Ok, so I'm making a hack for the Snivy import. It is just a texture. But when I use it in Brawl, it does this:
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I believe that model was imported some time ago, when Brawl Box didn't make 100% perfect shaders. I recommend you export the model as a DAE, then reimport it using the latest Brawl Box.
It didn't do that until I edited the textures...
Edit: That fixed it, but now the yellow eyes show all the time. -_- One problem after another.
Well, did you make an Eyeyellow polygon?
Or, are Snivy's eyes just yellow?
I don't think the guy made an extra polygon for the eyes, and the eyes are supposed to be almost red orange. Your recommendations?
I guess we'll have to go back to when we first started importing....
Do this:
http://forums.kc-mm.com/index.php?topic=37988.0 (http://forums.kc-mm.com/index.php?topic=37988.0)
Sorry, I was shopping for groceries. He does have a separate polygon for his Yellow/Final Smash eyes. Is that good?
Yeah. So all you'll need to do is set that EyeYellow polygon to the EyeYellow visibility bone. You know how to do that?
Quote from: Spex130 on May 27, 2012, 04:06:10 AM
Yeah. So all you'll need to do is set that EyeYellow polygon to the EyeYellow visibility bone. You know how to do that?
Yes, don't worry. Thank you for your help!