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Help & Tutorials => Help => Topic started by: Scootaloo on November 26, 2009, 09:43:36 PM

Title: Applying physics to polygons
Post by: Scootaloo on November 26, 2009, 09:43:36 PM
When I was animating Ike I found that his cape and bandana are affected by Brawls Physics and r not animated at all. When he rises his feet r affected as well. Could we apply physics to certain polygons when we make new models or even apply them to existing models?
Title: Re: Applying physics to polygons
Post by: Chaotix000 on December 03, 2009, 09:16:42 PM
I don't see why not would just have to find the right coding or trigger
Title: Re: Applying physics to polygons
Post by: Scootaloo on December 04, 2009, 08:45:20 AM
nice now I just have to find that code lol