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Help & Tutorials => Help => Topic started by: yadayada on November 13, 2012, 01:55:23 AM

Title: Making a custom model. Maximum polycount?
Post by: yadayada on November 13, 2012, 01:55:23 AM
Hello. I'm simply wondering what the maximum amount of polygons (triangles) are for a character, to not lag the game. Pretty straight forward question. Thanks.
Title: Re: Making a custom model. Maximum polycount?
Post by: Pervyman Trigger on November 13, 2012, 02:23:32 AM
I'm just rounding here and each character is a little different so experiment is all i can really say but

14,000 poly = fine
16,000 poly = slight lag
20,000 poly = ungodly lag (If you can even fit this many)

Looking at the original file size of the .pcs can help to, as your usually only allowed a room of 5-10kb above the original limit (This is when rigged, which has a heavy filesize weight itself).

I'm just basing this off experience. Don't take it as fact