I've been working on a PSA, but have into a wall of sorts. I need to see what the max strength of the shield is (LA Float 3 would equal this before the shield is damaged/used), so that I can know what numbers I should be using for my If/Then statements. However, I don't know how I could find this out.
Is there a piece of software I could use with Dolphin, a Dolphin function, or a Code that I could use to find this number? If anyone just knows what it is (if it's even the same between characters), that would be fine too.
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Edit: Okay, I figured it out myself.
Here:
Float Variable Set: LA-Float[103] = LA-Float[3]
Set Loop Infinite
Float Variable Subtract: LA-Float[103] -= 1
If Compare: LA-Float[103] < 0
Loop Break?
End If
Add/Subtract Damage: 1
Execute Loop
Just enter this code into a Subaction and change LA-Float[3] to whatever float variable you're trying to check. It should appear as your damage (make sure your Damage % is equal to 0). If you want to check a Basic variable, just change everything to Basic type.
Oh, and Shield Charge begins at a max of 50.
Just bumping this so others might see the solution, if they're interested.