Title: How to fix normals/smooth objects Post by: Flygon on October 07, 2012, 12:17:55 AM Flygon here!
This time I'll show you how to fix the normals, so the shading behaves uniformly in all the objects. Here's an example of fixed normals and untouched normals so you can get an idea Lets start from zero: Let's say you have your model, but it looks blocky Do this for all these normals from the mouth and eyes Title: Re: How to fix normals/smooth objects Post by: yougert on November 08, 2012, 02:59:01 PM what version of max are you using?
Title: Re: How to fix normals/smooth objects Post by: LegacyWolf on November 08, 2012, 04:18:15 PM Nice tut!
I'll definitely need to use this. Title: Re: How to fix normals/smooth objects Post by: Flygon on November 08, 2012, 06:28:15 PM what version of max are you using? 2010Nice tut! ThanksI'll definitely need to use this. Title: Re: How to fix normals/smooth objects Post by: Boygos on February 02, 2013, 05:08:34 PM I love you
Title: Re: How to fix normals/smooth objects Post by: Flygon on February 02, 2013, 05:20:13 PM I love you Who doesn't?Title: Re: How to fix normals/smooth objects Post by: DevMasters on April 01, 2013, 12:50:38 AM sup man I have a big issue with these dbz models i found, everytime i try to smooth them out it like the model doesnt read it and stays blocky. With any other model its no problem, its just the dbz models.
Post Merge: April 01, 2013, 01:23:03 AM you know what, never mind i got it... i used your edit normals method and fixed the problem. Thanks for the info bro. Title: Re: How to fix normals/smooth objects Post by: TravixMan Productions on September 16, 2013, 05:08:50 PM I'm running into a couple of problems with my hacks. I have the normals edited so that it's averaged. But when I import it into Brawlbox, it shows the same un-averaged model as before. Do I have to do something with 3DS Max? Here's the modifiers I have set up.
Light-bulb on: Skin Light-bulb on: Edit Normals If I have Edit Normals before skin, it will get me an export error. |