(http://i.imgur.com/kRagc.png)
A while ago, I was requested to make a tutorial on how to import stages, so I figured I should get to doing it.
So to do a basic .obj import, first gather all your materials. You'll need:
-A computer
-Brawlbox v0.67b or higher
-3ds Max(2010 recommended)
-.obj file and textures of the stage you want to import(optional)
To acquire a .obj file of a stage, you can either rip it from the game, or get it from a model resource site, such as http://www.models-resource.com/ (http://www.models-resource.com/)
Example of how you can find a .objAssuming you've gathered all tools needed, now you must find a .obj. In my example, I will be using www.models-resource.com (http://www.models-resource.com) to get my .obj.
Sorry but you are not allowed to view spoiler contents.
Keep in mind that you can use anything shown here. I merely chose Sweet Mountain because I remember somebody wanted to do it, but they didn't exactly know how.
Alright, now that you got all your [censored] downloaded, open it and extract the files somewhere.
Sorry but you are not allowed to view spoiler contents.
(and by extract, I mean I don't give a [censored], just put the folder somewhere memorable)
Open that folder, and you'll see all your [censored] in there.
Sorry but you are not allowed to view spoiler contents.
Exporting as .daeNow, open 3ds max.
Sorry but you are not allowed to view spoiler contents.
When doing things in 3ds max, I like to maximize the bottom-right viewport. To do this, just click the + in the top-left corner of that viewport.
Now, to import the files. Go to File>Import, then go to the folder you extracted earlier and import a .obj file from it. You'll find numerous .obj files in the folder, so choose any one of them. You may choose to import all of them separately and make a large stage. However, there are many problems with that procedure, so I wouldn't exactly recommend it.
Sorry but you are not allowed to view spoiler contents.
Now, when importing, you should be greeted with this pop-up. The only thing I would recommend changing is the model units to inches. I encountered a problem importing during this tutorial because I was a dumbass and had it set to miles...
Sorry but you are not allowed to view spoiler contents.
So the model should now show on your screen.
Sorry but you are not allowed to view spoiler contents.
Under certain conditions, the model may only have 1 material ID. This means it will only read a single texture when being imported to Brawlbox. To prevent this, you'll need to download this script: http://www.mediafire.com/?ezedyi2uvo33duo (http://www.mediafire.com/?ezedyi2uvo33duo)
Sorry but you are not allowed to view spoiler contents.
Now, just drag that script over the model, then click DETACH(You do not need to do this, as it will not work on this model, but this is to provide a solution in the event that you do encounter this problem in the future).
Sorry but you are not allowed to view spoiler contents.
Next, go to File>Export. In the file type, click the arrow and select Autodesk collada (.DAE). Save the file anywhere(I'd prefer to save to my desktop). You will be prompted with another screen. Just click OK.
Sorry but you are not allowed to view spoiler contents.
Open up Brawlbox v0.67b, then right-click a .brres file and click import>model(I am creating a new brres file here). Locate the .dae file you exported and open it. Set the type to Stage/Item, uncheck Remap Materials, and click Okay. The model is now a mdl0 model.
Sorry but you are not allowed to view spoiler contents.
SUCCESS, MUTHA[censored]A.Getting the stage import to workNow to import the textures. Return to your folder with all the stuff in it. Select all .png(or .jpeg) images and copy them to a separate folder. The name does not matter, but I chose to name it "textures".
Sorry but you are not allowed to view spoiler contents.
Right-click the .brres, then click Import>Folder. Select the folder with the textures, then click OK. Set the format of each texture as CMPR or RGB5A3, whichever one makes the texture look better(though I'd recommend CMPR, as it reduces filesize), and click Okay(some of these you may need to change later on). This may take awhile.
Sorry but you are not allowed to view spoiler contents.
*Keep in mind that the stage import I am demonstrating contains 183 textures. It was quite a pain in the ass to get all these imported separately. The mere .brres came out to 6.79 MB. Obviously, that's not going to work. Just delete the textures that the model does not read.
Right-click the model and click preview.
Sorry but you are not allowed to view spoiler contents.
You'll see your model in the model viewer, rotated incorrectly. Often times, I find myself needing to reduce the scale of the object to ridiculously low values just to view it, so if you do not see the model, reduce the scale values like I said.
Sorry but you are not allowed to view spoiler contents.
Set the rotation-x value to -90 so it's rotated correctly.
Sorry but you are not allowed to view spoiler contents.
Exit the model viewer. Right-click the .brres file with the newly-imported mdl0, and go to new>model animation.
Sorry but you are not allowed to view spoiler contents.
There is now a new chr0 data named NewCHR. You can keep that name, or you can rename it. Doesn't matter. However...
Sorry but you are not allowed to view spoiler contents.
I would suggest renaming the TopN bone of the new model. Rename it to something unique. I am renaming it to "sweetmtn".
Sorry but you are not allowed to view spoiler contents.
Next, preview the new model. Select the renamed bone, then copy all of its values, then select the new model animation data, and paste the values into it.
Sorry but you are not allowed to view spoiler contents.
Finally, run the stage in-game, fix it up and make it look decent, and enjoy your stage import.
Feedback and questions are recommended. I'd better see some good stage imports from you all. :srs:
(http://i.imgur.com/HdAyG.png)
Indeed. You gonna try an import?
Goodie. x3
Very good. One thing though, when you said to right click a .brres file you didn't say that you have to make it by going to File -> New -> Brres Resource Pack. You might want to add that so people know where you got that brres file.
Well, yes. However, I had assumed people would want to perform the import directly into the stage instead of having to use a new brres.
I'll note that later.
Indeed. Edits completed. I'll proofread it more once I get around to it.
when I imported my model into my .brres file, it seemed to work until it finished importing, where the program stopped responding and an error report appeared. Do you know what the problem is? I made sure that I imported it as a stage/item not a character. I think it might be my graphics card being too low. My dad had installed two screens for my computer and my brother removed one because he thought it got annoying, so I think I have to reinstall my graphics card or something like that
OK I'll see. i was using the stage you fight Tabuu on though, and I got it from the website you gave us.
And If I Have The Bress File Of The Stage How Can I Get It Over STGFinal.pac ?
I suppose maybe you could delete the archives in STGFINAL.pac and import the .brres file.
Oh, well, yeah. That's what I meant XP.
Will this work with 3ds Max 2009? If not, that could've been my problem also
I don't see why not. :P
Ok, I''ve been having trouble fixing up models and such because most of the tutorials are for 3ds Max 10. Perhaps I should get a torrent and get that one instead?
Why am i just finding this now? Im totally gunna try this once i dont feel lazy. :3
I'm not sure why you didn't find this until now, but it's good you didn't find this out any later!
Informative Tutorial, Legacy. I'm gonna have to try this out.
If only I had made anything decent in my modeling classes that I could use. I want to look into making something original.
This helped me quite a bit. Thanks a million.
I got 3ds Max 2010 and then my workstation computer broke down. -_-
Very detailed, I'ma gonna try this now... Thanks!
Everything worked, but what do i have to do with the .brres file at the end? I cannot export or save it as a .pac, great Tutorial btw.