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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Kaye Cruiser on December 25, 2009, 06:13:34 PM



Title: Shadow Plus - A Small Side Project
Post by: Kaye Cruiser on December 25, 2009, 06:13:34 PM
(http://i19.photobucket.com/albums/b184/zackwinzard/Shadow1.jpg)

Just to say this ahead of, the original moveset I'm using as a base, CC Shadow 3.0, was created by the one and only Jose Gallardo.

Now for some copypasta from Smashboards :3

I'm just doing my own little side project since I couldn't stand how CC Shadow was. It's like he was both broken and underpowered at the same time, at least for Brawl+. So I got rid of the broken stuff (spawn items, taunt heal, running causing damage), fixed some of the moves t work better for Brawl+ (mainly his standard combo, F-smash and all landing lag), and got rid of his cheap neutral B that takes him back to the center of the stage. Plus decreased his speed from however high ti was down to 4 and raised his stopping velocity for less of a slide, but still some.

At the point I am now, I basically have an actual balanced CC Shadow 3.0 that works great in Brawl+ GSH2...now I'm stuck because I'm thinking of what new moves to do. I like him as he is, but I'm sure it won't be enough for other people, so I at least want to start with the specials first. Down B will stay the same and I might make Up-B teleport, though it'll still be the same. I'm not sure with to do with air Neutral-B or Side-B. I also added in, took out and fixed certain sounds and graphics wherever I saw necessary. (Nono, not flashy stuff.) Shadow won't talk so we aren't playing as him a Shadow with Sonic's voice. He still has his death and FS voice clips, but that can't be helped. Oh, and he has a new Up-taunt from Mastalko's animation, so I added some gfx and sfx to that to make it cooler.

Basically I'm going to same route I did when I made Hyper Sonic, except this one is balanced. XD If you or anybody else has any suggestions, be sure to let me know so I can help out with all of this, and so we all can have a Shadow who isn't freakin' cheap or annoyingly underpowered. :3

Here's the stuff I have so far.
http://www.mediafire.com/?yyrzyyezrqr

And as extra, here's Shadow's own Victory Theme! :3
http://www.mediafire.com/?iyx5mmmmmjn

EDIT: Here's the new updated FitMotion for those who don't want to go to it's post. XD

http://www.mediafire.com/?ntm3xdjitmn

(http://i19.photobucket.com/albums/b184/zackwinzard/Shadow.jpg)

This texture is a very slight edit and merge of Marvin's and Kurobit's temporary one. The shoes and stripe on the lowest spine are what's changed. I just did it to satisfy myself with a slightly more accurate Shadow, though the band on the shoe still can't be made to blend in with the rest of it no matter what. XD;;

I'll upload it if anyone wants me to though. :3

It's in there now, feel free to use it. :3


Title: Re: Shadow Plus - A Small Side Project
Post by: Kaye Cruiser on December 26, 2009, 12:46:44 AM
Slight (yet tediously done) update for Shadow's cosmetics. Victory poses and all appropriate animations given the correct eyes and expression for Shadow. This way he won't look too happy while doing side taunt, or won't randomly move his lips during the victory poses. Got rid of the blinding flash on Up-B and fixed the timing for some sound effects. Changed down taunt from his waving finger to the impatient stomps, adding sounds for each step just to make it a little better.

But again, those are only cosmetics. I'd like to get some actual ideas for some new specials some time soon people. A couple of certain important people are kind of looking forward to this thing. A little help is all I'm asking for. >_>'


Title: Re: Shadow Plus - A Small Side Project
Post by: HyperrCrow on December 26, 2009, 11:02:26 AM
Well I dont know much about Shadow but for the down taunt when he stomps maybe we should add a small screenshake to each stomp to show how "powerfull" sahow is but dont worry I come back at you with some ideas


Title: Re: Shadow Plus - A Small Side Project
Post by: Kaye Cruiser on December 26, 2009, 03:28:18 PM
Well I dont know much about Shadow but for the down taunt when he stomps maybe we should add a small screenshake to each stomp to show how "powerfull" sahow is but dont worry I come back at you with some ideas

...*sighs* I finally got a haircut today and I'm tired so I shouldn't be getting so overly pissed for awhile. XD;

I said earlier that I'm not doing any mroe cosmetic changes. I'll save that for when everyone finishes all the animations for Shadow. I've done enough of those for now in the moveset.

What I need to know is exactly what moves everyone wants to use for Shadow, special moves most of all. I was thinking that Down-B and Neutral-B were going to stay the same, plus Up-B will most plikely have the teleport effect, unless I can make it work like Lucario's and have Shadow move in any direction. Air Neutral B will most likely be a different attack. Side B will probably be Chaos Spear if I can figure out how everone would want it to work, but I'll make things a bit more clear.

For now, I'd like some input on what kind of attacks you want for the following specials.

Air Neutral B:

Side B:

Air Side B:

Up B:

Down B:

I'll fill them in with whatever is decided to be the attack later on.

Please guys, give me a hand here. I'm not asking for that much, just a little help and some opinions. T_T


Title: Re: Shadow Plus - A Small Side Project
Post by: Segtendo on December 26, 2009, 03:43:43 PM
Up-B: Chaos Control (Some kind of teleport thing like Zelda/Shiek)

Final Smash: Time Stop (Slows everyone down while Shadow kicks the snot out of others)

And I'm glad you used ShTH's victory music. :D


Title: Re: Shadow Plus - A Small Side Project
Post by: imObvioslycrazy on December 26, 2009, 08:37:14 PM
side B: shadow dashes past the enemy on his skates and spins around to see them on the ground. acts as a spike, (kinda like ganons side B but no grab)

just a thought >.>


Title: Re: Shadow Plus - A Small Side Project
Post by: Humble on December 27, 2009, 05:18:50 AM
Well here are my ideas on specials for Shadow.

First off I think there are excessive amounts of GFX to go around, so teleporting and darkness seem a bit meh to me. 

Side B- I would say some sort of dash with his rocket skates, either like the above poster said, a short range spike dash, or a longe range dash more akin to foxes.  Essentially though, rockets and dashing should be involved.

Up B- If he has rocket shoes it would be a shame to waste them, instead of a shadowy teleport, how about a huge rocket boost?  either a large veritical jet flight, or a diagonal rise in which he arcs forwards and up.

B- Shadow flips over so that his back is to the ground and his feet are aimed to his opponent, and then he creates a large fireball with his rocket shoes, think ROBs Bair but with bigger fire and more pushback.  Not a projectile so much as a large disjoint. 

Down B-  Shadow does a counter, where he flashes and if he gets hit he instantly turns and [censored] slaps them at a 20 degree angle with high knockback. 



I could suggest ideas for his tilts, smashes and etc. too if you would like. 


Title: Re: Shadow Plus - A Small Side Project
Post by: Kaye Cruiser on December 27, 2009, 04:37:14 PM
On the ground, him dashing is a piece of cake. I can do that in a matter of seconds. However, I'm not so sure about in the air, unless I borrow something to work with from Mr. Weegee's Metal Sonic. -.o

Humble, your idea for "B" sounds too complex. Badass, but too complex...But we'll have to see if we can make it work. Though I planned for B to stay the same except for in middair. -.o

Down B stays the same

And Up B gets teleport because it's Shadow. He can't fly with his Air Shoes, he can however. However, He CAN teleport with Chaos Control. It makes more sense. Remember, they AREN'T rocket shoes, they're hover boots, or Air Shoes as they call them in the games.

It'd be nice if we could use his Chaos Burst attack from Sonic Battle though. o.o


Title: Re: Shadow Plus - A Small Side Project
Post by: HyperrCrow on December 27, 2009, 08:30:10 PM
I agree with your idea for Chaos Spear
And how about for neutral B on the ground maybe you should make it Chaos Orb(made it up myself)
Have shadow shoot one small energy orb from his hand that does 5%-8% damage that explodes a short distance away
If it cant be done I understand =)
Ill try to look up for some stuff


Title: Re: Shadow Plus - A Small Side Project
Post by: Humble on December 27, 2009, 09:41:56 PM
On the ground, him dashing is a piece of cake. I can do that in a matter of seconds. However, I'm not so sure about in the air, unless I borrow something to work with from Mr. Weegee's Metal Sonic. -.o

Humble, your idea for "B" sounds too complex. Badass, but too complex...But we'll have to see if we can make it work. Though I planned for B to stay the same except for in middair. -.o

Down B stays the same

And Up B gets teleport because it's Shadow. He can't fly with his Air Shoes, he can however. However, He CAN teleport with Chaos Control. It makes more sense. Remember, they AREN'T rocket shoes, they're hover boots, or Air Shoes as they call them in the games.

It'd be nice if we could use his Chaos Burst attack from Sonic Battle though. o.o
It is definitely possible for an air dash to work. 

Start with Sheiks backwards roll animation for the grounded version; when it reaches the frame where he has his back to the ground, end that animation and begin to use Snakes bair animation, but much slower.  As the kick animation comes out, add large fire GFX from the tip of his feet, to the ground, to the height of a short hop and the about one dash attacks distance away (essentially a large fireball) edit the hitbox on the kick to instead reach the whole fireball, and give it fire dmg (so it seems that they were hit by the fire)  When used in the air simply eliminate the backwards roll animation at the start, and go straight from snakes bair.  Make it so the move adds momentum in the opposing direction to Shadow at the same time Shadow performs the fireball, to make it seem as though he is blasted back. 

If you want it to.  Btw, I would reccomend at least removing the glowing part that makes him blue while he performs it. 

I personally think the "chaos attacks" don't be interesting or seperate him from the multitude of other sonic hacks out there, and that the Jet shoes would be more interesting, and less copied from other movesets. 

Do you have any plans to change his physics?  (weight, speed, etc.)


Title: Re: Shadow Plus - A Small Side Project
Post by: Kaye Cruiser on December 28, 2009, 10:30:13 AM
...You know, it doesn't help that I don't know how to do animation hacks in the Fitmotion. Luckily I have other people I'm working with so I'll talk things out with them. Until then though, it's definitely a no go. XD Plus giving Sonic other characters animations...definitely won't look too good. o_o'

I just finished putting all the blue parts back in. Unless I feel they don't make any move look incomplete like they did before when they were removed, they're staying.

And I do feel the Chaos Attacks are more interesting, especially since it's what Shadow uses most of the time. So that will be my primary focus. And buddy, you may not realize this but separating this from other movesets is NOT the point. The point is to make a moveset that makes sense for Shadow. Whether it relates or not to other PSAs isn't that important. Especially since there are hardly any actual movesets for Sonic anyways.

Oh, and his physics already have been changed.

And for the last time, they AREN'T jet shoes. They're HOVER boots. There IS a significant different. Get your facts and history straight man. XD

@FalcoMaster

Dude, have you never played Sonic Battle? That's his trap attack in that game. He throws a orb of distorted space that either follows after him or the opponent. XD


Title: Re: Shadow Plus - A Small Side Project
Post by: Overly Epux on December 28, 2009, 01:17:26 PM
His >\< B should be the light speed attack, have him dash at enemies in his area after a certain charge time.
EDIT:Also, he runs somewhat funny (I'm using regular brawl, so that might be the problem >_>)
EDIT2: Alright I've got the entire moveset (I've played nearly every sonic game there is, I'd know XD)

Air Neutral B: Homing attack, just without the crappy charge.

Side B: Light speed attack.  Hold down >B or <B and have him charge.  After a certain amount of time he'd stop and you could release the button (like samus/Dk's Neu.B)  Then the next time you used the move, he'd dash towards the nearest enemy and attack him 6-10 times with 1-3% damage each hit.  Maybe cover him with aura to show he's charged?

Air Side B: Light speed dash- He dashes forward with his super sonic running animation.(It's been done by chaos and Kyzon o3o but I don't know if you can put him directly into the animation from his regular state.

Up B: Chaos Control.  Spring jump, just not spring, he disappears and leaves aura where he leaves and appears.  And when someone is there when he dis/reappears, they get frozen for a bit.  (Side Note: The Super Sonic De-transformation animation would work well there 8D)

Down B: The spindash.  Just leave it be.

Final smash: Chaos Blast!  Have the sonic transformation thing at the start (Maybe w/o emeralds) and have a large smart-bomb explode, with shadow as it's center and make the explosion 1.5-2x bigger.  Finally make him invincible during the explosion so his own Final smash doesn't hurt him.


Title: Re: Shadow Plus - A Small Side Project
Post by: HyperrCrow on December 28, 2009, 05:51:07 PM
@Wave Kusanagi
I actually never did.That's why im so clueless about Shadow
Only actual game I played that has him in it was Shadow the Hedgehog


Title: Re: Shadow Plus - A Small Side Project
Post by: lan on December 29, 2009, 04:33:32 AM
if you could use wario's bike that would be soooooooooooooooo funny XD


Title: Re: Shadow Plus - A Small Side Project
Post by: ManikDX on December 29, 2009, 10:06:49 PM
Dude Nice model and attack hack! hey if you place a character (ex:Sonic) over another charater (ex:jigglypuff) , will the another charater (Jiggly) have sonic's hacks or no.


Title: Re: Shadow Plus - A Small Side Project
Post by: Blue on December 30, 2009, 01:37:57 PM
No running damage? I ain't downloading D:


Title: Re: Shadow Plus - A Small Side Project
Post by: Kaye Cruiser on December 30, 2009, 06:55:35 PM
No running damage? I ain't downloading D:


Idiot. ¦D

Anyways, here's a brand new FitMotion for you guys. Thanks to wilttilt over at Smashboards, Shadow now skates. only problem is that while he goes smoothly and doesn't stop at all middway, he's slightly slower than normal Sonic. We're working on fixing that. XD;

I also updated a lot of animations with the correct spines. Mostly noted of all would be his victory poses. They'll ALL have the Shadow spines now to go along with his angtsy "Who the took the DAMN last muffin?" frown. Same goes for his beamsword swings, while he's on a ladder, his glitches with the forward throw, trow escape and turning animations with the spines have been fixed. Many others have been fixed too, and I'm working on getting the rest...later. XD And last of all, a new "Wait3". This is thanks to BSZ I believe. it was for Wait2, but I liked the loud foot stomping, so I moved it to 3. Shadow does his signature arms crossed stand while looking around. Basically looks like Ganon's waiting animation...A lot like it actually. O_o

I'll get to finishing up all the spines soon, then I'll add on to the moveset since I know what I'll be doing for Side B now.

Here you go. This'll be in the first post too. :3

http://www.mediafire.com/?ntm3xdjitmn


Title: Re: Shadow Plus - A Small Side Project
Post by: Chaotix000 on January 02, 2010, 04:59:31 PM
hey would it be cool if i used yr touched up animations for my shadow project. i was editinga lot of them already but this will save me some time


Title: Re: Shadow Plus - A Small Side Project
Post by: Overly Epux on January 03, 2010, 12:49:35 PM
Hey is the fitmotion ect.pac the model? (I wanna model-swap him for olimar)


Title: Re: Shadow Plus - A Small Side Project
Post by: ManikDX on January 03, 2010, 04:34:47 PM
dude, i don't think so


Title: Re: Shadow Plus - A Small Side Project
Post by: Chaotix000 on January 04, 2010, 09:20:15 AM
nope theyre just really good animations


Title: Re: Shadow Plus - A Small Side Project
Post by: Thundaga_T2 on January 04, 2010, 09:17:15 PM
I have an idea for his side+b. You could have it be similar to fox/falco's side+b, but make it stun like zss down smash/B attack, with delayed knockback. Oh, and with a fire or darkness effect on it.


Title: Re: Shadow Plus - A Small Side Project
Post by: Chaotix000 on January 05, 2010, 02:23:41 AM
huh me?


Title: Re: Shadow Plus - A Small Side Project
Post by: dingo on January 05, 2010, 05:15:21 AM
Please no "rocket shoes"...Shadow has no such thing. Only an energy slide in Sonic Battle.

B- Chargeable Chaos Spear.

Air B- Angled down Chaos Spear.

Similar so Shiek's needles.

Side B- Light Speed Dash a la Fox w/o beginning lag.

Air Side B- Same w/o falling but no Up B after.

Up B- Homing Attack with a lot more ending lag. Also when away from stage home in on ledge. Not as OD as other homing recovers.

Down B- Flaming somersault.


Title: Re: Shadow Plus - A Small Side Project
Post by: Overly Epux on January 05, 2010, 08:46:01 AM
Please no "rocket shoes"...Shadow has no such thing. Only an energy slide in Sonic Battle.
...
Lol are you serious?  Shadow had the Hover/Rocket shoes in SA2 (the 1st game he appeared in) And yeah, he used them to hover at one point.  Play shadow the hedgehog or Sonic heroes.  They have some pretty good shots of him with his shoes. (In game)


Title: Re: Shadow Plus - A Small Side Project
Post by: dingo on January 06, 2010, 12:12:07 AM
Hover not rocket. The are just blowing high pressure air...there's no heat coming from them. Too many people seem fixated on them shooting fire which Shadow has never once used a fire based attack outside his somersault...which Sonic can do as well.

My suggestions are based strictly on SA2 and comic series being that they are the most canon in the storyline. Every 3D game after SA2 was and embarrassment to the franchise. Not saying they were bad though.

Sonic battle at least as basic attacks that don't stray from the series.

A FS for Shadow should be Chaos Control. Slow down time with attack buffs like Warioman.

Despite how much people like teleporting Shadow almost never uses Chaos Control.


Title: Re: Shadow Plus - A Small Side Project
Post by: Chaotix000 on January 06, 2010, 03:56:18 AM
but chaos control fits. sonic can use hte fire ring but its more fitting on shadow and in sa2 it kinda looks like he has rocket like shoes kuz it looks firey under his shoes. i know in my shadow project he has a few fire moves. it just seems to fit better. thats probably what people r trying to get at. i say if u dont like the fire thing make yr own moveset.


Title: Re: Shadow Plus - A Small Side Project
Post by: Overly Epux on January 06, 2010, 09:49:26 AM
Hover not rocket. The are just blowing high pressure air...there's no heat coming from them. Too many people seem fixated on them shooting fire which Shadow has never once used a fire based attack outside his somersault...which Sonic can do as well.

My suggestions are based strictly on SA2 and comic series being that they are the most canon in the storyline. Every 3D game after SA2 was and embarrassment to the franchise. Not saying they were bad though.

Sonic battle at least as basic attacks that don't stray from the series.

A FS for Shadow should be Chaos Control. Slow down time with attack buffs like Warioman.

Despite how much people like teleporting Shadow almost never uses Chaos Control.

I disagree, I loved all of the 3D games so far.  And yes there is heat http://www.youtube.com/watch?v=z3ayAC-TtW8&feature=related.  And yes he does hover :D http://www.youtube.com/watch?v=FSppwknnMSc 2:22.  And Another one (I'm a [censored] aint I?  He does use Chaos control frequently.  http://www.youtube.com/watch?v=fvbyIFy_NR0.


Title: Re: Shadow Plus - A Small Side Project
Post by: Sanitys_Theif on January 09, 2010, 12:09:01 AM
Suggestions for Special Moves(just tossing out ideas):

Neutral B: Chargeable Chaos Control
-the longer you charge it, the bigger it's range gets
-time frozen opponents stay frozen for about 1 - 2 whole seconds
-no charge range would be having to touch Shadow(be RIGHT next to him)
-full charge range would be half of Final Destination
-range expands like a sphere growing bigger
-3 full seconds to charge to full power
-give it some lag when it's finished so if your opponent dodges it, you get punished, but keep the opponent frozen long enough for you to attack so if you do it right, you get rewarded

Side B: Chaos Spear
-Chargeable, 3 levels of charge
-shoots a yellow spear straight forward causing damage
-1st level causes paralysis(think Zero Suit Samus' neutral B), low damage, used as setup for another move
-2nd level causes small explosion on contact(think Link's bombs), charge required, more damage
-3rd level shoots out a bigger spear, causes bigger explosion(think Snake's missle), used as a potential finisher move(KO's around 110% maybe)
-has the speed of Pit's Arrows
-1st level charge does 3-4%
-2nd level does 10%
-3rd level does 15%
-45 degree angle knockback upwards
-1st level takes no charge
-2nd level takes a little less than a full second to charge)
-3rd level take 1 and 1/2 to 2 full seconds to charge

Down B: Chaos Blast
-Chargeable explosive wave
-color is red
-everything from chaos control applies here except this wave does damage and a few other things listed below
-charge time is equivalent to Ike's neutral B
-damage is equivalent to Ike's neutral B but has more range
-closer you are to Shadow, the more damage is done

Side B IN AIR: Chaos Spears
-have multiple shoot out at a downward angle to the ground(think Sheik's needles used in air)
-since this shoots multiple spears in a range, the effects in the air should be weakened
-there's still 3 levels of charge
-while charging in air, Shadow floats in mid-air(like he did in Sonic06), maybe put fire/air effects under his shoes to make it look like he's floating somewhat

Neutral B IN AIR: Black Tornado(from Sonic Heroes)
-Shadow jumps into a ball and spins in a circle, black tornado/wind effects show up
-opponents get pulled in
-if opponents are successfully drawn in, it shoots them upward a little putting them in a tumble animation for quick punishment
-does small damage if opponent successfully drawn in(like 2-5%)
-the upwards trajectory isn't very high so opponents can be reached to punish, but it DOES have knockback growth so punishing becomes harder when the opponent is badly damaged

Neutral B IN AIR 2: Chaos Lance
-It's a homing attack, but can follow up multiple times on other opponents or the same one
-1st hit works just like Sonic's neutral B, but has longer range and is a little faster
-there can be up to 4 hits after the first
-Shadow teleports after the opponent for a teleport kick
-this is activated by pressing B after the first hit
-Shadow can land up to 5 hits total
-Which character he teleports to is randomly chosen or can be influenced by where you push the control stick
-each consecutive attack is stronger than the last
-the timing to pull off another hit is similar to how Marth's side B worked in Melee, do the right timing you get another hit, do it wrong you're left open for a split second
-the timing for each hit gets more difficult than the last
-last hit does a whopping 25% with big knockback but this will be unlikely to pull off most of the time if the timing is made difficult enough

Up B: Teleport
-Give it shorter distance than Sonic's spring, but make it so you can control it's dirrection, think Mewtwo's UpB from Melee

DownB 2: Chaos Boost
-Shadow can charge up his attack strength and defense
-Give him a charging animation, if it is interrupted, no boost will be given
-there are 3 levels
-the time to complete the boost animation takes 3 whole seconds each time
-the boost is adding 3-5% to every attack for each boost

Final Smash:
-Just like Sonic's except give him his Super form Color(that creamy golden yellow) and differences listed below
-have him damage opponents by shooting red chaos spears down(think diddy's final smash) seeing as that's what he did in Sonic 06 and his own game in his super form
-he can still damage opponents by touching them like Sonic(but who would be dumb enough to jump up to him, oh wait, if a spear hits and send the opponent upwards, then you could hit them)

Chaos Blast:
-This is is you don't use it for downB
-just a generic big red explosion killing everyone


OTHER ATTRIBUTES:
-His running speed is equal to Sonic's(to keep his character correct to the series) OR his running speed is faster but has slower acceleration
-See if you can make his attack animations more ninja-esque style, maybe similar to his moves from Sonic Battle, seeing as he is programmed for fighting, he is more built for combat than Sonic
-He slides a bit when he stops running, controlling him is more difficult than sonic
-See if you can give him a 3rd jump so he can use his rocket shoes, as shown in the opening of his game, he can fly, so give him that ability a little, think R.O.B.s upB but lasts about 1/4 as long, Sonic's recovery should be slightly better though
-Shadow is slightly stronger than Sonic, let that refelct in his melee A LITTLE(1-2%)
-See if you can change the majority of his animations to change his style from sonic's, Shadow's fighting style is martial artist like(roundhouse kicks and such) and more brutal, it reflects his character
-Oh and take out chaos control on his sidesmash so it can be used on neutral B, it's to cheap the other way

I hope most of this is possible, I might have a few more ideas later but I hope you at least consider these, it would make Shadow very unique


Title: Re: Shadow Plus - A Small Side Project
Post by: Overly Epux on January 09, 2010, 01:02:02 PM
Suggestions for Special Moves(just tossing out ideas):

Neutral B: Chargeable Chaos Control
-the longer you charge it, the bigger it's range gets
-time frozen opponents stay frozen for about 1 - 2 whole seconds
-no charge range would be having to touch Shadow(be RIGHT next to him)
-full charge range would be half of Final Destination
-range expands like a sphere growing bigger
-3 full seconds to charge to full power
-give it some lag when it's finished so if your opponent dodges it, you get punished, but keep the opponent frozen long enough for you to attack so if you do it right, you get rewarded

Side B: Chaos Spear
-Chargeable, 3 levels of charge
-shoots a yellow spear straight forward causing damage
-1st level causes paralysis(think Zero Suit Samus' neutral B), low damage, used as setup for another move
-2nd level causes small explosion on contact(think Link's bombs), charge required, more damage
-3rd level shoots out a bigger spear, causes bigger explosion(think Snake's missle), used as a potential finisher move(KO's around 110% maybe)
-has the speed of Pit's Arrows
-1st level charge does 3-4%
-2nd level does 10%
-3rd level does 15%
-45 degree angle knockback upwards
-1st level takes no charge
-2nd level takes a little less than a full second to charge)
-3rd level take 1 and 1/2 to 2 full seconds to charge

Down B: Chaos Blast
-Chargeable explosive wave
-color is red
-everything from chaos control applies here except this wave does damage and a few other things listed below
-charge time is equivalent to Ike's neutral B
-damage is equivalent to Ike's neutral B but has more range
-closer you are to Shadow, the more damage is done

Side B IN AIR: Chaos Spears
-have multiple shoot out at a downward angle to the ground(think Sheik's needles used in air)
-since this shoots multiple spears in a range, the effects in the air should be weakened
-there's still 3 levels of charge
-while charging in air, Shadow floats in mid-air(like he did in Sonic06), maybe put fire/air effects under his shoes to make it look like he's floating somewhat

Neutral B IN AIR: Black Tornado(from Sonic Heroes)
-Shadow jumps into a ball and spins in a circle, black tornado/wind effects show up
-opponents get pulled in
-if opponents are successfully drawn in, it shoots them upward a little putting them in a tumble animation for quick punishment
-does small damage if opponent successfully drawn in(like 2-5%)
-the upwards trajectory isn't very high so opponents can be reached to punish, but it DOES have knockback growth so punishing becomes harder when the opponent is badly damaged

Neutral B IN AIR 2: Chaos Lance
-It's a homing attack, but can follow up multiple times on other opponents or the same one
-1st hit works just like Sonic's neutral B, but has longer range and is a little faster
-there can be up to 4 hits after the first
-Shadow teleports after the opponent for a teleport kick
-this is activated by pressing B after the first hit
-Shadow can land up to 5 hits total
-Which character he teleports to is randomly chosen or can be influenced by where you push the control stick
-each consecutive attack is stronger than the last
-the timing to pull off another hit is similar to how Marth's side B worked in Melee, do the right timing you get another hit, do it wrong you're left open for a split second
-the timing for each hit gets more difficult than the last
-last hit does a whopping 25% with big knockback but this will be unlikely to pull off most of the time if the timing is made difficult enough

Up B: Teleport
-Give it shorter distance than Sonic's spring, but make it so you can control it's dirrection, think Mewtwo's UpB from Melee

DownB 2: Chaos Boost
-Shadow can charge up his attack strength and defense
-Give him a charging animation, if it is interrupted, no boost will be given
-there are 3 levels
-the time to complete the boost animation takes 3 whole seconds each time
-the boost is adding 3-5% to every attack for each boost

Final Smash:
-Just like Sonic's except give him his Super form Color(that creamy golden yellow) and differences listed below
-have him damage opponents by shooting red chaos spears down(think diddy's final smash) seeing as that's what he did in Sonic 06 and his own game in his super form
-he can still damage opponents by touching them like Sonic(but who would be dumb enough to jump up to him, oh wait, if a spear hits and send the opponent upwards, then you could hit them)

Chaos Blast:
-This is is you don't use it for downB
-just a generic big red explosion killing everyone


OTHER ATTRIBUTES:
-His running speed is equal to Sonic's(to keep his character correct to the series) OR his running speed is faster but has slower acceleration
-See if you can make his attack animations more ninja-esque style, maybe similar to his moves from Sonic Battle, seeing as he is programmed for fighting, he is more built for combat than Sonic
-He slides a bit when he stops running, controlling him is more difficult than sonic
-See if you can give him a 3rd jump so he can use his rocket shoes, as shown in the opening of his game, he can fly, so give him that ability a little, think R.O.B.s upB but lasts about 1/4 as long, Sonic's recovery should be slightly better though
-Shadow is slightly stronger than Sonic, let that refelct in his melee A LITTLE(1-2%)
-See if you can change the majority of his animations to change his style from sonic's, Shadow's fighting style is martial artist like(roundhouse kicks and such) and more brutal, it reflects his character
-Oh and take out chaos control on his sidesmash so it can be used on neutral B, it's to cheap the other way

I hope most of this is possible, I might have a few more ideas later but I hope you at least consider these, it would make Shadow very unique
Awseome moveset idea.  Only thing I can argue with is that shadow isn't faster, he's a bit slower, but has higher acceleration.  (Play SA2 in two player mode, you'l see what I mean.)


Title: Re: Shadow Plus - A Small Side Project
Post by: hughie on January 09, 2010, 02:38:27 PM
Suggestions for Special Moves(just tossing out ideas):

Neutral B: Chargeable Chaos Control
-the longer you charge it, the bigger it's range gets
-time frozen opponents stay frozen for about 1 - 2 whole seconds
-no charge range would be having to touch Shadow(be RIGHT next to him)
-full charge range would be half of Final Destination
-range expands like a sphere growing bigger
-3 full seconds to charge to full power
-give it some lag when it's finished so if your opponent dodges it, you get punished, but keep the opponent frozen long enough for you to attack so if you do it right, you get rewarded

Side B: Chaos Spear
-Chargeable, 3 levels of charge
-shoots a yellow spear straight forward causing damage
-1st level causes paralysis(think Zero Suit Samus' neutral B), low damage, used as setup for another move
-2nd level causes small explosion on contact(think Link's bombs), charge required, more damage
-3rd level shoots out a bigger spear, causes bigger explosion(think Snake's missle), used as a potential finisher move(KO's around 110% maybe)
-has the speed of Pit's Arrows
-1st level charge does 3-4%
-2nd level does 10%
-3rd level does 15%
-45 degree angle knockback upwards
-1st level takes no charge
-2nd level takes a little less than a full second to charge)
-3rd level take 1 and 1/2 to 2 full seconds to charge

Down B: Chaos Blast
-Chargeable explosive wave
-color is red
-everything from chaos control applies here except this wave does damage and a few other things listed below
-charge time is equivalent to Ike's neutral B
-damage is equivalent to Ike's neutral B but has more range
-closer you are to Shadow, the more damage is done

Side B IN AIR: Chaos Spears
-have multiple shoot out at a downward angle to the ground(think Sheik's needles used in air)
-since this shoots multiple spears in a range, the effects in the air should be weakened
-there's still 3 levels of charge
-while charging in air, Shadow floats in mid-air(like he did in Sonic06), maybe put fire/air effects under his shoes to make it look like he's floating somewhat

Neutral B IN AIR: Black Tornado(from Sonic Heroes)
-Shadow jumps into a ball and spins in a circle, black tornado/wind effects show up
-opponents get pulled in
-if opponents are successfully drawn in, it shoots them upward a little putting them in a tumble animation for quick punishment
-does small damage if opponent successfully drawn in(like 2-5%)
-the upwards trajectory isn't very high so opponents can be reached to punish, but it DOES have knockback growth so punishing becomes harder when the opponent is badly damaged

Neutral B IN AIR 2: Chaos Lance
-It's a homing attack, but can follow up multiple times on other opponents or the same one
-1st hit works just like Sonic's neutral B, but has longer range and is a little faster
-there can be up to 4 hits after the first
-Shadow teleports after the opponent for a teleport kick
-this is activated by pressing B after the first hit
-Shadow can land up to 5 hits total
-Which character he teleports to is randomly chosen or can be influenced by where you push the control stick
-each consecutive attack is stronger than the last
-the timing to pull off another hit is similar to how Marth's side B worked in Melee, do the right timing you get another hit, do it wrong you're left open for a split second
-the timing for each hit gets more difficult than the last
-last hit does a whopping 25% with big knockback but this will be unlikely to pull off most of the time if the timing is made difficult enough

Up B: Teleport
-Give it shorter distance than Sonic's spring, but make it so you can control it's dirrection, think Mewtwo's UpB from Melee

DownB 2: Chaos Boost
-Shadow can charge up his attack strength and defense
-Give him a charging animation, if it is interrupted, no boost will be given
-there are 3 levels
-the time to complete the boost animation takes 3 whole seconds each time
-the boost is adding 3-5% to every attack for each boost

Final Smash:
-Just like Sonic's except give him his Super form Color(that creamy golden yellow) and differences listed below
-have him damage opponents by shooting red chaos spears down(think diddy's final smash) seeing as that's what he did in Sonic 06 and his own game in his super form
-he can still damage opponents by touching them like Sonic(but who would be dumb enough to jump up to him, oh wait, if a spear hits and send the opponent upwards, then you could hit them)

Chaos Blast:
-This is is you don't use it for downB
-just a generic big red explosion killing everyone


OTHER ATTRIBUTES:
-His running speed is equal to Sonic's(to keep his character correct to the series) OR his running speed is faster but has slower acceleration
-See if you can make his attack animations more ninja-esque style, maybe similar to his moves from Sonic Battle, seeing as he is programmed for fighting, he is more built for combat than Sonic
-He slides a bit when he stops running, controlling him is more difficult than sonic
-See if you can give him a 3rd jump so he can use his rocket shoes, as shown in the opening of his game, he can fly, so give him that ability a little, think R.O.B.s upB but lasts about 1/4 as long, Sonic's recovery should be slightly better though
-Shadow is slightly stronger than Sonic, let that refelct in his melee A LITTLE(1-2%)
-See if you can change the majority of his animations to change his style from sonic's, Shadow's fighting style is martial artist like(roundhouse kicks and such) and more brutal, it reflects his character
-Oh and take out chaos control on his sidesmash so it can be used on neutral B, it's to cheap the other way

I hope most of this is possible, I might have a few more ideas later but I hope you at least consider these, it would make Shadow very unique
Awseome moveset idea.  Only thing I can argue with is that shadow isn't faster, he's a bit slower, but has higher acceleration.  (Play SA2 in two player mode, you'l see what I mean.)
Thats metal sonic, Shadow is faster in Sonic Battle (His run card even said it )


Title: Re: Shadow Plus - A Small Side Project
Post by: Overly Epux on January 09, 2010, 04:39:30 PM
Suggestions for Special Moves(just tossing out ideas):

Neutral B: Chargeable Chaos Control
-the longer you charge it, the bigger it's range gets
-time frozen opponents stay frozen for about 1 - 2 whole seconds
-no charge range would be having to touch Shadow(be RIGHT next to him)
-full charge range would be half of Final Destination
-range expands like a sphere growing bigger
-3 full seconds to charge to full power
-give it some lag when it's finished so if your opponent dodges it, you get punished, but keep the opponent frozen long enough for you to attack so if you do it right, you get rewarded

Side B: Chaos Spear
-Chargeable, 3 levels of charge
-shoots a yellow spear straight forward causing damage
-1st level causes paralysis(think Zero Suit Samus' neutral B), low damage, used as setup for another move
-2nd level causes small explosion on contact(think Link's bombs), charge required, more damage
-3rd level shoots out a bigger spear, causes bigger explosion(think Snake's missle), used as a potential finisher move(KO's around 110% maybe)
-has the speed of Pit's Arrows
-1st level charge does 3-4%
-2nd level does 10%
-3rd level does 15%
-45 degree angle knockback upwards
-1st level takes no charge
-2nd level takes a little less than a full second to charge)
-3rd level take 1 and 1/2 to 2 full seconds to charge

Down B: Chaos Blast
-Chargeable explosive wave
-color is red
-everything from chaos control applies here except this wave does damage and a few other things listed below
-charge time is equivalent to Ike's neutral B
-damage is equivalent to Ike's neutral B but has more range
-closer you are to Shadow, the more damage is done

Side B IN AIR: Chaos Spears
-have multiple shoot out at a downward angle to the ground(think Sheik's needles used in air)
-since this shoots multiple spears in a range, the effects in the air should be weakened
-there's still 3 levels of charge
-while charging in air, Shadow floats in mid-air(like he did in Sonic06), maybe put fire/air effects under his shoes to make it look like he's floating somewhat

Neutral B IN AIR: Black Tornado(from Sonic Heroes)
-Shadow jumps into a ball and spins in a circle, black tornado/wind effects show up
-opponents get pulled in
-if opponents are successfully drawn in, it shoots them upward a little putting them in a tumble animation for quick punishment
-does small damage if opponent successfully drawn in(like 2-5%)
-the upwards trajectory isn't very high so opponents can be reached to punish, but it DOES have knockback growth so punishing becomes harder when the opponent is badly damaged

Neutral B IN AIR 2: Chaos Lance
-It's a homing attack, but can follow up multiple times on other opponents or the same one
-1st hit works just like Sonic's neutral B, but has longer range and is a little faster
-there can be up to 4 hits after the first
-Shadow teleports after the opponent for a teleport kick
-this is activated by pressing B after the first hit
-Shadow can land up to 5 hits total
-Which character he teleports to is randomly chosen or can be influenced by where you push the control stick
-each consecutive attack is stronger than the last
-the timing to pull off another hit is similar to how Marth's side B worked in Melee, do the right timing you get another hit, do it wrong you're left open for a split second
-the timing for each hit gets more difficult than the last
-last hit does a whopping 25% with big knockback but this will be unlikely to pull off most of the time if the timing is made difficult enough

Up B: Teleport
-Give it shorter distance than Sonic's spring, but make it so you can control it's dirrection, think Mewtwo's UpB from Melee

DownB 2: Chaos Boost
-Shadow can charge up his attack strength and defense
-Give him a charging animation, if it is interrupted, no boost will be given
-there are 3 levels
-the time to complete the boost animation takes 3 whole seconds each time
-the boost is adding 3-5% to every attack for each boost

Final Smash:
-Just like Sonic's except give him his Super form Color(that creamy golden yellow) and differences listed below
-have him damage opponents by shooting red chaos spears down(think diddy's final smash) seeing as that's what he did in Sonic 06 and his own game in his super form
-he can still damage opponents by touching them like Sonic(but who would be dumb enough to jump up to him, oh wait, if a spear hits and send the opponent upwards, then you could hit them)

Chaos Blast:
-This is is you don't use it for downB
-just a generic big red explosion killing everyone


OTHER ATTRIBUTES:
-His running speed is equal to Sonic's(to keep his character correct to the series) OR his running speed is faster but has slower acceleration
-See if you can make his attack animations more ninja-esque style, maybe similar to his moves from Sonic Battle, seeing as he is programmed for fighting, he is more built for combat than Sonic
-He slides a bit when he stops running, controlling him is more difficult than sonic
-See if you can give him a 3rd jump so he can use his rocket shoes, as shown in the opening of his game, he can fly, so give him that ability a little, think R.O.B.s upB but lasts about 1/4 as long, Sonic's recovery should be slightly better though
-Shadow is slightly stronger than Sonic, let that refelct in his melee A LITTLE(1-2%)
-See if you can change the majority of his animations to change his style from sonic's, Shadow's fighting style is martial artist like(roundhouse kicks and such) and more brutal, it reflects his character
-Oh and take out chaos control on his sidesmash so it can be used on neutral B, it's to cheap the other way

I hope most of this is possible, I might have a few more ideas later but I hope you at least consider these, it would make Shadow very unique
Awseome moveset idea.  Only thing I can argue with is that shadow isn't faster, he's a bit slower, but has higher acceleration.  (Play SA2 in two player mode, you'l see what I mean.)
Thats metal sonic, Shadow is faster in Sonic Battle (His run card even said it )
Oh, I see.  Yes in that case he is faster (although there really wasn't acceleration in that game)In SA2 M.S. was the overlall fastes, and had decent accel.  Shadow was a bit slower, but had higher acceleration than sonic.


Title: Re: Shadow Plus - A Small Side Project
Post by: Sanitys_Theif on January 09, 2010, 06:29:53 PM
Awseome moveset idea.  Only thing I can argue with is that shadow isn't faster, he's a bit slower, but has higher acceleration.  (Play SA2 in two player mode, you'l see what I mean.)

Try playing without handicap on, there is no difference, I own the game and have tested that multiple times

Plus, gameplay can't reflect how fast they can run, they can both break the sound barrier(over 700mph) but you can't do that in the game, the game wouldn't even be playable

That's why you read their stats in their profile

Shadow's says he equals Sonic in speed, and he's stronger

And if you go by Sonic Battle, Shadow is faster, which makes sense because his shoes reduce friction, he really just glides, meaning he can keep going faster (this is going by logic of course)


Title: Re: Shadow Plus - A Small Side Project
Post by: hughie on January 10, 2010, 10:46:55 AM
Awseome moveset idea.  Only thing I can argue with is that shadow isn't faster, he's a bit slower, but has higher acceleration.  (Play SA2 in two player mode, you'l see what I mean.)

Try playing without handicap on, there is no difference, I own the game and have tested that multiple times

Plus, gameplay can't reflect how fast they can run, they can both break the sound barrier(over 700mph) but you can't do that in the game, the game wouldn't even be playable

That's why you read their stats in their profile

Shadow's says he equals Sonic in speed, and he's stronger

And if you go by Sonic Battle, Shadow is faster, which makes sense because his shoes reduce friction, he really just glides, meaning he can keep going faster (this is going by logic of course)
So Shadow IS faster


Title: Re: Shadow Plus - A Small Side Project
Post by: Overly Epux on January 10, 2010, 07:56:23 PM
Awseome moveset idea.  Only thing I can argue with is that shadow isn't faster, he's a bit slower, but has higher acceleration.  (Play SA2 in two player mode, you'l see what I mean.)

Try playing without handicap on, there is no difference, I own the game and have tested that multiple times

Plus, gameplay can't reflect how fast they can run, they can both break the sound barrier(over 700mph) but you can't do that in the game, the game wouldn't even be playable

That's why you read their stats in their profile

Shadow's says he equals Sonic in speed, and he's stronger

And if you go by Sonic Battle, Shadow is faster, which makes sense because his shoes reduce friction, he really just glides, meaning he can keep going faster (this is going by logic of course)
Handicap? Never checked it.  I'll try so.  Although there is something that balances the two out, as I mentioned before, I thought it was the accel/top speed.  (as they've been pretty equal rivals)


Title: Re: Shadow Plus - A Small Side Project
Post by: L V L 58 on January 12, 2010, 09:01:16 AM
Yeah, the current specials really need to be changed. I do like the Chaos Blast idea as a special, and the Chaos Spear, and definately Chaos Control as a third jump, cause, thats just how Shadow is man. They should have put it as sonics too, but if you look back into the game he doesnt have Shadows power rings so it takes a lot of his energy to use it.

Is there a way to change sonics blue glow to a darkish red to represent shadow? Its just weird to me. But overall its amazing. I almost cant tell that its a hack of sonic, its just that close to being its own individual character. (Now if we could just copy it, rename the paths and files, then we'll have Shadow The Hedgehog and Sonic be able to fight eachother in brawl. Theres an idea... Phantom Wings work your godly magic)


Title: Re: Shadow Plus - A Small Side Project
Post by: Sanitys_Theif on January 12, 2010, 09:59:32 AM
Yea, see if you can do something about his homing attack aura, glow... stuff, make it orange, that's Shadow's aura color... thing

Is there anything you can do about the messed up animations, like how big his feet and hands get during some attacks, and fix his running animation, it's just so messed up


Title: Re: Shadow Plus - A Small Side Project
Post by: Overly Epux on January 12, 2010, 08:47:40 PM
Yea, see if you can do something about his homing attack aura, glow... stuff, make it orange, that's Shadow's aura color... thing

Is there anything you can do about the messed up animations, like how big his feet and hands get during some attacks, and fix his running animation, it's just so messed up
(Jogging, the run is now skate 8D, but when he jogs he sways D: )


Title: Re: Shadow Plus - A Small Side Project
Post by: Sanitys_Theif on January 13, 2010, 11:41:16 AM
Oh, I forgot to download the new fitmotion.pac

Ok I did, and WTF he's WAAAAAAAAAAYYYY too slow, his run speed needs to be increased to match Sonic's or faster, this is NOT Shadow

And his feet and hands still get bigger during some animations, it's very annoying and misguiding


Title: Re: Shadow Plus - A Small Side Project
Post by: Sanitys_Theif on January 13, 2010, 01:19:28 PM
Also, I tested and confirmed that this PSA doesn't work with the Hold L for Level freeze code

What happens is the level DOESN'T freeze, and then after the match, the game crashes with that damn BEEEEEEEEEEEEEEEEEEEEP


Title: Re: Shadow Plus - A Small Side Project
Post by: ManikDX on January 13, 2010, 09:03:28 PM
hey has anyone put a gameplay video?


Title: Re: Shadow Plus - A Small Side Project
Post by: Sanitys_Theif on January 14, 2010, 10:18:21 AM
No, and I think the creator gave up on this sadly, I'll PM him/her


Title: Re: Shadow Plus - A Small Side Project
Post by: Kaye Cruiser on January 16, 2010, 10:33:15 AM
*waves* Hello people, I'm somewhat revived apparently. XD

If no one has noticed from Onslaught and Hyper Sonic, unlike other PSA people, I tend to not release anything out until I'm completely done usually. It's not that I haven't seen your stuff, I just haven't said anything.

However, I will confess that for the past few weeks I've been busy spending time with my family due to a lot of things happening. After the serious stuff was over, I was just giving myself a break and watching tons of anime with family and friends and partying at others' houses. Especially since a friend of mine had his birthday last weekend. I just finished watching all of Soul Eater yesterday, so my daytime anime craze should be over. I'll still be watching stuff with the family at all night into morning though.

Oh, and I think you all are forgetting one veee~ry important thing that I'm pretty sure I made clear. o.o


Wavey does NOT KNOW HOW TO ANIMATION HACK AT ALL!! XD

Oh, and some of you idiots need to learn how to read. I've already said what was wrong with his running speed. Can't do anything about it. CAN'T. Get over it. If you want to complain that much I'll just take the skating out. >.>

Now then. Don't expect me to give you all constant play-by-plays on what's going on with this thing, unless of course you feel like actually doing something other than spouting 50 million crazy ideas everywhere.

I'll let all of you know what's going on when I finish this, or IF I actually decide to go through with it. I may be an ass and just not do it after all. Hyper Sonic took me 5 months to finish because of problems. If this takes even close to that long, and plus is Kuro and the others don't finish their Shadow animation project, you guys won't be seeing a finished moveset from me.

Well, from me anyway. ;)


Title: Re: Shadow Plus - A Small Side Project
Post by: Sanitys_Theif on January 17, 2010, 12:55:31 PM
Sure, if you don't feel up to it, that's fine, yeesh didn't mean to bother you...


Title: Re: Shadow Plus - A Small Side Project
Post by: joshl94 on January 17, 2010, 01:00:56 PM
excuse me
this may be a stupid question but will this shadow work in regular brawl?
I'm not entirely sure
I know what Brawl+ is but I dont know if that brawl+ specific psa's work in regular brawl


Title: Re: Shadow Plus - A Small Side Project
Post by: Overly Epux on January 17, 2010, 06:46:06 PM
excuse me
this may be a stupid question but will this shadow work in regular brawl?
I'm not entirely sure
I know what Brawl+ is but I dont know if that brawl+ specific psa's work in regular brawl
Yeah it does.


Title: Re: Shadow Plus - A Small Side Project
Post by: Kaye Cruiser on January 19, 2010, 01:19:22 PM
excuse me
this may be a stupid question but will this shadow work in regular brawl?
I'm not entirely sure
I know what Brawl+ is but I dont know if that brawl+ specific psa's work in regular brawl

Like the guy above said, yeah. It should work just fine. o.o


Title: Re: Shadow Plus - A Small Side Project
Post by: L V L 58 on January 19, 2010, 03:10:39 PM
I love this, but I wish his shoes could be fixed >.<'


Title: Re: Shadow Plus - A Small Side Project
Post by: Kaye Cruiser on January 19, 2010, 10:25:34 PM
I'm getting tired of you people complaining about the shoes now...

HERE! http://forums.kc-mm.com/index.php?topic=5216.0

You'll find the shoes as fixed as possible in this thread.


Title: Re: Shadow Plus - A Small Side Project
Post by: Overly Epux on January 21, 2010, 09:58:48 PM
I think they mean the shoes as in when he punches/Kicks o3o


Title: Re: Shadow Plus - A Small Side Project
Post by: Kaye Cruiser on January 21, 2010, 10:23:43 PM
Oh, then get over it then. Wait until Mastalko and the guys actually fully finish all of Shadow's animations. If they ever do that is. XD;


Title: Re: Shadow Plus - A Small Side Project
Post by: Overly Epux on January 23, 2010, 12:51:51 AM
Oh, then get over it then. Wait until Mastalko and the guys actually fully finish all of Shadow's animations. If they ever do that is. XD;
Will do :'D


Title: Re: Shadow Plus - A Small Side Project
Post by: brawluver135 on January 24, 2010, 01:01:31 PM
I think they mean the shoes as in when he punches/Kicks o3o

I bare gifts made of hype: http://elitesmashhackers.wordpress.com/2010/01/24/shadow-update/


Title: Re: Shadow Plus - A Small Side Project
Post by: Kaye Cruiser on January 24, 2010, 08:20:25 PM
...Wow, ask and you shall receive, eh guys? I'll put that update on he first page if mastalko is nice enough to give it to me. Sound like a plan? :3