Title: File Patch Code v3.5.3 Post by: Usery on July 12, 2012, 07:29:37 AM File Patch Code v3.5.3 PAL : [Deathwolf, original v3.5.1 by Phantom Wings]
07360990 00000024 33FF596F 75722063 75727265 6E742073 656c6563 74656420 666F6C64 65722069 73202020 00000000 82200000 805A7B10 84200000 813609B4 82000000 805A7B14 84000000 813609B8 033609B9 00002020 013609BB 00000020 073609BC 00000014 20202020 20202020 20202020 20202020 20202020 00000000 E0000000 80008000 225683EC 00000000 0401C3A8 4858BA58 065A7E00 00000070 38A00067 38810020 3CE0805A 60E37C18 4BE55339 38A0007F 3883FFE8 38610020 4BE55329 38A00068 60E47C18 38610020 9421FF80 BC410008 38610088 4BA75041 7C7C1B78 2C030000 4082000C 38210080 4800001C B8410008 38210080 4BE552ED 38610008 4BA746A9 7C7C1B78 4BA745B0 04022394 48585C0C 065A7FA0 00000020 77239000 2C030000 4182000C 7FDDC850 3BDEFFE0 93DB0008 4BA7A3E0 00000000 0401CF94 4858AF6C 065A7F00 00000038 2C030000 4182000C 4BA7DCF5 4BA7508C 80780008 2C030000 41820014 8118000C 7C634214 7C7B1850 48000008 8078000C 4BA75068 00000000 043EF000 48000014 043EEE04 48000014 043D8FC8 48000018 043E9F78 38600000 043EA164 38600000 043D90AC 60000000 80000000 80409728 80000001 805A7C00 8A001001 00000000 045A7C10 2F525342 045A7C14 502F7066 80000001 805A7B00 8A001001 00000000 065A7B10 0000000F 2F525342 502F7066 2F736F75 6E642F00 041C74C0 483E0541 065A7A00 00000028 9421FF80 BC410008 3C60805A 60637B1F 4BE55739 B8410008 38210080 4BE5579D 4BC1FAA4 00000000 065A7900 00000078 9421FF80 7C0802A6 9001000C BC810010 9421FF00 7C872378 54B2BA7E 7CD33378 38800000 9081000C 90810010 90610014 90810018 3880FFFF 9081001C 38610020 90610008 7CE43B78 38A00080 4BE557FD 38610008 4BA75529 60000000 80210000 B8810010 8001000C 7C0803A6 80210000 4E800020 00000000 043E3DC8 481C3AD8 065A78A0 00000010 80BC0020 7CA59214 3A400000 4BE3C520 043DBF18 481CB9B8 065A78D0 00000018 800302A4 2C130000 41820008 7E609B78 3A600000 4BE34638 041CE75C 483D90A4 065A7800 00000098 818C0014 9421FF80 BC410008 3D00902F 61085A34 7C034000 4082003C 7C882378 3C60901A 60630000 3C80805A 60847B00 7CC53378 38C04200 80E40080 2C070000 40820014 60000000 480000B9 2C030000 41820010 B8410008 80210000 4BC26F04 70A501FF 3868FFFF 3C809019 6084FFFF 7C842A14 38A04001 38A5FFFF 8C040001 9C030001 2C050000 4082FFF0 B8410008 80210000 4BC26EEC 141CD770 483D9F90 065A7700 00000048 9421FF80 BC410008 7FE3FB78 3C80805A 60847B00 38A00000 38C04000 480001E5 90640080 807F0008 907A0014 907A005C 907A0074 B8410008 80210000 807F0000 4BC26034 00000000 E0000000 80008000 285BB686 0000YYYY # Button combination 045A7B14 502F7066 CC000000 00000000 045A7B14 XX2F7066 # Second Folder name E0000000 80008000 285BB686 0000YYYY # Button combination 045A7C14 502F7066 CC000000 00000000 045A7C14 XX2F7066 # Second Folder name E0000000 80008000 What's new? The whole code works the exact same way like the NTSC version of this code. The new code itself allows you to switch between 2 and more folders on your SD card during the game! That means that you can multiple your Texture files, Music files and and and... It also shows you now which folder your're currently using at the Main Menu! How does the switching work? Well, it's a little bit weird but it works like this: ONLY WORKS WITH GCC SLOT 1! The last lines of this code are the Switching lines... These YYYY means your buttons which you can use to cycle between the folders. I'd recommend to use an unusally button combination. The XX thing means the name of your second folder on the SD card (Example RSB4)... you can choose one of these ASCII values and fill them in (for RSB4 it would be 342F7066). Just do the same thing again at the XX line under it^^ So to switch between the folders you have to press your buttons TWICE! Otherwise it won't work! The best way and time to switch is at the Title screen of SSBB. But it also should works while loading into a mode or whatever... The Folder printing (screen) http://imageshack.us/photo/my-images/801/rsbp01001.png/ (http://imageshack.us/photo/my-images/801/rsbp01001.png/) Just look at the top Here are the ASCII (XX) Values: a = 61 b = 62 c = 63 d = 64 e = 65 f = 66 g = 67 h = 68 i = 69 j = 6A K = 6B l = 6c m = 6D n = 6E o = 6F p = 70 q = 71 r = 72 s = 73 t = 74 u = 75 v = 76 w = 77 x = 78 y = 79 z = 7A 0 = 30 1 = 31 2 = 32 3 = 33 4 = 34 5 = 35 6 = 36 7 = 37 8 = 38 9 = 39 If you have any questions or wishes for future functions... just let me know and post it here.. Have fun! :af: Title: Re: File Patch Code v3.5.3 Post by: namq on July 12, 2012, 10:08:31 AM Code seems new to me (not the PAL) the 3.5.(3). Can sfx be now swapped in this version?
Title: Re: File Patch Code v3.5.3 Post by: Sky Grounder on July 12, 2012, 03:25:54 PM Code seems new to me (not the PAL) the 3.5.(3). Can sfx be now swapped in this version? No. No extra support for unsupported files. (brsar)Title: Re: File Patch Code v3.5.3 Post by: namq on July 12, 2012, 03:45:31 PM hmmm the folder switching sounds great either way. Nice code :-D!
Title: Re: File Patch Code v3.5.3 Post by: SonicBrawler on July 12, 2012, 08:16:24 PM no love for wiimote and nunchuck? or NTSC?
Title: Re: File Patch Code v3.5.3 Post by: Segtendo on July 12, 2012, 08:20:12 PM Have you ever seen Deathwolf's work? He ports PAL codes from NTSC codes, for the most part.
Title: Re: File Patch Code v3.5.3 Post by: SonicBrawler on July 12, 2012, 08:24:01 PM i just relzied its the regular filepatch code but with the.. wow im dumb :>.>palm:
Title: Re: File Patch Code v3.5.3 Post by: Sky Grounder on July 13, 2012, 08:57:51 AM i just relzied its the regular filepatch code but with the.. wow im dumb :>.>palm: But with the ability to switch between multiple hack folders almost anywhere (preferably main menu).Title: Re: File Patch Code v3.5.3 Post by: SonicBrawler on July 13, 2012, 09:00:08 AM yeah. thats what i want but for wiimote and nunchuck. and the code is 2 codes put together
Title: Re: File Patch Code v3.5.3 Post by: Usery on July 13, 2012, 09:24:56 AM Alright, I'll add an Button Activator for the Wiimote + Nunchuck too (as soon as possible).
Title: Re: File Patch Code v3.5.3 Post by: SonicBrawler on July 13, 2012, 09:41:54 AM sweet. even tho it says pal, will the button part work for NTSC
Title: Re: File Patch Code v3.5.3 Post by: Sky Grounder on July 13, 2012, 02:30:22 PM sweet. even tho it says pal, will the button part work for NTSC NTSC version of this code haven't been made I believe.Title: Re: File Patch Code v3.5.3 Post by: pikazz on July 14, 2012, 12:08:21 PM the custom folder is a extremly good idea :D
sadly I am using riivolution since gecko doesn't work for me D: Title: Re: File Patch Code v3.5.3 Post by: Don Jon Bravo on July 14, 2012, 01:51:01 PM Man this sounds like a good solution to the clone engine. If im not mistaking a final solution lol.
i have NTSC using wiiflow, is there any way around it since i dont use pal? i mean can i go to my settings in wiiflow and configure it or would i have to configure the ssbb iso file itself?<.< Title: Re: File Patch Code v3.5.3 Post by: ToadKart on July 14, 2012, 05:20:56 PM I have a question about this. If I use the second folder just for alternate stage textures like Melee Final Destination instead of the Brawl one, would it still load all of my character textures from the first folder or would I have to copy those into the second folder as well?
Title: Re: File Patch Code v3.5.3 Post by: Usery on July 14, 2012, 06:08:49 PM It would change both folders at the same time... To be honest, I've no idea how I could make some button combinations to cycle thru the texture and music folder... It's a little bit complicated.
Title: Re: File Patch Code v3.5.3 Post by: Don Jon Bravo on July 14, 2012, 07:16:21 PM It would change both folders at the same time... elaborate please?so whatever texture files u have used up in the first folder will go to whatever spots u dont have in the second folder taken? Title: Re: File Patch Code v3.5.3 Post by: ToadKart on July 17, 2012, 02:06:34 PM Would just this part of the code work with the NTSC File Patch Code?
285BB686 0000YYYY # Button combination 045A7B14 502F7066 CC000000 00000000 045A7B14 XX2F7066 # Second Folder name E0000000 80008000 285BB686 0000YYYY # Button combination 045A7C14 502F7066 CC000000 00000000 045A7C14 XX2F7066 # Second Folder name E0000000 80008000 Title: Re: File Patch Code v3.5.3 Post by: Don Jon Bravo on July 17, 2012, 04:20:48 PM Would just this part of the code work with the NTSC File Patch Code? 285BB686 0000YYYY # Button combination 045A7B14 502F7066 CC000000 00000000 045A7B14 XX2F7066 # Second Folder name E0000000 80008000 285BB686 0000YYYY # Button combination 045A7C14 502F7066 CC000000 00000000 045A7C14 XX2F7066 # Second Folder name E0000000 80008000 Oh please try it... Title: Re: File Patch Code v3.5.3 Post by: ToadKart on July 17, 2012, 06:35:28 PM I would but I'm confused as to what to put in for the YYYY values.
Title: Re: File Patch Code v3.5.3 Post by: Ac1dSn0w on July 19, 2012, 02:48:46 AM You can use this on to the gct with Riivolution Ocarina code support to have .rel characters and still have way of SFX.
Title: Re: File Patch Code v3.5.3 Post by: ToadKart on July 19, 2012, 02:13:37 PM Huh? That didn't make too much sense to me. Did you test this on an NTSC Wii and it worked?
Title: Re: File Patch Code v3.5.3 Post by: Don Jon Bravo on July 19, 2012, 05:17:09 PM @toadkart
does this make any sense to u? i cant try it since i dont have a gamecube controller atm... (http://i.imgur.com/VYggt.png) (http://i.imgur.com/pU0l8.png) Title: Re: File Patch Code v3.5.3 Post by: ToadKart on July 19, 2012, 06:39:38 PM I tried the code earlier but it didn't seem to do anything. It didn't show the folder name like in the picture in the first post. At least it didn't freeze though.
I'll give it another try with those controller values you posted mr.mugenwii later since I did do that part wrong when I first tried the code, but I'm guessing the code will need to be ported over to NTSC to work. This looks like a great alternative to the alternate stage loader code since it's much simpler, so hopefully it will be ported. |