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Help & Tutorials => Help => Topic started by: Kuroneko on September 17, 2012, 04:31:15 PM

Title: please help with ike clones
Post by: Kuroneko on September 17, 2012, 04:31:15 PM
hiii i hope somebody could help me n_n
well i have 6 clones of ike, these are over...

mario
luigi
mr game and watch
ice climbers
DDD
pikmin

and yestarday i was adding codes to my gtc file. because cloud over mr game and watch doesn't do AAA combo so i add the ike IC-Constant to my gtc file

cloud could do the AAA combo but the clone of ike i have over DDD stop working correctly, he freezes when he does the second jump

can somebody tell me why this is happening and how can i fix it??
Title: Re: please help with ike clones
Post by: Large Leader on September 17, 2012, 05:03:42 PM
Pretty sure you need the IC-Constant for Ike over DDD. You might have messed it up while trying to get it to work for G&W
Title: Re: please help with ike clones
Post by: Kuroneko on September 17, 2012, 05:08:45 PM
but i always i used ike ic-constant for the clones over ice climbler and for DDD, just recently added ike contant  for mr g&w and that how my problem started and i don't understad why TwT
Title: Re: please help with ike clones
Post by: Large Leader on September 17, 2012, 05:14:36 PM
Double check just to make sure that it's there.

Try removing Ike over G&W and see if Ike over DDD works again.
Title: Re: please help with ike clones
Post by: Kuroneko on September 17, 2012, 05:30:45 PM
i removed cloud over g&w and DDD still freezing but removing g&w ike ic contant, ike over DDD work all right again, this means there's a limit for codes for clones???
Title: Re: please help with ike clones
Post by: SSJ Is Clueless! on September 17, 2012, 05:36:54 PM
i think you can only have like 2 ic constants in a gct, something around 2, ive had that same prob befor
Title: Re: please help with ike clones
Post by: Kuroneko on September 17, 2012, 05:40:11 PM
u.u so theres no way to increase the number of ic contants on a gtc??  what about if i set a marth clone that needs codes, that clone won't work correctly because of this limit of 2 ic constants??
Title: Re: please help with ike clones
Post by: Large Leader on September 17, 2012, 05:51:01 PM
I'm not so sure about that...

I have a ton of IC-Constants, and they don't trouble me....

Although what SSJ said IS true, from what I've read. Again, I have not gotten trouble from it.
Title: Re: please help with ike clones
Post by: Kuroneko on September 17, 2012, 05:58:01 PM
could u show me your gtc codes?? and are u using riivolution or gecko OS?? because maybe that reason for this limit of ic contants, i use gecko OS
Title: Re: please help with ike clones
Post by: Large Leader on September 17, 2012, 05:59:35 PM
Maybe it's because you're using Gecko. I'm using Riivo.

Just checked, I have three IC-Constants.
Title: Re: please help with ike clones
Post by: GanonZack on September 17, 2012, 05:59:46 PM
From what I can say... You can have one or more IC-Constants codes of different characters, but when you have two or more IC-Constants of the same character, the game starts to mess up all.
Title: Re: please help with ike clones
Post by: Kuroneko on September 17, 2012, 06:07:47 PM
yeah maybe thats the reason pfff but it just makes me wonder, why ike over mario or over pikmin doesn't need codes to work perfectly??? and how can i get the same results if i set ike  over another characters?
Title: Re: please help with ike clones
Post by: GanonZack on September 17, 2012, 06:10:28 PM
Well, there is a guide to port without Rel files:
http://forums.kc-mm.com/index.php?topic=45399.0 (http://forums.kc-mm.com/index.php?topic=45399.0)
For me it was very tedious so I didn't complete anything with it...
Title: Re: please help with ike clones
Post by: Large Leader on September 17, 2012, 06:11:22 PM
I think it's because people like Mario and Olimar are already 2 jumpers or something like that.

Oh, and I tried Ike over G&W once...

Didn't like it at all.
Title: Re: please help with ike clones
Post by: Kuroneko on September 17, 2012, 06:24:35 PM
ohh i see n_n jejeje i didn't like it too, and yes it seems to be very tedious that way to port i'll try it as soon i get a bit of free time XDDD

drogoth232, ganonzack and SSJ thank u very much for your answers, u help me a lot, i wish u have a nice day n_n
Title: Re: please help with ike clones
Post by: Leon Exodio on September 17, 2012, 08:03:56 PM
the ike over ddd i made works fine for me are you putting in ur codes right also you can have more then one ic code also
Title: Re: please help with ike clones
Post by: Kuroneko on September 18, 2012, 12:53:56 PM
yes your ike over DDD works perfectly fine but as SSJ said when more than two ic contants are on the gtc file, some mistakes appears u.u
Title: Re: please help with ike clones
Post by: Leon Exodio on September 18, 2012, 01:01:26 PM
i have ic code for shadow over ddd and marth over wario and knuckles over diddy and i have all ic codes for them and they work
Title: Re: please help with ike clones
Post by: SSJ Is Clueless! on September 18, 2012, 01:07:37 PM
no probs, and thnx :D

EDIT: i think there's one code that does the same thing as ic-constant but it different name and code, and you can have as many as you want, i think its called like ike has 3 jabs or something ( <character name> has 3 jabs)

i think thats it
Title: Re: please help with ike clones
Post by: Kuroneko on September 18, 2012, 01:14:39 PM
ah ok well if there are ic codes from diferents character there no problem but for example if there are two ic codes for ike's clones everything goes fine    BUT    if u add a thirth ic code for another ike clone, this one begins to cause problem on the two previous ike's clones

your welcome SSJ n_____n
Title: Re: please help with ike clones
Post by: Leon Exodio on September 18, 2012, 01:17:01 PM
it does not i have idk over a lot of people and the ic codes work fine
Title: Re: please help with ike clones
Post by: Kuroneko on September 18, 2012, 01:22:02 PM
ar u using riivolution?? if that so, that the reason, if not... idk why i'm having this problem TwT
Title: Re: please help with ike clones
Post by: Leon Exodio on September 18, 2012, 01:29:43 PM
i have both gecho and rii and when i was using gecho it worked also for rii
Title: Re: please help with ike clones
Post by: Kuroneko on September 18, 2012, 01:33:29 PM
TwT so idk why, could u give your codes maybe i missed something please TwT
Title: Re: please help with ike clones
Post by: SSJ Is Clueless! on September 18, 2012, 05:12:45 PM
mabye dl the gameconfig.txt all i know it does is let you ahve more than 256 lines of codes but its worth a try

NOTE: goes in the root of sd
Title: Re: please help with ike clones
Post by: Kuroneko on September 18, 2012, 07:14:12 PM
Quote from: -SSJ- on September 18, 2012, 01:07:37 PM
no probs, and thnx :D

EDIT: i think there's one code that does the same thing as ic-constant but it different name and code, and you can have as many as you want, i think its called like ike has 3 jabs or something ( <character name> has 3 jabs)

i think thats it

ok that sounds interesting, is there a tutorial or a topic for this kind of codes? i have never seen them before

ill download the game confing tex file too if it allows more than 8000 lines of codes that would be great n.n
Title: Re: please help with ike clones
Post by: SSJ Is Clueless! on September 18, 2012, 07:26:04 PM
no tut. jsut put it in the root of sd, very simple

i'll upload it and give it to yuh when i get home, if you dont have it already
Title: Re: please help with ike clones
Post by: Kuroneko on September 19, 2012, 04:19:42 PM
SSJ thank u very much i really apreciated it n.n

i found gameconfingtxt and also the codes like dedede has 3 jabs and they all work perfectly also for jumps

i only have an issue  with ike over ness and over kirby but i'll do anew topic about that

once again thank u SSJ n___n