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Help & Tutorials => Help => Topic started by: Royal_Blade on October 24, 2012, 09:04:37 PM



Title: Importing over a modified boneset
Post by: Royal_Blade on October 24, 2012, 09:04:37 PM
Hello,

I was wondering if it was possible to rig a model over a brawl character AFTER adjusting their boneset.


For example: I would like a certain character to be rigged over Toon Link. But Toon Link is too small/short for the character. Is it possible to modify Toon Link's skeleton, by giving him some changes in leg/arm length and making him taller, and THEN rig the character over the new skeleton?

This is for a full PSA, so there wouldn't be a need to worry about other color palettes (or one slot). Since they'll all be the character.

Is this possible to achieve?

Regards,

Royal_Blade


Title: Re: Importing over a modified boneset
Post by: Gamma Ridley on October 24, 2012, 09:05:53 PM
Yes. In fact, you pretty much have to make all your bone edits in Brawl Box before importing into 3DS Max.


Title: Re: Importing over a modified boneset
Post by: Royal_Blade on October 24, 2012, 10:28:40 PM
Thanks alot!

That's all the motivation I need!