Title: Make models non-stretch Post by: SonicBrawler on August 15, 2011, 08:29:49 PM Ok, so this basically makes it so Mario does not look weird while doing a falcon punch, or Samus not shrinking when using a taunt for Mario. *Pics will come later*
Step 1.) Open your model you want the animations for in Brawl Box Step 2.) Preview the model Step 3.) Open the FitMotionEtc.pac of the character you WANT AN ANIMATION FROM Step 4.) Go to the animation and export it Step 5.) Open the FitMotionEtc.pac of the character you ARE VIEWING THE MODEL OF Step 6.) Go to the animation you want to replace and import the exported animation over it. Step 7.) Go to the first frame, and on the side click INSERT Step 8.) Go to Wait1 Step 9.) Go to frame 1 Step 10.) On the left side, open up the Bones section and click on TopN Step 11.) On the right, click COPY Step 12.) Go to the IMPORTED animation and press paste (Make sure you are on frame 1) Step 13.) Check and see if all the frames are not stretched Step 14.) Save If you need help, post a question. Pics will come later |