Umm, does anyone know how to do this? I tried editing the T-pose to do it, but it didn't work at all... Isn't that how you should do it?
Well.... there's a few ways you can do it. You can...
-Try making the texture transparent, though this doesn't work about 90% of the time
-Vertex hack the shield away, though this method is older and probably not worth it
-Make a one-slot size mod by scaling the shield bone down to a really small value in every animation
-Import Link's model into 3DS Max and delete the shield model, then re-rig the single bind objects and reimport him. This may not work well since Link uses SHP0 if I remember correctly, and it's a bit annoying to get that functioning properly
Ok, I'll try that.
Thank you.
No problem. If you need assistance with any of these methods, don't forget to check out the tutorials available.
All right, I'll look around...