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Help & Tutorials => Help => Topic started by: Snivy on July 01, 2012, 12:47:36 PM



Title: Question about a model import into 3DS Max.
Post by: Snivy on July 01, 2012, 12:47:36 PM
Hi, when I reimport something into 3DS Max, it give me this:

"The following parent and/or ancestor node(s) is/are not part of the BindPose definition.
-RootNode
-YRotN
-XRotN
-TransN"

It also give me this:

"The following Link node(s) is/are not part of the BindPose definition.
 -WaistN
 -BustN
 -LShoulderN
 -RArmJ
 -LArmJ
 -HipN
 -HeadN
 -RSideN
 -LSideN
 -RHairN
 -LHairN
 -L2ndNb
 -L2ndNa
 -L4thNa
 -L4thNb
 -LHandN
 -L1stNa
 -L1stNb
 -L3rdNa
 -L3rdNb
 -RHandN
 -RThumbNa
 -RThumbNb
 -LThumbNa
 -LThumbNb
 -R2ndNa
 -R2ndNb
 -R4thNa
 -R4thNb
 -R1stNa
 -R1stNb
 -R3rdNa
 -R3rdNb
 -LFootJ
 -LToeN
 -LKneeJ
 -RKneeJ
 -RFootJ
 -RToeN
 -RShoulderJ
 -LSSabN
 -NeckN
 -RShoulderN
 -RLegJ
 -LLegJ
 -RSSabN
 -LShoulderJ
 -HatAN
 -HatBN
 -HatCN
 -HatDN"

Along with this:

"The following parent and/or ancestor node of the Link(s) is/are not part of the BindPose definition.
 -HipN
 -YRotN
 -XRotN
 -TransN
 -TopN
 -RShoulderJ
 -RShoulderN
 -LShoulderJ
 -NeckN
 -L2ndNa
 -LHandN
 -LKneeJ
 -LLegJ
 -RLegJ
 -BustN
 -WaistN
 -LShoulderN"

And the usual Skin modifiers import  error.

It also gives me a couple errors on export, basically saying that the Skin modifiers don't work...
Just one question...
WHAT AM I DOING WRONG? :notimp:

Edit: One more thing, the model does this:
(http://i.imgur.com/akHFN.png)
And when imported into BrawlBox?
(http://i.imgur.com/hJU1m.png)


Title: Re: Question about a model import into 3DS Max.
Post by: Exorcist on July 01, 2012, 02:16:32 PM
Before you import the .dae click Reset. (Big 3ds Max Button>Reset)
That should work, if not, check your import settings and try again. :srs:
EDIT: Also everything that's single-binded will need to be rigged again to the SAME bone it was single-binded to.


Title: Re: Question about a model import into 3DS Max.
Post by: Snivy on July 01, 2012, 02:18:08 PM
Before you import the .dae click Reset. (Big 3ds Max Button>Reset)
That should work, if not, check your import settings and try again. :srs:
EDIT: Also everything that's single-binded will need to be rigged again to the SAME bone it was single-binded to.
Ok, thank you.