Title: Model hacking limitations Post by: Yoshi6852 on January 12, 2010, 04:00:05 PM Well i didn't quite know where to put this but i was wondering what are the limitations to what model hacks can currently do???
I want to know for some of my PSA's what kinds of models are possiable and which are impossiable. Simpley that is all lol sorry for sounding like a total n00b. Title: Re: Model hacking limitations Post by: Hakumen on January 12, 2010, 04:38:37 PM For one, there are no model hacks. Those models with their polygons hexed off are not model hacks, they're simple model edits.
Model hacks will most likely be impossible. All we can do so far with models is unmirror textures on it, and hex off parts. That's it. Title: Re: Model hacking limitations Post by: Yoshi6852 on January 12, 2010, 04:50:43 PM I guess more what i ment was the things were people place like a boss or something over an alloy and make that into a chracter
Title: Re: Model hacking limitations Post by: Hakumen on January 12, 2010, 05:02:20 PM I guess more what i ment was the things were people place like a boss or something over an alloy and make that into a chracter That's only a simple swap. It's still not a model hack, nor a model edit. Title: Re: Model hacking limitations Post by: poxag on January 12, 2010, 06:18:09 PM is it possible to hex off just part of marth's shirt? I want to get rid of the part of his shirt that hangs below his belt
Title: Re: Model hacking limitations Post by: Humble on January 13, 2010, 02:47:37 AM Right now we can;
Export models Edit them to varying degrees, for example we can modify bones with Brawlbox, we can edit vertex's with an editor, we can change the size of parts, we can hex away pieces. However we cannot yet import models, which would allow any character into brawl if it worked. Title: Re: Model hacking limitations Post by: Hakumen on January 13, 2010, 08:23:46 AM is it possible to hex off just part of marth's shirt? I want to get rid of the part of his shirt that hangs below his belt No, it takes his whole body with him. Title: Re: Model hacking limitations Post by: poxag on January 13, 2010, 09:04:44 AM so Is there jus no way for me to do it at all then? you cant think of anything, is there some way to force texture transparency? Maybe I'll try to edit the vertices with the vertice editor wil that work?
Title: Re: Model hacking limitations Post by: Hakumen on January 13, 2010, 05:10:49 PM so Is there jus no way for me to do it at all then? you cant think of anything, is there some way to force texture transparency? Maybe I'll try to edit the vertices with the vertice editor wil that work? I really don't think editing vertices will even remove it. Title: Re: Model hacking limitations Post by: poxag on January 13, 2010, 06:12:18 PM but I could prolly edit them so that they are inside his body or something, so that you wont be able to see them. maybe that will work who knows?
Title: Re: Model hacking limitations Post by: Hakumen on January 13, 2010, 06:16:21 PM but I could prolly edit them so that they are inside his body or something, so that you wont be able to see them. maybe that will work who knows? Then you would be looking into animation editing, and I still think it will be impossible. >_>; Title: Re: Model hacking limitations Post by: Pik on January 13, 2010, 08:09:08 PM Isn't vertex editing basically limited model hacking?
I mean, as long as you use what's already there, and it fits the bones; it seems like it'd be fine. Title: Re: Model hacking limitations Post by: poxag on January 14, 2010, 07:58:10 AM well I will get around to trying it sooner or later, but I'm definitely going to try out the vertice editing soon Marth will be my second or 3rd project
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