hiii i hope somebody could help me n_n
well i have 6 clones of ike, these are over...
mario
luigi
mr game and watch
ice climbers
DDD
pikmin
and yestarday i was adding codes to my gtc file. because cloud over mr game and watch doesn't do AAA combo so i add the ike IC-Constant to my gtc file
cloud could do the AAA combo but the clone of ike i have over DDD stop working correctly, he freezes when he does the second jump
can somebody tell me why this is happening and how can i fix it??
Pretty sure you need the IC-Constant for Ike over DDD. You might have messed it up while trying to get it to work for G&W
but i always i used ike ic-constant for the clones over ice climbler and for DDD, just recently added ike contant for mr g&w and that how my problem started and i don't understad why TwT
Double check just to make sure that it's there.
Try removing Ike over G&W and see if Ike over DDD works again.
i removed cloud over g&w and DDD still freezing but removing g&w ike ic contant, ike over DDD work all right again, this means there's a limit for codes for clones???
i think you can only have like 2 ic constants in a gct, something around 2, ive had that same prob befor
u.u so theres no way to increase the number of ic contants on a gtc?? what about if i set a marth clone that needs codes, that clone won't work correctly because of this limit of 2 ic constants??
I'm not so sure about that...
I have a ton of IC-Constants, and they don't trouble me....
Although what SSJ said IS true, from what I've read. Again, I have not gotten trouble from it.
could u show me your gtc codes?? and are u using riivolution or gecko OS?? because maybe that reason for this limit of ic contants, i use gecko OS
Maybe it's because you're using Gecko. I'm using Riivo.
Just checked, I have three IC-Constants.
From what I can say... You can have one or more IC-Constants codes of different characters, but when you have two or more IC-Constants of the same character, the game starts to mess up all.
yeah maybe thats the reason pfff but it just makes me wonder, why ike over mario or over pikmin doesn't need codes to work perfectly??? and how can i get the same results if i set ike over another characters?
Well, there is a guide to port without Rel files:
http://forums.kc-mm.com/index.php?topic=45399.0 (http://forums.kc-mm.com/index.php?topic=45399.0)
For me it was very tedious so I didn't complete anything with it...
I think it's because people like Mario and Olimar are already 2 jumpers or something like that.
Oh, and I tried Ike over G&W once...
Didn't like it at all.
ohh i see n_n jejeje i didn't like it too, and yes it seems to be very tedious that way to port i'll try it as soon i get a bit of free time XDDD
drogoth232, ganonzack and SSJ thank u very much for your answers, u help me a lot, i wish u have a nice day n_n
the ike over ddd i made works fine for me are you putting in ur codes right also you can have more then one ic code also
yes your ike over DDD works perfectly fine but as SSJ said when more than two ic contants are on the gtc file, some mistakes appears u.u
i have ic code for shadow over ddd and marth over wario and knuckles over diddy and i have all ic codes for them and they work
no probs, and thnx :D
EDIT: i think there's one code that does the same thing as ic-constant but it different name and code, and you can have as many as you want, i think its called like ike has 3 jabs or something ( <character name> has 3 jabs)
i think thats it
ah ok well if there are ic codes from diferents character there no problem but for example if there are two ic codes for ike's clones everything goes fine BUT if u add a thirth ic code for another ike clone, this one begins to cause problem on the two previous ike's clones
your welcome SSJ n_____n
it does not i have idk over a lot of people and the ic codes work fine
ar u using riivolution?? if that so, that the reason, if not... idk why i'm having this problem TwT
i have both gecho and rii and when i was using gecho it worked also for rii
TwT so idk why, could u give your codes maybe i missed something please TwT
mabye dl the gameconfig.txt all i know it does is let you ahve more than 256 lines of codes but its worth a try
NOTE: goes in the root of sd
Quote from: -SSJ- on September 18, 2012, 01:07:37 PM
no probs, and thnx :D
EDIT: i think there's one code that does the same thing as ic-constant but it different name and code, and you can have as many as you want, i think its called like ike has 3 jabs or something ( <character name> has 3 jabs)
i think thats it
ok that sounds interesting, is there a tutorial or a topic for this kind of codes? i have never seen them before
ill download the game confing tex file too if it allows more than 8000 lines of codes that would be great n.n
no tut. jsut put it in the root of sd, very simple
i'll upload it and give it to yuh when i get home, if you dont have it already
SSJ thank u very much i really apreciated it n.n
i found gameconfingtxt and also the codes like dedede has 3 jabs and they all work perfectly also for jumps
i only have an issue with ike over ness and over kirby but i'll do anew topic about that
once again thank u SSJ n___n