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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Near on August 20, 2012, 09:22:26 AM

Title: Goddess Nayru PSA
Post by: Near on August 20, 2012, 09:22:26 AM
Goddess Nayru PSA V1.0 (OP)

(http://oi49.tinypic.com/24crxwy.jpg)

This is one of my first completed PSAs. I focused on making Zelda more combo based throughout.
Comments and advice is appreciated to help me improve with future work.

Moveset:

- All moves have either a water or an ice theme
- Up-taunt switches between Nayru's normal and "Special" state, giving her access to more attacks:
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- Added graphics and sound effects.
- Jab causes sleep and is easier to hit with:
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- F-tilt has a second hitbox; guaranteed to connect on first hit. Changes when angled up and down:
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- U-tilt has 3 hitboxes and a different animation. 2 slashes followed by a vertical burst of ice:
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- D-tilt locks. Also adds momentum:
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- N-airs can be stringed:
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- F-air has a second, controllable hitbox for added range (more range and power when over 110%):
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- B-air has more range and knockback (more range and power when over 110%).
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- U-air spikes. Other attacks can be chained to it:
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- D-air's sweetspot is removed. Added knockback and damage (more range and power when over 110%):
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- Nayru's Love produces a freezie and gives momentum. Throws a projectile while in "Special" state:
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- Din's fire has a different GFX:
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- Farore's Wind is a more reliable recovery option. The second hit is also guaranteed from the first:
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- Down-B doesn't transform to Sheik. It heals when grounded and quickly teleports to the ground while aerial. Creates a thunder-like ice attack when in "Special" state:
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- Throws have been edited
- Edited attributes to make her more evasive and goddess-like. ;3

Video Demonstration: Goddess Nayru ~Demonstration~ (http://www.youtube.com/watch?v=N2XH365JmGY#ws)
Link to download: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28318 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28318)
Title: Re: Goddess Nayru PSA
Post by: Kienamaru on August 20, 2012, 11:01:53 AM
Wow... i feel 20 upped haha, can i place some of your ideas on my Nayru fusion that i made a while back?
Title: Re: Goddess Nayru PSA
Post by: Near on August 21, 2012, 08:35:00 AM
Added a video demonstration to the opening post.

Quote from: Kienamaru on August 20, 2012, 11:01:53 AM
Wow... i feel 20 upped haha, can i place some of your ideas on my Nayru fusion that i made a while back?

Yeah, that's no problem.
Title: Re: Goddess Nayru PSA
Post by: Kienamaru on August 21, 2012, 08:45:11 AM
sweet, I'm gonna try using your F tilt, U tilt, and din's fire gfx. how do you get her hands to constantly be on aura?
Title: Re: Goddess Nayru PSA
Post by: Near on August 21, 2012, 08:57:15 AM
Quote from: Kienamaru on August 21, 2012, 08:45:11 AM
sweet, I'm gonna try using your F tilt, U tilt, and din's fire gfx. how do you get her hands to constantly be on aura?

I look forward to seeing it.

And for the aura effect, just set an infinite loop with a Synchronous timer followed by the graphic you want. You have to add it to every animation that you want it to be on.
Title: Re: Goddess Nayru PSA
Post by: Kienamaru on August 21, 2012, 08:58:14 AM
well actually the fusion is already out. I just need to add the new stuff to it. People seem to like fire more than ice...
Title: Re: Goddess Nayru PSA
Post by: Near on August 21, 2012, 09:07:35 AM
I see. I'll probably get round to making Din and Farore once I get bored with Nayru.

I'm currently making version 2 have the ability to summon Manaphy, Staryu and Suicune for most attacks. :3
Title: Re: Goddess Nayru PSA
Post by: Kienamaru on August 21, 2012, 09:41:01 AM
Sounds OP. I don't like summoning but I like powerful elemental attacks. Mine are basically fusions but I might make a full fledged fresh PSA sometime soon.
Title: Re: Goddess Nayru PSA
Post by: ✿Zelia✿ on August 21, 2012, 09:43:52 AM
The PSA looks good so far. I'm hoping in the future that someone can make a new custom model for Nayru from Oracle of Ages though.