Title: My first PSA and first Texture Hack: WariToad Post by: Christian_CAO on January 10, 2010, 07:14:21 PM Special thanks to Batandy for his amazing Playable Warioman. (Used for texture)
http://www.mediafire.com/?juyfmvtdmnq (http://www.mediafire.com/?juyfmvtdmnq) My first texture hack and PSA character, I have no Wii at the moment, so I don't even know how the texture looks in game and would appreciate if someone could post a picture or vid of the texture and moveset. This is not done yet, but I just wanted to post what I have for now. I need to type less cause my page always times out on me (Third time now), this time I'm doing this is segments. Waritoad is the moveset swap of Wario utilizing Bowsers build and animations, all his cosmetics have been changed, so he dosen't feel much like bowser. His movement on ground is him hopping like a frog and he swims when in the air. Simple animation switching, is all that is. Waritoad is at his best in the air, his mobility in the air is by far greater than on the ground, he is floaty and nimble, but his attacks don't pack much puch. His attacks on the ground are sluggish and clumsy, yet powerful. He has amazing jumping abilities, and an interesting form of defense. His defense ( via shield release) involves him creating a sound wave and becoming intangible for a bit, while that's a nice advantage, it doesn't come with out cost. Not only does the shield release that initiates the intangibility hurt wario with 3 dmg, he also virtually has no shield to protect him, and once his shield breaks he goes the way of the jiggly puff and dies instantaneously. His most noticeable attacks are his forward smash, up special, and Forward air. Forward air: (uses Attack Dash animation) it's a simple move and it comes out quick, it's greatest trait is that Waritoad gains amazing Horizontal distance and it has no landing lag. Forward Smash: (uses Attack Dash animation) Is a move that's damage relies heavily on distance, the closer you are to the opponent the lower the damage is dealt. The farthest away you are from the opponent, nearly missing the hit, causes far more damage and knock back. Up Special: (uses Item Assist animation) Creates a sound wave and gives waritoad unbelievable vertical distance when pressed repeatedly at the start of a jump. Specials: Right now he only has one kind of special, and it's mapped to all his special commands, the only thing that doesn't seem to work is his side special ( waritoad freezes in place when it's used, I need to fix that). I'll make more specials when I get a bit of down time. But I'll be working virtually blind so i'll need feed back on what does and doesn't work. Here is a list of the most noticeable animation changes on Waritoad: -LIST- Wait1: is his Win 3 wait animation Wait2: is his Win 2 wait animation Wait3: is his Win 1 wait animation His walk slow and walk middle animations: are his Swim Drown animations. His walk fast, run, and dash animations: are all Bowser's Dash attack animations. ( to give him that hoping like a frog feel) His crouching animations: remain the same. All his Jumping animations: are his Swim, Swim turn and SwimF animations. His Falling animations: are his ItemScrew Fall animations. ( used to be drown out but... that caused allot of stage issues, particularly in Delphino Plaza, but it still acts strangely in that stage so... I might change it) His forward Smash: and forward air utilize the same animation ( bowsers dash) His up smash: is his Win 3 animation (I still need to fix up the hit boxes sizes, cause I made the ones on the side a little too small) His down smash: uses his getup attack animation. His forward tilt and standard combo: is still the same ( I need to alter what bone the hit box is generated on) His up tilt: is bowser's up air animation. His down tilt: is bowser's Back air landing animation ( need to state that only waritoads back causes damage) His down air: is now bowser's Down smash animation. His back air: is now Bowser's Escape air animation ( to add confusion, since his escape air animation is still the same) His up air: is Bowser's Up smash ( I gave it half the power of the up smash with a tweek in it's hit box that makes it so only his back causes damage) His throws are all changed. Up throw: is Item Assist animation. ( I'm thinking of changing it) Down throw: is Item Screw animation again but it's faster. ( I need to make it have a loop of successive hit boxes to cause multiple hits) His back throw: is his Back air animation ( looks like a back drop) His forward throw: uses his Smash throw animation ( trophy stand toss in SSE) His taunts are changed. Up taunt: is one of his win animations ( I think it's his Win 1 Wait animation) Side taunt: is Win 2 Wait animations Downtaunt: Right is Super mushroom animation Downtaunt: Left is poison mushroom animation His Item hold: animation is also his Item Assist animation. I believe that's most of the most noticeable animation changes, I wanted to try my hand at creating my own custom animations, but I can't get my Brawl Box to Preview Model's. Cry Thanks for your time. Side B fix (mabey :-[) Tell me if it doesn't work please:http://www.mediafire.com/?yoz2uqm3zkj (http://www.mediafire.com/?yoz2uqm3zkj) EDIT: The fix works, but it might be the cause of freezing problems as well. I'm not so sure till someone test the original .pac before the fix. It might be because I changed allot of the special list after 117 to his side B. :( Must fix the fix :laugh: Title: Re: My first PSA and first Texture Hack: WariToad Post by: Ayzer on January 11, 2010, 01:16:46 PM This Is Very Cool. I was actually a little freaked out when i saw it. got scared when he started moving. But VERY VERY Cool. Cant W8 to see more of his moves. Good Luck on The Rest Of his Moves. Might Wanna Increase the power of his Only special right now.
VERY COOL Title: Re: My first PSA and first Texture Hack: WariToad Post by: Christian_CAO on January 11, 2010, 04:03:04 PM Thanks Ayzer. I just want to know, does the texture work okay? I never got to see if it actually loads in the game.
Title: Re: My first PSA and first Texture Hack: WariToad Post by: xmanfit0 on January 11, 2010, 04:59:36 PM My first thought was that this reminds me of the frog dude from the end of Kung Fu Hustle. Will test when I get around to it (finals right now argh)
Title: Re: My first PSA and first Texture Hack: WariToad Post by: Ayzer on January 12, 2010, 01:21:51 PM Thanks Ayzer. I just want to know, does the texture work okay? I never got to see if it actually loads in the game. Yes the Texture Looks Fine. Looks Very Cool. Kinda funny tho becuzz you have the wario man cape and u can still see his cape. You should make it Red becuase bowser is the koopa king and and waritoad would look more amusing.For a Neutral B Special, You should have Bowsers Neutral B but instead of Fire, It Could Be the Wario Farts. which you could Call Ransid Breath. Just a suggestion. Title: Re: My first PSA and first Texture Hack: WariToad Post by: Christian_CAO on January 12, 2010, 05:19:20 PM Thanks Ayzer. I just want to know, does the texture work okay? I never got to see if it actually loads in the game. Yes the Texture Looks Fine. Looks Very Cool. Kinda funny tho becuzz you have the wario man cape and u can still see his cape. You should make it Red becuase bowser is the koopa king and and waritoad would look more amusing.For a Neutral B Special, You should have Bowsers Neutral B but instead of Fire, It Could Be the Wario Farts. which you could Call Ransid Breath. Just a suggestion. Hilarious Idea, I had thought of that, but I didn't want him to have the exact same animation for it so I skipped the idea. Not only that, but Bowsers specials are wierd. Nothing is where it usually is. I have a link here that might have fixed the side B freezing up Waritoad, I don't know if it works But just try it out. It's in the original post. Title: Re: My first PSA and first Texture Hack: WariToad Post by: Ayzer on January 12, 2010, 06:53:36 PM ok ill try it. but it will probly be tomorrow cuzz i gotta finish sum homework.
Title: Re: My first PSA and first Texture Hack: WariToad Post by: dirge702 on January 13, 2010, 09:33:32 PM Very nice attack hack. when I first saw him I thought he went a round with the torture device that stretches your limbs ._. but other than that he's really cool.
your side B fix worked btw. at least for me. Two bugs I did notice however: Whenever you shield, attempt to roll, spot dodge, or grab, it freezes the game. Good luck with the attack hack however :D been dying for a wario attack hack for too long. Title: Re: My first PSA and first Texture Hack: WariToad Post by: Christian_CAO on January 14, 2010, 07:41:09 PM Very nice attack hack. when I first saw him I thought he went a round with the torture device that stretches your limbs ._. but other than that he's really cool. your side B fix worked btw. at least for me. Two bugs I did notice however: Whenever you shield, attempt to roll, spot dodge, or grab, it freezes the game. Good luck with the attack hack however :D been dying for a wario attack hack for too long. It freezes!? That's weird. Before I went away from my Wii, I Tested his basics like rolling and dodgeing, and they worked fine. I'll look In PSA and see if the new fix is what causes the freezing. Cause before the fix, he worked fine. I'll see what I can do. :( Downlad the first one before the fix and see if it freezes as well please Thank you. Title: Re: My first PSA and first Texture Hack: WariToad Post by: Humble on January 14, 2010, 09:21:11 PM Do you have any pictures of him? I think you should get some, so we can know what to expect. Overall though it sounds interesting, if incomplete.
Title: Re: My first PSA and first Texture Hack: WariToad Post by: Mr.Weegee on January 14, 2010, 09:54:17 PM I also think you should describe the animations.
Right now, it's just GFX and what it does (which is still pretty good). Title: Re: My first PSA and first Texture Hack: WariToad Post by: Humble on January 14, 2010, 10:05:07 PM I think he also needs more move changes.
Title: Re: My first PSA and first Texture Hack: WariToad Post by: Christian_CAO on January 15, 2010, 01:09:14 PM Humble:
I currently am with out a Wii, so getting a picture of him in game is highly unlikely. :-[ Brawl Box is a no go because I can't Preview models for some reason. I know I didn't change much of the moves out side hitbox changes and animation swaps, but I'm still going to try and create some more moves. Mr.Weegee: Allot of the animations have been altered but I can list a few (or all of them). -LIST- Wait1: is his Win 3 wait animation Wait2: is his Win 2 wait animation Wait3: is his Win 1 wait animation His walk slow and walk middle animations: are his Swim Drown animations. His walk fast, run, and dash animations: are all Bowser's Dash attack animations. ( to give him that hoping like a frog feel) His crouching animations: remain the same. All his Jumping animations: are his Swim, Swim turn and SwimF animations. His Falling animations: are his ItemScrew Fall animations. ( used to be drown out but... that caused allot of stage issues, particularly in Delphino Plaza, but it still acts strangely in that stage so... I might change it) His forward Smash: and forward air utilize the same animation ( bowsers dash) His up smash: is his Win 3 animation (I still need to fix up the hit boxes sizes, cause I made the ones on the side a little too small) His down smash: uses his getup attack animation. His forward tilt and standard combo: is still the same ( I need to alter what bone the hit box is generated on) His up tilt: is bowser's up air animation. His down tilt: is bowser's Back air landing animation ( need to state that only waritoads back causes damage) His down air: is now bowser's Down smash animation. His back air: is now Bowser's Escape air animation ( to add confusion, since his escape air animation is still the same) His up air: is Bowser's Up smash ( I gave it half the power of the up smash with a tweek in it's hit box that makes it so only his back causes damage) His throws are all changed. Up throw: is Item Assist animation. ( I'm thinking of changing it) Down throw: is Item Screw animation again but it's faster. ( I need to make it have a loop of successive hit boxes to cause multiple hits) His back throw: is his Back air animation ( looks like a back drop) His forward throw: uses his Smash throw animation ( trophy stand toss in SSE) His taunts are changed. Up taunt: is one of his win animations ( I think it's his Win 1 Wait animation) Side taunt: is Win 2 Wait animations Downtaunt: Right is Super mushroom animation Downtaunt: Left is poison mushroom animation His Item hold: animation is also his Item Assist animation. I believe that's most of the most noticeable animation changes, I wanted to try my hand at creating my own custom animations, but I can't get my Brawl Box to Preview Model's. :'( Title: Re: My first PSA and first Texture Hack: WariToad Post by: Mr.Weegee on January 15, 2010, 04:55:03 PM Humble: I currently am with out a Wii, so getting a picture of him in game is highly unlikely. :-[ Brawl Box is a no go because I can't Preview models for some reason. I know I didn't change much of the moves out side hitbox changes and animation swaps, but I'm still going to try and create some more moves. Mr.Weegee: Allot of the animations have been altered but I can list a few (or all of them). -LIST- Wait1: is his Win 3 wait animation Wait2: is his Win 2 wait animation Wait3: is his Win 1 wait animation His walk slow and walk middle animations: are his Swim Drown animations. His walk fast, run, and dash animations: are all Bowser's Dash attack animations. ( to give him that hoping like a frog feel) His crouching animations: remain the same. All his Jumping animations: are his Swim, Swim turn and SwimF animations. His Falling animations: are his ItemScrew Fall animations. ( used to be drown out but... that caused allot of stage issues, particularly in Delphino Plaza, but it still acts strangely in that stage so... I might change it) His forward Smash: and forward air utilize the same animation ( bowsers dash) His up smash: is his Win 3 animation (I still need to fix up the hit boxes sizes, cause I made the ones on the side a little too small) His down smash: uses his getup attack animation. His forward tilt and standard combo: is still the same ( I need to alter what bone the hit box is generated on) His up tilt: is bowser's up air animation. His down tilt: is bowser's Back air landing animation ( need to state that only waritoads back causes damage) His down air: is now bowser's Down smash animation. His back air: is now Bowser's Escape air animation ( to add confusion, since his escape air animation is still the same) His up air: is Bowser's Up smash ( I gave it half the power of the up smash with a tweek in it's hit box that makes it so only his back causes damage) His throws are all changed. Up throw: is Item Assist animation. ( I'm thinking of changing it) Down throw: is Item Screw animation again but it's faster. ( I need to make it have a loop of successive hit boxes to cause multiple hits) His back throw: is his Back air animation ( looks like a back drop) His forward throw: uses his Smash throw animation ( trophy stand toss in SSE) His taunts are changed. Up taunt: is one of his win animations ( I think it's his Win 1 Wait animation) Side taunt: is Win 2 Wait animations Downtaunt: Right is Super mushroom animation Downtaunt: Left is poison mushroom animation His Item hold: animation is also his Item Assist animation. I believe that's most of the most noticeable animation changes, I wanted to try my hand at creating my own custom animations, but I can't get my Brawl Box to Preview Model's. :'( This makes me wanna try it, which I think I will now. Swimming on land is always win. To preview a model, you need to have Brawlbox...v.060 or higher, I think. Then go to a char's costume file (FitWario00, for example), go to Model Data [ 0 ]->3D Models [NW4R]->FitWario00 and press ctrl+p. If you've already done all of that, then...I guess you can't preview. Title: Re: My first PSA and first Texture Hack: WariToad Post by: Mr.Weegee on January 15, 2010, 06:21:09 PM The first download freezes as well.
Other than that, some issues I noticed were: -hitboxes don't match up (I'm sure you'll fix it) on most A moves -The standing animation doesn't flow well into other animations, making everything else look abrupt -he jumps too high. -his crouch damages (but that's probably intentional) Good luck, this looks awesome! Title: Re: My first PSA and first Texture Hack: WariToad Post by: Christian_CAO on January 15, 2010, 08:00:43 PM The first download freezes as well. Other than that, some issues I noticed were: -hitboxes don't match up (I'm sure you'll fix it) on most A moves -The standing animation doesn't flow well into other animations, making everything else look abrupt -he jumps too high. -his crouch damages (but that's probably intentional) Good luck, this looks awesome! Thanks, your message has me perplexed though. For the life of me, I can't imagine how its freezing. Worked fine in VBrawl... I'll tweek his jumping so that it doesn't go so high, but it'll still be high. Just not as ridiculously so. His Waiting animations are indeed abrupt and spontaneous. I know they don't flow well, but It's that kind of rigged random thing that I like. I'll see what I can do about it though. The crouching thing was intentional, but That sort of thing will be taken out when I do power adjustments and add more specials. The hit boxes are jacked up because I did them wrong, I'll change them. I can't view Models then, eh? My brother has a nearly identical computer and he can view them. Same Graphics and video cards. We both have Windows framework 3.5. Mabey I should get rid of Microsoft Visual Studio 2010. What do you think? Title: Re: My first PSA and first Texture Hack: WariToad Post by: Mr.Weegee on January 15, 2010, 08:32:01 PM ...I have no idea.
Title: Re: My first PSA and first Texture Hack: WariToad Post by: Blue on January 16, 2010, 02:22:24 PM I would try removing that Visual thing.
Title: Re: My first PSA and first Texture Hack: WariToad Post by: renegade109 on February 06, 2010, 12:12:08 PM It freezes whenever I shield... maybe bc of the modeling hack u made :(
Title: Re: My first PSA and first Texture Hack: WariToad Post by: Christian_CAO on February 06, 2010, 12:17:34 PM It freezes whenever I shield... maybe bc of the modeling hack u made :( I'm actually home for the weekend and I'm just about to look at it. I'm pretty sure that your right. I thought so too, but I've been waiting for my bro to test it for me up till now ( he still hasn't tested it so I am...)Title: Re: My first PSA and first Texture Hack: WariToad Post by: Christian_CAO on February 06, 2010, 02:09:49 PM WEIRD :-\... I just finished testing him. All of his moves (including his side B :)) work just fine.
Even with the texture on, his dodges, shields and grabs all work without causing any kind of freezing on my end... In certain levels (Delphino Plaza :af:) he does seem to teleport and float over platforms and die strangely, but even then there is no freezing... Honestly, I have no idea what could be causing him to freeze when you guys use him. Maybe another code could be the culprit. I use him on VBrawl, and he works fine... maybe in other mods he glitches and freezes up? :srs: Try it out in V Brawl (as painful as that may be for some ;)) and tell me if it still freezes. I'll try to get some more things done with him in a little bit... Just try and put up with my incompetence for a bit longer, please? :P Title: Re: My first PSA and first Texture Hack: WariToad Post by: Mr.Weegee on February 06, 2010, 02:13:02 PM I use vBrawl too...
Anyway, I shielded without the WariToad hack (only the costume) and it still froze. Maybe it's the costume? Title: Re: My first PSA and first Texture Hack: WariToad Post by: Claude16 on February 06, 2010, 04:03:53 PM pliz screenshots
Title: Re: My first PSA and first Texture Hack: WariToad Post by: Christian_CAO on February 06, 2010, 06:07:42 PM I use vBrawl too... Try getting rid of the texture. The texture and stuff doesn't freeze on me though. I can't understand it...Anyway, I shielded without the WariToad hack (only the costume) and it still froze. Maybe it's the costume? pliz screenshots I'd love to, but... I've actually never converted snapshots before :PTitle: Re: My first PSA and first Texture Hack: WariToad Post by: renegade109 on February 07, 2010, 03:28:34 PM Did u test him on Final Destination? that's where I used him... Plus I'm using normal Brawl so maybe that's why :P
Title: Re: My first PSA and first Texture Hack: WariToad Post by: Christian_CAO on February 07, 2010, 04:17:57 PM Did u test him on Final Destination? that's where I used him... Plus I'm using normal Brawl so maybe that's why :P I've tested him in every level extensively.( a few glitches in levels like Delphino Plaza, but none that freeze him up or freeze the game) I only have normal Brawl (aka VBrawl) so that's not the problem... I'm done visiting my family and am now back at school, but I'll try and edit a few things in my spare time. I still have no idea why he's freezing for everyone else...:-\Wait (though I'll need my Bro to confirm this) I've been testing him in 1V1's and in training mode and the like... I haven't tested him in multiplayer matches at all. I don't know If that's the reason or not, but I'll ask my bro to check it out for me. :-\ Title: Re: My first PSA and first Texture Hack: WariToad Post by: Shipomaster on July 15, 2010, 07:21:07 PM He's perfect for me! Except for the fact that his shield freezes the game... which my friends always do...*sigh*
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