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Title: Quick question on stage hacking!! Post by: 44SilverFire on June 30, 2012, 06:45:30 PM Well I will make this quick, I am wondering if their is anyway to get a video file format (avi, wmv. mp4) and put it into the background of a stage. (preferably using Brawlbox)
I am a little rough with stage hacking but if anyone knows if this is possible and could possibly tell me how to do to it that would be great. ~SF Title: Re: Quick question on stage hacking!! Post by: toastoftriumph on June 30, 2012, 07:23:16 PM I don't believe so. I know that Mewtwo2000 has some stages with 2d animations in the background, but each frame is manually edited to appear/disappear at the right time.... which would take forever to make if you had a large number of frames.
Title: Re: Quick question on stage hacking!! Post by: 44SilverFire on June 30, 2012, 08:52:33 PM Yeah I kind of thought that's how mewtwo2000 did the stuff he can do, thanks for the help too man I appreciate it.
Title: Re: Quick question on stage hacking!! Post by: JOEYSX5 on June 30, 2012, 10:02:22 PM i think they are .gif files he uses
Title: Re: Quick question on stage hacking!! Post by: 44SilverFire on July 01, 2012, 10:32:15 AM I have thought of converting aiv. to gif. would that turn out? You can replace textures with gif. so I mean it sounds logical I just don't know if the conversion would turn out.
Title: Re: Quick question on stage hacking!! Post by: Gamma Ridley on July 02, 2012, 09:07:46 PM Well... it wouldn't work out like that exactly. What you could do is make each frame of the GIF into an individual PNG file, then use PAT0 to change the image displayed on a 2D model.
Or you could have multiple 2D models, apply each frame to each model, then change their visibility with VIS0 Title: Re: Quick question on stage hacking!! Post by: 44SilverFire on July 02, 2012, 10:20:43 PM I see.. well that would take for ever, but hey whatever. Thanks!!
Title: Re: Quick question on stage hacking!! Post by: Sky Grounder on July 03, 2012, 10:29:52 AM 1. Find a way to turn the video files into .gif.
2. Use a .gif extractor to get seperate pictures. 3. Import the pictures with BBox, and animate them using PAT0 (preferably the next version of BBox...) You'll need a model for the texture(s). Note: Watch out for the filesize. |