I'm making a Wi-Fi Safe Pack soon but I need to know what can desync Wi-Fi? I'm sure things like Models can as well as Imports but what else?
PSAs and anything that uses motionetc data. Those, plus any stages that have changes made to their collision data, will all desync over wifi.
So, the only safe things are textures, vertexes, music, and model changes that don't affect hitboxes, hurtboxes or collision data. Most of the time, you'll only find the latter kind in stage hacks.
Essentially, you're just changing the way characters look, the music in the game, and the way a stage looks. If you change the way anything in the game works, like a stage's size or anything else, you'll desync wifi pretty quickly.
So lets see. To put that in one line of text:
If something changes the game in terms of length of attack, power, speed, ect or changes the model too much then it will desync but if it is a texture or music or text then it should be fine.
Right?
pretty much textures, vertexes, imports (for stages, u have to NOT change collision data),music are not going to desync wifi. but that's pretty much 1/2 of brawl hacking.
Thanks! Now I know!
This thread can be locked now if needed. ;D