Following Kit Ballard's model importing tutorial I'm instructed to to right click and work with the "skin" under the modify tab in 3dsMax. You can see the tutorial here: BrawlBox v0.65 Tut - Quick and Dirty Importing (http://www.youtube.com/watch?v=e5BMNev94dQ#ws) The part I'm talking about is around 2:30.
The problem is that my model doesn't have one of these "skins"... (I know next to nothing about 3d modeling, if it's not obvious.) My model is a model that I made from scratch in Google Sketchup Pro 8 and then exported as a .3ds file. I then imported it into 3dsMax 2010. Why doesn't it have a skin? :/
You have to add a Skin Modifier.
On the right side, pull down the Modifier list and scroll down to Skin.
Alright, I made the skin and then moved on in the tutorial. I'm now having a problem when trying to use the Detach by ID script. When I drag the script in and run it I get an error that says "--Unable to convert: ReferenceTarget:ReferenceTarget to type: Material".
Does this mean I did something wrong? I feel like there hasn't been much to mess up on, so far...Unless it's something I did when making the model.
Detaching the objects should be the first thing you do.
Quote from: ExorcistRain on August 06, 2012, 08:49:46 PM
Detaching the objects should be the first thing you do.
You're saying I should detach the objects and then create the skin afterwards?
Yep.
I think messing with the materials before detaching screws it up too, so don't do that.