Title: My next (small) PSA : Super counter Post by: Chaoszard on October 25, 2012, 11:17:22 AM I'm sure i'm not the only one who noticed in videos of tournaments, friendly matches... that Ike's and Marth's counters were rarely, even never used.
It's comprehensive as if it fails, it makes the character vulnerable for a non negligible time. And it's not really the best way to get a KO. So i decided to do something about this. For Ike first. I also want to know if you think it's a good idea. That's why there is a poll. Go on, vote ! You have 15 days to do so. And now, as it's 100% done, here are some previews : When a counter is successfully done, it earns 2 points. When a counter fails because you take a hit BEFORE counter gets active, it does not lose or earn points. When a counter fails because animation ends or you take a hit AFTER counter is disabled, it loses 1 point. Level 2 is reached when points are between 2 and 5 (both included). Level 3 is reached when points are equal to 6 and higher. The smallest point value is 0. It can not be lower. The highest point value is 10. It can not be higher. Title: Re: My next (small) PSA : Super counter Post by: SSJ Is Clueless! on October 25, 2012, 11:38:53 AM he does need a new counter
agreed with this vote:yes Title: Re: My next (small) PSA : Super counter Post by: Chaoszard on October 25, 2012, 01:16:24 PM Thanks for your support.
There are already some news. I tested it. It worked almost perfectly. 2 issues : Damages given can be changed in PSA but they don't change in game. It's always 10 and can be more but it depends on damages of countered attack. So i'm going to work on knockback instead of damages. The other one (this 10% last thing remaining) is, for an unknown reason, that it makes the game freeze when leaving training mode. Title: Re: My next (small) PSA : Super counter Post by: SSJ Is Clueless! on October 25, 2012, 04:48:12 PM wierd but ok
hope u can fix it btw when your done can u make a version of it for ssb overdrive moveset, if not i understand Title: Re: My next (small) PSA : Super counter Post by: Chaoszard on October 26, 2012, 05:33:05 AM Good news again, now it's 100% complete and there is a preview of it. I can't confirm if it's 100% safe but i played 2 times in special brawl and went also into training mode. No freeze. I'll keep playing brawl with it to see if there is any issue.
SSJ i don't know what's this "ssb overdrive moveset" but when i'll release my Super Counter feel free to download it and copy/paste lines of codes into your .pac file, i won't see any inconvenience as long as you credit me if you release something into the vault that contains my Super counter. Title: Re: My next (small) PSA : Super counter Post by: SSJ Is Clueless! on October 26, 2012, 06:38:26 AM that looks sweet
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21305 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21305) over drive, pretty darn fun movesets, i haventhem on all the characters that dont have custom psa's if i tried to do what u said i would surly fail hard, but u dont have to Title: Re: My next (small) PSA : Super counter Post by: Chaoszard on October 26, 2012, 01:56:13 PM I'm sure you can make it. There is nothing hard. It's just copying/pasting some lines of code from a file to another one. If you really can't... just let me know, of course when my Super Counter will be released.
As it's complete, i may won't wait for the poll to end before releasing it. Anyway i'm working on it to make it balanced. I played 3 times in special brawl today with smash ball activated. Everything was normal. No freeze, no glitch. I think it's safe. Title: Re: My next (small) PSA : Super counter Post by: SSJ Is Clueless! on October 30, 2012, 09:37:00 AM sweet
may not test it out any time soon, dont play brawl much any more, but i do every once in a while Title: Re: My next (small) PSA : Super counter Post by: Chaoszard on October 30, 2012, 10:00:20 AM I don't really play that much too, alone, but at least 1 day a week a friend come at home especially to play brawl.
You can forget this thread as each new project will be into my main thread, to avoid making one each time i make a new project. I'd better lock it as i want to see it die. >D |