and I don't want the code that simply makes everyone big, just Bowser
resize Bowser´s animations to he is bigger?
also wrong place to post
How do I do that though?
Give him a viagra.
Wait no, I mean go to his animation file in brawlbox and like click open. Get the texture file. Open it (click the top option and then click the grey icon..right click and go to preview...press the minus key to zoom out...
Right tab (open the motionpac there for bowser) and the left tab. In the left tab click the name of an object (u prolly don't know what each 1 means, it should be a bone) and
Click the name of the animation u want 2 change and select the right tab after u select the bone that u want on the left tab. Now on the right tab look at the very bottom (below rotation and above cut n past) and look at scale. Change the scale slightly until whatever u want gets bigger. I would change the scale of each part by the same number.
So basically
Brawlbox>texture>
load the motion.pac in the right tab
>pick your animation
>open the left tab and select the bone u wanna enlarge
> go to scale and enlarge it
Wrong.
Open Bowser in PSA. There is an attribute called Model Size. Change that to a bigger number.
It does work for animations. I. Am. Right.
just open you FitKoopa.pac on psa 2.70 and go to atributtes zone, search for weight atribute under this one it is the atribute for size it will be on "1" wich is the normal size for every character, rewrite it just changing hundredths for example: 1,1 or 1,2
this little change will make bowser really big, so experiment ultill you get the size you desire
Quote from: Aaron20b on June 12, 2012, 05:11:50 PM
and I don't want the code that simply makes everyone big, just Bowser
One-slot or all slots?
If single slot, just do a size mod. If all, just use PSA.