Hi, when I reimport something into 3DS Max, it give me this:
"The following parent and/or ancestor node(s) is/are not part of the BindPose definition.
-RootNode
-YRotN
-XRotN
-TransN"
It also give me this:
"The following Link node(s) is/are not part of the BindPose definition.
-WaistN
-BustN
-LShoulderN
-RArmJ
-LArmJ
-HipN
-HeadN
-RSideN
-LSideN
-RHairN
-LHairN
-L2ndNb
-L2ndNa
-L4thNa
-L4thNb
-LHandN
-L1stNa
-L1stNb
-L3rdNa
-L3rdNb
-RHandN
-RThumbNa
-RThumbNb
-LThumbNa
-LThumbNb
-R2ndNa
-R2ndNb
-R4thNa
-R4thNb
-R1stNa
-R1stNb
-R3rdNa
-R3rdNb
-LFootJ
-LToeN
-LKneeJ
-RKneeJ
-RFootJ
-RToeN
-RShoulderJ
-LSSabN
-NeckN
-RShoulderN
-RLegJ
-LLegJ
-RSSabN
-LShoulderJ
-HatAN
-HatBN
-HatCN
-HatDN"
Along with this:
"The following parent and/or ancestor node of the Link(s) is/are not part of the BindPose definition.
-HipN
-YRotN
-XRotN
-TransN
-TopN
-RShoulderJ
-RShoulderN
-LShoulderJ
-NeckN
-L2ndNa
-LHandN
-LKneeJ
-LLegJ
-RLegJ
-BustN
-WaistN
-LShoulderN"
And the usual Skin modifiers import error.
It also gives me a couple errors on export, basically saying that the Skin modifiers don't work...
Just one question...
WHAT AM I DOING WRONG? :notimp:
Edit: One more thing, the model does this:
(http://i.imgur.com/akHFN.png)
And when imported into BrawlBox?
(http://i.imgur.com/hJU1m.png)
Before you import the .dae click Reset. (Big 3ds Max Button>Reset)
That should work, if not, check your import settings and try again. :srs:
EDIT: Also everything that's single-binded will need to be rigged again to the SAME bone it was single-binded to.
Quote from: ExorcistRain on July 01, 2012, 08:16:32 PM
Before you import the .dae click Reset. (Big 3ds Max Button>Reset)
That should work, if not, check your import settings and try again. :srs:
EDIT: Also everything that's single-binded will need to be rigged again to the SAME bone it was single-binded to.
Ok, thank you.