Title: 3ds Max Model Import Problems Post by: mnsg on August 08, 2012, 08:25:30 PM I was recently able to get hold of Autodesk 3ds Max. Unfortunately, the best that I could download was the Autodesk 3ds Max 2010 edition.
Anyway, I have been playing around with some of the Brawl models with the program, but when it came down to doing vertex hacks, I was clearly missing some major steps. I looked at the tutorials, and they mentioned about COLLADA being involved with the model imports. I browsed around to look for an OpenCOLLADA revision for 3ds Max 2010, and I saw a couple plugins that I could use. Unfortunately, I soon ran into a brick wall, as whenever I try to import a .dae model with OpenCOLLADA, it never imports the model at all. Either I'm missing something, or I'm just completely stuck. Some help would be appreciated. Edit: If it helps, my computer's operating system is Windows 7. As for some images... Title: Re: 3ds Max Model Import Problems Post by: Albafika on August 09, 2012, 07:07:19 AM If you want a faster answer, I'd suggest asking for help in the BrawlBox thread.
Title: Re: 3ds Max Model Import Problems Post by: DemonBoy on August 09, 2012, 07:12:46 AM Download this (http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=15269738), install it, and import the dae using the default dae importer.
Title: Re: 3ds Max Model Import Problems Post by: mnsg on August 09, 2012, 07:41:17 AM Download this ([url]http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=15269738[/url]), install it, and import the dae using the default dae importer. I think I got hold of the right plug-in. However, I did end up with the following errors while doing the import... Title: Re: 3ds Max Model Import Problems Post by: DemonBoy on August 09, 2012, 07:52:23 AM well you can use this guide to import the model correctly
http://forums.kc-mm.com/index.php?topic=41996.0 (http://forums.kc-mm.com/index.php?topic=41996.0) I never tried vertex hacking before so that's all the information I can give you Title: Re: 3ds Max Model Import Problems Post by: mnsg on August 09, 2012, 09:40:57 AM Okay, I've went through that guide, but when it got to part involving the script that detaches objects by material ID, it left me with an error message.
This really isn't what I had in mind if I want to do vertex edits, so I may need a better solution. @Albafika: Isn't the BrawlBox thread for BrawlBox related questions? This is more of a 3ds Max issue that I'm having, unless it has something to do with exporting .mdl0 files into .dae files. Edit: I've finally managed to get 3ds Max 8 onto my system, and managed to get the tools that involve vertex hacking to work too. Therefore, this issue is pretty much redundant now. |