character name: "gunner"
slot: link
____________
stats:
speed: (marth)
damaging: (high)
knockback: (low)
attack speed: (high)
weight: (low)
gravity: (medium)
jump: (high)
double jump: (medium)
air mobility: (low)
_____________
normals:
AA: double shot, medium range gun
side tilt: dagger cut, low range
down tilt: sweep kick, low range
up tilt: dagger cut upwards, low range
side smash: explosive ammo, low range explosion gun
down smash: explosive ammo downwards, low range (impulses character in the air half the amount of a regular jump)
up smash: shotgun upwards, medium range (high endlag)
dash attack: quick cut (dagger attack)
_____________
aerials:
neutral: sex kick
forward: fox's rapid kick forward air
up: explosive ammo up, low range (impulses character downwards)
down: explosive ammo down, low range (impulses character upwards)
back: medium range gun (turns character around)
_____________
specials:
neutral: (deadpool's NB)
side: flash step (like a sidewards teleport, think of fox and falco's, but without dealing damage, and less endlag)
up: marth's upB with dagger
low: elemental bullet change? (affects all explosive attacks)
_____________
killing moves:
- up smash (75% mario)
- up air (85% mario)
- up special (95% mario)
__________________________________________________________________________________
final smash: single bullet. everything goes in slow mo while the gunner takes his explosive gun out and shoots a heavy insta-kill bullet (zelda/sheik FS)
__________________________________________________________________________________
i take sugestions for a low special...
model is in progress, so yeah, i cant wait to start animating this...
If this werent over my main I would be interested.
link is the only character with enough visibility bones to have all guns working...
plus a already existing sword glow which can also be replaced for another gun...
xD
Ah, well alright.