A thing that's plagues us hackers. TO rig your model all nice and shiny, just to find it it has to many polys.
Pro optimizer has always been a good way to lower that but it destroys a rig making all your hard work go to waste. I found out (By complete accident at that) how to stop it from destroying your rig, while lowering the polycount :happy:
I'll be using a rig I'm working on, UMvC3 Zero on a custom bone tree
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Obviously to high to play in brawl without lag :srs: But alas! I have a solution.
First go to you model in max, obviously, and pose it. Any pose will do, just make sure a good amount of bones are moved (At least two for each separate object your optimizing). For Zero I did this
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Now TURN OFF AUTOKEY! (I've forgotten to, not a good idea) and do as your normally would hit the pro optimizer option
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Notice I turned on the poly and vert count over there in the corner, now you'll know this is true
Anyway Pro optimize that sucker
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TA-DA! But were not done yet. Move the Pro Optimizer under the skin modifier
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Yes I know it reverts back to normal. Simply click the modifier, and hit calculate again. Then go back to the skin modifier
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BAM! Now export that sucker and enjoy
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Compare for yourself
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Oh and if you forget to turn off autokey like I did (Or if you try and remove the pro optimizer) >_> You end up with this
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And remember! All models have limits .-.
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All models have limits .-.
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Oh I see what you mean, just like you said with Lightning.
Ohh. I've needed this. Thanks!!!
Question: What do I do when the Pro optimizer screws with the model's normals?
Quote from: Eternal Yoshi on August 02, 2012, 02:54:11 AM
Question: What do I do when the Pro optimizer screws with the model's normals?
I think there's a keep normals option but just redo the normals and shove them under the skin modifier like you did with the prooptimizer
Couldn't you prevent yourself from losing the rigging by using the Pro Optimizer before rigging the model?
Quote from: PAVGN on August 30, 2012, 12:36:08 AM
Couldn't you prevent yourself from losing the rigging by using the Pro Optimizer before rigging the model?
Well obviously. Does that even need to be said :srs: Though a higher poly model is much easier to rig, and it seems to optimize itself around said rig if you do it after. Ya know, conveniently and [censored]
Quote from: Dr. Pervy on August 30, 2012, 12:44:39 AMWell obviously. Does that even need to be said :srs: Though a higher poly model is much easier to rig, and it seems to optimize itself around said rig if you do it after. Ya know, conveniently and [censored]
I just thought that, since there exists a tutorial on how to not lose the rigging when using the Pro Optimizer, that nobody had thought of doing that before.
Meh, sometimes you think you did it enough just to find your still getting lag ya know? It happens. And if your like me you forget to do it before from time to time
Found out new info. The more bones ya bend when prooptimizing the rig, the more the optimization minds the rig, so try and bend every bone ya need when doing it