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Help & Tutorials => Help => Topic started by: Miniova on January 04, 2010, 12:54:04 AM

Title: Model swapping
Post by: Miniova on January 04, 2010, 12:54:04 AM
For the model swap thing how do you put the textures on correctly because it doesn't work for me.
Title: Re: Model swapping
Post by: sylaxux on January 06, 2010, 11:45:26 PM
I think u delete the palettes
Title: Re: Model swapping
Post by: Hakumen on January 07, 2010, 02:50:54 AM
You add them in the texture brres where the textures of the old model were before you swapped it. You'll also need to give them a palette (if needed), and the correct texture format.
Title: Re: Model swapping
Post by: Miniova on January 10, 2010, 11:22:38 PM
Quote from: Shadow on January 07, 2010, 02:50:54 AM
You add them in the texture brres where the textures of the old model were before you swapped it. You'll also need to give them a palette (if needed), and the correct texture format.
ehh... what?
Title: Re: Model swapping
Post by: LinkofAuburn on January 11, 2010, 06:28:19 AM
It kinda depends on what your doing like for a simple alloy or for a stage?
Title: Re: Model swapping
Post by: Miniova on January 11, 2010, 10:42:38 AM
I'm doing a model swap with the alloys
Title: Re: Model swapping
Post by: nuclear432 on January 18, 2010, 05:35:16 AM
Okay,this is how it works.Inside the alloy MDL0,you'll find a folder called texture or texture1.Inside that you'll find some crap.Rename those to what you have in the texture(80).brres.(it might not be 80)Then edit the textures inside the texture.bress.
Title: Re: Model swapping
Post by: LinkofAuburn on January 26, 2010, 08:18:16 AM
I'm going to assume you got the model from a trophy because of the bone theory,
first step:

Export your .mdl0 then delete everything in the bress that isnt a texture go to the top of the bress and hit export. (don't hit save just close it)

Next Replace the Texture[whatever] with the bres that you exported. and replace the model with your mdl0.

should be working by this point, have fun importing animations :D.