Title: Gardevoir over zelda Post by: ShinySpiritSeer on September 16, 2012, 02:51:54 PM I was wondering if someone could import the ssbb gardevoir over zelda (because the vertex dosen't look apealing) that would be awsome
Title: Re: Gardevoir over zelda Post by: Aafyre on September 16, 2012, 09:39:45 PM I'm sorry my vertex displeases you.
Title: Re: Gardevoir over zelda Post by: Azure_Shadow on September 16, 2012, 09:53:45 PM Two things:
1), the vertex looks very similar to the actual model. I'm not sure you could tell which was which if they were laid up side-by-side, so the SSBB model really isn't what you're looking for. 2), this is the wrong section. You should post in the request section. Title: Re: Gardevoir over zelda Post by: ShadowSnake on September 16, 2012, 10:06:02 PM i support this.
vertexes should be history now. EDIT: wrong section... Title: Re: Gardevoir over zelda Post by: Velen on September 16, 2012, 11:37:10 PM i support this. vertexes should be history now. EDIT: wrong section... That's just mean. Considering how much work it took for Aaf. Title: Re: Gardevoir over zelda Post by: ✿Zelia✿ on September 17, 2012, 01:47:47 AM Yes this is the wrong section.
i support this. vertexes should be history now. (because the vertex dosen't look apealling) That's just plain rude. I know u guys have rights to say that. Since every opinion counts. But Aafyre worked very hard on that vertex. It takes time and effort to be put in vertexing. I think u two should say sorry to Aafyre if u hurt his feelings. Title: Re: Gardevoir over zelda Post by: ShadowSnake on September 17, 2012, 07:56:11 AM Yes this is the wrong section. That's just plain rude. I know u guys have rights to say that. Since every opinion counts. But Aafyre worked very hard on that vertex. It takes time and effort to be put in vertexing. I think u two should say sorry to Aafyre if u hurt his feelings. That's just mean. Considering how much work it took for Aaf. ? It's my own [censored]ing opinion, yeah i worked very hard on my vertexes too but i dont use one single vertex anymore (even mine) because how much better an import/custom model can look compared to it. Vertexes were the last generation of brawl modding, and now we can get the actual model we tried to reflect back in the vertex days with importing, should be history. Vertexes were so limited to what we could make with vert count, bad proportions, mismapped and stretched textures and [censored]ty normals. I dont think Aafyre's vertex was bad, he did a great job with the limits of vertex hacking. He was one of my top 5 favorite vertexers actually, he made a lot good stuff and still does, your new battletoads custom model looks great btw. But anything can be improved. In my opinion an import is needed for gardevoir to match with the current generation of brawl modding. You dont have to agree. Hell maybe Aafyre could make a high poly custom model of Gardevoir that would look better than an import of that low poly brawl model? Like StarWaffle did for Mewtwo. Lastly, is it rude to request an import? no, so let TheGardiunAzelf make his request without getting attacked on his opinion. Sorry about unintentionally causing this Aafyre, i hope i cleared this misunderstanding in the above text. Title: Re: Gardevoir over zelda Post by: XxTailsxX on September 17, 2012, 08:31:36 AM @shadowsnake dont u know how to import?
Title: Re: Gardevoir over zelda Post by: Chaos_Knight on September 17, 2012, 08:36:40 AM @shadowsnake dont u know how to import? Hey even he has many things and projects going on. He can't do them all at once yknow.So anyways I support this and someone please move this to the request boards..... Title: Re: Gardevoir over zelda Post by: ✿Zelia✿ on September 17, 2012, 11:25:36 AM ? No. Am saying it's bad to say things like "vertexes should be history now" and that can offend people because they can take it the wrong way. even though u ment it in a good way. I know u and every vertex hacker worked hard on them. But also u should consider ones feelings on the matter of vertexing. People can be easily offended when their work is criticized in a bad way even though the person didn't mean it like that. I know model importing is way better then vertexing. Because they are importing the model of the character and not just making it. But the point is somethings people say can offend and saddened others.It's my own [censored]ing opinion, yeah i worked very hard on my vertexes too but i dont use one single vertex anymore (even mine) because how much better an import/custom model can look compared to it. Vertexes were the last generation of brawl modding, and now we can get the actual model we tried to reflect back in the vertex days with importing, should be history. Vertexes were so limited to what we could make with vert count, bad proportions, mismapped and stretched textures and [censored]ty normals. I dont think Aafyre's vertex was bad, he did a great job with the limits of vertex hacking. He was one of my top 5 favorite vertexers actually, he made a lot good stuff and still does, your new battletoads custom model looks great btw. But anything can be improved. In my opinion an import is needed for gardevoir to match with the current generation of brawl modding. You dont have to agree. Hell maybe Aafyre could make a high poly custom model of Gardevoir that would look better than an import of that low poly brawl model? Like StarWaffle did for Mewtwo. Lastly, is it rude to request an import? no, so let TheGardiunAzelf make his request without getting attacked on his opinion. Sorry about unintentionally causing this Aafyre, i hope i cleared this misunderstanding in the above text. Ok I'll stop going off topic now. But I also agree someone can do an import of Gardevior over Zelda. I could download it if I had more Zelda slots though... Title: Re: Gardevoir over zelda Post by: Allbait on September 17, 2012, 11:41:30 AM Ehh, someone was gonna rig this but its been months already.. Here's my edited Gardevoir model for anyone that wants to rig her: http://www.mediafire.com/?15vq5mag6pr8vo2 (http://www.mediafire.com/?15vq5mag6pr8vo2)
(If that's not the right link tell me.) She's remapped so then she can be as detailed as other brawl characters however I didn't change her textures at all and the issue is that I only included the open eyes (which can be fixed easily by the one who wants to rig it) Side to side picture with the original brawl model. Title: Re: Gardevoir over zelda Post by: ShadowSnake on September 17, 2012, 12:42:03 PM Hey even he has many things and projects going on. He can't do them all at once yknow. So anyways I support this and someone please move this to the request boards..... this, i work full time and go to college. There is barely time to mod brawl. No. Am saying it's bad to say things like "vertexes should be history now" and that can offend people because they can take it the wrong way. even though u ment it in a good way. I know u and every vertex hacker worked hard on them. But also u should consider ones feelings on the matter of vertexing. People can be easily offended when their work is criticized in a bad way even though the person didn't mean it like that. I know model importing is way better then vertexing. Because they are importing the model of the character and not just making it. But the point is somethings people say can offend and saddened others. Ok I'll stop going off topic now. But I also agree someone can do an import of Gardevior over Zelda. I could download it if I had more Zelda slots though... I dont see why you and velen are making such a big deal about this. i didnt mean to offend anyone, im sorry if i did. i just meant that vertexes are from the last generation of brawl modding and most of the good vertexes from the day like gardevoir diserve a model import or custom model update. @ mods will someone move this thread already... :notimp: Title: Re: Gardevoir over zelda Post by: _Data_Drain_ on September 17, 2012, 02:39:07 PM Honestly though... The vertex is BETTER then the Brawl model...
I'd only want an import, if it's actually higher quality then the vertex... *I'd prefer if Aaf did it too.* The vertex has a nice texture, the details are all there. Only odd thing in my opinion is the normals. In honesty, I hate this way of thinking. Some people still use plain old texture hacks. Why? They still hold up alright. As do some vertexes. Gardevoir is one of those vertexes that still looks good, even now. Title: Re: Gardevoir over zelda Post by: LC-DDM on September 17, 2012, 02:46:33 PM Not all imports are good or done properly, unlike vertexes, which actually take WORK to do. Yeah, models take effort, but compared to vertexes? It's the same as BRSTMs -- it takes some labour, but it's nothing that can leave your jaw hanging.
Title: Re: Gardevoir over zelda Post by: Puraidou on September 17, 2012, 03:14:40 PM In honesty, I hate this way of thinking. Some people still use plain old texture hacks. Why? They still hold up alright. As do some vertexes. Gardevoir is one of those vertexes that still looks good, even now.[/color] Not all imports are good or done properly, unlike vertexes, which actually take WORK to do. Yeah, models take effort, but compared to vertexes? It's the same as BRSTMs -- it takes some labour, but it's nothing that can leave your jaw hanging. ^This. Just cause Imports are the new modding doesn't mean you toss aside the good textures/vertexes cause they're from the "older modding", that's just plain bull[censored] and you know it.Imports =/= Quality. Importer =/= Quality. Heavy work into perfecting something = Quality. <-- perfect example is Aafyre's Gardevoir and many other textures and vertexes. Aaf's Gardevoir is WAY better then the crappy Brawl model. I'd pick his over the Brawl one any day. Title: Re: Gardevoir over zelda Post by: Aafyre on September 17, 2012, 06:19:35 PM Lol, the only thing I took mild offense to was saying my vertex was unappealing.
I know that imports have more or less replaced vertexes, and it wouldn't be the first time one of my hacks was obsoleted by an import (Blaziken, Sephiroth, Black Knight, etc). I don't think there's anything wrong with wanting an import, but I don't think vertexing should completely die out either. There doesn't exist an official 3d model for everything, after all. My battletoad is basically just a vertexed Spiderman with a few parts I actually had to make myself. My only beef with importing is that there's a lot less creativity involved, and it mostly just seems like busy-work. But for the record, I take no offense when someone requests an import of something I've already vertexed. Title: Re: Gardevoir over zelda Post by: Chaos_Knight on September 17, 2012, 06:24:42 PM ...
Why hasn't this been moved to the request boards yet? >_> Title: Re: Gardevoir over zelda Post by: nanobuds on September 17, 2012, 06:35:10 PM Not all imports are good or done properly, unlike vertexes, which actually take WORK to do. Yeah, models take effort, but compared to vertexes? It's the same as BRSTMs -- it takes some labour, but it's nothing that can leave your jaw hanging. Imports =/= Quality. Those can be argued.Importer =/= Quality. It completely depends on the importer its self. Yes, rigging is easy and hardly takes skill. Yet, it takes a lot of skill and patience to get a rig to be good quality. A lot of people can live with an easy, 15 minute rig as well as they can enjoy a 15 minute vertex. But in this instance, Aafyre's vertex probably took a few hours to make. Perfect rigs can take hours to make. On top of that, us importers with quality imports take time to edit and improve the original model. We vertex edit it, add onto the model, and edit the textures. Anyone can make a half-assed import. Anyone can make a half-assed vertex. But both regions of modding have their quality. Vertex editing is limited due to having to work with an original model and only an original model. If someone takes the time and effort to work with those limitations, it can turn out to be a quality mod. Importing is the same way. I can probably rig at least 5 imports in 2 hours. Yet, to make a quality import, I spend just as much time editing the model and textures just as one would with a vertex. Importing, if done with quality, can fix texture, rig, and normal issues. On top of that, you need to edit the shaders and materials, make facial expressions, and add extras so it fits in well with the game. With that said, in my opinion: Imports=Quality Vertexes/Textures=Quality Title: Re: Gardevoir over zelda Post by: Allbait on September 17, 2012, 08:01:43 PM ... Why hasn't this been moved to the request boards yet? >_> Because the mods can't decide whether it should be in the request section or turned into a Vertex VS Import thread in the serious discussions and debates board :srs: Anyway I agree with Nanobuds way of putting it however I disagree that this thread is still here lol Title: Re: Gardevoir over zelda Post by: Azure_Shadow on September 17, 2012, 11:04:43 PM I think it's ridiculous that we're arguing about imports and vertexes. They're two different things- like apples and oranges. They may both be fruit, but don't try to tell me they taste the same. As Aafyre said, you can do things with vertexing that you can't do in model importing. And as ShadowSnake said, it's easier to make a model import with good quality than a vertex.
But as for either one being easy? Hey, I can't do either one, and I doubt I could do either one even if I spent a couple weeks researching them. I'm better at PSAing, and I've heard others say that it's harder than imports or vertexing. I guess my point is we all have different talents. I can't do imports or vertexes, others can't do PSA, and some people can do all three... I think everything from textures to CSPs, imports and PSAs each have their own place, and none of them will ever truly be outdated because they're used for different purposes-- they're unique. Just my two cents. Title: Re: Gardevoir over zelda Post by: Puraidou on September 18, 2012, 02:43:56 AM @nano: I fully agree on that, hence the part below the importer about quality :P
But i think we all went far off-topic so i think a fresh topic would be better. In the right section of course x) Title: Re: Gardevoir over zelda Post by: ShadowSnake on September 18, 2012, 11:57:17 AM Why the hell are you guys still arguing about this? :srs:
Not all imports are good or done properly, unlike vertexes, which actually take WORK to do. Yeah, models take effort, but compared to vertexes? It's the same as BRSTMs -- it takes some labour, but it's nothing that can leave your jaw hanging. ^ Says the guy who made one quick and easy low poly import without any extra stuff like expressions. You cant say that, you have never made a vertex and you have only made one import. I have a lot of experience in both departments, a quality import takes just as long as a quality vertex like Nanobuds said. ... Why hasn't this been moved to the request boards yet? >_> this. just delete this [censored]ing thread before this gets out of hand. Those can be argued. It completely depends on the importer its self. Yes, rigging is easy and hardly takes skill. Yet, it takes a lot of skill and patience to get a rig to be good quality. A lot of people can live with an easy, 15 minute rig as well as they can enjoy a 15 minute vertex. But in this instance, Aafyre's vertex probably took a few hours to make. Perfect rigs can take hours to make. On top of that, us importers with quality imports take time to edit and improve the original model. We vertex edit it, add onto the model, and edit the textures. Anyone can make a half-assed import. Anyone can make a half-assed vertex. But both regions of modding have their quality. Vertex editing is limited due to having to work with an original model and only an original model. If someone takes the time and effort to work with those limitations, it can turn out to be a quality mod. Importing is the same way. I can probably rig at least 5 imports in 2 hours. Yet, to make a quality import, I spend just as much time editing the model and textures just as one would with a vertex. Importing, if done with quality, can fix texture, rig, and normal issues. On top of that, you need to edit the shaders and materials, make facial expressions, and add extras so it fits in well with the game. With that said, in my opinion: Imports=Quality Vertexes/Textures=Quality Yes, most people think imports are easier because there are only about 10 good model importers. Most model importers half-ass the import and dont add any extra stuff like shine textures or expressions, and the rigs are blocky with stray verts and bad bone proportions. There are bad vertexes and bad model imports there are good vertexes and good model imports both take the same amount of time imo. just my 2 cents. Someone should delete this [censored]ing thread before this gets out of hand. :srs: Title: Re: Gardevoir over zelda Post by: Vaild Address on September 18, 2012, 12:31:56 PM All this complaint over a stupid pokemon,wow just wow.
Title: Re: Gardevoir over zelda Post by: Segtendo on September 18, 2012, 02:52:15 PM Guys. Did ya, you know, report the first post so that a staff member would move it?
Honestly though... The vertex is BETTER then the Brawl model... I'm gonna have to go with this. The vertexed model looks so much better than the Pokeball model, but if someone can make a better-looking model than the Pokeball model, then go for it.I'd only want an import, if it's actually higher quality then the vertex... *I'd prefer if Aaf did it too.* The vertex has a nice texture, the details are all there. Only odd thing in my opinion is the normals. In honesty, I hate this way of thinking. Some people still use plain old texture hacks. Why? They still hold up alright. As do some vertexes. Gardevoir is one of those vertexes that still looks good, even now. Title: Re: Gardevoir over zelda Post by: ShinySpiritSeer on September 18, 2012, 04:58:24 PM Lol, the only thing I took mild offense to was saying my vertex was unappealing. UGG! I didn't mean it was bad, I'm just very picky when it comes to this. (it means i prefer the original model, but the vertex is still amazing.)I know that imports have more or less replaced vertexes, and it wouldn't be the first time one of my hacks was obsoleted by an import (Blaziken, Sephiroth, Black Knight, etc). I don't think there's anything wrong with wanting an import, but I don't think vertexing should completely die out either. There doesn't exist an official 3d model for everything, after all. My battletoad is basically just a vertexed Spiderman with a few parts I actually had to make myself. My only beef with importing is that there's a lot less creativity involved, and it mostly just seems like busy-work. But for the record, I take no offense when someone requests an import of something I've already vertexed. I mean, Damn, I just wanted a model import... not some huge argument! Title: Re: Gardevoir over zelda Post by: nanobuds on September 18, 2012, 05:05:54 PM Heh.
Just delete this thread and re-post it in the request section ;) Title: Re: Gardevoir over zelda Post by: Puraidou on September 19, 2012, 11:53:42 AM Heh. That's what i said as well xDJust delete this thread and re-post it in the request section ;) Title: Re: Gardevoir over zelda Post by: XxTailsxX on September 19, 2012, 03:14:09 PM vertexing wont completely die out do u all remember that amzing blastoise made it was parially vertexed
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