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Super Smash Bros. Brawl Hacking => Stages => Topic started by: ToadKart on September 08, 2012, 05:55:35 AM

Title: ToadKart's Stages
Post by: ToadKart on September 08, 2012, 05:55:35 AM
These are my first attempt at making stages. Just wanted to do some simple 2D Sonic stages. They're all almost finished, just need to work a bit on the collisions and spawn points.


Scrap Brain Zone

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Ice Cap Zone

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Launch Base Zone

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Sky Sanctuary Zone

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Death Egg Zone

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Title: Re: ToadKart's Stages
Post by: Good Guy Giygas on September 08, 2012, 02:01:32 PM
These look awesome! Scrap Brain Zone's one of my favorite Sonic levels, looks really cool!
Title: Re: ToadKart's Stages
Post by: ToadKart on September 08, 2012, 04:13:37 PM
Thanks. :)

I still have to fix a problem with that stage. Player 1 seems to spawn inside of one of those pods and immediately falls to his death, lol. Not quite sure how to change the spawn point(I'm just using a template for these), so I'll probably just have to move the pod over a bit.

Everything else(4 players and items) seems to work fine on the stages, just need to touch up the collisions a bit. It's kind of hard to tell on 2d stages.
Title: Re: ToadKart's Stages
Post by: Forte on September 08, 2012, 07:41:37 PM
Nice work on recreating these.

Quote from: ToadKart on September 08, 2012, 04:13:37 PM
I still have to fix a problem with that stage. Player 1 seems to spawn inside of one of those pods and immediately falls to his death, lol. Not quite sure how to change the spawn point(I'm just using a template for these), so I'll probably just have to move the pod over a bit.

Everything else(4 players and items) seems to work fine on the stages, just need to touch up the collisions a bit. It's kind of hard to tell on 2d stages.
You don't have to move the pod, just edit the spawn points. Go to ModelData [101]'s bones and find the player0E/player0N through player3E/player3N bones and those are the values that you'll want edit.

Here's (http://www.smashboards.com/archive/index.php?t-305039.html) a guide I find pretty useful for stage editing. Scroll down the page and you learn how to edit things such as death boundaries, rebirth points, item spawns, etc.
- Forte
Title: Re: ToadKart's Stages
Post by: Leon Exodio on September 08, 2012, 08:14:21 PM
not a big fan of 2d stages but they look nice i just may try them out
Title: Re: ToadKart's Stages
Post by: ToadKart on September 08, 2012, 09:47:41 PM
Quote from: Forte on September 08, 2012, 07:41:37 PM
Nice work on recreating these.
You don't have to move the pod, just edit the spawn points. Go to ModelData [101]'s bones and find the player0E/player0N through player3E/player3N bones and those are the values that you'll want edit.

Here's (http://www.smashboards.com/archive/index.php?t-305039.html) a guide I find pretty useful for stage editing. Scroll down the page and you learn how to edit things such as death boundaries, rebirth points, item spawns, etc.
- Forte

When I did that and then went to save it, I got this error: "Object reference not set to an instance of an object".

Where exactly do I edit the x and y axis under the player0E-player3E? I thought it was the numbers next to Translation, but that's how I got an error.

Post Merge: September 10, 2012, 06:59:45 AM

Added preview for Death Egg Zone.