24 PM
Quote from: Kagemaru on May 06, 2012, 04:40:33 AM
Will he have expressions?
Indeed he will. Anyway I'm makin fast Progress with this model
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/LuffyModel.png)
Title: Re: Monkey D. Luffy! Model Stream Stuff Tuesday or Thursday
Post by: Carnage on May 06, 2012, 04:13:33 PM
gear 2nd nice xD
Title: Re: Monkey D. Luffy! Model Stream Stuff Tuesday or Thursday
Post by: Kagemaru on May 06, 2012, 05:35:05 PM
Like we discussed on MSN, I'll fall back on animating Luffy till that model is done. I don't wanna have to go and edit more animations then I already have to...
Title: Re: Monkey D. Luffy! Model Stream Stuff Tuesday or Thursday
Post by: Carnage on May 06, 2012, 05:40:11 PM
Quote from: Kagemaru on May 06, 2012, 05:35:05 PM
Like we discussed on MSN, I'll fall back on animating Luffy till that model is done. I don't wanna have to go and edit more animations then I already have to...
if it will be rigged on marth bones you wont need to edit anything  since imports work with the chars and psa animations
Title: Re: Monkey D. Luffy! Model Stream Stuff Tuesday or Thursday
Post by: Kagemaru on May 06, 2012, 05:42:47 PM
Pervy told me I was gonna have to make some edits.

I figured he's right cause the same thing was true with Spider-Man

A lot of the newer spiderman model's animations went through the ground as opposed to the original model Sdoom used.
Title: Re: Monkey D. Luffy! Model Stream Stuff Thursday
Post by: Pervyman Trigger on May 09, 2012, 01:52:38 AM
Well stuff happened >.> The stream will defiantly be Thursday so stay tuned :af:
Title: Re: Monkey D. Luffy! Model Stream Stuff Thursday
Post by: Gainrrom on May 09, 2012, 02:10:03 AM
Quote from: Panty Raidin Pervy on May 09, 2012, 01:52:38 AM
Well stuff happened >.> The stream will defiantly be Thursday so stay tuned :af:

*Note to myself: DO NOT MISS THIS ONE, [censored]!*
Title: Re: Monkey D. Luffy! Model Stream Stuff Thursday
Post by: Kagemaru on May 09, 2012, 03:42:37 AM
Well in a sick twisted way, I'm glad it didn't happen...

I had an interview and would have probably missed it.
Title: Re: Monkey D. Luffy! Model Stream Stuff Thursday 7:00 PM EST + Preview
Post by: Pervyman Trigger on May 10, 2012, 10:02:47 PM
1 hour till stream :P
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/LuffyFinished.png)
new ALT
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/FUSIONGOOFY.png)

Title: Re: Monkey D. Luffy! Model Stream Stuff Thursday 7:00 PM EST
Post by: Carnage on May 10, 2012, 10:37:15 PM
why does luffy have goku clothes? lol still for an alt collour it will be preety good imo
Title: Monkey D. Luffy! Stream powers. DEACTIVATE!
Post by: Pervyman Trigger on May 11, 2012, 02:20:36 AM
[censored] happened >.> Got it fixed :af: If all goes well I'll stream actual rigging tomorrow. If not than Tuesday.
Title: Re: Monkey D. Luffy! Stream powers. DEACTIVATE!
Post by: DoctorFlux(Mariodk) on May 11, 2012, 05:16:15 AM
Quote from: Carnage on May 10, 2012, 10:37:15 PM
why does luffy have goku clothes? lol still for an alt collour it will be preety good imo
kinda a request of mine and i will do Goku in luffy cloth xD
Title: Re: Monkey D. Luffy! Stream powers. DEACTIVATE!
Post by: Kagemaru on May 11, 2012, 07:37:36 AM
There are toys made of them that way...
Title: Re: Monkey D. Luffy! Stream powers. DEACTIVATE!
Post by: Pervyman Trigger on May 20, 2012, 04:22:01 AM
I apologize for the no activity for the last week. Life's been hell. To make up for it here's some progress
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/Luffy-12.png)
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/Luffy-13.png)
I won't be streaming the rigging cuse I'm just kinda working on him bit by bit, instead of all at once
Title: Re: Monkey D. Luffy! Stream powers. DEACTIVATE!
Post by: DoctorFlux(Mariodk) on May 20, 2012, 07:44:01 AM
i can´t wait to PSA him and maybe animte him
Title: Re: Monkey D. Luffy! Stream powers. DEACTIVATE!
Post by: Youngnamez on May 24, 2012, 11:54:38 AM
This PSA looks cool :>.>:
When do you think you will release the beta?
Title: Re: Monkey D. Luffy! Stream powers. DEACTIVATE!
Post by: DoctorFlux(Mariodk) on May 24, 2012, 05:08:11 PM
the new model is not done yet and only afew animations is made for the old model so it will still be long time
Title: Re: Monkey D. Luffy! Stream powers. DEACTIVATE!
Post by: Black Neon X27 on May 30, 2012, 10:26:46 PM
Luffy! Why do you look so.....PERFECT!!! :happy:
Title: Re: Monkey D. Luffy! Stream powers. DEACTIVATE!
Post by: Carnage on May 30, 2012, 11:04:17 PM
the title confuses me abit :S
Title: Re: Monkey D. Luffy! Stream powers. DEACTIVATE!
Post by: Pervyman Trigger on May 30, 2012, 11:05:52 PM
Quote from: Carnage on May 30, 2012, 11:04:17 PM
the title consuses me abit :S
Lol, then I'll Change it
Title: Re: Monkey D. Luffy! Model Progresstion is slow o-o
Post by: Kanjo on June 10, 2012, 11:45:59 PM
Can't wait.
Title: Re: Monkey D. Luffy! Model Progresstion is slow o-o
Post by: Pervyman Trigger on June 13, 2012, 03:55:06 AM
I haven't posted progress because I've been helping the Sanji team with some model problems, and I got sick.

The models ALMOST done, and I will finish when I'm healthy again. PLEASE stop getting mad at me (Though you have the right) and be patient. The Luffy rig is very difficult and im doing my best at it. And we have a good amount of animations down so I'd hate to see the work go to waist with other people trying to just start it cuse I take to long. Trust me when the rig is finished progress will sky rocket
Title: Re: Monkey D. Luffy! Model Progresstion is slow o-o
Post by: Kagemaru on June 13, 2012, 05:18:16 AM
Si si, he is very correct. Before the new model he started working on, I made a bunch of animations for Luffy already. So hopefully, Pervy agrees to a alpha/beta release because the animations that are done will go with the new model very easily and there are enough to be either an alpha or beta. :D

Patience is a virtue. And sometimes for people like us (at lease for me this is true) summer is a time of more work as opposed to during the rest of the year. Thats why my own hacks have been progressing slow... I've just been busy with irl stuff.
Title: Re: Monkey D. Luffy! Model Progresstion is slow o-o
Post by: Pervyman Trigger on June 13, 2012, 05:35:57 AM
And here, proof that I haven't been doing nothing
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/Luffy-14.png)
Title: Re: Monkey D. Luffy! Model Progresstion is slow o-o
Post by: Kagemaru on June 13, 2012, 05:38:15 AM
I think I see what you mean about the shoulderN bone. Awesome.
Title: Re: Monkey D. Luffy! Model Progresstion is slow o-o
Post by: Pervyman Trigger on June 13, 2012, 06:29:17 AM
Two more pics, goin to bed
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/LuffyLeg.png)
(Yeah Yeah I posted an arm one before, but I had to redo them)
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/LuffyArm.png)
Title: Re: Monkey D. Luffy! Model Progresstion is slow o-o
Post by: Albafika on June 13, 2012, 12:13:43 PM
Quote from: Trollin Pervy on June 13, 2012, 03:55:06 AMI'd hate to see the work go to waist with other people trying to just start it cuse I take to long. Trust me when the rig is finished progress will sky rocket[/color]
At least we encouraged you. XD
Title: Re: Monkey D. Luffy! Model Progresstion is slow o-o
Post by: Tormod on June 13, 2012, 05:38:43 PM
Quote from: Trollin Pervy on June 13, 2012, 03:55:06 AM

The models ALMOST done, and I will finish when I'm healthy again. PLEASE stop getting mad at me (Though you have the right) and be patient. The Luffy rig is very difficult and im doing my best at it. And we have a good amount of animations down so I'd hate to see the work go to waist with other people trying to just start it cuse I take to long. Trust me when the rig is finished progress will sky rocket

No worries man, if there is one important thing I've learned about brawl hacking, it's that it's only worth doing if you do what you want at your own pace. Just work by your own schedule. Anyone who doesn't like it can learn how to model rig and PSA themselves before they have any reason to get upset.
Title: Re: Monkey D. Luffy! Model Progresstion is slow o-o
Post by: Pervyman Trigger on June 13, 2012, 08:24:09 PM
Quote from: Albafika on June 13, 2012, 12:13:43 PM
At least we encouraged you. XD

Yeah, careful though. I could end up getting depressed and just giving up from that kinda stuff o.o (Though your like the sixth one) Anyway your welcome to join this :af:

Post Merge: June 13, 2012, 08:23:48 PM

BOOM, spear
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/LuffySTAMP.png)
Title: Re: Monkey D. Luffy! Model Progresstion is slow o-o
Post by: Carnage on June 13, 2012, 08:44:24 PM
spear looks epic  those leg bones work great
Title: Re: Monkey D. Luffy! Model Progress is picking up :D
Post by: Pervyman Trigger on June 14, 2012, 04:17:48 AM
So there I was, looking over the rig, seeing what still needed to be done and things like that, when suddenly
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/OpenShirtLuffy.png)
BAM! I do this lol. Anyway the open shirt is needed for an attack so technically I wasn't procrastinating ^_~

Post Merge: June 14, 2012, 04:17:23 AM

There, slightly done ballon
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/BALLON.png)
Title: Re: Monkey D. Luffy! Model Progress is picking up :D
Post by: AnImAiNe on June 14, 2012, 04:34:23 AM
awesome  ;D  the pirates are gonna take over  ;D
Title: Re: Monkey D. Luffy! Model Progress is picking up :D
Post by: Pervyman Trigger on June 14, 2012, 10:31:48 PM
All right, sending Kagu the Luffy so he can continue animations :af:
Title: Re: Monkey D. Luffy! Model Progress is picking up :D
Post by: Kagemaru on June 15, 2012, 06:03:48 AM
Balloon was gonna be a counter move right?
Title: Re: Monkey D. Luffy! Model Progress is picking up :D
Post by: Black Neon X27 on June 15, 2012, 11:55:56 AM
I believe so. Me and Pervy had been talking about it, it's just that we never had the right model for it. lol

Pervy should remember that. ;D
Title: Re: Monkey D. Luffy! Model Progress is picking up :D
Post by: Pervyman Trigger on June 15, 2012, 12:22:25 PM
Quote from: Black Neon X27 on June 15, 2012, 11:55:56 AM
I believe so. Me and Pervy had been talking about it, it's just that we never had the right model for it. lol

Pervy should remember that. ;D

Yup, but now we do =D and after many edits of the Down B option, balloon is truly the best when you can actually make it
Title: Re: Monkey D. Luffy! Model Progress is picking up :D
Post by: SouthCraft on June 16, 2012, 11:19:35 AM
So this is really in works now? finally!
Title: Re: Monkey D. Luffy! Model Progress is picking up :D
Post by: Kaaoeyi on June 17, 2012, 05:21:51 PM
I understand you were making a revamp of plaque's volnutt psa or model, what ever happended to that?
Title: Re: Monkey D. Luffy! Model Progress is picking up :D
Post by: Pervyman Trigger on June 17, 2012, 05:30:17 PM
Quote from: Kaaoeyi on June 17, 2012, 05:21:51 PM
I understand you were making a revamp of plaque's volnutt psa or model, what ever happended to that?
Wrong thread for that :srs: and I do plan on reviving those plans, just not soon
Quote from: SouthCraft on June 16, 2012, 11:19:35 AM
So this is really in works now? finally!
:srs:
Title: Re: Monkey D. Luffy! Model Progress is picking up :D
Post by: RasenganKameha on June 21, 2012, 01:04:18 AM
will there be a Luffy Beta out soon?
Title: Re: Monkey D. Luffy! Model Progress is picking up :D
Post by: SonicBrawler on June 21, 2012, 01:06:40 AM
i completely forgot i was on this team lol
Title: Re: Monkey D. Luffy! Model Progress is picking up :D
Post by: Tobi on June 24, 2012, 12:39:21 AM
luffy and sanji? all man super smash bros brawl is going to be another whole new level
Title: Re: Monkey D. Luffy! Model Progress is picking up :D
Post by: Pervyman Trigger on June 25, 2012, 02:03:57 AM
Here's the answer to EVERYONE'S questions
Sorry but you are not allowed to view spoiler contents.
Title: Re: Monkey D. Luffy! Model Progress is picking up :D
Post by: Lucifer_Gale on June 25, 2012, 05:43:29 PM
Quote from: PervyTHEshadow on June 25, 2012, 02:03:57 AM
Here's the answer to EVERYONE'S questions
Sorry but you are not allowed to view spoiler contents.


Gomu gomu noooooooo...ope .-.
Title: Re: Monkey D. Luffy! Model Progress is picking up :D
Post by: Pervyman Trigger on June 25, 2012, 06:10:57 PM
Just so you don't take the "NOPE" thing the wrong way, here
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/Luffy-15.png)
Title: Re: Monkey D. Luffy! Model Progress is picking up :D
Post by: Gainrrom on June 25, 2012, 07:37:01 PM
Ok, I was about to rip Luffy's "battle grunts" from x source, and I was wondering: which speech is more desirable for this particular character, Japanese or English?

(I have to admit I prefer the Japanese one, after having listened to all those subs...)
Title: Re: Monkey D. Luffy! Model Progress is picking up :D
Post by: Pervyman Trigger on June 25, 2012, 08:27:41 PM
Quote from: Gainrrom on June 25, 2012, 07:37:01 PM
Ok, I was about to rip Luffy's "battle grunts" from x source, and I was wondering: which speech is more desirable for this particular character, Japanese or English?

(I have to admit I prefer the Japanese one, after having listened to all those subs...)

I'd have to say Japanese myself. The english voice just gets annoying at times
Title: Re: Monkey D. Luffy! Model Progress is picking up :D
Post by: Gainrrom on June 25, 2012, 08:37:33 PM
Quote from: PervyTHEshadow on June 25, 2012, 08:27:41 PM
I'd have to say Japanese myself. The english voice just gets annoying at times

Anyone opposed?
Title: Re: Monkey D. Luffy! Model Progress is picking up :D
Post by: AnImAiNe on June 25, 2012, 08:39:27 PM
lol nope
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Pervyman Trigger on June 25, 2012, 09:35:55 PM
Model progress hit 86% now. All that's left is some slight rigging adjustments in the future, and some eyelids for eye facial expression. Everything else is done :af:
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Gainrrom on June 25, 2012, 11:26:33 PM
Great. Here are Luffy's battle grunts, ripped straight from Gigant Battle 1 and 2:

http://www.2shared.com/file/IMzjcHtq/Luffys_Grunts_-_Gigant_Battle_.html (http://www.2shared.com/file/IMzjcHtq/Luffys_Grunts_-_Gigant_Battle_.html)
http://www.2shared.com/file/q5J6N3V5/Luffys_Grunts_-_Gigant_Battle_.html (http://www.2shared.com/file/q5J6N3V5/Luffys_Grunts_-_Gigant_Battle_.html)

Please note that when a sound file in the Gigant Battle 2 folder has a name ending with '(2)', this means I just put it there to avoid having any identical file names between the two games' folders.
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Pervyman Trigger on June 25, 2012, 11:44:46 PM
these are awesome. Now if only Marth actually had enough space to say everything XD
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: SonicBrawler on June 25, 2012, 11:49:59 PM
is luffy gunna stay on marth, you do you want em to port his model (when done) and animtions to someoen with a higher filesize and more sfx for voices?
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Pervyman Trigger on June 26, 2012, 07:15:07 AM
Progress I guess. This part isn't working Like I had hoped
Sorry but you are not allowed to view spoiler contents.
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Carnage on June 26, 2012, 07:23:04 AM
gear 3rd nice it looks good  giant pistol :P
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Pervyman Trigger on June 26, 2012, 08:48:57 AM
Yup, and I realized what i was doing wrong
(http://fc06.deviantart.net/fs70/f/2012/178/1/4/giant_pistol_by_pervytheshadow-d550ns3.png)
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: StarWaffle on June 26, 2012, 08:58:11 AM
I like this.
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: SonicBrawler on June 26, 2012, 11:14:53 AM
pretty epic looking
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: metatrongrhm on June 26, 2012, 02:52:58 PM
looks cool man
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Pervyman Trigger on June 26, 2012, 05:57:34 PM
Facial bones don't work nearly as good as I wanted em to because of the low amount of verticals. There great for detailed mouth movement, but not facial expressions. So I may end up making whole new faces to go with it instead of different eyelids for the face. Who knows, it all depends on what the file size is once I add Gear Second

Lol deleted my post by accident
QuoteAdded description to some attacks, as well as updated the moveset and filled in a few missing moves in the OP
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: SouthCraft on June 26, 2012, 06:51:29 PM
Quote from: PervyTHEshadow on June 26, 2012, 08:48:57 AM
Yup, and I realized what i was doing wrong
(http://fc06.deviantart.net/fs70/f/2012/178/1/4/giant_pistol_by_pervytheshadow-d550ns3.png)
cool! The model is it a custom? HYPE BTW!
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Pervyman Trigger on June 26, 2012, 07:31:56 PM
Naw, just small parts and the bones are. Models from Unlimited Cruise I think. Either that or Ultimate Adventure
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Iwvi on June 26, 2012, 07:56:23 PM
Just wondering, how many bones does luffy have?
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Pervyman Trigger on June 26, 2012, 07:58:26 PM
He has 85 in all
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Gainrrom on June 26, 2012, 09:21:39 PM
Quote from: PervyTHEshadow on June 26, 2012, 07:31:56 PM
[...] Models from Unlimited Cruise I think. Either that or Ultimate Adventure

The models are from both Unlimited Cruise 2 and Unlimited Adventure.
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Pervyman Trigger on June 26, 2012, 09:27:57 PM
Yeah but I'm talkin this one specifically. I'm pretty sure now that it was UA, cuse I think UC only had the open shirt version if my memory serves correctly
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Gainrrom on June 26, 2012, 09:34:49 PM
Quote from: PervyTHEshadow on June 26, 2012, 09:27:57 PM
Yeah but I'm talkin this one specifically. I'm pretty sure now that it was UA, cuse I think UC only had the open shirt version if my memory serves correctly

This one is from UA -- it's got turquoise pants and a lighter red shirt instead of a deeper blue and deeper red like the ones I had extracted from UC and colored in photoshop.
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Carnage on June 27, 2012, 07:26:15 AM
Regarding the poll normally ppl start with A attacks and smashes since they are easy to code
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: DoctorFlux(Mariodk) on June 30, 2012, 08:33:31 PM
gear 3rd looking so much epic xD and really good rigged
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Kagemaru on July 02, 2012, 06:54:27 AM
You didn't add anything to the moddel for gears3rd did you?

Cause to make it more simple you could just increase the scale of i'd say the elbo bone and down... (if thats not what you did already)

Anywhoo... thought I'd drop in and announce my presence. xD I've been gone for a while but I'm back now and ready to work on Luffy. :D

You ARE done rigging those fingers right? I think thats the last thing you said you needed to do the last time we spoke.
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Pervyman Trigger on July 03, 2012, 01:49:49 AM
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/afStayw.png)
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Kagemaru on July 03, 2012, 06:28:49 AM
Eh?

Why can't we just finish it all... before we release it?
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Pervyman Trigger on July 03, 2012, 03:01:24 PM
Quote from: Kagemaru on July 03, 2012, 06:28:49 AM
Eh?

Why can't we just finish it all... before we release it?
Cuse people aren't patient
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: rax189 on July 03, 2012, 04:19:11 PM
who would he go over?
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: AnImAiNe on July 03, 2012, 04:42:13 PM
 :>.>: check the OP
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Gainrrom on July 03, 2012, 05:43:34 PM
Quote from: PervyTHEshadow on July 03, 2012, 03:01:24 PM
Cuse people aren't patient

People need to learn self-discipline.
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Kagemaru on July 03, 2012, 06:06:42 PM
*is currently working on Luffy animations*

Pervy!!!

What chu do to gatling? That animation was finished and now its... not anymore. So it has to be something with the new model.
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Pervyman Trigger on July 03, 2012, 06:16:14 PM
o-o

All I did was add a few extra bones and change around translations. Nothing big or anything
Quote from: Gainrrom on July 03, 2012, 05:43:34 PM
People need to learn self-discipline.
Agreement. But it has been almost year since we started this whole thing :P lol A whole year of nothin. Thank god for model porting and kagu :af:
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: AnImAiNe on July 03, 2012, 06:23:38 PM
Quote from: PervyTHEshadow on July 03, 2012, 06:16:14 PM
Thank god for model porting and kagu :af:
agreed
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Pervyman Trigger on July 03, 2012, 11:11:16 PM
Check it and cry man tears!
(http://fc08.deviantart.net/fs71/f/2012/185/f/e/gomu_gomu_no__pistol__by_pervytheshadow-d55zo47.gif)
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Kagemaru on July 03, 2012, 11:17:23 PM
Of course... it goes faster then that. But you guys get the point. xD
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Chaos_Knight on July 03, 2012, 11:18:41 PM
Quote from: PervyTHEshadow on July 03, 2012, 11:11:16 PMCheck it and cry man tears!
I SHALL!  :notimp: ;_;
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Gainrrom on July 03, 2012, 11:46:23 PM
Quote from: PervyTHEshadow on July 03, 2012, 11:11:16 PM
Check it and cry man tears!
(http://fc08.deviantart.net/fs71/f/2012/185/f/e/gomu_gomu_no__pistol__by_pervytheshadow-d55zo47.gif)

I cried man tears...

... in my pants.
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Kagemaru on July 04, 2012, 12:02:56 AM
For the record guys, I finished this animation a while ago. We were just waiting on the new model so it can look all fancy and what not xD
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: AnImAiNe on July 04, 2012, 12:06:58 AM
i knew i felt like i saw this before except i couldnt see the arm lol
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Kagemaru on July 04, 2012, 03:57:30 AM
Wait till you see Gomu Gomu Rocket. xD

I just finished that one today. Along with the UpSmash
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: AnImAiNe on July 04, 2012, 03:59:54 AM
sounds like your having fun with this  :af2:
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Kagemaru on July 04, 2012, 07:55:33 AM
I guess. xD

Er... I'm not promising anything, but I MIGHT have all his attacks done by Sunday... Monday at the latest if all goes well.

Basically whats left is Tilts, Forward Smash, NB:Air, DownB air/ground, UpB: Ground and the Grabs. As for things like Taunts, wins, and what not, thats Pervy's territory.

I just remembered the cliff attacks. I'll throw those on the list too.
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Carnage on July 04, 2012, 08:00:12 AM
Quote from: Kagemaru on July 04, 2012, 07:55:33 AM
I guess. xD

Er... I'm not promising anything, but I MIGHT have all his attacks done by Sunday... Monday at the latest if all goes well.

Basically whats left is Tilts, Forward Smash, NB:Air, DownB air/ground, UpB: Ground and the Grabs. As for things like Taunts, wins, and what not, thats Pervy's territory.

I just remembered the cliff attacks. I'll throw those on the list too.
the animation looks badass just wondering i see luffy being abit OP i mean most of his attacks do damage on front and back  lol
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Pervyman Trigger on July 04, 2012, 08:09:21 AM
Quote from: Carnage on July 04, 2012, 08:00:12 AM
the animation looks badass just wondering i see luffy being abit OP i mean most of his attacks do damage on front and back  lol
His attacks don't string well, hes one of the most light weight characters, and hes not to fast. Plus his final smash's harm him as well. I'd say he balances well. And a decent amount don't do backward damage considering that's more of a charge than attack
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Carnage on July 04, 2012, 08:11:20 AM
Quote from: PervyTHEshadow on July 04, 2012, 08:09:21 AM
His attacks don't string well, hes one of the most light weight characters, and hes not to fast. Plus his final smash's harm him as well. I'd say he balances well
luffy on gear 2nd will need to be fast imo but yeah your right we can only wait and see what will come out of it since mariodk is gonna psa this it will be preety neat xD
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Kagemaru on July 04, 2012, 08:51:00 AM
Gear 2nd Luffy will almost be a totally different character >_>;

But yeah, Luffy's play style is a bit unique but still balanced. While his attacks have good range and damage, pretty much all of them have a lot of start up. Like... the Down smash's AttackLw4Start is like 25 some odd frames. Thats a lot considering most smash attacks are like 5-10 if not lower for the really fast smash attacks.

And whats more, Gomu Gomu no Pistol is more relatable to a Falcon Punch. Huge Start up... huge payoff if you connect. Rocket.... Might actually kill you if you aren't careful and his recovery is subpar at best. But he's strong. So he's pretty balanced.

And what I'm thinking is that Gears second shouldn't be able to be activated until you're at least at 75-100% Damage. I don't really like waiting until 100% cause in most cases you die before you get to enjoy it. I would actually prefer it if it was a time thing. Like Chaos Control or Mario's metal cap. But instead of giving him an effect thats temporary, he gets Gears2nd.

Anywhoo, Gears2nd is sure to be fun when the model is ready.  Jet pistol and Jet Gatling...

nuff said.
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: KTH on July 04, 2012, 11:03:58 AM
Quote from: PervyTHEshadow on July 03, 2012, 11:11:16 PM
Check it and cry man tears!
(http://fc08.deviantart.net/fs71/f/2012/185/f/e/gomu_gomu_no__pistol__by_pervytheshadow-d55zo47.gif)

Yesz.
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: xxWutzMercyxx on July 04, 2012, 11:12:36 AM
KTH weren't you planning on importing a One Piece stage?? We need a home stage for Luffy in SSBX :P
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: AnImAiNe on July 04, 2012, 02:34:42 PM
Quote from: Kagemaru on July 04, 2012, 08:51:00 AM
Gear 2nd Luffy will almost be a totally different character >_>;

But yeah, Luffy's play style is a bit unique but still balanced. While his attacks have good range and damage, pretty much all of them have a lot of start up. Like... the Down smash's AttackLw4Start is like 25 some odd frames. Thats a lot considering most smash attacks are like 5-10 if not lower for the really fast smash attacks.

And whats more, Gomu Gomu no Pistol is more relatable to a Falcon Punch. Huge Start up... huge payoff if you connect. Rocket.... Might actually kill you if you aren't careful and his recovery is subpar at best. But he's strong. So he's pretty balanced.

And what I'm thinking is that Gears second shouldn't be able to be activated until you're at least at 75-100% Damage. I don't really like waiting until 100% cause in most cases you die before you get to enjoy it. I would actually prefer it if it was a time thing. Like Chaos Control or Mario's metal cap. But instead of giving him an effect thats temporary, he gets Gears2nd.

Anywhoo, Gears2nd is sure to be fun when the model is ready.  Jet pistol and Jet Gatling...

nuff said.
yea since he is light it would be harder for him to survive past 100
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Pervyman Trigger on July 04, 2012, 03:18:40 PM
Quote from: AnImAiNe on July 04, 2012, 02:34:42 PM
yea since he is light it would be harder for him to survive past 100

True, and he dosn't get any heavier in gear secound. 75% it is. But I'm keeping the timed cut off limit at 200%
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Carnage on July 04, 2012, 07:41:35 PM
Quote from: Kagemaru on July 04, 2012, 08:51:00 AM
Gear 2nd Luffy will almost be a totally different character >_>;

But yeah, Luffy's play style is a bit unique but still balanced. While his attacks have good range and damage, pretty much all of them have a lot of start up. Like... the Down smash's AttackLw4Start is like 25 some odd frames. Thats a lot considering most smash attacks are like 5-10 if not lower for the really fast smash attacks.

And whats more, Gomu Gomu no Pistol is more relatable to a Falcon Punch. Huge Start up... huge payoff if you connect. Rocket.... Might actually kill you if you aren't careful and his recovery is subpar at best. But he's strong. So he's pretty balanced.

And what I'm thinking is that Gears second shouldn't be able to be activated until you're at least at 75-100% Damage. I don't really like waiting until 100% cause in most cases you die before you get to enjoy it. I would actually prefer it if it was a time thing. Like Chaos Control or Mario's metal cap. But instead of giving him an effect thats temporary, he gets Gears2nd.

Anywhoo, Gears2nd is sure to be fun when the model is ready.  Jet pistol and Jet Gatling...

nuff said.
Quote from: PervyTHEshadow on July 04, 2012, 03:18:40 PM
True, and he dosn't get any heavier in gear secound. 75% it is. But I'm keeping the timed cut off limit at 200%
yeah gear 2nd at 75 and losing it at 200 sounds good imo
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Iwvi on July 07, 2012, 06:54:06 AM
About that luffy animation. I must say I really like his aniamation everything looks so smooth and realy Luffyesque. There is one thing that bothers me though. From what I can remember when luffy attacks when his arm is going for the actual attack (that is after the stretch back and returning to his body, when it goes to the front) I remember It going in a really straight trajectory. When boincing back It did had that bouncy effect, but when the punch is actually happening and starts going from his body to the front I think It should go either straight or almost. That's just my opinion but it's up to you.
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Kagemaru on July 07, 2012, 09:13:44 AM
I'll look into that. I see what you're saying but the punch can't have too much of a curve in it or it could miss a properly placed  opponent due to the curve. So I'll add that to my list of things to do this weekend since I'm not gonna have internet again for the weekend.

I'll also try and start PSAing him if I finish the basic animations. Pervy wants to do the Final Smashes, Taunts and wins and stuff, so I'll see what I can do about the Grabs and the rest of his unfinished animations.
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: DoctorFlux(Mariodk) on July 09, 2012, 06:31:26 PM
Quote from: Kagemaru on July 07, 2012, 09:13:44 AM
I'll look into that. I see what you're saying but the punch can't have too much of a curve in it or it could miss a properly placed  opponent due to the curve. So I'll add that to my list of things to do this weekend since I'm not gonna have internet again for the weekend.

I'll also try and start PSAing him if I finish the basic animations. Pervy wants to do the Final Smashes, Taunts and wins and stuff, so I'll see what I can do about the Grabs and the rest of his unfinished animations.
if you can PSA "A" attacks it will be fine by me xD "B" attacks/gear second mode i am not sure will be easy so handle them
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Kagemaru on July 09, 2012, 09:32:18 PM
I can do that.

And man... I just finished his back dodge last night.

sexy~
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Kagemaru on July 11, 2012, 09:46:27 PM
Started PSAing the normals. The new BrawlBox makes it cake to PSA normal moves.

For some reason.... attack100 vanished... I have to make it again T_T
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Carnage on July 12, 2012, 01:40:57 PM
im :srs: hyped for luffy his attacks see to be fun to make and use xD  he will be on my brawl for sure over someone rel ported :P
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Kagemaru on July 12, 2012, 02:02:58 PM
Since he's not using any articles he should be easy to port.
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: DoctorFlux(Mariodk) on July 12, 2012, 04:16:46 PM
Quote from: Carnage on July 12, 2012, 01:40:57 PM
im :srs: hyped for luffy his attacks see to be fun to make and use xD  he will be on my brawl for sure over someone rel ported :P
my luffy will stay on marth so i can get SFX pack
while sasuke will get .rel ported (i still dont got any Marth hacks beside sasuke/the old oneslot luffy model import but no PSAs)
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: SonicBrawler on July 12, 2012, 04:18:28 PM
wait, so two ppl are gunna make Luffy? i know whose I am getting!
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: DoctorFlux(Mariodk) on July 12, 2012, 04:20:42 PM
Quote from: SonicBrawler on July 12, 2012, 04:18:28 PM
wait, so two ppl are gunna make Luffy? i know whose I am getting!
no i meant this luffy xD
anyway i think i can hold on afew of my projects in the weekend and PSA the specials
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Pervyman Trigger on July 12, 2012, 04:47:24 PM
Awesome. With the PSA for the specials and normals done along with the animation we could get a beta out to hold people over till the final release. Remember to code the hat MarioDK.
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Kagemaru on July 12, 2012, 04:58:05 PM
MarioDK let me know when you're ready for the animations.

The only ones not done atm are the air versions. Which shouldn't take long.
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: DoctorFlux(Mariodk) on July 24, 2012, 05:51:38 PM
after my WIPs movesets is done i will be able to PSA luffy so i hope the animations/model/port the model to work over Marth´s PSA will be done
before i start on a new moveset

sorry to bump but i will just letting PervyTHEshadow/the others who working on this know i will be able to soon PSA luffy since i know this project is still WIP after luffy moveset is done the next strawhat moveset will be:
ussop   :af2:
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Pervyman Trigger on July 24, 2012, 06:54:04 PM
Holy [censored] someone posted o.o Lol. Everything in your guys hands atm so I have nothing to show o-o But Kagus been working On SF PSA's for the moment so I have no Idea where Luffy is at XD I can't even keep track of my own project
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: AnImAiNe on July 24, 2012, 07:02:01 PM
i think he said the b moves just need to be done and that he doesn't know if the tether recovery will work.
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: DoctorFlux(Mariodk) on July 24, 2012, 07:22:36 PM
Quote from: PervyTHEshadow on July 24, 2012, 06:54:04 PM
Holy [censored] someone posted o.o Lol. Everything in your guys hands atm so I have nothing to show o-o But Kagus been working On SF PSA's for the moment so I have no Idea where Luffy is at XD I can't even keep track of my own project
right now he is helping me with Gotenks xD but i get to luffy then Gotenks/Naruto is released and for gear 2nd i dont think we needing the copyed polygons after all since i just played a onepiece game for 3ds and even the cloths is alittle red in 2nd gear so i guess it will be fine in brawl too
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Kagemaru on July 24, 2012, 07:30:42 PM
Ihaven't been on MSN lately have I?

Lol sorry bout that :af:

I haven't touched the Luffy Animations cause I wanted to get Ryu and Ken squared away. They are out, and now my focus is back on Luffy and Gotinks. But again... Luffy's animations were mostly done when I gave them to MarioDK I think. If not, I can give him an updated motion pack.

If memory serves... Most of the attacks are done except for the Grabs. Which happen to be my favorite thing to animate.
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: DoctorFlux(Mariodk) on July 24, 2012, 07:32:10 PM
Quote from: Kagemaru on July 24, 2012, 07:30:42 PM
Ihaven't been on MSN lately have I?

Lol sorry bout that :af:

I haven't touched the Luffy Animations cause I wanted to get Ryu and Ken squared away. They are out, and now my focus is back on Luffy and Gotinks. But again... Luffy's animations were mostly done when I gave them to MarioDK I think. If not, I can give him an updated motion pack.

If memory serves... Most of the attacks are done except for the Grabs. Which happen to be my favorite thing to animate.
i never got the animatons but wait after naruto/gotenks is done and released on vault to send them to me xD
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Kagemaru on July 24, 2012, 07:46:28 PM
Sure. It'll give me time to do the grabs and stuff anyway.
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Pervyman Trigger on July 24, 2012, 07:55:40 PM
Sounds good
(http://fc04.deviantart.net/fs70/f/2010/041/d/6/Strawhat_Betyars_by_Eliotchan.gif)
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: DoctorFlux(Mariodk) on July 24, 2012, 08:20:12 PM
then i have watched alot more onepiece then last time someone posted here
i see there is needing something where luffy eat some meat a taunt or a win
a taunt will be good cuz i  got a idea for that taunt  and gear 2nd
you can´t use gear 2nd until you have used eating taunt
i got afew better ideas for gear 2nd then the one in moveset since gear 2nd looks too weak to use in the moveset cuz of that big dmg you getting
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Kagemaru on July 24, 2012, 08:26:08 PM
Well 75% is actually a good area to be able to use Gear Second... A good 1v1 fight should get you to last around 100-200 damage on Final. Assuming that both players were skilled and could dodge heavy hitting attacks.

Post Merge: July 26, 2012, 09:49:21 AM

Update~

Basic Movement
Entry
Wait 1: 100%

wait 2:
wait 3(Gear Second Wait): 100%
Walk: 100%
Run: 100%
Jump: 100%
Double Jump: 100%
Fall: 100%
Land: 100%
Grab:
Grab attack:
Squat: 100%

A Attacks
Up A:
A: 100%
AA Combo: 100 %
AAA Combo:
Side A: 100%
Dash: 100%
Down A:

A Air Attacks
Up A:
Neutral A: 85%
Side A: 100%
Down A: 100%
Back A:

B Attacks
Up B:
Neutral B: 100%
Side B: 100%
Down B:

B Air Attacks
Up B: 100%
Neutral B:
Side B: 100%
Down B:

Smash's
Up Smash: 100%
Side Smash: 100%
Down Smash: 100%

Throws
Up Throw:
forward throw:
Back Throw:
Down Throw:

Win/Taunts
Win 1:
Win 2:
Win 3:
Up Taunt: 12%
Side Taunt:
Down Taunt:
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: DoctorFlux(Mariodk) on July 26, 2012, 07:31:52 PM
its not possible to change wait animation then change mode to like gear 2nd(have tried it on Goku for his kaioken/SSJ but it freeze)
one of the wins most be he is eating meat like this:
(http://3.bp.blogspot.com/_A8aI5SM36lg/TMEa3yRQANI/AAAAAAAAAFw/yBHxlBSkyv4/s1600/Luffy_Eating_Meat_by_AsilaydyingJohnyyy.jpg)
i can easy make the GFX model for it and will be good if he have one of these in each hand
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Carnage on July 26, 2012, 10:39:19 PM
Quote from: Mariodk on July 26, 2012, 07:31:52 PM
its not possible to change wait animation then change mode to like gear 2nd(have tried it on Goku for his kaioken/SSJ but it freeze)
one of the wins most be he is eating meat like this:
(http://3.bp.blogspot.com/_A8aI5SM36lg/TMEa3yRQANI/AAAAAAAAAFw/yBHxlBSkyv4/s1600/Luffy_Eating_Meat_by_AsilaydyingJohnyyy.jpg)
i can easy make the GFX model for it and will be good if he have one of these in each hand
you can add the smoke gfx coming out of luffy and the red skin  by model changer it would look preety good for gear second
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Kagemaru on July 30, 2012, 06:04:55 AM
Down and Back Throws are done.

theyt aren't the ones on the OP cause the Down Throw woulda turned out to look like pistol but slightly different. So I improvised. I'll show pervy... hopefully he likes them.
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Pervyman Trigger on August 29, 2012, 11:09:24 PM
Kagu :oshi: Please tell me you have progress for all the people at home
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Kagemaru on September 01, 2012, 02:30:36 AM
Er... Progress was made actually. I just need a slight edit to the model to finish it.

Remove the legs and round off the bottom of balloon. Because currently it makes him stand too tall and its not very realistic. The animation is almost finished without it though. But I need those legs fixed.
Title: Re: Monkey D. Luffy! Model Progress is at 86% Time for animation
Post by: Pervyman Trigger on September 22, 2012, 11:34:36 PM
well [censored] this got old. But yeah progress has been made. I' gonna lock this and direct traffic to Kagus thread as it's more up to date with luffy <_< >_> Just letting you know ti didn't die out and hell, a beta is almost ready


http://forums.kc-mm.com/index.php?topic=41500.0 (http://forums.kc-mm.com/index.php?topic=41500.0)