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I decided to start this PSA again. I had lost my SD with that last one I had, so I had to cancel it.
Im currently working V1. I may release a beta I don't know yet.
What's DoneWait poses(Wait1,Wait2)
Attack100 Edited
Side-Tilt(May change)
Down-Tilt
Up-Tilt
Side-Smash(Pic Above)
Forward Air[Fair, for short)
Back Air(Bair)
GrabWait/CatchWait
ThrowB/Back Throw
The Down tauntWhat I did with This is have Ho-oh's Fire pillar become an item you can use.
When it spawns in you hand, it appears invisible you HAVE to use Z and the analog stick if you want to throw it. Shield Then pressing "A" Works as well.
You also want to add this code to your RSBE01
Pokemon Switches [Heinermann]
4A000000 90180F08
14000050 00000400
E0000000 80008000
This way it spawns every-time you down taunt.
Downloadhttp://forums.kc-mm.com/Gallery/BrawlView.php?Number=26085
Ideas for the "Special's" Would be greatly Appreciated
Nice, can't wait to see the PSA :D
note 2 self dl. This looks awesome!
I gota add somthing before I upload it.
Special ideas? Neutral B could fire Landmaster cannon shots instead if possible, just for the OPness of it, since I think from the name that this is where you're going with this. SideB could be Blazing Phantasm. Basically, Falco does Falco Phantasm multiple times back and forth and finishes with a burning downward punch at the attack's centre while flipping overhead. The afterimages are flame-red instead of blue and have sparks of flame trailing around them, and it does fire damage. UpB could be Sacred Torment (ground)/Sacred Flash (air). For Sacred Torment (actually based off of Sync the Tempest's Akashic Torment), Falco rises into the air surrounded by a bright reddish-white beam of light, which hits everyone caught within it repeatedly. For Sacred Flash, the whole screen flashes white briefly, during which time Falco teleports. Direction of teleport can be controlled via the control stick, and distance can be greatly increased by holding B during startup. This also causes all other players to flinch, though it does no damage. Has no endlag whatsoever, making it good for chaining other moves, like they need help with that. Dunno what to do for downB. If you need a Final Smash, just rip off Colette's Judgment from Tales of Symphonia.
You know what? Just ignore me. But if it's not supposed to be OP, what are you going to do about his being able to throw Ho-Oh fire? Maybe instead of a taunt you could make that his Final Smash, where he gets to throw Ho-Oh fire as much as he wants for like, 15 seconds. That'd be balanced, I think.
I loved this in brawl minus! Hope it gets done
The thing is, because it requires the pokemon switcher code it isn't overpowered.
You could simply not use the code if you don't want the fire pillar spawn but that is a great idea
Actually, if that's the only boost his Final Smash gives him, I'd recommend making it 20+ seconds long. Just... Throwing Ho-Oh fire around constantly is powerful, but it's not on the level of a Landmaster Tank, which lasts 18 seconds. Maybe have it give him super armour (or, say, 20% flinch resistance) as well for the duration of the FS.
Minor set back on the psa ill have the DL ready before sunday ends
Download is up and I could use feedback
Can i get some feed back on this please?
I can test it for you and give feedback this weekend :D
That would be great! some ideas would also be appreciated.
The Attacks so far you've created for this PSA are really good... maybe the final smash could be the fireballs from mario's final smash but then more bigger and powerfull so its mostly like to KO an opponent in an instant.
And for the standard B you could use the fireballs like those on the standard B of Phoenix Mario... with some grapical replacements maybe.
Just some ideas... but i've got a feeling that this is gonna be the best PSA for Falco ever! keep up the good work. 8)
Quote from: Loftwing on April 18, 2012, 05:44:31 AM
The Attacks so far you've created for this PSA are really good... maybe the final smash could be the fireballs from mario's final smash but then more bigger and powerfull so its mostly like to KO an opponent in an instant.
And for the standard B you could use the fireballs like those on the standard B of Phoenix Mario... with some grapical replacements maybe.
Just some ideas... but i've got a feeling that this is gonna be the best PSA for Falco ever! keep up the good work. 8)
Thanks XD i also decided to pick demonic marth back up as well so ill be releasing V1
of this psa and Demonic marth soon.
Quote from: ShadowMarth on April 18, 2012, 01:20:47 PM
Thanks XD i also decided to pick demonic marth back up as well so ill be releasing V1
of this psa and Demonic marth soon.
Great! I can't wait.... for both psa's ;D
For those of you who have downloaded this I need to tell you that i made a mistake in the files. I for got the motion file in the .zip so if u think it looks weird or even if it has frozen this is why. I will fix the link ASAP
Post Merge: April 25, 2012, 09:11:17 PM
Had issues fixing the DL so i had to Delete it. I will re-upload later
Quote from: ShadowMarth on April 25, 2012, 03:13:02 PM
For those of you who have downloaded this I need to tell you that i made a mistake in the files. I for got the motion file in the .zip so if u think it looks weird or even if it has frozen this is why. I will fix the link ASAP
Post Merge: April 25, 2012, 09:11:17 PM
Had issues fixing the DL so i had to Delete it. I will re-upload later
Hmm, I already had the feeling something was not right with the animation. But hey, mistakes can happen anytime.
All right the Motion file has been added. Please test it now and give feed back.
Ideas are appreciated.
I have some ideas what if on the up-smash he did a kick with fire effect or causing an explosion? The neutral special could be, like a flame hadouken or something like it, on the side special it could be probably his normal side special but with fire effects and if possible we could use the effect of that fire falcon from flacon punch, so what do you think?
Quote from: Vitinho on April 30, 2012, 02:53:42 AM
I have some ideas what if on the up-smash he did a kick with fire effect or causing an explosion? The neutral special could be, like a flame hadouken or something like it, on the side special it could be probably his normal side special but with fire effects and if possible we could use the effect of that fire falcon from flacon punch, so what do you think?
Hm its a start. I will likly try these.