Title: Map Textures Size is too big... Post by: floppiii on June 30, 2009, 04:28:44 AM Hey Guys,
I allready made 2 full map mods and at my 3rd mod (Skyworld) i got a problem,if i want to made the _new.pac and after the last texture i get this error: (http://www3.pic-upload.de/thumb/30.06.09/27d6i.jpg) (http://www.pic-upload.de/view-2447149/Unbenannt.jpg.html) I got no +1 or +2 texture... And i dont know what the second thing means,so can someone tell me how i can reduce the size of the normal textures this will help me MUCH :D edit: Im using Photoshop! CS3 Title: Re: Map Textures Size is too big... Post by: ピカノ on June 30, 2009, 11:23:52 AM Even if you have no indexed images... it may be a good idea to index your images (then set them back to RGB).
Image > Mode > Indexed (Some #) Image > Mode > RGB This will reduce the color count (and therefore the filesize). Also... "reducing complexity" may help. A single color image will be a smaller file size than a checkerboard pattern, and a checkboard pattern will be smaller than random "static". ---- STASH works best if you edit one image at a time, repacking after each. Many stages contain at least 1 "huge" image that you can apply either of the above steps to and give yourself some "leeway" with modifying the rest. Title: Re: Map Textures Size is too big... Post by: KaiserYoshi on August 20, 2009, 01:51:07 AM Um, is it okay if I bump this? >_> You locked a recent topic asking about it, so...
I'm getting this error, but I don't think any amount of filesize reduction is going to fix it, because... it always occurs. Like, even if I don't even touch anything. I run extract and then immediately run create, say no to each texture, and it tells me it's too big. Dot, dot, dot, question mark? Title: Re: Map Textures Size is too big... Post by: milkaholic123 on August 20, 2009, 07:30:36 AM Um, is it okay if I bump this? >_> You locked a recent topic asking about it, so... I'm getting this error, but I don't think any amount of filesize reduction is going to fix it, because... it always occurs. Like, even if I don't even touch anything. I run extract and then immediately run create, say no to each texture, and it tells me it's too big. Dot, dot, dot, question mark? Is the Stage pac edited??? Title: Re: Map Textures Size is too big... Post by: KaiserYoshi on August 20, 2009, 08:26:46 PM Nope. All unedited.
I've tried Norfair, Brinstar, Frigate Orpheon, and Pirate Ship so far, all with the same result. Title: Re: Map Textures Size is too big... Post by: ピカノ on August 20, 2009, 08:39:55 PM Eh... I don't know about the others but Pirate Ship did give me trouble. I think that whatever method used to re-compress isn't quite as goon as the official one.
Title: Re: Map Textures Size is too big... Post by: VILE on August 21, 2009, 03:51:11 AM STASH cant do some stages, i could get hanenbow to work correctly. Always got a size error.
Title: Re: Map Textures Size is too big... Post by: flyinggoblin87 on August 21, 2009, 06:15:12 AM Actually, if your stage has a TShadow1 texture (Sort of looks like a silhouette of Mario) somewhere in the textures, you can just index it to two colors and convert it back to RGB color. As far as I can tell, this texture isn't used in the actual stage, so you should be good.
Title: Re: Map Textures Size is too big... Post by: KaiserYoshi on August 21, 2009, 09:08:45 PM Er, I'm running Paint.NET, so I kind of can't index. I tried making it entirely black, but that didn't work.
EDIT: OH WAIT. Just tried saving it again, and now it worked. Never mind. :D Title: Re: Map Textures Size is too big... Post by: flyinggoblin87 on August 22, 2009, 05:32:47 PM Er, I'm running Paint.NET, so I kind of can't index. I tried making it entirely black, but that didn't work. EDIT: OH WAIT. Just tried saving it again, and now it worked. Never mind. :D Gald I could help! :) |