Well, after the event of reliable vertex hacking making my hexing skills obsolete and University work looming, I lay down my brawl tools in favour of the Neverwinter Nights 2 toolset and the Unreal Tournament 3 Editor.
On the cusp of developing a new type of hack, I had to abandon them due the sheer amount of work required to make them... I always regretted not making that one last hack I planned. With some C language understanding now under my belt, I have now made the aforementioned hack.
(http://i589.photobucket.com/albums/ss332/Saand1338/th_al_101101_1353binout.jpg) (http://s589.photobucket.com/albums/ss332/Saand1338/?action=view¤t=al_101101_1353binout.jpg)
Looks normal, right? From this angle, yes. Otherwise, no way :P.
(http://i589.photobucket.com/albums/ss332/Saand1338/th_al_101101_13531binout.jpg) (http://s589.photobucket.com/albums/ss332/Saand1338/?action=view¤t=al_101101_13531binout.jpg)
I took the cutest character and gave him a disfigurement (even if the texture is not that great).
If the point of this hack isn't apparent, this is a UV hack of all 8 body pieces of Kirby to make him load a 128*256 texture to remove his symmetry. I'll have some technical details after the pics.
(http://i589.photobucket.com/albums/ss332/Saand1338/th_al_101101_1357binout.jpg) (http://s589.photobucket.com/albums/ss332/Saand1338/?action=view¤t=al_101101_1357binout.jpg)(http://i589.photobucket.com/albums/ss332/Saand1338/th_al_101101_1359binout.jpg) (http://s589.photobucket.com/albums/ss332/Saand1338/?action=view¤t=al_101101_1359binout.jpg)(http://i589.photobucket.com/albums/ss332/Saand1338/th_al_101101_14121binout.jpg) (http://s589.photobucket.com/albums/ss332/Saand1338/?action=view¤t=al_101101_14121binout.jpg)(http://i589.photobucket.com/albums/ss332/Saand1338/th_al_101101_1414binout.jpg) (http://s589.photobucket.com/albums/ss332/Saand1338/?action=view¤t=al_101101_1414binout.jpg)
You might notice that the Final Smash eye textures aren't very high resolution, this is because if they were larger than that, brawl crashed due to the file size limit.
Due to the way that Kirby was originally UV mapped, there is a small stretch of texture space that isn't used and the two halves aren't quite properly aligned at the seam. These things are present in normal kirby textures, but here they are more apparent.
Download here: http://www.mediafire.com/?g0fchwu15vicevf
EDIT: I advise not putting the .pac with the .pcs if you want to use this texture as it can cause crashing. the reason it's there is so other people can use this hack to make their own asymmetric kirby hacks.
Some extra information:
The UVs of a mesh come in floating point information pairs, stored as single precision hex. After I got the UV data out of each individual body mesh piece (much thanks to 3DS Max and the .DAE format :P), I wrote a small C script to modify the UV floats and write them to a file as hex strings, and another C script to format the data so it could be pasted into a hex editor.
What I have done here has very little use in other characters (except maybe Lucas) but the point of this hack was to prove that UV hacks are possible, if anyone requests my small Float to Hex converting program I'll put it up here.
---------------------------------------------------------------
Below is all the old stuff from last year.
---------------------------------------------------------------
First up, I don't make texture hack much anymore and of those made, I feel that only a few may be good enough to post (almost all of them are just custom textures, i don't really make stuff based off other characters).
My texture hacks:
Visor Kirby
About a month ago I made a custom kirby texture (albeit two versions, one normal, one on a 'Dark" .pac) and I finnaly fixed them. The major problem with them were the FS eyes so I removed the right side ones from the normal texture and both sides form the 'Dark' texture.
(http://i589.photobucket.com/albums/ss332/Saand1338/th_al_091209_1416binout.jpg) (http://s589.photobucket.com/albums/ss332/Saand1338/?action=view¤t=al_091209_1416binout.jpg)(http://i589.photobucket.com/albums/ss332/Saand1338/th_al_091210_2246binout.jpg) (http://s589.photobucket.com/albums/ss332/Saand1338/?action=view¤t=al_091210_2246binout.jpg) (http://i589.photobucket.com/albums/ss332/Saand1338/th_al_091210_22511binout.jpg) (http://s589.photobucket.com/albums/ss332/Saand1338/?action=view¤t=al_091210_22511binout.jpg)(http://i589.photobucket.com/albums/ss332/Saand1338/th_al_091210_2254binout.jpg) (http://s589.photobucket.com/albums/ss332/Saand1338/?action=view¤t=al_091210_2254binout.jpg)
http://www.mediafire.com/?52mzqndjwym http://www.mediafire.com/?mzmzimmnyyf
Wolf Link
A while back, I made and released a Wolf Link Lucario. Recently, I learnt to make minor MDL0 edits (i started by removing sonics nose for a texture). Anyway, I present to you my Wolf Link Lucario 1.1, without those annoying spikes.
(http://i589.photobucket.com/albums/ss332/Saand1338/th_al_091209_2355binout.jpg) (http://s589.photobucket.com/albums/ss332/Saand1338/?action=view¤t=al_091209_2355binout.jpg)(http://i589.photobucket.com/albums/ss332/Saand1338/th_CloseUpofTailandLegs.jpg) (http://s589.photobucket.com/albums/ss332/Saand1338/?action=view¤t=CloseUpofTailandLegs.jpg)(http://i589.photobucket.com/albums/ss332/Saand1338/th_al_091210_0001binout-1.jpg) (http://s589.photobucket.com/albums/ss332/Saand1338/?action=view¤t=al_091210_0001binout-1.jpg)(http://i589.photobucket.com/albums/ss332/Saand1338/th_al_091209_2359binout.jpg) (http://s589.photobucket.com/albums/ss332/Saand1338/?action=view¤t=al_091209_2359binout.jpg)
There's only a .pac and .pcs to download because I never got into CSP stuff.
It's available here: http://www.mediafire.com/?dnlzz5n1wwm
Model edits for others to use in texture making:
Here's a Captain Falcon .pac without those triangle eyes:
(http://i589.photobucket.com/albums/ss332/Saand1338/th_al_091209_1406binout.jpg) (http://s589.photobucket.com/albums/ss332/Saand1338/?action=view¤t=al_091209_1406binout.jpg)
http://www.mediafire.com/file/jzilinjgzmy/CaptainFalconWithNoTriangleEyes.pac
Falco without his headgear:
(http://i589.photobucket.com/albums/ss332/Saand1338/th_al_091210_1043binout.jpg) (http://s589.photobucket.com/albums/ss332/Saand1338/?action=view¤t=al_091210_1043binout.jpg)
http://www.mediafire.com/file/jtt5ncywozd/FalcoWithoutHeadgear.zip
Snake without his ammo packs:
(http://i589.photobucket.com/albums/ss332/Saand1338/th_al_091210_1047binout.jpg) (http://s589.photobucket.com/albums/ss332/Saand1338/?action=view¤t=al_091210_1047binout.jpg)
http://www.mediafire.com/file/li5jjh1k3zy/SnakewWithoutAmmoPacks.zip
Oh man. That Captain Falcon is a godsend for texturers. No more eyes! :happy:
Quote from: shadowsquid86 on December 09, 2009, 02:23:47 PM
Oh man. That Captain Falcon is a godsend for texturers. No more eyes! :happy:
I hope it gets used by other people, that was the point of making it. I'll have some others up soon, such as a Falco without his headgear.
Edit: I've uploaded it. I'll do a few requests if people have them, and if they arn't too hard.
thank you for removing falcos headgear now my Jet is complete
Whoa, Falco without his headgear looks way better.
How are you doing this, anyway? Is it with BrawlBox?
Quote from: camelot on December 10, 2009, 01:34:50 PM
Whoa, Falco without his headgear looks way better.
How are you doing this, anyway? Is it with BrawlBox?
Hex Editor.
You can also remove Fox's headgear with a hex editor, which could prove handy for the Assault Fox textures. After all, Fox never wore headgear in Star Fox Assault nor Star Fox Adventures.
All I see is black. We need to see Falcon's eyes :3
I think it's funny that Captain Falcon only has one eye, but it wouldn't be too hard to just texture one onto the appropriate possition.
I have a picture of Captain Falcon's eye from an older thread... I'll see if I can find it.
Edit: I found the picture.
(http://i589.photobucket.com/albums/ss332/Saand1338/th_al_091205_2019binout.jpg) (http://s589.photobucket.com/albums/ss332/Saand1338/?action=view¤t=al_091205_2019binout.jpg)
Could you try to get rid of the front-back symmetry on Lucas' shirt?
Whoa, these are getting better and better! :kdance:
There are number of Snake textures that I can now do...
If you can take a request, can you remove Ness's backpack, cap brim, and tuft of hair? If the tuft of hair leaves a hole you can keep it. I realize the brim will probably do the same, but I'd rather have the hole on that one.
I must thank you I was finally able to truely finish my Jet like I said b4
(http://i205.photobucket.com/albums/bb51/fireking220/al_091220_14421.jpg)
I dont know how to remove model parts in the hex editor so I thank u again
you should try removing Ike's headband, that would be awesome
Quote from: ValTroX on December 11, 2009, 06:05:25 AM
you should try removing Ike's headband, that would be awesome
That would leave a hole is his head.
Now real Robocop will be complete. Thank you for making it possible.
Where were the eyes anyway? In a CLR0 file or in FitCaptainXX.pac?
Quote from: alexjol on December 12, 2009, 11:16:17 AM
Now real Robocop will be complete. Thank you for making it possible.
Where were the eyes anyway? In a CLR0 file or in FitCaptainXX.pac?
CLR0 files are recognized as animation data, and Captain Falcon's animation data isn't in his fighter PAC files. His visor eyes are definitely part of his MDL0 file.
These are the besssst
really, the best.
If you take requests, could you remove the hair spikes on PokeTrainer's Head? I checked in BrawlBox, BTW, there are no holes when it's removed.
Mind trying if you could mirror Captain Falcon's eye so he has two eyes?
Alright, i'm back from a two day trip and i've already done some requests. Just so you guys know, I PM the files to people, I don't release them to the public (unless someone can convince me otherwise).
Pik, I have no idea what PokeTrainer file you looked at but it seems to me that removing his hair spikes will leave a huge hole in his head. And Shadow, mirroring Captain Falcons face mesh is beyond my ability... we could do it if we had a model importing program but by then my skills will be obsolete.
Well, here's some images of my PT hack with transparent hair spikes. (Although in Brawl, they would end up black, so that's why I'm asking them to be removed)
http://img704.imageshack.us/img704/9797/quotebrawlback.png
http://img697.imageshack.us/img697/5108/note.png
Thanks.
Now I understand. i'll do my best but it may take a while. I'll tackle that one tomorrow however, it's getting a bit late.
Thanks!! This model hacks are so usefull now liquid snake is possible :D
Im gonna use your snake Kthkby.
someone should make a tuxedo snake texture.
Cool stuff, I'll be using that spikeless Lucario for a character in my machinima. I'll obviously credit you for that.
Now I've been wondering, is it possible to remove Marth's tiara that way?
Quote from: Dragonrage on December 17, 2009, 01:31:08 PM
Now I've been wondering, is it possible to remove Marth's tiara that way?
Decided I'd do this for you, since you were interested. Maybe a seporate topic full of "Pre-Modded Hex PACs" would be helpful for those that don't hex.
Tiarraless Marth: http://www.mediafire.com/file/lywqcm1dyym/FitMarth00.pac
Image: (http://i45.tinypic.com/120qh4y.jpg)
Uh.. You made a C.Falcon without the shoulder thing, mind posting a DL for it? :D?
Quote from: Acarus on December 10, 2009, 09:55:43 PM
Could you try to get rid of the front-back symmetry on Lucas' shirt?
Anybody?
Quote from: Acarus on December 19, 2009, 04:07:24 AM
Quote from: Acarus on December 10, 2009, 09:55:43 PM
Could you try to get rid of the front-back symmetry on Lucas' shirt?
Anybody?
I most certainly cannot do it, thats somtihing to do with texture mapping which I have no clue how to edit. RandomTBush from SmashWoldForums might. It's from him that I learnt how to make MDL0 edits.
Quote from: Syrus63 on December 19, 2009, 07:48:46 AM
Quote from: Acarus on December 19, 2009, 04:07:24 AM
Quote from: Acarus on December 10, 2009, 09:55:43 PM
Could you try to get rid of the front-back symmetry on Lucas' shirt?
Anybody?
I most certainly cannot do it, thats somtihing to do with texture mapping which I have no clue how to edit. RandomTBush from SmashWoldForums might. It's from him that I learnt how to make MDL0 edits.
Yeah I tried contacting him like 2 weeks ago, and he's yet to respond
Quote from: Acarus on December 19, 2009, 04:23:36 PM
Yeah I tried contacting him like 2 weeks ago, and he's yet to respond
^ I assume that was meant to be outside the quotes?
Anyway, you should try contating RandomTBush again soon, I think he's doing a lot of stuff at the moment.
custom texture? what does that make the others? :P
Quote from: Syrus63 on December 20, 2009, 01:36:28 AM
Quote from: Acarus on December 19, 2009, 04:23:36 PM
Yeah I tried contacting him like 2 weeks ago, and he's yet to respond
^ I assume that was meant to be outside the quotes?
Anyway, you should try contating RandomTBush again soon, I think he's doing a lot of stuff at the moment.
will do
Quote from: Dotz on December 20, 2009, 04:04:11 AM
custom texture? what does that make the others? :P
Well, I define a 'custom texture' as one that's not based on anything and is made on the spur of the moment (they all also have custom FitMotion files that i'll never release). My other stuff that isn't 'custom' is based off another character and made with careful planing.
Looks like the links are broken....
Dang, and that Snake is perfect for my Francis texture...
(And I could definitely use Lucario without the spikes)
Muigi, Syrus's creations are now being compiled into the thread entitled "Pre-Hexed PAC files". Go check there for more.
Well, after a massive disappearance from the community, I am back.
I'm not quite sure if this thread still belongs here (or my newest hack for that matter), if this is in the wrong section, could a moderator please move it to the right board?