Title: QuickBMS extract error (Xenoblade Cronicles) Post by: Forte on July 14, 2012, 07:05:41 PM The title pretty much says it all. With the use of QuickBMS I'm trying to extract .pkb files, which in turn contain several .brres files, from Xenoblade Cronicles Wii and it always results in an error like this (click the text for a better look):
- error in src\file.h line 178: myfopen() Error: no such file or directory (http://imageshack.us/photo/my-images/844/scriptpq.png/) I have the latest version of QuickBMS (0.5.13), proper script, and I'm certain that I'm following the correct steps, so I'm not sure what the problem could be. I'd really appreciate if someone could test it out themselves just to make sure I'm not the only one having this problem. Link to the .pkb file - http://www.mediafire.com/download.php?0644xeqdg4h219i (http://www.mediafire.com/download.php?0644xeqdg4h219i) QuickBMS - http://aluigi.altervista.org/papers/quickbms.zip (http://aluigi.altervista.org/papers/quickbms.zip) Here's the script I'm using (save as .txt file): Thanks ahead of time. - Forte Title: Re: QuickBMS extract error (Xenoblade Cronicles) Post by: Forte on July 18, 2012, 12:54:51 AM Bump. Anyone...?
Title: Re: QuickBMS extract error (Xenoblade Cronicles) Post by: pmpiano on July 21, 2012, 03:50:29 AM I had exactly the same problem, and I managed to make it work by running QuickBMS after dumping the entire contents of the Xenoblade .iso into its own folder. Apparently, you can't just extract a solitary .pkb file and run QuickBMS on it; the .pkb file needs to be located in the correct directory within the contents of the .iso.
You can also try running "quickbms_4gb_files.exe," which comes with QuickBMS. That's the one I was running when it finally worked. What are you planning to do with the models anyway? If you figure out how to vertex edit them, please let me know. |