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Title: How do you port animations without stretching the character? Post by: Sage of Twilight on August 31, 2012, 02:33:53 PM How do I port Link's Up Taunt to Toon Link without stretching him out?
Title: Re: How do you port animations without stretching the character? Post by: Thany on August 31, 2012, 02:45:08 PM You would need to edit the translations in the animation so that they match Toon Link's proportions.
Title: Re: How do you port animations without stretching the character? Post by: Sage of Twilight on August 31, 2012, 03:33:19 PM You would need to edit the translations in the animation so that they match Toon Link's proportions. How do I do that?Title: Re: How do you port animations without stretching the character? Post by: Large Leader on August 31, 2012, 03:56:27 PM Or you could....
1. Copy All Translations of Frame 0 of the animation. 2. Paste it to Frame 1 of the animation 3. Copy All Translations of Frame 2 of the animation 4. Paste it to Frame 1 of the animation 5. ??? 6. Profit!!!!! It's worked for almost all my animation switches, except for Fox's special fall and Link. For some reason Link just wants to mess himself up.... :notimp: Title: Re: How do you port animations without stretching the character? Post by: Gamma Ridley on August 31, 2012, 03:57:56 PM Or you could just copy frame 0 and click Paste Only Translations on frame one. Might need to fix some of the RotN translations, but it's typically quicker that way.
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