Title: Applying physics to polygons Post by: Scootaloo on November 26, 2009, 02:43:36 PM When I was animating Ike I found that his cape and bandana are affected by Brawls Physics and r not animated at all. When he rises his feet r affected as well. Could we apply physics to certain polygons when we make new models or even apply them to existing models?
Title: Re: Applying physics to polygons Post by: Chaotix000 on December 03, 2009, 02:16:42 PM I don't see why not would just have to find the right coding or trigger
Title: Re: Applying physics to polygons Post by: Scootaloo on December 04, 2009, 01:45:20 AM nice now I just have to find that code lol
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