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Help & Tutorials => Help => Topic started by: mnsg on August 08, 2012, 08:25:30 PM



Title: 3ds Max Model Import Problems
Post by: mnsg on August 08, 2012, 08:25:30 PM
I was recently able to get hold of Autodesk 3ds Max.  Unfortunately, the best that I could download was the Autodesk 3ds Max 2010 edition.

Anyway, I have been playing around with some of the Brawl models with the program, but when it came down to doing vertex hacks, I was clearly missing some major steps.

I looked at the tutorials, and they mentioned about COLLADA being involved with the model imports.  I browsed around to look for an OpenCOLLADA revision for 3ds Max 2010, and I saw a couple plugins that I could use.

Unfortunately, I soon ran into a brick wall, as whenever I try to import a .dae model with OpenCOLLADA, it never imports the model at all.

Either I'm missing something, or I'm just completely stuck.  Some help would be appreciated.

Edit: If it helps, my computer's operating system is Windows 7.  As for some images...


(http://i.imgur.com/2WIxg.png)
I try to import a .dae model with OpenCOLLADA...

(http://i.imgur.com/ID07R.png)
It never gets imported.


Title: Re: 3ds Max Model Import Problems
Post by: Albafika on August 09, 2012, 07:07:19 AM
If you want a faster answer, I'd suggest asking for help in the BrawlBox thread.


Title: Re: 3ds Max Model Import Problems
Post by: DemonBoy on August 09, 2012, 07:12:46 AM
Download this (http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=15269738), install it, and import the dae using the default dae importer.



Title: Re: 3ds Max Model Import Problems
Post by: mnsg on August 09, 2012, 07:41:17 AM
Download this ([url]http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=15269738[/url]), install it, and import the dae using the default dae importer.


I think I got hold of the right plug-in.  However, I did end up with the following errors while doing the import...

(http://i.imgur.com/mmTVv.png)
(http://i.imgur.com/8rbFF.png)
(http://i.imgur.com/L0RIY.png)

And to add insult to injury, whenever I use the Brawl VertexHacker Tool to fix the AiS Import, the polygon positions get messed up.

(http://i.imgur.com/nt4KT.png)


Title: Re: 3ds Max Model Import Problems
Post by: DemonBoy on August 09, 2012, 07:52:23 AM
well you can use this guide to import the model correctly
http://forums.kc-mm.com/index.php?topic=41996.0 (http://forums.kc-mm.com/index.php?topic=41996.0)

I never tried vertex hacking before so that's all the information I can give you


Title: Re: 3ds Max Model Import Problems
Post by: mnsg on August 09, 2012, 09:40:57 AM
Okay, I've went through that guide, but when it got to part involving the script that detaches objects by material ID, it left me with an error message.

This really isn't what I had in mind if I want to do vertex edits, so I may need a better solution.

@Albafika: Isn't the BrawlBox thread for BrawlBox related questions?  This is more of a 3ds Max issue that I'm having, unless it has something to do with exporting .mdl0 files into .dae files.

Edit: I've finally managed to get 3ds Max 8 onto my system, and managed to get the tools that involve vertex hacking to work too.

Therefore, this issue is pretty much redundant now.