As the Subject says, these are just my Movesets, PSAs, and really any hacks that have really long descriptions so for those who want to read it all can come here and read, and those who just want the basic info can just read the hack's description.
SM64 Moveset v1.0, v2.0, v3.0, v4.0
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Mario and Luigi over Ice Climbers Pack (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24717&Moderated=All (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24717&Moderated=All))
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SM64 Mario 64 Import with Blinking Eyes, Yellow Eyes, and Damage Eyes (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24962&Moderated=All (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24962&Moderated=All))
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True Luigi over Mario port (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25303&Moderated=All (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25303&Moderated=All))
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Mafia Mario Pack (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24020&Moderated=All (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24020&Moderated=All))
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SM64 Mario Import Texture Hacks (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23886&Moderated=All (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23886&Moderated=All))
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Doopliss Mario over Luigi (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24180&Moderated=All (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24180&Moderated=All))
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Mafia Luigi Pack (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23246&Moderated=All (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23246&Moderated=All))
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Bowser over Giga Bowser (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24582&Moderated=All (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24582&Moderated=All))
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For some of these, the new descriptions barely say anything. :P I only did this because some people asked me to shorten some of my descriptions, so this is what I've done.
I can fix a lot of the problems you're having with this psa.
the face items, the growing/shrinking hat, and I MIGHT be able to fix the grab inside glitch.
and add damage eyes, i think.
oh, and I made a perfect kirby hat.
Quote from: KnightMario on April 07, 2012, 02:22:25 AM
I can fix a lot of the problems you're having with this psa.
the face items, the growing/shrinking hat, and I MIGHT be able to fix the grab inside glitch.
and add damage eyes, i think.
oh, and I made a perfect kirby hat.
Okay, if you do get these fixed, then I would like to make a seperate version with the v3 SMBZ hammer, which I guess I could do the process I did with the v2.2 hammer, and then if you don't mind send them back to you to fix them, since I don't know how to fix a few of the glitches, and I don't like editing via a hex editor, I wouldn't mind the item glitch, it gives me an excuse for getting rid of the WaitItem animation, and some of the other item related animations, which doing that reduced the file size. :P The Sheild, and thrwoing glitches I would like to have fixed, the damage I'm sure people would also like, but hopefully its something they can live without if you can't fix it. I tried using the way I did with the hair polygons, having them attached to bones and scaling them in animations, but made the FitPopoMotionEct.pac too large. DX
hey cool i want mario bros over IC's
also sees your SM64 mario moveset and its pretty good to i like the animations
I'll try fixing all of the glitches and adding a 2.2 hammer to my kirby hat.
I think I could fix the iceburg special crash too.
I'm planning on making a huge update to the MB over IC pack, after the Tristripper is made, because the motion file is right now literally on the max size limit. Pretty much if I add really about a kb to the file, it'll crash. But I've got some good ideas from SS, PiT, and BIS. Up-B will hopefully be the High Jump of SS, Final Smash, if I get it how I want will be the most complicated Final Smash I've ever seen: Snack Basket of BIS, I plan on it having to push the A (Gamecube Controller) repeatally for Mario to push Luigi up after shoving tons of food items into his mouth, not pushing it or pushing it a few times will hopefully controll how high Luigi is thrown, when in mid-air press B and Luigi will flip causing a shockwave after landing on the ground, causing diffreent amounts of damage depending on how many times A is pushed. I've got other ideas to, but most of the A, AA, AAA, mid-air, and other attacks will be a mix of Original and SMBZ Mario's attacks. If I can, I'll get the iceburg to behave like Mario's fireball and replace the model and animations, but that might be too advanced for me though. :P